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Dead Code Preservation :: Archived AS3 works from wonderfl.net

TypeShoot

ENGLISH UI VERSION: http://wonderfl.net/code/23e05e0fa27a91913bc541d8e1bf3984db837141
mixi VERSION: http://mixi.jp/run_appli.pl?id=6930
Create a Flash app using Union Platform,
* where you can collaborate with more than 4 people online.
*
* UnionRamen is an example app,
* you can write code based on this, or build from scratch.
*
* UnionRamen is a multiuser bowl of ramen built on the Union Platform.
* Press the 'n' key to add naruto to the bowl.
* For Union Platform documentation, see www.unionplatform.com.
* 
* @author   Colin Moock
* @date     July 2009
* @location Toronto, Canada

■ TypeShoot ver 1.4.5.20090911.1 
* 
* これはタイピングゲームです。
* ワードを打つとミサイルを発射し、敵陣営に到達すると敵のダメージとなります。
* 一定量のダメージを与えると勝利となります。
* 
* 敵が発射したミサイルはワードを打って撃墜できます。
* 自陣を守って敵陣を落としましょう!
* 
* 日本語ワードを入力するときは、ローマ字表現を英字で打ち込んでください。
* かな入力は未対応です・・。
* 
* 攻撃ワードは、ゲーム中に現れるワードは全て受け付けますが、
* 入力窓のすぐ上にあるワードを打つとダメージが2倍のミサイルになります。
* また、アタックコンボボーナスの対象となります。
* 
* 攻撃・防御をミスタイプなしで連続して行うと、コンボ数がカウントされます。
* 
* 攻撃時にパーフェクト入力:攻撃コンボ数+1
* 攻撃時にミスしたが修正して
Get Adobe Flash player
by keno42 26 Dec 2011
  • Forked from checkmate's colin challenge for professionals
  • Diff: 5887
  • Related works: 17
  • Talk

    paq at 21 Aug 2009 04:31
    やり過ぎ注意です。
    keno42 at 21 Aug 2009 08:24
    味方に逆向きの砲台が設置されてしまう問題をデバッグ。したつもり。あとJYA JYI JYU JYE JYOの入力が抜けてたので追加しました。
    cellfusion at 21 Aug 2009 10:31
    チャットが文字化けしちゃうよ。osx firefox
    keno42 at 21 Aug 2009 10:48
    ↑ご報告ありがとうございます!
    keno42 at 21 Aug 2009 11:41
    ただいま、たまに出る謎エラー調査のため、ログレベルをDEBUGにしてます。ちょっと重いかもです。
    cellfusion at 21 Aug 2009 18:27
    これ、開始とかは人数そろってからにしないとハンデつきすぎな気がしてきた
    leon007 at 22 Aug 2009 11:05
    正直、メッチャはまった!
    keno42 at 22 Aug 2009 19:33
    相手のミサイルが打ち落とせないなーと思ったら、同期ズレなので、リロードしてください。次バージョンで改善します。
    paq at 27 Aug 2009 07:07
    ロード時に Error #2044: ハンドルされていない IOErrorEvent : text=Error #2032: ストリームエラー。 at SoundManager$/init() at Missiles() というエラーが出ます。
    keno42 at 28 Aug 2009 23:40
    たまにロード失敗するってことかなあ?
    sayutampo at 20 Apr 2010 14:21
    仕事中にやると思わず叫んじゃうので要注意です。

    Tags

    Embed
/**
 * Copyright keno42 ( http://wonderfl.net/user/keno42 )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/qUaj
 */

// ENGLISH UI VERSION: http://wonderfl.net/code/23e05e0fa27a91913bc541d8e1bf3984db837141
// mixi VERSION: http://mixi.jp/run_appli.pl?id=6930

// forked from checkmate's colin challenge for professionals
/**
 * Create a Flash app using Union Platform,
 * where you can collaborate with more than 4 people online.
 *
 * UnionRamen is an example app,
 * you can write code based on this, or build from scratch.
 *
 * UnionRamen is a multiuser bowl of ramen built on the Union Platform.
 * Press the 'n' key to add naruto to the bowl.
 * For Union Platform documentation, see www.unionplatform.com.
 * 
 * @author   Colin Moock
 * @date     July 2009
 * @location Toronto, Canada
 */

 /**
  * ■ TypeShoot ver 1.4.5.20090911.1 
  * 
  * これはタイピングゲームです。
  * ワードを打つとミサイルを発射し、敵陣営に到達すると敵のダメージとなります。
  * 一定量のダメージを与えると勝利となります。
  * 
  * 敵が発射したミサイルはワードを打って撃墜できます。
  * 自陣を守って敵陣を落としましょう!
  * 
  * 日本語ワードを入力するときは、ローマ字表現を英字で打ち込んでください。
  * かな入力は未対応です・・。
  * 
  * 攻撃ワードは、ゲーム中に現れるワードは全て受け付けますが、
  * 入力窓のすぐ上にあるワードを打つとダメージが2倍のミサイルになります。
  * また、アタックコンボボーナスの対象となります。
  * 
  * 攻撃・防御をミスタイプなしで連続して行うと、コンボ数がカウントされます。
  * 
  * 攻撃時にパーフェクト入力:攻撃コンボ数+1
  * 攻撃時にミスしたが修正して入力:攻撃コンボ数不変
  * 攻撃時にミスしたまま確定:攻撃コンボ数リセット
  * 
  * 防御時にパーフェクト入力:防御コンボ数+1
  * 防御時にミスタイプ:防御コンボ数リセット
  * 
  * 一定値に達すると、攻撃・防御の際にボーナス攻撃が発生します。
  * 攻撃コンボ→ダブルアタック:一定確率で2発同時に発射します。
  * 防御コンボ→オートリフレクション:撃墜したワードを一定確率でそのまま打ち返します。
  * 
  * ■ 戦闘中のショートカットキー
  * F2 チャット入力
  * TAB 攻撃モード・防御モードの切り替え
  * ESC 防御入力中のワードの取り消し・防御対象の取り消し
  * ←→ 防御中の自機を左右に移動
  * ↑ 攻撃モードに切り替え
  * ↓ 防御モードに切り替え
  * SPACE ENTERのかわり、または攻防のモード切替(SETTINGSで設定)
  * F12 防御時に、優先防御範囲の変更
  * 
  * ■ SETTINGS画面の説明
  * YOUR NAMEの入力欄で名前を変更できます。空欄は受け付けません。
  * 
  * ATTACK LANGUAGEで攻撃ワード候補がどの言語で現れるかを選択できます。
  * 防御ワードは敵が打ったものがそのまま出てくるので、ここでは制御できません。
  * 
  * COLOR SETTINGで自機の色を変えられます。
  * ゲーム回数を重ねると選択できる色が増えます。最大20色です。
  *
  * COMレベルを上昇のみにセットすると、COM戦で
  * 敗北してもCOMレベルが下がりません。 
  *
  * チャット画面でユーザー名の横に表示されるかっこ内の数字は、
  * それぞれ攻撃時/防御時のそのプレイヤーの最大毎秒タイプ数です。
  * チームを選択する際におおまかな目安として利用してください。
  * 
  * VS COMを押すとコンピュータと対戦できます。
  * 勝敗に応じてコンピュータのレベルが変わります。
  * 
  * ■ ■ ■ あなたがこのゲームを楽しめますように!
  * 
  * 制作 Kenichi UENO (Keno)
  * 音素材 Yoichi KANEKO / ザ・マッチメイカァズ2nd 【フリー効果音素材】
  * テストプレイやアドバイスなど LOGOSWARE PDGの皆さん / 某黒猫の皆さん / Nyafu
  * 日本語ワード: Thierry Bézecourt
  * # JLPT vocabulary level 2, 3 and 4
  * # Copyright (C) 2001 Thierry Bézecourt (http://www.thbz.org)
  * 
  * 遊んでくれた人 YOU!
  */

package  
{
	import flash.display.Sprite;
	import flash.display.StageAlign;
	import flash.display.StageScaleMode;
	import flash.events.Event;
	import flash.events.IOErrorEvent;
	import flash.events.ProgressEvent;
	import flash.external.ExternalInterface;
	import flash.system.Security;
	import net.user1.logger.Logger;
	import net.user1.reactor.Reactor;
	import net.user1.reactor.ReactorEvent;
	import net.user1.reactor.Room;
	import net.user1.reactor.XMLSocketConnection;
	import net.user1.utils.LocalData;
	
        [SWF(width = "465", height = "465", backgroundColor = "0", fps = "60")]
		public class TypeShootWonderfl extends Sprite
	{
		protected var reactor:Reactor = new Reactor();
		protected var gameController:GameController;
		
//		protected var enterUI:EnterUI = new EnterUI();
		protected var infoUI:InfoUI;// = new InfoUI();
		protected var gameStage:GameStage;// = new GameStage();
		
		protected var nowProgress:Number = 0;
		
		public function TypeShootWonderfl() 
		{
			Security.loadPolicyFile("http://www.nyafuri.com/crossdomain.xml");
			SoundManager.initChecker.addEventListener(ProgressEvent.PROGRESS, onProgress);
			SoundManager.init();
			ImageManager.initChecker.addEventListener(ProgressEvent.PROGRESS, onProgress);
			ImageManager.init();
			Score.initScore();
			Score.lastLevel = Score.getLevel();
			infoUI = new InfoUI();
			gameStage = new GameStage();
			Roma.init();
			this.graphics.lineStyle(2, 0x00FF00);
			this.graphics.moveTo(0, 230);
			this.addEventListener(Event.ENTER_FRAME, onProgress);
			connect();
		}
		
