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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: DRAG AND MOVE

Main
メインクラス.
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by kazy 04 Jun 2009
/**
 * Copyright kazy ( http://wonderfl.net/user/kazy )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/qZN6
 */

package {
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.events.MouseEvent;
	/**
	 * Main
	 * メインクラス.
	 */
	public class Main extends Sprite {
		private var ball:Ball;
		private var vx:Number;
		private var vy:Number;
		private var bounce:Number = -0.7;
		private var gravity:Number = .5;
		private var oldX:Number;
		private var oldY:Number;
		/**
		 * コンストラクタ.
		 */
		public function Main() {
			init();
		}
		/**
		 * 初期化.
		 */
		private function init():void {
			ball = new Ball();
			ball.x = stage.stageWidth / 2;
			ball.y = stage.stageHeight / 2;
			vx = Math.random() * 10 - 5;
			vy = -10;
			addChild(ball);
			ball.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
			addEventListener(Event.ENTER_FRAME, onEnterFrame);
		}
		private function onEnterFrame(event:Event):void {
			vy += gravity;
			ball.x += vx;
			ball.y += vy;
			//ステージ端の位置を取得
			var left:Number = 0;
			var right:Number = stage.stageWidth;
			var top:Number = 0;
			var bottom:Number = stage.stageHeight;
			//ステージの端に行ったら方向を変える
			if (ball.x + ball.radius > right) {
				ball.x = right - ball.radius;
				vx *= bounce;
			} else if (ball.x - ball.radius < left) {
				ball.x = left + ball.radius;
				vx *= bounce;
			}
			if (ball.y + ball.radius > bottom) {
				ball.y = bottom - ball.radius;
				vy *= bounce;
			} else if (ball.y - ball.radius < top) {
				ball.y = top + ball.radius;
				vy *= bounce;
			}
		}
		private function onMouseDown(event:MouseEvent):void {
			//現状のボールの位置を記憶
			oldX = ball.x;
			oldY = ball.y;
			stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
			ball.startDrag();
			//onEnterFrame削除
			removeEventListener(Event.ENTER_FRAME, onEnterFrame);
			//初速度設定
			addEventListener(Event.ENTER_FRAME, trackVelocity);
		}
		private function onMouseUp(event:MouseEvent):void {
			stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp);
			ball.stopDrag();
			//初速度設定削除
			removeEventListener(Event.ENTER_FRAME, trackVelocity);
			//onEnterFrame復帰
			addEventListener(Event.ENTER_FRAME, onEnterFrame);
		}
		private function trackVelocity(event:Event):void {
			//直前のボールの位置と比べて加速度を決める
			vx = ball.x - oldX;
			vy = ball.y - oldY;
			//位置情報を更新する
			oldX = ball.x;
			oldY = ball.y;
		}
	}
}

/**
 * Ball
 * ボール生成クラス.
 */
class Ball extends flash.display.Sprite {
	public var radius:Number;
	private var color:uint;
	public var vx:Number = 0;
	public var vy:Number = 0;
	/**
	 * コンストラクタ.
	 */
	public function Ball(radius:Number=40, color:uint=0x990033) {
		this.radius = radius;
		this.color = color;
		init();
	}
	/**
	 * 初期化.
	 */
	public function init():void {
		graphics.beginFill(color);
		graphics.drawCircle(0, 0, radius);
		graphics.endFill();
	}
}