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Dead Code Preservation :: Archived AS3 works from wonderfl.net

LISA

リサ嬢。
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by Murai 28 Dec 2010
/**
 * Copyright Murai ( http://wonderfl.net/user/Murai )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/qe51
 */

package {

	import caurina.transitions.Equations;
	import caurina.transitions.Tweener;

	import flash.display.BitmapData;
	import flash.display.Loader;
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.events.MouseEvent;
	import flash.geom.Matrix;
	import flash.geom.Point;
	import flash.net.URLRequest;
	import flash.system.LoaderContext;

	[SWF(width = "465", height = "465", frameRate = "60", backgroundColor = "0x000000")]
	public class LISA extends Sprite {

		private var _container:Sprite;
		private var _canvas:Sprite;
		private var _bmdCurrent:BitmapData;

		private var _stageW:Number = 465;
		private var _stageH:Number = 465;
		private var _w:Number;
		private var _cP0:CirclePoint;
		private var _cP1:CirclePoint;
		private var _cP2:CirclePoint;
		private var _cP3:CirclePoint;
		private var _matrixArrayCurrent:Array;
		private var _pointsArray:Array;
		private var Pice:int = 15;

		private var Reaction:uint = 100;
		private var spring:Number = 0.75;
		private var friction:Number = 0.85;

		private const IMAGE_URL:String = "http://level0.kayac.com/works/murai/76695_103930466343954_100001810021353_32696_6542682_n.jpg";
		private var f:Fukidashi;
		private var stg:Sprite;
		private var sW:int;
		private var sH:int;

		public function LISA() {
			if (stage) init();
			else addEventListener(Event.ADDED_TO_STAGE, init);
		}

		private function init(e:Event = null):void {
			sW = 465;
			sH = 465;
			addChild(stg = new Sprite());

			removeEventListener(Event.ADDED_TO_STAGE, init);
			var req:URLRequest = new URLRequest(IMAGE_URL);
			var loader:Loader = new Loader();
			loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete);
			loader.load(req, new LoaderContext(true));

			f = new Fukidashi(70, 250, 330, "2011年、あけましておめでとうございます。\n本年もwonderflをよろしくお願いいたします!");
			f.cacheAsBitmap = true;
			stg.addChild(f);
			f.visible = false;
			f.scaleX = 1;
			f.scaleY = 1.2;

			addEventListener(MouseEvent.MOUSE_OVER, click);

			stage.addEventListener(Event.RESIZE, resize);
			resize();
		}

		private function resize(e:Event = null):void {
			var nS:Number = (stage.stageWidth > stage.stageHeight) ? stage.stageHeight / 465 : stage.stageWidth / 465;
			stg.scaleX = stg.scaleY = nS;
			stg.x = stage.stageWidth / 2 - sW * nS / 2;
			stg.y = stage.stageHeight / 2 - sH * nS / 2;
		}


		private function click(e:MouseEvent):void {
			// f.visible = true;
			Tweener.addTween(f, {scaleX:1, scaleY:1, rotation:0, time:1, delay:2, transition:Equations.easeOutElastic, useFrames:false, onUpdate:function():void {
				f.visible = true;
			}});
			removeEventListener(MouseEvent.MOUSE_OVER, click);
		}

		private function loadComplete(e:Event):void {
			e.target.removeEventListener(Event.COMPLETE, loadComplete);

			_bmdCurrent = new BitmapData(465, 465, true, 0xFFFFFF);
			_bmdCurrent.draw(e.target.loader.content.bitmapData);

			_canvas = new Sprite();
			_container = new Sprite();
			_container.addChild(_canvas);
			stg.addChildAt(_container, 0);
			_container.x = 0;
			_container.y = 0;

			_w = _bmdCurrent.width / Pice;