		// サウンドのロードエフェクト + ついでにunion接続
		private function onProgress(e:Event):void {
			nowProgress = nowProgress + 0.25 * (((ImageManager.count + SoundManager.count + (reactor.isReady()?1:0)) / (ImageManager.countMax + SoundManager.countMax+1)) - nowProgress);
			this.graphics.lineTo(Constants.STAGE_WIDTH * nowProgress, 230);
			if ( nowProgress >= 0.99 ) {
				this.alpha *= 0.75;
				if ( this.alpha < 0.05 ) {
					this.removeEventListener(Event.ENTER_FRAME, onProgress);
					this.graphics.clear();
					this.alpha = 1.0;
//					start();
					gameStart();
				}
			}
		}
/*
		// 入室画面表示
		private function start():void{
			this.addChild( enterUI ); // 名前いれないほうが入りやすいかなあ
			enterUI.x = 0.5 * (Constants.STAGE_WIDTH - enterUI.width);
			enterUI.y = 0.5 * (Constants.STAGE_HEIGHT - enterUI.height);
			enterUI.addEventListener("enter", onEnter);
		}
		protected function onEnter(e:Event):void {
			enterUI.removeEventListener("enter", onEnter);
			gameStart();
		}
*/
		protected function connect():void{
			reactor.addEventListener(ReactorEvent.READY, onProgress);
			reactor.addEventListener(ReactorEvent.CLOSE, onClose);
			
			reactor.getConnectionManager().addConnection(new XMLSocketConnection("tryunion.com", 80));
			reactor.getConnectionManager().connect();
//			reactor.connect("tryunion.com", 9100);
		}
		protected function onClose(e:ReactorEvent):void {
			if ( gameController ) gameController.noticeClosed();
//			else trace( e );
		}
		protected function gameStart():void {
			reactor.addEventListener(ReactorEvent.READY, onReconnect);
			reactor.removeEventListener(ReactorEvent.READY, onProgress);
			reactor.getConnectionMonitor().setAutoReconnectFrequency(2000);
			reactor.getConnectionMonitor().setConnectionTimeout(7000);
			reactor.getConnectionMonitor().setHeartbeatFrequency(3000);
			Security.allowDomain("*");

			try {
				ExternalInterface.addCallback('logout', onLogOutJS);
			} catch(e:*) {}
			reactor.getLog().setLevel(Logger.FATAL);
//			reactor.getLog().setLevel(Logger.DEBUG);
			ServerClockUtil.init( reactor.getServer() );
//			this.removeChild( enterUI );
			this.addChild( gameStage );
			this.addChild( infoUI );
			infoUI.visible = false;
			gameController = new GameController(reactor, infoUI, gameStage); // 選択画面とゲーム画面をコントロール
			
			gameController.startInfo();
		}
		protected function onReconnect(e:ReactorEvent):void {
			removeChild( infoUI );
			removeChild( gameStage );
			gameStage = new GameStage();
			infoUI = new InfoUI();
			this.addChild( gameStage );
			this.addChild( infoUI );
			
			gameController = new GameController(reactor, infoUI, gameStage);
			gameController.startInfo(true);
		}
		protected function onLogOutJS():void {
			reactor.disconnect();
		}
	}
}
	import flash.display.Bitmap;
	import flash.display.BitmapData;
	import flash.display.BlendMode;
	import flash.display.GradientType;
	import flash.display.Graphics;
	import flash.display.Loader;
	import flash.events.IOErrorEvent;
	import flash.external.ExternalInterface;
	import flash.filters.BitmapFilter;
	import flash.filters.BlurFilter;
	import flash.filters.GlowFilter;
	import flash.geom.Rectangle;
	import flash.net.navigateToURL;
	import flash.net.URLLoader;
	import flash.system.IME;
	import flash.system.IMEConversionMode;
	import flash.system.Capabilities;
	import flash.display.DisplayObject;
	import flash.display.DisplayObjectContainer;
	import flash.display.SpreadMethod;
	import flash.display.Sprite;
	import flash.display.Stage;
	import flash.events.Event;
	import flash.events.EventDispatcher;
	import flash.events.KeyboardEvent;
	import flash.events.MouseEvent;
	import flash.events.ProgressEvent;
	import flash.events.TextEvent;
	import flash.events.TimerEvent;
	import flash.filters.ColorMatrixFilter;
	import flash.geom.ColorTransform;
	import flash.geom.Matrix;
	import flash.geom.Point;
	import flash.media.Sound;
	import flash.media.SoundChannel;
	import flash.media.SoundTransform;
	import flash.net.URLRequest;
	import flash.system.System;
	import flash.text.engine.FontDescription;
	import flash.text.Font;
	import flash.text.TextField;
	import flash.text.TextFormat;
	import flash.ui.Keyboard;
	import flash.ui.Mouse;
	import flash.utils.ByteArray;
	import flash.utils.Dictionary;
	import flash.utils.escapeMultiByte;
	import flash.utils.getTimer;
	import flash.utils.Timer;
	import net.user1.reactor.AttributeEvent;
	import net.user1.reactor.Client;
	import net.user1.reactor.ClientManager;
	import net.user1.reactor.CustomClient;
	import net.user1.reactor.filters.AttributeComparison;
	import net.user1.reactor.filters.AttributeFilter;
	import net.user1.reactor.filters.CompareType;
	import net.user1.reactor.filters.Filter;
	import net.user1.reactor.filters.IFilter;
	import net.user1.reactor.IClient;
	import net.user1.reactor.MessageListener;
	import net.user1.reactor.RoomEvent;
	import net.user1.reactor.Server;
	import net.user1.reactor.ServerEvent;
	import net.user1.reactor.UserAccount;
	import net.user1.utils.LocalData;
	import net.user1.reactor.Room;
	import net.user1.reactor.Reactor;
	import net.user1.utils.UDictionary;
	
	// 背景エフェクト
	class BackGround extends Bitmap {
		protected var bd:BitmapData = new BitmapData(Constants.STAGE_WIDTH, Constants.DISTANCE, true, 0x0);
		protected var p:Point = new Point();
		protected var filter:BitmapFilter = new BlurFilter();
		public var sprite:Sprite;
		public function BackGround(sprite:Sprite) {
			this.sprite = sprite;
			this.bitmapData = bd;
			this.addEventListener(Event.ENTER_FRAME, onEnterFrame);
		}
		protected function onEnterFrame(e:Event):void {
			bd.applyFilter(bd, bd.rect, p, filter);
			bd.draw(sprite);
		}
		public function setFilter(type:int):void {
			switch(type) {
				case 0:
					filter = new ColorMatrixFilter([0.98, 0, 0, 0, 0, 0, 0.98, 0, 0, 0, 0, 0, 0.9, 0, 0, 0, 0, 0, 0.98, 0]);
					break;
				case 1:
					filter = new BlurFilter(4, 4, 2);
					break;
			}
		}
	}
	
	
	class EffectSprite extends Sprite {
		public function EffectSprite() {
			this.mouseEnabled = this.mouseChildren = false;
			this.blendMode = BlendMode.MULTIPLY;
		}
		private var particleList:Array = [];
		public function hitMotion(y:Number, x:Number):void {
			var hit:HitMotion = new HitMotion();
			this.addChild( hit );
			hit.y = y;
			
			for ( var i:int = 0; i < 20; i++ ){
				var particle:Particle = new Particle();
				this.addChild( particle );
				particleList.push(particle);
				particle.x = x + Math.random() * 20 - 10;
				particle.y = y;
				particle.init();
				particle.life = Math.random() * 7;
				particle.vx = Math.random() * 72 - 36;
				if( y == 0 ){
					particle.vy = Math.random() * 24;
				} else {
					particle.vy = - Math.random() * 24;
				}
			}
			this.addEventListener( Event.ENTER_FRAME, onEnterFrame);
		}
		public function missileDestroy(p:Point):void {
			var am:AttackMotion = new AttackMotion();
			
			this.addChild( am );
			am.x = p.x;
			am.y = p.y;
			for ( var i:int = 0; i < 10; i++ ){
				var yakochu:Yakochu = new Yakochu();
				this.addChild( yakochu );
				particleList.push(yakochu);
				yakochu.x = p.x;
				yakochu.y = p.y;
			}
			this.addEventListener( Event.ENTER_FRAME, onEnterFrame);
		}
		private function onEnterFrame(e:Event):void {
			update();
			if ( particleList.length == 0 ) {
				this.removeEventListener( Event.ENTER_FRAME, onEnterFrame);
			}
		}
		public function update():void {
			var count:int = particleList.length;
			for ( var i:int = 0; i < count; i++ ) {
				if ( !particleList[i].update() ) {
					this.removeChild( particleList[i] );
					particleList.splice(i--, 1); // ループ続行
					count--;
				}
			}
		}
	}
	
	class Yakochu extends Sprite {
		private var vx:Number = Math.random() * 2.0 - 1;
		private var vy:Number = Math.random() * 2.0 - 1;
		private var ax:Number = Math.random() * 0.5 - 0.25;
		private var ay:Number = Math.random() * 0.5 - 0.25;
		public function Yakochu(baseColor:int = 0xAAAAAA):void {
			graphics.beginFill(Math.random() * 0xFFFFFF | baseColor, 1);
			graphics.drawCircle(0, 0, Math.random() * 3);
			this.alpha = 6 * Math.random();
//			blendMode = BlendMode.ADD;
		}
		public function update():Boolean {
			vx += ax; vy += ay;
			this.x += vx;
			this.y += vy;
			this.alpha *= 0.9;
			if ( this.alpha < 0.1 ) {
				return false;
			}
			return true;
		}
	}
	
	// based on cellfusion's Particle class
	class Particle extends Sprite
	{
		public var vx:Number;
		public var vy:Number;
		public var life:Number;
		public var size:Number;

		private var _count:uint;
		private var _destroy:Boolean;

		public function Particle()
		{
			size = Math.random() * 25;
			
			var red:uint = Math.floor(Math.random()*100+156);
			var blue:uint = Math.floor(Math.random()*100+100);
			var green:uint = Math.floor(Math.random()*156);
			var color:Number = (red << 16) | (green << 8) | (blue);
			
			var fillType:String = GradientType.RADIAL;
			var colors:Array = [color ,color];
			var alphas:Array = [100, 0];
			var ratios:Array = [0x00, 0xFF];
			var mat:Matrix = new Matrix();
			mat.createGradientBox(size * 2, size * 2, 0, -size, -size);
			var spreadMethod:String = SpreadMethod.PAD;

			graphics.clear();
			graphics.beginGradientFill(fillType, colors, alphas, ratios, mat, spreadMethod);
			graphics.drawCircle(0, 0, size);
			graphics.endFill();
			
			blendMode = "add";

			_destroy = true;
		}
		
		public function get count():uint {
			return _count;
		}
		
		public function init():void
		{
			_count = 0;
			_destroy = false;
		}

		
		public function update():Boolean
		{
			x += vx * this.alpha;
			y += vy * this.alpha;
			this.alpha = _count / life;

			_count++;
			
