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Dead Code Preservation :: Archived AS3 works from wonderfl.net

s3d

...
@author lizhi http://game-develop.net/
/**
 * Copyright lizhi ( http://wonderfl.net/user/lizhi )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/qk2m
 */

package  
{
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.geom.Point;
	import flash.geom.Vector3D;
	/**
	 * ...
	 * @author lizhi http://game-develop.net/
	 */
	[SWF(frameRate=60,width=465,height=465)]
	public class Test3D extends Sprite
	{
		private var vs:Vector.<Vector3D> = new Vector.<Vector3D>;
		public function Test3D() 
		{
			x = stage.stageWidth / 2;
			y = stage.stageHeight / 2;
			for (var i:int=0; i < 100;i++ ) {
				vs.push(new Vector3D(0, 0, 100 + i * 10));
			}
			addEventListener(Event.ENTER_FRAME, enterFrame);
		}
		
		private function enterFrame(e:Event):void 
		{
			graphics.clear();
			var lv:Vector3D = new Vector3D(mouseX, mouseY);
			for each(var v:Vector3D in vs) {
				v.x += (lv.x - v.x) * .3;
				v.y += (lv.y - v.y) * .3;
				lv = v;
				var fz:Number = 100 / v.z;
				graphics.lineStyle(0,0,fz);
				graphics.drawCircle(v.x * fz, v.y * fz, 30 * fz);
			}
		}
		
	}

}