			_matrixArrayCurrent = new Array();
			_pointsArray = new Array();

			for (var j:int = 0; j <= _bmdCurrent.width; j += _w) {
				for (var i:int = 0; i <= _bmdCurrent.height; i += _w) {
					var cp1:CirclePoint = new CirclePoint(i, j);
					_matrixArrayCurrent.push(cp1);
					_container.addChild(cp1);

					var _points:Points = new Points(i, j);
					_pointsArray.push(_points);
				}
			}

			addEventListener(Event.ENTER_FRAME, onEnterFrameHandler);

		}

		private function onEnterFrameHandler(e:Event):void {
			var mousePoint:Point = new Point(stg.mouseX, stg.mouseY);
			var i:int;
			for each (var _point:Points in _pointsArray) {
				_point.update(mousePoint, Reaction, spring, friction);
				_matrixArrayCurrent[i].x = _point.x;
				_matrixArrayCurrent[i].y = _point.y;
				i++;
			}
			_draw();
		}

		private function _draw():void {
			/**
			 *   0--------1
			 *   ----------
			 *   ----------
			 *   2--------3
			 */
			_canvas.graphics.clear();

			for (var k:String in _matrixArrayCurrent) {
				if (int(k) > _matrixArrayCurrent.length - (Pice + 3)) break;
				if ((int(k) + 1) % (Pice + 1) == 0) continue;
				_cP0 = _matrixArrayCurrent[int(k)];
				_cP1 = _matrixArrayCurrent[int(k) + 1];
				_cP2 = _matrixArrayCurrent[int(k) + (Pice + 1)];
				_cP3 = _matrixArrayCurrent[int(k) + (Pice + 2)];

				var aP0:Point = _cP0.initPoint;
				var aP1:Point = _cP1.initPoint;
				var aP2:Point = _cP2.initPoint;
				var aP3:Point = _cP3.initPoint;

				var bP0:Point = new Point(_cP0.x, _cP0.y);
				var bP1:Point = new Point(_cP1.x, _cP1.y);
				var bP2:Point = new Point(_cP2.x, _cP2.y);
				var bP3:Point = new Point(_cP3.x, _cP3.y);
				var indices:Vector.<int> = new Vector.<int>();
				var uvtData:Vector.<Number> = new Vector.<Number>();
				indices.push(0, 1, 2);
				indices.push(1, 3, 2);
				uvtData.push(aP0.x / _stageW, aP0.y / _stageH);
				uvtData.push(aP1.x / _stageW, aP1.y / _stageH);
				uvtData.push(aP2.x / _stageW, aP2.y / _stageH);
				uvtData.push(aP3.x / _stageW, aP3.y / _stageH);
				var vertices:Vector.<Number> = new Vector.<Number>();
				vertices.push(bP0.x, bP0.y);
				vertices.push(bP1.x, bP1.y);
				vertices.push(bP2.x, bP2.y);
				vertices.push(bP3.x, bP3.y);

				_canvas.graphics.beginBitmapFill(_bmdCurrent, null, true, true);
				_canvas.graphics.drawTriangles(vertices, indices, uvtData);
			}
		}


		private function _getTransformMatrix($pt0:Point, $pt1:Point, $pt2:Point):Matrix {
			var w:Number = _w;
			var h:Number = _w;
			var mat:Matrix = new Matrix();
			mat.a = ($pt1.x - $pt0.x) / w;
			mat.b = ($pt1.y - $pt0.y) / w;
			mat.c = ($pt2.x - $pt0.x) / h;
			mat.d = ($pt2.y - $pt0.y) / h;
			mat.tx = $pt0.x;
			mat.ty = $pt0.y;
			return mat;
		}

		private function _cPMouseDownHandler(e:MouseEvent):void {
			CirclePoint(e.target).startDrag();
			CirclePoint(e.target).addEventListener(MouseEvent.MOUSE_MOVE, _cPMouseMoveHandler);
			stage.addEventListener(MouseEvent.MOUSE_UP, _cPMouseUpHandler);
		}