			// 死亡フラグ
			if (life < _count) {
				_destroy = true;
//				parent.removeChild(this);
			}
			return !_destroy;
		}

		public function get destroy():Boolean
		{
			return _destroy;
		}
	}
	
	// 顔表示
	class FaceManager extends Sprite {
		private var face_A:Bitmap = new Bitmap(new BitmapData(80, 80));
		private var face_B:Bitmap = new Bitmap(new BitmapData(80, 80));
		private var faceLayer:Sprite = new Sprite();
//		private var faceMask:Sprite = new Sprite();
		public function FaceManager() {
			this.addChild( faceLayer );
			faceLayer.addChild( face_A );
			faceLayer.addChild( face_B );
//			faceLayer.mask = faceMask;
			faceLayer.scaleY = 0;
//			faceLayer.addChild( faceMask );
//			faceMask.graphics.beginFill(0);
//			faceMask.graphics.drawRect(0, 0, 80, 80);
		}
		public function show():void {
			this.addEventListener(Event.ENTER_FRAME, onShowEnterFrame);
		}
		private function onShowEnterFrame(e:Event):void {
			faceLayer.scaleY += ( 1 - faceLayer.scaleY) * 0.25;
			if ( faceLayer.scaleY > 0.98 ) {
				stopTimerFlg = false;
				setTimer();
				faceLayer.scaleY = 1;
				this.removeEventListener(Event.ENTER_FRAME, onShowEnterFrame);
			}
			faceLayer.y = 40 * (1 - faceLayer.scaleY);
		}
		public function stopSpeaking():void {
			stopTimerFlg = true;
		}
		public function hide():void {
			stopTimerFlg = true;
			this.addEventListener(Event.ENTER_FRAME, onHideEnterFrame);
		}
		private function onHideEnterFrame(e:Event):void {
			faceLayer.scaleY += ( 0 - faceLayer.scaleY) * 0.4;
			if ( faceLayer.scaleY < 0.02 ) {
				faceLayer.scaleY = 0;
				this.removeEventListener(Event.ENTER_FRAME, onHideEnterFrame);
				dispatchEvent(new Event(Event.COMPLETE));
			}
			faceLayer.y = 40 * (1 - faceLayer.scaleY);
		}
		public function setFace(faceA:DisplayObject, faceB:DisplayObject):void {
			face_A.bitmapData.draw(faceA);
			face_B.bitmapData.draw(faceB);
		}
        private function changeStatus():void{
            face_B.visible = !face_B.visible;
        }
		private var stopTimerFlg:Boolean = false;
        private function setTimer():void{
            var timer:Timer = new Timer(100, 1);
            timer.addEventListener(TimerEvent.TIMER_COMPLETE,
                function():void{
                    changeStatus();
                    setTimer();
                }
            );
            if( face_B.visible ){ // 50-100msで口を閉じる
                timer.delay -= 50 * Math.random();
            } else { // 100-400msでまた口をあける
                timer.delay += 250 * Math.random();
            }
			if( !stopTimerFlg || face_B.visible )	timer.start();
        }
	}
	
	// 情報表示
	class InfoWindow extends Sprite {
		private var tf:TextField = new TextField();
		private var messageCue:Array = [];
		private var isShowing:Boolean = false;
		private var hideX:Number = -210;
		private var showX:Number = -5; // 
		private var isLeft:Boolean = true;
		private var face:FaceManager = new FaceManager();
		public function InfoWindow() {
			this.mouseEnabled = this.mouseChildren = false;
			TextFieldUtil.setupBorder(tf);
			tf.selectable = false;
			tf.width = 100;
			tf.height = 40;
			tf.y = 5;
			tf.x = 95;
			tf.wordWrap = true;
			this.addChild( tf );
			this.addChild( face );
			setParts();
			this.x = -210;
			
			timer.addEventListener(TimerEvent.TIMER, onTimer);
			timer.addEventListener(TimerEvent.TIMER_COMPLETE, onTimerComplete);
		}
		protected function onTimer(e:TimerEvent):void {
			if ( (e.target as Timer).currentCount == 2 ) face.stopSpeaking();
		}
		protected function setParts():void {
			if ( isLeft ) {
				this.graphics.clear();
				this.graphics.lineStyle(2, 0x88FF88, 0.8);
				this.graphics.beginFill(0, 0.5);
				this.graphics.lineTo(200, 0);
				this.graphics.lineTo(200, 50);
				this.graphics.lineTo(95, 50);
				this.graphics.lineTo(95, 90);
				this.graphics.lineTo(0, 90);
				this.graphics.endFill();
				tf.x = 95;
				tf.y = 5;
				face.x = 10;
				face.y = 5;
				face.scaleX = 1;
//				showX = -93; // 顔非表示
				showX = -5;
				hideX = -210;
			} else {
				this.graphics.clear();
				this.graphics.lineStyle(2, 0x88FF88, 0.8);
				this.graphics.beginFill(0, 0.5);
				this.graphics.lineTo(0, 90);
				this.graphics.lineTo(-95, 90);
				this.graphics.lineTo(-95, 50);
				this.graphics.lineTo(-200, 50);
				this.graphics.lineTo(-200, 0);
				this.graphics.endFill();
				tf.x = -195;
				tf.y = 5;
				face.x = -10;
				face.y = 5;
				face.scaleX = -1;
//				showX = Constants.STAGE_WIDTH + 93; // 顔非表示
				showX = Constants.STAGE_WIDTH + 5;
				hideX = Constants.STAGE_WIDTH + 210;
			}
		}
		public function setFace(faceA:DisplayObject, faceB:DisplayObject):void {
			face.setFace(faceA, faceB);
		}
		public function setSide(isLeft:Boolean):void {
			if ( this.isLeft != isLeft ) {
				this.x = Constants.STAGE_WIDTH - this.x;
			}
			this.isLeft = isLeft;
			setParts();
		}
		public function setMessage(msg:String, isEmergency:Boolean = false):void {
			if ( !isShowing ) show();
			if ( isEmergency ) {
				messageCue = [msg];
				messageShow();
			}
			else messageCue.push( msg );
		}
		private function show():void {
			this.removeEventListener( Event.ENTER_FRAME, onHideEnterFrame );
			isShowing = true;
			this.addEventListener( Event.ENTER_FRAME, onShowEnterFrame);
		}
		private function onShowEnterFrame(e:Event):void {
			this.x += ( showX - this.x ) * 0.15;
			if ( Math.abs(this.x - showX) < 1 ) {
				this.removeEventListener(Event.ENTER_FRAME, onShowEnterFrame);
				this.x = showX;
				messageShow();
				face.show();
			}
		}
		private var timer:Timer = new Timer(1000, 3);
		private function messageShow():void {
			tf.text = messageCue[0];
			messageCue.shift();
			timer.reset();
			timer.start();
			face.show();
		}
		private function onTimerComplete(e:TimerEvent):void {
			if ( messageCue.length == 0 ) {
				tf.text = "";
				face.addEventListener(Event.COMPLETE, onFaceHideComplete);
				face.hide();
//				hide();
			} else {
				messageShow();
			}
		}
		private function onFaceHideComplete(e:Event):void {
			hide();
		}
		private function hide():void {
			isShowing = false;
			this.addEventListener( Event.ENTER_FRAME, onHideEnterFrame) ;
		}
		private function onHideEnterFrame(e:Event):void {
			this.x += ( hideX - this.x) * 0.15;
			if ( Math.abs(this.x - hideX) < 1 ) {
				this.removeEventListener( Event.ENTER_FRAME, onHideEnterFrame  );
				this.x = hideX;
			}
		}
	}
	
	// 攻撃用ワード表示
	class AttackQuestion extends Sprite {
		protected var tf:TextField = new TextField();
		protected var word:String = "";
		protected var jWord:Array;
		public var isJapanese:Boolean;
		protected var missile:Sprite = new Sprite();
		protected var angle:Number = 0;
		public function AttackQuestion() {
			missile.graphics.lineStyle(0, 0x00FF00);
			missile.graphics.moveTo(15, 0);
			missile.graphics.lineTo(0, 5);
			missile.graphics.lineTo(0, -5);
			missile.graphics.lineTo(15, 0);
			tf.defaultTextFormat = new TextFormat(TextFieldUtil.getFont(), 14, 0xFFFFFF);
			tf.autoSize = "left";
			this.addChild( missile );
			this.addChild( tf );
			tf.x = 17;
			tf.y = -11;
			do {
				isJapanese = Score.isJapanese();
				if ( isJapanese ) {
					jWord = Words.getJRandom();
					//word = jWord[0]; // 漢字
					word = jWord[1]; // ひらがな
					//word = Roma.getRomaToType(jWord[1]).toLowerCase(); // ローマ字
				} else {
					word = Words.getRandom();
				}
				tf.text = HandicapUtil.getHandicapWord(word);
			} while( tf.text.length > 26 ) // 最大26文字
			this.mouseChildren = false;
		}
		// 現在有効なワードを明るくする
		public function setBright():void {
			missile.graphics.beginFill(0x88FF88);
			missile.graphics.moveTo(15, 0);
			missile.graphics.lineTo(0, 5);
			missile.graphics.lineTo(0, -5);
			missile.graphics.lineTo(15, 0);
			this.addEventListener(Event.ENTER_FRAME, onEnterFrame, false, 0, true);
		}
		protected function onEnterFrame(e:Event):void {
			angle+=8.5;
			missile.rotationX = angle;
		}
		// このワードのストリング値を返す
		public function getText():String {
			return word;
		}
	}
	
