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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: forked from: forked from: 輪トンネル forked from: 点3D forked from: [1日1Wonderfl]3D再び

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by fukt 14 Oct 2011
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/**
 * Copyright fukt ( http://wonderfl.net/user/fukt )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/qefy
 */

// forked from fukt's forked from: forked from: 輪トンネル forked from: 点3D forked from: [1日1Wonderfl]3D再び
// forked from AsjadeAsjade25's forked from: 輪トンネル forked from: 点3D forked from: [1日1Wonderfl]3D再び
// forked from linktale's 輪トンネル forked from: 点3D forked from: [1日1Wonderfl]3D再び
// forked from enok's 点3D forked from: [1日1Wonderfl]3D再び 
// forked from enok http://linkalink.jp/enok/ 
// forked from yd_niku's forked from: forked from: [1日1Wonderfl]3D再び 
// forked from yd_niku's forked from: [1日1Wonderfl]3D再び 
// forked from yd_niku's [1日1Wonderfl]3D再び 

package { 
    import flash.display.*; 
    import flash.events.*;
    import flash.geom.*; 
    import flash.text.*; 
    [SWF(backgroundColor=0x0000ff, frameRate=60)] 
    public class T3d extends Sprite { 
         
        private var _camera:Camera; 
        private var _renderList:Array = new Array(); 
        private var _particles:Array = new Array(); 
        private  var _clearList:Array = new Array(); 
        //private var _report:TextField; 
        public function T3d() { 
            //addChild( _report = new TextField ); 
            //_report.defaultTextFormat = new TextFormat( "_sans", 12, 0xFF3333 ); 
            //_report.text = "Start"; 
             
            _camera = new Camera(); 
            _camera.zoom = 0.9; 
            _camera.fl= 500; 
            _camera.x= stage.stageWidth / 2; 
            _camera.y= stage.stageHeight / 2; 
            _camera.z= -100; 
            _camera.rotateX= 0; 
             
            const wlength:uint = 10; 
            const hlength:uint = 10; 
            const zlength:uint = 10; 
            const intervalX:uint = 1000; 
            const intervalY:uint = 100; 
            const intervalZ:uint = 1000; 
            /* 
            for( var i:int = 0; i< wlength; ++i ) { 
                for ( var j:int = 0; j < hlength; ++j ) { 
                    for( var k:int = 0; k< zlength; ++k ) { 
                        var ball:Ball = new Ball( ( i - wlength*0.5 ) * intervalX, -k * intervalZ, ( j - hlength*0.5 ) * intervalY, 10, 0xFF000000 ); 
                        addCastChild( ball ); 
                    } 
                } 
            }*/ 
             
            var cnt:int = 8; 
            var radius:Number = stage.stageWidth; 
            var x:Number, y:Number, angle:Number; 
            for (var i:uint = 0; i < 30; i++ ) { 
                for (var j:uint = 0; j < cnt; j++ ) { 
                    angle = Math.PI * 2 / cnt * j; 
                    x = radius * Math.cos(angle) + stage.stageWidth / 2; 
                    y = radius * Math.sin(angle) + stage.stageHeight / 2; 
                    var ball:Ball = new Ball( x, y, i * 100 , 10, 0xddff0000 ); 
                    addCastChild( ball ); 
                } 
            } 
             
            //ball= new Ball( 0, 0, 0, 3, 0xFFFFFFFF ); 
            //addCastChild( ball ); 
            addEventListener( Event.ENTER_FRAME, update ); 
             
            //Wonderfl.disable_capture(); 
            //Wonderfl.capture_delay( 10 ); 
             
            G.x = 0; 
            G.y = 0.08; 
            G.z = 0; 
            WIND.x = -0.08; 
            WIND.y = 0.01; 
            WIND.z = 0.10; 
        } 
        public function addCastChild( cast:DisplayCast ):DisplayCast { 
            addChild( cast.view ); 
            _renderList.push( cast ); 
            return cast; 
        } 
        public function removeCastChild( cast:DisplayCast ):DisplayCast { 
            removeChild( cast.view ); 
            var i:int = _renderList.indexOf( cast ); 
            _renderList.splice(i,1); 
            return cast; 
        } 
         
        private function emitter():void { 
            for( var i:int=0; i<2; ++i ) { 
                var p:Particle = addCastChild( 
                    new Particle( Math.random()*100-50, Math.random()*100-50, 0, Math.random()*20+1, 0xff0000 ) 
                ) as Particle; 
                p.vx = Math.random()*30-15; 
                p.vy = -40 * Math.random() - 20; 
                p.vz = Math.random()*30-15; 
                _particles.push(p); 
            } 
            //_report.text = String(_particles.length); 
        } 
        private const G:Object = new Object(); 
         
        private const FRICTION:Number = 0.98; 
        private const WIND:Object= new Object(); 
        private function calcurate():void { 
            _camera.rotateX +=  (( 80 * (mouseY - CENTER.y) / 435 + 0 ) - _camera.rotateX  )* 0.05 ; 
            _camera.rotateY +=  (( 80 * (mouseX - CENTER.x) / 435 ) - _camera.rotateY ) * 0.03; 
             