		private function _cPMouseUpHandler(e:MouseEvent):void {
			CirclePoint(e.target).stopDrag();
			CirclePoint(e.target).removeEventListener(MouseEvent.MOUSE_MOVE, _cPMouseMoveHandler);
			stage.removeEventListener(MouseEvent.MOUSE_UP, _cPMouseUpHandler);
		}

		private function _cPMouseMoveHandler(e:MouseEvent):void {
			_draw();
		}



	}
}


import flash.display.*;
import flash.geom.Point;
import flash.text.*;

class CirclePoint extends Sprite {

	public var initPoint:Point;

	public function CirclePoint($x:Number, $y:Number) {
		x = $x;
		y = $y;
		this.initPoint = new Point($x, $y);
	}
}
class Points {

	private var localX:Number;
	private var localY:Number;
	private var vx:Number = 0;
	private var vy:Number = 0;
	private var _x:Number;
	private var _y:Number;

	public function Points(x:Number, y:Number) {
		_x = localX = x;
		_y = localY = y;
	}

	public function update(mousePoint:Point, Reaction:uint, spring:Number, friction:Number):void {
		var dx:Number;
		var dy:Number;
		var distance:Number = Point.distance(mousePoint, new Point(localX, localY));
		if (distance < Reaction) {
			var diff:Number = distance * -1 * (Reaction - distance) / Reaction;
			var radian:Number = Math.atan2(mousePoint.y - localY, mousePoint.x - localX);
			var diffPoint:Point = Point.polar(diff, radian);
			dx = localX + diffPoint.x;
			dy = localY + diffPoint.y;
		} else {
			dx = localX;
			dy = localY;
		}
		vx += (dx - _x) * spring;
		vy += (dy - _y) * spring;
		vx *= friction;
		vy *= friction;
		_x += vx;
		_y += vy;
	}

	public function get x():Number {
		return _x;
	}

	public function get y():Number {
		return _y;
	}
}


internal class Fukidashi extends Sprite {

	public var bottomSheet:Sprite;

	public const REP_LENGTH:Number = 2;
	public const PADDING:Number = 5;

	public const TAIL_POSITION:uint = 5;
	public const TAIL_POSITION_RATE:Number = 0.5;
	public const TAIL_WIDTH_RATE:Number = 0.04;


	public var commentTF:TextField;


	public function Fukidashi(tailX0:Number, tailY0:Number, w0:Number, textStr:String, fDebug:Boolean = false) {

		var ii:uint;
		var h0:Number;

		bottomSheet = new Sprite();
		addChild(bottomSheet);
		bottomSheet.visible = true;

		if (fDebug) {
			var debugSheet:Sprite = new Sprite();
		}



		if (fDebug) {
			var tailTopSpr:Sprite = new Sprite();
			tailTopSpr.graphics.beginFill(0xFF0000);
			tailTopSpr.graphics.drawCircle(tailX0, tailY0, 3);
			tailTopSpr.graphics.endFill();
			addChild(tailTopSpr);
		}



		commentTF = new TextField();
		commentTF.text = textStr;
		commentTF.setTextFormat(new TextFormat(null,14,0x000000,true));
		commentTF.width = w0 + 4;
		commentTF.multiline = true;
		commentTF.wordWrap = true;
		h0 = commentTF.textHeight + 4;
		commentTF.height = h0;

		if (fDebug) {

			var displayArea:Sprite = new Sprite();
			displayArea.graphics.beginFill(0xEEEEEE);
			displayArea.graphics.drawRect(0, 0, w0, h0);
			displayArea.graphics.endFill();
			debugSheet.addChild(displayArea);


			var displayFrame:Sprite = new Sprite();
			displayFrame.graphics.lineStyle(0, 0xAAAAAA);
			displayFrame.graphics.drawRect(-PADDING, -PADDING, w0 + 2 * PADDING, h0 + 2 * PADDING);
			debugSheet.addChild(displayFrame);
		}