	// 攻撃用ユーザーインターフェース
	class AttackUI extends Sprite {
		protected var input:TextField = new TextField();
		protected var questionNum:int = 3;
		protected var questionList:Array = [];
		public function AttackUI() {
			TextFieldUtil.setupBorder(input);
			input.scaleY = 1.25;
			input.scaleX = 1.25;
			input.width = 180 / 1.25;
			input.height = 18;
			input.type = "input";
			
			input.restrict = "a-z,.'\\-"; // スペースは見えなくする
			input.y = 40;
			this.addChild( input );
			
			input.addEventListener( KeyboardEvent.KEY_DOWN, onKeyDown );
			input.addEventListener( KeyboardEvent.KEY_UP, onKeyUp );
		}
		protected var addToType:int = 0;
		public function setup():void {
			for ( var i:int = 0; i < questionNum; i++ ) {
				questionList.push(new AttackQuestion());
			}
			for ( i = 0; i < questionNum; i++ ) {
				addChild( questionList[i] );
			}
			for ( i = 1; i < questionNum; i++ ) {
				questionList[i].y = questionList[i-1].y -13;
			}
			
			questionList[0].setBright();
			setFocus();
			this.addEventListener( Event.ENTER_FRAME, onEnterFrame);
		}
		public function reset():void {
			this.removeEventListener( Event.ENTER_FRAME, onEnterFrame);
			while ( questionList.length ) {
				removeChild(questionList[questionList.length-1]);
				questionList.pop();
			}
			input.text = "";
			addToType = 0;
		}
		// 入力部分にフォーカスをあてる
		public function setFocus():void {
			if ( this.stage != null ) {
				stage.focus = input;
				input.setSelection(input.text.length, input.text.length);
				if ( Capabilities.hasIME ) {
					try {
						IME.enabled = false;
					} catch(e:*){}
				}
			}
		}
		// 
		protected function onEnterFrame(e: Event):void {
			if ( questionList[0].y < 28 ) {
				for ( var i:int = 0; i < questionNum; i++ )
					questionList[i].y ++;
			}
		}
		protected var beforeIMEText:String = "";
		protected function onKeyUp(e:KeyboardEvent):void {
			if ( beforeIMEText != "" ) input.text = beforeIMEText;
			if ( textClear ) {
				input.text = "";
				textClear = false;
			}
		}
		protected var textClear:Boolean = false;
		protected function onKeyDown(e:KeyboardEvent):void {
			if ( e.keyCode == 229 ) {
				if ( Capabilities.hasIME ) {
					try {
						IME.enabled = false;
					} catch(e:*){}
				}
				beforeIMEText = input.text;
				return;
			} else {
				beforeIMEText = "";
			}
			if ( e.keyCode == Constants.CHAT_KEY || e.keyCode == Score.SWITCH_MODE_KEY || e.keyCode == Constants.DEFENCE_MODE_CHANGE_KEY ) return;
			if ( e.keyCode == Keyboard.DOWN || e.keyCode == Keyboard.UP ) return;
			if ( e.keyCode == Keyboard.ENTER || e.keyCode == Score.ALTER_ENTER ) {
				var word:String = HandicapUtil.getUnHandicapWord(input.text);
				var power:Number = 0;
				
				if ( input.text.length <= addToType ) {
					// 選択状態のお方でいらっしゃいますか
					if ( questionList[0].isJapanese ) {
						var jword:String = Roma.getHiragana(word); // ひらがなモード用
						if ( questionList[0].getText() == jword ) word = jword;
					}
					if ( questionList[0].getText() == word ) { // 選択ワードと一致しました
						power = 1;
						removeChild( questionList[0] );
						questionList.shift();
						questionList[0].setBright();
						var aq:AttackQuestion = new AttackQuestion();
						aq.y = questionList[questionNum-2].y - 13;
						questionList.push( aq );
						addChild(aq);
						if ( input.text.length == addToType ) {
							Score.attackCombo++;
							if ( Score.attackCombo == Constants.ATTACK_COMBO_START ) {
								dispatchEvent(new GameEvent(GameEvent.ATTACK_COMBO_START, true));
								SoundManager.ComboSound.play();
							}
						}
					} else {
						if ( Words.isExist( word ) ) {
							power = 0.5;
						} else if ( Words.isJExist( word ) ) {
							word = Roma.getHiragana( word );
							power = 0.5;
						}
					}
					if ( power == 0 ) { // 間違い確定しなければコンボ継続
//					if ( (power == 0) || (input.text.length != addToType) ) {
						if ( Score.attackCombo >= Constants.ATTACK_COMBO_START ) {
							dispatchEvent(new GameEvent(GameEvent.ATTACK_COMBO_END, true));
						}
						Score.attackCombo = 0;
					}
					if ( power > 0 ) {
						Score.correct += input.text.length;
						Score.type += addToType;
						addToType = 0;
						dispatchEvent(new GameEvent(GameEvent.ATTACK, true, false, word + "-" + power + "-" + input.text.length));
						var bonusCount:int = int(Score.getAttackBonusRate() * 0.01);
						for ( var i:int = 0; i < bonusCount; i++ )
							dispatchEvent(new GameEvent(GameEvent.ATTACK_DOUBLE, true, false, word + "-" + power + "-" + input.text.length));
						if ( (	Score.getAttackBonusRate() % 100) > (Math.random() * 100) ) 
							dispatchEvent(new GameEvent(GameEvent.ATTACK_DOUBLE, true, false, word + "-" + power + "-" + input.text.length));
					}
				}
//				input.text = "";
				textClear = true;
			} else {
				if ( e.keyCode == Keyboard.LEFT || e.keyCode == Keyboard.RIGHT ) {
					e.stopPropagation();
				}
				addToType++;
			}
			
		}
	}
	class HandicapUtil {
		public static function getUnHandicapWord(text:String):String {
			return text;
/*			var temp:Array = text.split(" ");
			var flg:Boolean = true;
			for ( var i:int = 1; i < temp.length; i++ ) {
				flg = flg && (temp[0] == temp[i]);
			}
			if ( flg && (Score.handicap == temp.length) ) {
				return temp[0];
			} else {
				return "";
			}
*/
		}
		public static function getHandicapWord(text:String):String {
			return text;
/*
			var ret:String = text;
			for ( var i:int = 1; i < Score.handicap; i++ ) {
				ret += " " + text;
			}
			return ret;
*/
		}

	}
	
	class DefenceUI extends Sprite {
		protected var words1:TextField = new TextField();
		protected var focusWord:TextField = new TextField();
		public function DefenceUI() {
			this.addChild( words1 );
			this.addChild( focusWord );
			TextFieldUtil.setupBorder(focusWord);
			TextFieldUtil.setupBorder(words1);
			focusWord.selectable = words1.selectable = false;
			words1.border = false;
			words1.y = 30;
			words1.width = 180;
			words1.height = 40;
			words1.wordWrap = true;
//			words1.visible = false;
			focusWord.autoSize = "left";
			focusWord.visible = false;
		}
		public function reset():void {
			//
		}
		public function set1stText(str:String):void {
			words1.htmlText = str;
		}
		public function setTargets(array:Array):void {
			
		}
		public function setFocus(text:String):void {
			if ( text == null || text == "" ) {
				focusWord.visible = false;
				return;
			} else {
				focusWord.visible = true;
			}
			focusWord.htmlText = text;
			focusWord.x = 0.5 * (180 - focusWord.width);
		}
		public function set enable(value:Boolean):void {
			if( value ){
				this.stage.addEventListener( KeyboardEvent.KEY_DOWN, onKeyDown );
			}else {
				if( this.stage != null )
					this.stage.removeEventListener( KeyboardEvent.KEY_DOWN, onKeyDown );
			}
		}
		protected function onKeyDown(e:KeyboardEvent):void {
			dispatchEvent(new GameEvent(GameEvent.DEFENCE_TYPE, true, false, String(e.charCode)));
		}
	}
	
	class ScoreUI extends Sprite {
		protected var baseTF:TextField = new TextField();
		protected var scoreTF:TextField = new TextField();
		public function ScoreUI() {
			baseTF.defaultTextFormat = new TextFormat(TextFieldUtil.getFont(), null, 0xFFFFFF, false, null, null, null, null, null, null, null, null, 2);
			scoreTF.autoSize = "right";
			scoreTF.defaultTextFormat = new TextFormat(TextFieldUtil.getFont(), null, 0xFFFFFF, false, null, null, null, null, "right", null, null, null, 2);
			baseTF.autoSize = "left";
			
			var timer:Timer = new Timer( 1000 );
			timer.start();
			timer.addEventListener(TimerEvent.TIMER, onTimer);
			updateScore();
			
			baseTF.text = "タイプ数:\n攻撃コンボ:\n防御コンボ:\nスコア:\n支援:";
			this.addChild( baseTF );
			this.addChild( scoreTF );
		}
		protected function onTimer(e:TimerEvent):void {
			updateScore();
		}
		protected function updateScore():void{
			var typeStr:String = String(Score.type);
			if ( Score.type > 0 ) typeStr += ( "(" + int(100*Score.correct / Score.type) + "%)");
			scoreTF.text = typeStr + "\n" + int(Score.attackCombo) + "\n" + int(Score.defenceCombo) + "\n" + int(Score.score) + "\n";
			var attackBonusRate:Number = Score.getAttackBonusRate();
			var defenceBonusRate:Number = Score.getDefenceBonusRate();
			if ( attackBonusRate == 0 && defenceBonusRate == 0 ) {
				scoreTF.appendText( "なし" );
			} else {
				if ( attackBonusRate > 0 ) {
					scoreTF.appendText( "[DA"+ Score.getAttackBonusRate() +"%]" );
				}
				if ( defenceBonusRate > 0 ) {
					scoreTF.appendText( "[AR"+ Score.getDefenceBonusRate() +"%]" );
				}
				if ( Score.handicap > 1 ) {
					scoreTF.appendText( "(+" + int((Score.handicap-1)*100) + "%)" );
				}
			}
			scoreTF.x = 160 - scoreTF.width;
		}
		
	}
	
	class OperationUI extends Sprite {
		protected var attackerBtn:Button = new Button(90, 25, "攻撃モード");
		protected var defenderBtn:Button = new Button(90, 25, "防御モード");
		
		protected var attackUI:AttackUI = new AttackUI();
		protected var defenceUI:DefenceUI = new DefenceUI();
		protected var scoreUI:ScoreUI = new ScoreUI();
		
		protected var dammyTF:TextField;
		
		protected var playMode:String;
		public function OperationUI(dammyTF:TextField) {
			this.dammyTF = dammyTF;
			this.addChild( attackerBtn );
			this.addChild( defenderBtn );
			this.addChild( attackUI );
			this.addChild( defenceUI );
			this.addChild( scoreUI );
			