            _camera.z += (Math.abs(mouseY - CENTER.y) + Math.abs(mouseX - CENTER.x)) * 0.2; 
             
            for ( var i:uint = 0; i<_renderList.length;i++ ) { 
                if (_renderList[i].z < _camera.z - 300) { 
                    _renderList[i].z += 3000; 
                } 
            } 
            /* 
            for each( var p :Particle in _particles ) { 
                 
                if( p.life <= 0 ) { 
                    _clearList.push(p); 
                    continue; 
                 
                p.vx *=FRICTION; 
                p.vy *=FRICTION; 
                p.vz *=FRICTION; 
                p.vx +=G.x + WIND.x; 
                p.vy +=G.y + WIND.y; 
                p.vz +=G.z + WIND.z; 
                p.x  += p.vx; 
                p.y  += p.vy; 
                p.z  += p.vz; 
                p.life--; 
            } 
            while( (p=_clearList.shift())!=null ){ 
                removeCastChild( p ); 
                var i:int = _particles.indexOf( p ); 
                _particles .splice(i,1); 
            } 
            */ 
        } 
        private function changeWind():void { 
            WIND.x += ( Math.random()-0.5 ) * 0.03; 
            WIND.y += ( Math.random()-0.5 ) * 0.03; 
            WIND.z += ( Math.random()-0.5 ) * 0.03; 
        } 
         
        private const CENTER:Point = new Point(220,220); 
        private var emitterCount:int = 0; 
        private var windCount:int = 0; 
        private function update(e:Event):void { 
            //if( emitterCount++ % 10 == 0 ) emitter(); 
            //if( windCount++ % 40 == 0   ) changeWind(); 
            calcurate(); 
            for each( var cast:DisplayCast in _renderList ) { 
                renderCast( cast ); 
            } 
        } 
        private function renderCast( cast:DisplayCast ):void { 
            var radX:Number = Math.PI*_camera.rotateX/180; 
            var radY:Number = Math.PI*_camera.rotateY/180; 
            var radZ:Number = Math.PI*_camera.rotateZ/180; 
             
            //cast.z = cast.z + 10; 
             
            var diffX:Number = (cast.x - _camera.x)*_camera.zoom; 
            var diffY:Number = (cast.y - _camera.y)*_camera.zoom; 
            var diffZ:Number = (cast.z - _camera.z)*_camera.zoom; 
             
            var rotZdiffX:Number = diffX*Math.cos(radZ) - diffY*Math.sin(radZ); 
            var rotZdiffY:Number = diffX*Math.sin(radZ) + diffY*Math.cos(radZ); 
             
            diffX= rotZdiffX; 
            diffY= rotZdiffY; 
             
            var rotXdiffY:Number = diffY*Math.cos(radX) - diffZ*Math.sin(radX); 
            var rotXdiffZ:Number = diffY*Math.sin(radX) + diffZ*Math.cos(radX); 
             
            diffY= rotXdiffY; 
            diffZ= rotXdiffZ; 
             
            var rotYdiffZ:Number = diffZ*Math.cos(radY) - diffX*Math.sin(radY); 
            var rotYdiffX:Number = diffZ*Math.sin(radY) + diffX*Math.cos(radY); 
             
            diffZ= rotYdiffZ; 
            diffX= rotYdiffX; 
             
            var persepective :Number =_camera.fl / (_camera.fl + diffZ); 
            cast.view.x = diffX * persepective + CENTER.x; 
            cast.view.y = diffY * persepective + CENTER.y; 
             
            cast.view.scaleX = cast.view.scaleY = Math.max( 0.0, persepective*_camera.zoom ); 
            cast.view.alpha = Math.min( 1, cast.view.scaleX + 0.6 ); 
        } 
    } 
} 



import flash.display.*; 
import flash.filters.*; 

internal class Cast { 
    public var x:Number = 0; 
    public var y:Number = 0; 
    public var z:Number = 0; 
    public var rotateX:Number = 0; 
    public var rotateY:Number = 0; 
    public var rotateZ:Number = 0; 
    public function Cast( x:Number = 0, y:Number =0, z:Number =0 ){ 
        this.x = x; 
        this.y = y; 
        this.z = z;     
    } 
} 

internal class DisplayCast extends Cast { 
    public var view:DisplayObject; 
    public function DisplayCast( view:DisplayObject, x:Number = 0, y:Number =0, z:Number =0 ) { 
        super( x, y, z ); 
        this.view =  view; 
    } 
} 
internal class Camera extends Cast { 
    public var fl:Number = 50; 
    public var zoom:Number = 1.0; 
    public function Camera( x:Number = 0, y:Number =0, z:Number =-300 ) { 
        super( x, y, z ); 
    } 
} 

internal class BallView extends Sprite { 
    private static const blur:BlurFilter = new BlurFilter(); 
    public function BallView( r:Number = 100.0, color:uint = 0xFF00ffff ) { 
        super(); 
        graphics.beginFill( color & 0xFFFFFF, (color >> 24 & 0xFF) / 255 ); 
        graphics.drawCircle( 0, 0, r ); 
        graphics.endFill(); 
        //blendMode = BlendMode.SCREEN; 
        //filters = [blur]; 
    } 
} 
internal class Ball extends DisplayCast { 
    public function Ball( x:Number = 0, y:Number =0, z:Number =0, r:Number = 10.0, color:uint = 0xFFff0000 ) { 
        super( new BallView( r, color ), x, y, z ); 
    } 
} 


internal class Particle extends Ball { 
    public var vx:Number = 0; 
    public var vy:Number = 0; 
    public var vz:Number = 0; 
    public var life:int= Math.random()*10 + 10; 
     
    public function Particle ( x:Number = 0, y:Number =0, z:Number =0, r:Number = 10.0, color:uint = 0xff0000 ) { 
        super( x, y, z, r, color ); 
    } 
}