		var anchorPoint:Array = new Array();
		anchorPoint.push(new Point(w0 * 0.11, -PADDING)) ;
		anchorPoint.push(new Point(w0 * 0.675, -PADDING)) ;
		anchorPoint.push(new Point(w0 + PADDING, h0 * 0.21));
		anchorPoint.push(new Point(w0 + PADDING, h0 * 0.9));
		anchorPoint.push(new Point(w0 * 0.825, h0 + PADDING)) ;
		anchorPoint.push(new Point(w0 * 0.36, h0 + PADDING)) ;
		anchorPoint.push(new Point(-PADDING, h0 * 0.85));
		anchorPoint.push(new Point(-PADDING, h0 * 0.25));

		var nAnchorPoint:int = anchorPoint.length;

		if (fDebug) {
			for (ii = 0; ii < nAnchorPoint; ii++) drawDebugDot(anchorPoint[ii].x, anchorPoint[ii].y, 0x0000CC);
		}


		var keisuuArr:Array = new Array();
		keisuuArr.push({x:1.6, y:-2.4});
		keisuuArr.push({x:-2.4, y:-2});
		keisuuArr.push({x:8.2, y:-2});
		keisuuArr.push({x:1.8, y:-5.6});
		keisuuArr.push({x:1.6, y:2.8});
		keisuuArr.push({x:1.4, y:-2.6});
		keisuuArr.push({x:0.8, y:3.6});
		keisuuArr.push({x:3.8, y:1.2});
		keisuuArr.push({x:-3.2, y:1.8});
		keisuuArr.push({x:3.4, y:2});
		keisuuArr.push({x:-5.4, y:2.4});
		keisuuArr.push({x:-1.6, y:5});
		keisuuArr.push({x:-1.4, y:-2});
		keisuuArr.push({x:-1.6, y:2.4});
		keisuuArr.push({x:-1, y:-2.4});
		keisuuArr.push({x:-5.2, y:-0.8});


		var controlPoint:Array = new Array();
		var ite1:int, ite2:int, xx:Number, yy:Number;
		for (ii = 0; ii < nAnchorPoint; ii++) {

			ite2 = ii * 2;
			ite1 = (ite2 - 1 == -1) ? 15 : ite2 - 1;

			xx = REP_LENGTH * keisuuArr[ite1].x;
			yy = REP_LENGTH * keisuuArr[ite1].y;
			controlPoint.push(new Point(xx, yy));

			xx = REP_LENGTH * keisuuArr[ite2].x;
			yy = REP_LENGTH * keisuuArr[ite2].y;
			controlPoint.push(new Point(xx, yy));

		}
		var nControlPoint:int = controlPoint.length;


		var tailTopPt:Point;
		var p0:Point, p1:Point, p2:Point, p3:Point , t:Number, pt:Point , dt:Number = 0.02;
		var nextnn:uint;
		var bezierCurveSpr:Sprite = new Sprite();
		bottomSheet.addChild(bezierCurveSpr);
		bezierCurveSpr.graphics.beginFill(0xFFFFFF);
		bezierCurveSpr.graphics.lineStyle(0, 0x333333);
		for (ii = 0; ii < nAnchorPoint; ii++) {
			drawBezierCurve(ii);
		}
		bezierCurveSpr.graphics.endFill();
		function drawBezierCurve(nn:uint):void {

			p0 = new Point(anchorPoint[nn].x, anchorPoint[nn].y);
			nextnn = (nn + 1 == nAnchorPoint) ? 0 : nn + 1;
			p3 = new Point(anchorPoint[nextnn].x, anchorPoint[nextnn].y);

			ite1 = nn * 2 + 1;
			ite2 = (ite1 + 1 == nControlPoint) ? 0 : ite1 + 1;