			attackUI.visible = defenceUI.visible = defenceUI.enable = false;
			attackerBtn.x = 10;
			attackerBtn.y = 15;
			defenderBtn.x = 10;
			defenderBtn.y = 50;
			attackUI.x = 110;
			attackUI.y = 15;
			defenceUI.x = 110;
			defenceUI.y = 10;
			scoreUI.x = 300;
			scoreUI.y = 10;
			attackerBtn.addEventListener(MouseEvent.CLICK, onAttackerClick);
			defenderBtn.addEventListener(MouseEvent.CLICK, onDefenderClick);
		}
		public function setDefenceFocus(text:String):void {
			defenceUI.setFocus(text);
		}
		public function setDefenceText(texts:Array):void {
			defenceUI.set1stText(texts.join("\n"));
		}
		public function getPlayMode():String {
			return playMode;
		}
		public function setup():void {
			attackUI.setup();
		}
		public function reset():void {
			attackUI.reset();
			defenceUI.reset();
		}
		protected function tempDisabled():void {
			this.mouseChildren = false;
		}
		public function switchMode():void {
			if ( playMode == Constants.PLAY_MODE_ATTACKER ) {
				SoundManager.ClickSound.play();
				dispatchEvent( new GameEvent(GameEvent.MODE_DEFENCE, true) );
			} else if ( playMode == Constants.PLAY_MODE_DEFENDER ) {
				SoundManager.ClickSound.play();
				dispatchEvent( new GameEvent(GameEvent.MODE_ATTACK, true) );
			}
		}
		// 基本的にmessage経由で呼び出す
		public function setMode(playMode:String):void {
			this.playMode = playMode;
			if ( playMode == Constants.PLAY_MODE_ATTACKER ) {
				attackerBtn.selected = true;
				defenderBtn.selected = false;
				attackUI.visible = true;
				defenceUI.visible = false;
				defenceUI.enable = false;
				setFocus();
			} else if ( playMode == Constants.PLAY_MODE_DEFENDER ) {
				attackerBtn.selected = false;
				defenderBtn.selected = true;
				attackUI.visible = false;
				defenceUI.visible = true;
				defenceUI.enable = true;
			} else if ( playMode == "" ) {
				attackerBtn.selected = false;
				defenderBtn.selected = false;
				attackUI.visible = false;
				defenceUI.visible = false;
				defenceUI.enable = false;
			}
		}
		public function setFocus():void {
			if ( this.stage != null ) {
				stage.focus = dammyTF;
			}
			switch( playMode ) {
				case Constants.PLAY_MODE_ATTACKER:
					attackUI.setFocus();
					break;
				case Constants.PLAY_MODE_DEFENDER:
					break;
			}
		}
		protected function onAttackerClick(e:MouseEvent):void {
			if( !attackerBtn.selected ){
				attackerBtn.selected = defenderBtn.selected = false;
				dispatchEvent( new GameEvent(GameEvent.MODE_ATTACK, true) );
			}
		}
		protected function onDefenderClick(e:MouseEvent):void {
			if( !defenderBtn.selected ){
				attackerBtn.selected = defenderBtn.selected = false;
				dispatchEvent( new GameEvent(GameEvent.MODE_DEFENCE, true) );
			}
		}
	}
	
	class Battery extends Sprite {
		protected var base:Sprite = new Sprite();
		protected var cannonBarrel:Sprite = new Sprite();
		protected var attackBase:Sprite = new Sprite();
		protected var tf:TextField = new TextField();
		protected var color:int;
		protected var baseColor:int;
		protected var attackComboEffect:Sprite = new Sprite();
		protected var defenceComboEffect:Sprite = new Sprite();
		public var focusList:Array = [];
		public function Battery(isMySide:Boolean, baseLevel:int, color:int, baseColor:int) {
			draw(baseLevel, color, baseColor);
			this.addChild( attackBase );
			this.addChild( base );
			base.addChild( cannonBarrel );
			this.addChild( tf );
			tf.autoSize = "left";
			tf.defaultTextFormat = new TextFormat(TextFieldUtil.getFont(), null, 0xFFFFFF);
			setSide(isMySide);
			attackComboEffect.graphics.lineStyle(0, 0xFF0000);
			attackComboEffect.graphics.beginFill(0xFF8888, 0.5);
			attackComboEffect.graphics.drawCircle(0, 0, 50);
			attackComboEffect.alpha = 1.0;  attackComboEffect.scaleX = attackComboEffect.scaleY = 0;
			defenceComboEffect.graphics.lineStyle(0, 0x0000FF);
			defenceComboEffect.graphics.beginFill(0x8888FF, 0.5);
			defenceComboEffect.graphics.drawEllipse(-70, -10, 140, 20);
			defenceComboEffect.alpha = 1.0;  defenceComboEffect.scaleX = defenceComboEffect.scaleY = 0;
			defenceComboEffect.y = -20;
			base.addChild( defenceComboEffect );
			attackBase.addChild( attackComboEffect );
			attackComboEffect.visible = defenceComboEffect.visible = false;
			this.mouseEnabled = this.mouseChildren = false;
		}
		public function setSide(isMySide:Boolean):void {
			if( isMySide ){
				tf.y = 13;
				base.rotation = attackBase.rotation = 0;
				defenceComboEffect.rotation = 0;
				base.y = 0;
				attackBase.y = 0;
			} else {
				tf.y = -Constants.BATTERY_DEFAULT_Y;
				base.rotation = attackBase.rotation = 180;
				defenceComboEffect.rotation = 180;
				base.y = tf.y + 16 + Constants.BATTERY_DEFAULT_Y;
				attackBase.y = tf.y + 16 + Constants.BATTERY_DEFAULT_Y;
			}
		}
		protected function onEnterFrame(e:Event):void {
			if ( attackComboEffect.visible ) {
				attackComboEffect.alpha *= 0.88;
				attackComboEffect.scaleX += (1 - attackComboEffect.scaleX) * 0.05;
				attackComboEffect.scaleY += (1 - attackComboEffect.scaleY) * 0.05;
				if ( attackComboEffect.alpha <= 0.1 ) {
					attackComboEffect.alpha = 2.0;  attackComboEffect.scaleX = attackComboEffect.scaleY = 0;
				}
			}
			if ( defenceComboEffect.visible ) {
				defenceComboEffect.alpha *= 0.88;
				defenceComboEffect.scaleX += (1 - defenceComboEffect.scaleX) * 0.05;
				defenceComboEffect.scaleY += (1 - defenceComboEffect.scaleY) * 0.05;
				if ( defenceComboEffect.alpha <= 0.1 ) {
					defenceComboEffect.alpha = 2.0;  defenceComboEffect.scaleX = defenceComboEffect.scaleY = 0;
				}
			}
		}
		public function updateCombo(name:String, isStart:Boolean):void {
			switch ( name ) {
				case "attackCombo":
					attackComboEffect.visible = isStart;
					break;
				case "defenceCombo":
					defenceComboEffect.visible = isStart;
					break;
			}
			if ( isStart ) {
				this.addEventListener( Event.ENTER_FRAME, onEnterFrame, false, 0, true );
			}
		}
		public function setAngle(angle:Number):void {
			cannonBarrel.rotation = angle;
		}
		public function setMode(playMode:String):void {
			if ( playMode == Constants.PLAY_MODE_ATTACKER ) {
				base.visible = false;
				attackBase.visible = true;
			} else {
				attackBase.visible = false;
				base.visible = true;
			}
		}
		public function setName(name:String):void {
			tf.text = name;
			tf.x = -0.5 * tf.width;
		}
		public function draw(baseLevel:int = 0, color:int = 0x999999, baseColor:int = 0x999999):void {
			attackBase.graphics.clear();
			base.graphics.clear();
			cannonBarrel.graphics.clear();
//			switch( baseLevel ) {
//				case Constants.BASE_LEVEL_0:
//				default:
					attackBase.graphics.lineStyle(0, 0xFFFFFF, 0.5);
					attackBase.graphics.beginFill(color);
					attackBase.graphics.moveTo(0, -8);
					attackBase.graphics.lineTo(10, 10);
					attackBase.graphics.lineTo( -10, 10);
					attackBase.graphics.endFill();
					attackBase.graphics.beginFill(baseColor);
					attackBase.graphics.moveTo(0, -4);
					attackBase.graphics.lineTo(7, 8);
					attackBase.graphics.lineTo( -7, 8);
					attackBase.graphics.endFill();
					
					base.graphics.lineStyle(1, 0xFFFFFF, 0.5);
					base.graphics.beginFill(color);
					base.graphics.drawCircle(0, 0, 10);
					base.graphics.beginFill(baseColor);
					base.graphics.drawCircle(0, 0, 7);
					cannonBarrel.graphics.lineStyle(1, 0xFFFFFF, 0.5);
					cannonBarrel.graphics.beginFill(baseColor);
					cannonBarrel.graphics.drawRect( -2, -15, 4, 16 );
					cannonBarrel.graphics.beginFill(color);
					cannonBarrel.graphics.drawRect( -3, 0, 6, 3);
//					break;
//			}
		}
		public function attackMotion():void {
			attackBase.addChild( new AttackMotion() );
		}
		public function reflectMotion():void {
			base.addChild( new ReflectMotion() );
		}
	}
	
	class AttackMotion extends Sprite {
		public function AttackMotion() {
			this.mouseChildren = this.mouseEnabled = false;
			this.graphics.lineStyle(0, 0xFFFF00);
			this.graphics.drawCircle(0, 0, 10);
			this.addEventListener(Event.ENTER_FRAME, onEnterFrame);
		}
		protected function onEnterFrame(e:Event):void {
			this.scaleX *= 1.1;
			this.scaleY *= 1.1;
			this.alpha *= 0.9;
			if ( this.alpha < 0.1 ) {
				this.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
				if ( this.parent != null ) this.parent.removeChild( this );
			}
		}
	}
	class ReflectMotion extends Sprite {
		public function ReflectMotion() {
			this.mouseChildren = this.mouseEnabled = false;
			this.graphics.lineStyle(0, 0x00FF00);
			this.graphics.beginFill(0, 0x88FF88);
			this.graphics.drawEllipse(-8, 0, 16, 3);
			this.addEventListener(Event.ENTER_FRAME, onEnterFrame);
			this.y = -20;
		}
		protected function onEnterFrame(e:Event):void {
			this.scaleX *= 1.1;
			this.alpha *= 0.92;
			if ( this.alpha < 0.1 ) {
				this.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
				if ( this.parent != null ) this.parent.removeChild( this );
			}
		}
	}
	
	class DamageMotion extends Sprite {
		public function DamageMotion(vx:Number, vy:Number) {
			this.mouseChildren = this.mouseEnabled = false;
			this.graphics.beginFill(0x00FF00 | (int(Math.random()*80)<<24) | (int(Math.random()*80)));
			this.graphics.drawCircle( -60*vx + -3 + Math.random() * 6, -60*vy + -3 + Math.random() * 6, 0.8);
			this.graphics.drawCircle( -60*vx + -3 + Math.random() * 6, -60*vy + -3 + Math.random() * 6, 0.8);
			this.graphics.drawCircle( -60*vx + -3 + Math.random() * 6, -60*vy + -3 + Math.random() * 6, 0.8);
			this.addEventListener(Event.ENTER_FRAME, onEnterFrame);
		}
		protected function onEnterFrame(e:Event):void {
			this.scaleX *= 1.1;
			this.scaleY *= 1.1;
			this.alpha *= 0.9;
			if ( this.alpha < 0.1 ) {
				this.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
				if ( this.parent != null ) this.parent.removeChild( this );
			}
		}
	}
	
	// 本拠地のダメージモーション
	class HitMotion extends Sprite {
		public function HitMotion() {
			this.mouseChildren = this.mouseEnabled = false;
			this.graphics.beginFill(0xFF0000);
			this.graphics.drawRect(0, -1, Constants.STAGE_WIDTH, 2);
			this.addEventListener(Event.ENTER_FRAME, onEnterFrame);
		}
		protected function onEnterFrame(e:Event):void {
			this.scaleY = this.scaleY + 0.3;
			this.alpha *= 0.9;
			if ( this.alpha < 0.1 ) {
				this.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
				if ( this.parent != null ) this.parent.removeChild( this );
			}
		}
	}
	
	// CPUクライアント
	class CPUClient extends Sprite implements IClient {
		public var self:IClient;
		private var attr:Object = { };
		public var missiles:Array = [];
		private var _word:String;
		public var attackid:int;
		public var focus:Missile;
		public function CPUClient() {
			
		}
		public function start():void {
			enable();
		}
		protected var timer:Timer;
		public function enable():void {
			attackid = 0;
			typedLength = 0;
			defenceLength = 0;
			_word = Words.getJRandom()[1];
			timer = new Timer(1000 / Math.max(0.5, Score.cpuLV));
			missiles = [];
			timer.start();
			timer.addEventListener(TimerEvent.TIMER, onTimer);
		}
		public function disable():void {
			timer.stop();
		}
		protected var typedLength:int = 0;
		protected var defenceLength:int = 0;
		protected function onTimer(e:TimerEvent):void {
			for ( var i:int = 0; i < missiles.length; i++ ) {
				if ( missiles[i].y > (0.5*Constants.DISTANCE) && missiles[i].isMySide && (missiles[i].wordLength > 0)) {
					if ( focus == null ) focus = missiles[i];
					else if ( focus.y < missiles[i].y ) focus = missiles[i];
				}
			}
			if ( focus != null ) {
				focus.wordLength--;
				if ( focus.wordLength > 0 ) {
					dispatchEvent(new GameEvent(GameEvent.SHOOT, false, false, "0"));
				} else {
					dispatchEvent(new GameEvent(GameEvent.SHOOT, false, false, "1"));
					focus = null;
				}
			} else {
				
				typedLength++;
				if ( Roma.getRomaToType(_word).length == typedLength ) {
					dispatchEvent(new GameEvent(GameEvent.ATTACK, false, false, _word));
					_word = Words.getJRandom()[1];
					attackid++;
					typedLength = 0;
				}
			}
		}
                public function ban(duration:int, reason:String = null):void{}
                public function isAdmin():Boolean{return false;}
                public function logoff(password:String = null):void{}
                public function getUserID():String{return null}
                public function getPassword():String{return null}
                public function getReactor():Reactor{return null}
                public function login(userID:String, password:String):void {}
                public function changePassword(newPassword:String, oldPassword:String = null):void{}
                public function getConnectTime () : Number {return 0;}
		public function getConnectionState () : int { return 0; }
		public function IClient ():void{}
		public function isSelf () : Boolean { return false; }
		public function getAttribute (attrName:String, attrScope:String = null ) : String{return attr[attrName]}
		public function getRoomIDs () : Array { return []; }
		public function getPing () : int { return 0; }
		public function isInRoom (roomID:String) : Boolean { return false; }
		public function setClientClass (scope:String, clientClass:Class, ...rest) : void{}
		public function getAttributes () : Object{ return {}}
		public function deleteAttribute (attrName:String, attrScope:String = null) : void{}
		public function getConnection () : Reactor { return null; }
		public function getClientID () : String{ return "0"}
		public function getIP () : String{ return ""}
		public function sendMessage (messageName:String, ...rest) : void { }
		public function getClientManager () : ClientManager {return null;}
		public function getTimeOnline () : Number { return 0; }
		public function getOccupiedRoomIDs () : Array { return []; }
		public function getObservedRoomIDs () : Array { return [];}
		public function getAttributesByScope (scope:String = null) : Object {return null;}
		public function isObservingRoom (roomID:String) : Boolean {return false;}
		public function kick () : void {return;}
		public function getAccount () : UserAccount { return null;}
//		public function setAttribute (attrName:String, attrValue:String, attrScope:String = null, isShared:Boolean = true, isUnique:Boolean = false, evaluate:Boolean = false) : void { attr[attrName] = attrValue; ;}
		public function setAttribute (attrName:String, attrValue:String, attrScope:String = null, isShared:Boolean = true, evaluate:Boolean = false) : void { attr[attrName] = attrValue; ;}
		public function stopObserving () : void {return;}
		public function observe () : void {return;}
	}
	
	// ゲーム全体・メッセージ制御
	class GameController extends EventDispatcher {
		protected var gameRoom:Room;
		protected var lobbyRoom:Room;
		protected var reactor:Reactor;
		
		protected var _lobbyUserNum:int;
		
		protected var infoUI:InfoUI;
		protected var gameStage:GameStage;
		protected var missileID:int = 0;
		
		protected var blueNum:int;
		protected var redNum:int;
		
		protected var cpu:CPUClient = new CPUClient();

		
		protected function clientStatusInit( selfClient:IClient ):void {
			LocalData.remove(Constants.LD_FIELD, Constants.USER_BATTERY_BASE_LEVEL);
			if ( LocalData.read(Constants.LD_FIELD, Constants.USER_NAME) == null ) {
				LocalData.write(Constants.LD_FIELD, Constants.USER_NAME, "Guest" + selfClient.getClientID());
			}
			
			var userName:String = String(LocalData.read(Constants.LD_FIELD, Constants.USER_NAME));
			if( userName != null ) selfClient.setAttribute(Constants.USER_NAME, userName);
			selfClient.setAttribute("status", Constants.STATUS_CHATING);
			selfClient.setAttribute(Constants.HANDICAP, String(Score.handicap));
			cpu.self = selfClient;
			
			// 砲台の形とか色とか
			var baseLevel:String = (LocalData.read(Constants.LD_FIELD, Constants.USER_BATTERY_BASE_LEVEL))?
				String(LocalData.read(Constants.LD_FIELD, Constants.USER_BATTERY_BASE_LEVEL)):
				String(Constants.DEFAULT_USER_BATTERY_BASE_LEVEL);
			selfClient.setAttribute(Constants.USER_BATTERY_BASE_LEVEL, baseLevel);
			var color:String = (LocalData.read(Constants.LD_FIELD, Constants.USER_BATTERY_COLOR))?
				String(LocalData.read(Constants.LD_FIELD, Constants.USER_BATTERY_COLOR)):
				String(Constants.DEFAULT_USER_BATTERY_COLOR);
			selfClient.setAttribute(Constants.USER_BATTERY_COLOR, color);
			var baseColor:String = (LocalData.read(Constants.LD_FIELD, Constants.USER_BATTERY_BASE_COLOR))?
				String(LocalData.read(Constants.LD_FIELD, Constants.USER_BATTERY_BASE_COLOR)):
				String(Constants.DEFAULT_USER_BATTERY_BASE_COLOR);
			selfClient.setAttribute(Constants.USER_BATTERY_BASE_COLOR, baseColor);
			
		}
		// コンストラクタ
		public function GameController(reactor:Reactor, infoUI:InfoUI, gameStage:GameStage) {
			this.reactor = reactor;
			this.infoUI = infoUI;
			this.gameStage = gameStage;
			
			clientStatusInit( reactor.self() );
			
			
			
			reactor.getMessageManager().addMessageListener(Constants.ATTACK_LOG, attackLogAction);
			
			// ゲームのメッセージ類
//			gameRoom = reactor.getRoomManager().createRoom(Score.myGameRoom);
//			setupGameRoom();

			lobbyRoom = reactor.getRoomManager().createRoom(Constants.LOBBY_ROOM);
			lobbyRoom.addEventListener(AttributeEvent.UPDATE, onLobbyUpdateRoomAttribute);
			lobbyRoom.addEventListener(RoomEvent.UPDATE_CLIENT_ATTRIBUTE, onLobbyUpdateClientAttribute);
			lobbyRoom.addEventListener(RoomEvent.OCCUPANT_COUNT, onLobbyClientCount);
			
			// 情報画面からのイベントを受け取る
			infoUI.addEventListener(GameEvent.JOIN_BLUE, onJoinBlue);
			infoUI.addEventListener(GameEvent.JOIN_RED, onJoinRed);
			infoUI.addEventListener(GameEvent.JOIN_SOLO, onJoinSolo );
			infoUI.addEventListener(GameEvent.OBSERVE_BLUE, onObserveBlue );
			infoUI.addEventListener(GameEvent.OBSERVE_RED, onObserveRed );
			infoUI.addEventListener(GameEvent.COLOR_SELECT, onColorSelect);
			infoUI.addEventListener(GameEvent.HANDICAP_SELECT, onHandicapSelect); // ハンデかわりました
			infoUI.addEventListener(GameEvent.NAME_CHANGE, onNameChange); // 名前かわりました
			
			// ゲーム画面からのイベントを受け取る
			gameStage.addEventListener(GameEvent.MOVE_BATTERY, onMoveBattery);
			gameStage.addEventListener(GameEvent.MODE_ATTACK, onModeAttack);
			gameStage.addEventListener(GameEvent.MODE_DEFENCE, onModeDefence);
			gameStage.addEventListener(GameEvent.ATTACK, onAttack); // 通常攻撃
			gameStage.addEventListener(GameEvent.ATTACK_DOUBLE, onAttackDouble); // ダブルアタック!
			gameStage.addEventListener(GameEvent.ATTACK_REFLECT, onAttackReflect); // オートリフレクション!
			gameStage.addEventListener(GameEvent.HIT, onHit); // 敵陣到達!
			