			p1 = new Point(p0.x + controlPoint[ite1].x, p0.y + controlPoint[ite1].y);
			p2 = new Point(p3.x + controlPoint[ite2].x, p3.y + controlPoint[ite2].y);

			if (fDebug) {
				drawDebugDot(p1.x, p1.y, 0x990000);
				drawDebugDot(p2.x, p2.y, 0x990000);
			}

			if (nn == 0) bezierCurveSpr.graphics.moveTo(p0.x, p0.y);

			for (t = 0.0; t <= 1.0; t += dt) {
				if ( (nn == TAIL_POSITION) && (TAIL_POSITION_RATE - TAIL_WIDTH_RATE < t) && (t < TAIL_POSITION_RATE + TAIL_WIDTH_RATE) ) {

					if ( (TAIL_POSITION_RATE - dt / 2 < t) && (t < TAIL_POSITION_RATE + dt / 2) ) {
						drawTail(getBezierPoint(TAIL_POSITION_RATE - TAIL_WIDTH_RATE), getBezierPoint(t), getBezierPoint(TAIL_POSITION_RATE + TAIL_WIDTH_RATE));
					}
				} else {
					pt = getBezierPoint(t);
					bezierCurveSpr.graphics.lineTo(pt.x, pt.y);
				}
			}
			bezierCurveSpr.graphics.lineTo(p3.x, p3.y);
		}
		function drawTail(tailPtA:Point, tailPtC:Point, tailPtB:Point):void {
			tailTopPt = new Point(tailPtC.x + 5, tailPtC.y + 20);

			drawATailCurve(1, tailPtA, tailTopPt);

			drawATailCurve(2, tailTopPt, tailPtB);

			function drawATailCurve(curveNumber:uint, p0:Point, p1:Point):void {
				var pCent:Point;
				var pCont:Point;
				pCent = new Point((p0.x + p1.x) / 2, (p0.y + p1.y) / 2);

				var tpt1:Point , tpt2:Point, rad:Number = 10 * Math.PI / 180;
				if (curveNumber == 2) rad *= -1;
				var xl1:Number = p0.x - pCent.x;
				var yl1:Number = p0.y - pCent.y;
				tpt1 = new Point(pCent.x + Math.cos(rad) * xl1 - Math.sin(rad) * yl1, pCent.y + Math.sin(rad) * xl1 + Math.cos(rad) * yl1);
				rad *= -1;
				xl1 = p1.x - pCent.x;
				yl1 = p1.y - pCent.y;
				tpt2 = new Point(pCent.x + Math.cos(rad) * xl1 - Math.sin(rad) * yl1, pCent.y + Math.sin(rad) * xl1 + Math.cos(rad) * yl1);

				pCont = new Point((tpt1.x + tpt2.x) / 2, (tpt1.y + tpt2.y) / 2);

				bezierCurveSpr.graphics.curveTo(pCont.x, pCont.y, p1.x, p1.y);
			}
		}
		function getBezierPoint(t:Number):Point {
			return new Point(Math.pow(1 - t, 3) * p0.x + 3 * t * Math.pow(1 - t, 2) * p1.x + 3 * t * t * (1 - t) * p2.x + t * t * t * p3.x, Math.pow(1 - t, 3) * p0.y + 3 * t * Math.pow(1 - t, 2) * p1.y + 3 * t * t * (1 - t) * p2.y + t * t * t * p3.y);
		}


		bottomSheet.x = tailX0 - tailTopPt.x;
		bottomSheet.y = tailY0 - tailTopPt.y;


		if (fDebug) bottomSheet.addChild(debugSheet);


		bottomSheet.addChild(commentTF);


		function drawDebugDot(xx:Number, yy:Number, color:Number):void {
			var dot:Sprite = new Sprite();
			dot.graphics.beginFill(color);
			dot.graphics.drawCircle(xx, yy, 3);
			dot.graphics.endFill();
			debugSheet.addChild(dot);
		}
	}



}