			gameStage.addEventListener(GameEvent.ATTACK_COMBO_START, onAttackComboStart);
			gameStage.addEventListener(GameEvent.ATTACK_COMBO_END, onAttackComboEnd);
			gameStage.addEventListener(GameEvent.DEFENCE_COMBO_START, onDefefnceComboStart);
			gameStage.addEventListener(GameEvent.DEFENCE_COMBO_END, onDeffenceComboEnd);
			
			gameStage.addEventListener(GameEvent.SHOOT, onShoot); // 撃ってます
			gameStage.addEventListener(GameEvent.MISSILE_DESTROY, onMissileDestroy); // ミサイルいっこ壊した
			gameStage.addEventListener(GameEvent.CHAT, onChat); // チームチャット
			gameStage.addEventListener(GameEvent.END_GAME, endGame); // エンディング描画完了
			
			
		}
		protected function onAttackComboStart(e:GameEvent):void {
			gameStage.setInfoMsg("攻撃支援開始!\n自動的にミサイルを追加します。");
			reactor.self().setAttribute("attackCombo", "true", Score.myGameRoom);
		}
		protected function onAttackComboEnd(e:GameEvent):void {
			gameStage.setInfoMsg("攻撃支援を終了します。");
			reactor.self().setAttribute("attackCombo", "false", Score.myGameRoom);
		}
		protected function onDefefnceComboStart(e:GameEvent):void {
			gameStage.setInfoMsg("防御支援開始!\n自動反撃します。");
			reactor.self().setAttribute("defenceCombo", "true", Score.myGameRoom);
		}
		protected function onDeffenceComboEnd(e:GameEvent):void {
			gameStage.setInfoMsg("防御支援を終了します。");
			reactor.self().setAttribute("defenceCombo", "false", Score.myGameRoom);
		}
		protected function onNameChange(e:GameEvent):void {
			if( e.data != null ) reactor.self().setAttribute(Constants.USER_NAME, e.data);
		}
		protected function onHandicapSelect(e:GameEvent):void {
			Score.handicap = Number(e.data);
			reactor.self().setAttribute(Constants.HANDICAP, e.data);
			infoUI.updateHandicap();
		}
		protected function onColorSelect(e:GameEvent):void {
			var temp:Array = e.data.split("-");
			var colorType:String = temp[0];
			var color:String = temp[2];
			if ( colorType == Constants.USER_BATTERY_BASE_COLOR || colorType == Constants.USER_BATTERY_COLOR ) {
				reactor.self().setAttribute(colorType, color);
			}
		}
		protected function setupGameRoom(startTime:String = "0"):void {
//			trace(" Score.isobserve", Score.isObserve );
			addListeners();
			if ( Score.isObserve ) {
				gameStage.enable = true;
				reactor.self().setAttribute("status", Constants.STATUS_OBSERVING);
				return;
			}
			changeHandicap();
			
			var nowTime:Number = ServerClockUtil.getTime();
			var waitTime:Number = Number(startTime) - nowTime;
			if ( waitTime > 0 ) {
				var timer:Timer = new Timer(waitTime, 1);
				timer.addEventListener(TimerEvent.TIMER_COMPLETE, onStart);
				gameStage.setTimer(Number(startTime));
				timer.start();
			} else {
				reactor.self().setAttribute("status", Constants.STATUS_PLAYING);
				gameStage.enable = true;
			}
		}
		protected function onStart(e:TimerEvent):void {
			e.target.removeEventListener(TimerEvent.TIMER_COMPLETE, onStart);
			gameRoom.setAttribute("status", Constants.STATUS_PLAYING); // 複数人でセットしてしまっている
			reactor.self().setAttribute("status", Constants.STATUS_PLAYING);
			if (Score.isSolo) gameStage.cpu = cpu;
			else gameStage.cpu = null;
			
			gameStage.enable = true;
		}
		protected function addListeners():void{
//			trace( "add!!!", gameRoom.getRoomID());
			gameRoom.addMessageListener(Constants.ATTACK, attackAction);
			gameRoom.addMessageListener(Constants.ATTACK_REFLECT, attackReflectAction);
			gameRoom.addMessageListener(Constants.HIT, hitAction);
			gameRoom.addMessageListener(Constants.SEND_ME_LOG, onAddClient);
			
			gameRoom.addEventListener(AttributeEvent.UPDATE, onGameUpdateRoomAttribute);
			gameRoom.addEventListener(RoomEvent.UPDATE_CLIENT_ATTRIBUTE, onGameUpdateClientAttribute);
			
			gameRoom.addEventListener(RoomEvent.REMOVE_OCCUPANT, onLeaveClient);
			
			gameRoom.addMessageListener(Constants.SHOOT, shootAction);
			gameRoom.addMessageListener(Constants.DESTROY, destroyAction);
			gameRoom.addMessageListener(Constants.GAME_CHAT, gameChatAction);
		}
		protected function removeListeners():void {
//			trace( "remove!!!", gameRoom.getRoomID());
			gameRoom.removeMessageListener(Constants.ATTACK, attackAction);
			gameRoom.removeMessageListener(Constants.ATTACK_REFLECT, attackReflectAction);
			gameRoom.removeMessageListener(Constants.HIT, hitAction);
			gameRoom.removeMessageListener(Constants.SEND_ME_LOG, onAddClient);
			
			gameRoom.removeEventListener(AttributeEvent.UPDATE, onGameUpdateRoomAttribute);
			gameRoom.removeEventListener(RoomEvent.UPDATE_CLIENT_ATTRIBUTE, onGameUpdateClientAttribute);
			
			gameRoom.removeEventListener(RoomEvent.REMOVE_OCCUPANT, onLeaveClient);
			
			gameRoom.removeMessageListener(Constants.SHOOT, shootAction);
			gameRoom.removeMessageListener(Constants.DESTROY, destroyAction);
			gameRoom.removeMessageListener(Constants.GAME_CHAT, gameChatAction);
		}
		protected function gameChatAction(fromClient:IClient, msg:String):void {
			gameStage.putChatMessage(ClientUtil.getUserName(fromClient) + "> " + String(decodeURI(msg)));
		}
		protected function onChat(e:GameEvent):void {
			var filter:AttributeFilter = new AttributeFilter();
			var myTeam:String = ClientUtil.getTeam(reactor.self());
			filter.addComparison( new AttributeComparison("team", myTeam, CompareType.EQUAL) );
			gameRoom.sendMessage(Constants.GAME_CHAT, true, filter, String(encodeURI(e.data)));
		}
		protected function endGame(e:GameEvent):void { // ゲーム終了。部屋から出る。
//			trace("endGame");
			startInfo();
			
			var self:IClient = reactor.self();
			Score.playMode = ClientUtil.getPlayMode(self);
			
			if ( Score.isObserve ) {
				if( gameRoom.clientIsObservingRoom() ){
					gameRoom.stopObserving();
					removeListeners();
				}
				gameStage.clearAll();
			} else {
				gameRoom.leave();
				gameStage.clearAll();
				gameStage.removeMissilesOf(reactor.self());
			}
			reactor.self().setAttribute("status", Constants.STATUS_CHATING);
			reactor.self().setAttribute("team", Constants.TEAM_NONE);
			reactor.self().setAttribute("isSolo", "");
			reactor.self().setAttribute(Constants.BATTERY_X, "-1", Score.myGameRoom);
		}
		protected function shootAction(fromClient:IClient, clientId:int, missileId:int, shootTime:Number, bulletSpeed:Number, isDestroy:String):void {
			gameStage.addBullet(fromClient, reactor.getClientManager().getClient(String(clientId)), missileId, shootTime, bulletSpeed, isMySide(fromClient), (isDestroy == "true"));
		}
		protected function destroyAction(fromClient:IClient, clientId:String, missileId:int):void {
			if ( fromClient.isSelf() ) {
				Score.defence++;
			}
			gameStage.destroy(fromClient, clientId, missileId);
		}
		protected function onShoot(e:GameEvent):void {
			var sch:SoundChannel = SoundManager.TypeSound.play();
			if( sch != null ) sch.soundTransform = new SoundTransform(0.5);
			var arr:Array = e.data.split("-");
			var clientId:int = arr[0];
			var missileId:int = arr[1];
			var isDestroy:Boolean = arr[2] == "1";
			gameRoom.sendMessage(Constants.SHOOT, true, null, clientId, missileId, ServerClockUtil.getTime(), Constants.BULLET_SPEED, isDestroy);
			LogAnalyzer.addDefenceLog(1);
		}
		protected function onMissileDestroy(e:GameEvent):void {
			var arr:Array = e.data.split("-");
			var clientId:int = arr[0];
			var missileId:int = arr[1];
			gameRoom.sendMessage(Constants.DESTROY, true, null, clientId, missileId);
		}
		protected function attackLogAction(fromClient:IClient, text:String, id:int, power:Number, attackTime:Number, arriveTime:Number, xpos:Number):void {
			gameStage.addAttackLog(fromClient, text, isMySide(fromClient), id, power, attackTime, arriveTime, xpos);
		}
		protected function onAddClient(fromClient:IClient):void {
			gameStage.sendLogTo(fromClient);
			changeHandicap();
		}
		protected function onLeaveClient(e:RoomEvent):void {
			gameStage.removeMissilesOf(e.getClient());
			changeHandicap();
		}
		protected function hitAction(fromClient:IClient, x:String, damage:String):void {
			if ( gameStage.cpu != null && damage == "cpu" ) {
				fromClient = gameStage.cpu;
				damage = "1";
			}
			SoundManager.HitSound.play();
			var score:Number = 100;
			var attName:String = "";
			if ( ClientUtil.isTeamBlue(fromClient) ) {
				score *= redNum;
				attName = "bluePoint";
			} else if ( ClientUtil.isTeamRed(fromClient) ) {
				score *= blueNum;
				attName = "redPoint";
			}
			if ( isMySide( fromClient ) ) {
				gameStage.hitMotion(true, x);
				Score.score += score;
			} else {
				gameStage.hitMotion(false, x);
				Score.score -= score;
			}
			if ( fromClient.isSelf() ) {
				Score.hit++;
				gameRoom.setAttribute(attName, "%v+" + Number(damage), true, false, true);
			} else if ( ClientUtil.isCPU( fromClient ) ) {
				gameRoom.setAttribute(attName, "%v+" + Number(damage), true, false, true);
			}
			setDamage();
		}
		protected function setDamage():void {
			var bluePoint:int = int(gameRoom.getAttribute("bluePoint"));
			var redPoint:int = int(gameRoom.getAttribute("redPoint"));
			if ( Score.myGameTeam == Constants.TEAM_BLUE ) {
				gameStage.setDamage( redPoint, bluePoint );
			} else {
				gameStage.setDamage( bluePoint, redPoint );
			}
		}
		protected function onHit(e:GameEvent):void {
			var temp:Array = e.data.split("-");
			var missileX:String = temp[0];
			var damage:String = temp[1];
			gameRoom.sendMessage(Constants.HIT, true, null, temp[0], temp[1]);
		}
		protected function attackAction(fromClient:IClient, msg:String, xpos:Number, arriveTime:Number, id:int, power:Number):void {
			SoundManager.AttackSound.play();
			gameStage.addAttack(fromClient, msg, isMySide(fromClient), id, power, ServerClockUtil.getTime()+arriveTime, xpos);
		}
		protected function attackReflectAction(fromClient:IClient, msg:String, xpos:Number, arriveTime:Number, id:int, power:Number):void {
			SoundManager.ReflectSound.play();
			gameStage.addAttack(fromClient, msg, isMySide(fromClient), id, power, ServerClockUtil.getTime()+arriveTime, xpos, true);
		}
		protected function onAttack(e:GameEvent):void {
//			trace( "attack!" );
			if ( !gameStage.enable ) return;
			attackHandler(e, true);
		}
		protected function onAttackDouble(e:GameEvent):void {
			attackHandler(e, false);
		}
		protected function attackHandler(e:GameEvent, logTrack:Boolean):void {
//			trace( gameRoom.getRoomID() );
			var temp:Array = e.data.split("-");
			var missileMsg:String = temp[0];
			var missilePower:String = temp[1];
			var wordlength:String = temp[2];
			Score.attack++;
			var attackLoc:Number = Constants.STAGE_WIDTH - 40 -ClientUtil.getBatteryX(reactor.self()) - 50 + Math.random() * 100;
			if ( attackLoc < 0 ) attackLoc = 50 + Math.random() * 50;
			if ( attackLoc > (Constants.STAGE_WIDTH - 80) ) attackLoc = (Constants.STAGE_WIDTH - 180) + Math.random() * 50;
			gameRoom.sendMessage(Constants.ATTACK, true, null, missileMsg, attackLoc, Constants.MISSILE_ARRIVE_TIME, missileID++, Number(missilePower));
			if( logTrack && (missilePower == "1"))LogAnalyzer.addAttackLog(int(wordlength));
		}
		protected function onAttackReflect(e:GameEvent):void {
			var temp:Array = e.data.split("-");
			var missileMsg:String = temp[0];
			var missilePower:String = temp[1];
			Score.attack++;
			var attackLoc:Number = Constants.STAGE_WIDTH - 40-ClientUtil.getBatteryX(reactor.self()) - 20 + Math.random() * 40;
			if ( attackLoc < 0 ) attackLoc = 20 + Math.random() * 20;
			if ( attackLoc > (Constants.STAGE_WIDTH - 80) ) attackLoc = (Constants.STAGE_WIDTH - 120) + Math.random() * 20;
			gameRoom.sendMessage(Constants.ATTACK_REFLECT, true, null, missileMsg, attackLoc, Constants.MISSILE_ARRIVE_TIME, missileID++, Number(missilePower));
		}
		protected function onModeAttack(e:GameEvent):void {
			reactor.self().setAttribute(Constants.PLAY_MODE, Constants.PLAY_MODE_ATTACKER, Score.myGameRoom);
		}
		protected function onModeDefence(e:GameEvent):void {
			reactor.self().setAttribute(Constants.PLAY_MODE, Constants.PLAY_MODE_DEFENDER, Score.myGameRoom);
		}
		protected function isMySide(client:IClient):Boolean {
//			return ( ClientUtil.getTeam(reactor.self()) == ClientUtil.getTeam(client) );
			return ( Score.myGameTeam == ClientUtil.getTeam(client) );
		}
		protected function onMoveBattery(e:GameEvent):void {
			reactor.self().setAttribute(Constants.BATTERY_X, String(gameStage.myBatteryMoveTo), Score.myGameRoom);
		}
		protected function onJoin(e:RoomEvent = null):void {
			SoundManager.playGameBgm();
			infoUI.fadeOut();
			onSynchronize();
		}
		protected function onObserve(e:RoomEvent = null):void {
			SoundManager.playGameBgm();
			infoUI.fadeOut();
			onSynchronize();
		}
		protected function onSynchronize(e:RoomEvent = null):void {
			gameRoom.removeEventListener(RoomEvent.JOIN, onJoin);
//			gameRoom.removeEventListener(RoomEvent.SYNCHRONIZE, onSynchronize);
			ServerClockUtil.init( reactor.getServer() );
			Score.resetCombo();
			gameRoom.sendMessage(Constants.SEND_ME_LOG);
			var self:IClient = reactor.self();
			
			// 既存のゲーム内情報を追加
			var users:Array = gameRoom.getOccupants();
			
			var teamNum:int = 1;
			for ( var i:int = 0; i < users.length; i++ ) {
				if ( !users[i].isSelf() ) {
					if ( isMySide(users[i]) ) teamNum++;
					var batteryX:Number = ClientUtil.getBatteryX(users[i]);
					if ( batteryX >= 0 ) gameStage.setBattery(users[i], Number(batteryX), isMySide(users[i]));
					var playMode:String = ClientUtil.getPlayMode(users[i]);
					if ( playMode != null ) gameStage.setPlayMode(users[i], playMode);
				}
			}
			var loc:Number = 22;
			var tempLoc:Number = 0.5 *( Constants.STAGE_WIDTH - 44 );
			while ( teamNum > 0 ) {
				loc += tempLoc * (teamNum & 1);
				tempLoc *= 0.5;
				teamNum >>= 1;
			}
			self.setAttribute(Constants.BATTERY_X, String(loc), Score.myGameRoom);
			self.setAttribute("status", Constants.STATUS_WAITING);
			gameStage.setBattery(self, loc, true);
			gameStage.setPlayMode(self, Score.playMode);
			
			if ( Score.isSolo ) {
				cpu.setAttribute(Constants.USER_NAME, "COM Lv " + Score.cpuLV );
				cpu.setAttribute(Constants.BATTERY_X, String(Constants.STAGE_WIDTH*0.5));
				cpu.setAttribute(Constants.PLAY_MODE, Constants.PLAY_MODE_ATTACKER);
				cpu.setAttribute("team", Constants.TEAM_RED);
				gameStage.setBattery(cpu, ClientUtil.getBatteryX(cpu), false);
				gameStage.setPlayMode(cpu, Constants.PLAY_MODE_ATTACKER);
			} else {
				self.setAttribute("isSolo", "false");
			}
			
			var str:String = gameRoom.getAttribute("status");
			if ( str == null ) {
				setupGameRoom(String(ServerClockUtil.getTime() + (Score.isSolo?Constants.CPU_START_WAITTIME:Constants.GAME_START_WAITTIME)));
				gameRoom.setAttribute("status", Constants.STATUS_WAITING);
				gameRoom.setAttribute("startTime", String(ServerClockUtil.getTime() + (Score.isSolo?Constants.CPU_START_WAITTIME:Constants.GAME_START_WAITTIME)));
				if( !Score.isSolo ){
					lobbyRoom.setAttribute("gameRoomStartTime", String(ServerClockUtil.getTime() + (Score.isSolo?Constants.CPU_START_WAITTIME:Constants.GAME_START_WAITTIME)), true );
				}
			} else {
				if ( str == Constants.STATUS_PLAYING ) {
					setupGameRoom();
					reactor.self().setAttribute("status", Constants.STATUS_PLAYING);
				} else if ( str == Constants.STATUS_WAITING ) {
					setupGameRoom(gameRoom.getAttribute("startTime"));
					reactor.self().setAttribute("status", Constants.STATUS_WAITING);
				}
			}
			
			setDamage();
			LogAnalyzer.reset();
		}
		protected function onObserveSynchronize(e:RoomEvent = null):void {
			gameRoom.removeEventListener(RoomEvent.OBSERVE, onObserve);
//			gameRoom.removeEventListener(RoomEvent.SYNCHRONIZE, onObserveSynchronize);
			ServerClockUtil.init( reactor.getServer() );
			gameRoom.sendMessage(Constants.SEND_ME_LOG);
			var self:IClient = reactor.self();
			
			// 既存のゲーム内情報を追加
			var users:Array = gameRoom.getOccupants();
			
			var teamNum:int = 1;
			for ( var i:int = 0; i < users.length; i++ ) {
				if ( !users[i].isSelf() ) {
					if ( isMySide(users[i]) ) teamNum++;
					var batteryX:Number = ClientUtil.getBatteryX(users[i]);
					if ( batteryX >= 0 ) gameStage.setBattery(users[i], Number(batteryX), isMySide(users[i]));
					var playMode:String = ClientUtil.getPlayMode(users[i]);
					if ( playMode != null ) gameStage.setPlayMode(users[i], playMode);
				}
			}
			
			setupGameRoom();
			setDamage();
		}
		protected function onObserveBlue(e:GameEvent):void {
			gameStage.cpu = null;
			Score.myGameTeam = Constants.TEAM_BLUE;
			Score.isObserve = true;
			Score.isSolo = false;
//			trace("observe", Score.isObserve);
			gameStage.setup(Constants.TEAM_BLUE);
			Score.myGameRoom = Constants.GAME_ROOM;
				
//			trace("observe", Score.isObserve);
			observe();
//			trace("observe", Score.isObserve);
		}
		protected function onObserveRed(e:GameEvent):void {
			gameStage.cpu = null;
			Score.myGameTeam = Constants.TEAM_RED;
			Score.isObserve = true;
			Score.isSolo = false;
//			trace("observe", Score.isObserve);
			gameStage.setup(Constants.TEAM_RED);
			Score.myGameRoom = Constants.GAME_ROOM;
				
//			trace("observe", Score.isObserve);
			observe();
//			trace("observe", Score.isObserve);
		}
		protected function onJoinBlue(e:GameEvent):void {
			gameStage.setFace(ImageManager.MikiA, ImageManager.MikiB);
			Score.isSolo = false;
			Score.isObserve = false;
			gameStage.cpu = null;
			Score.myGameTeam = Constants.TEAM_BLUE;
			reactor.self().setAttribute("team", Constants.TEAM_BLUE);
			gameStage.setup(Constants.TEAM_BLUE);
			
			Score.myGameRoom = Constants.GAME_ROOM;
			if ( Score.playMode != Constants.PLAY_MODE_ATTACKER &&  Score.playMode != Constants.PLAY_MODE_DEFENDER )
				Score.playMode = Constants.PLAY_MODE_DEFENDER;
				
			if ( !Score.isWaitingAtLobby )
			joinTeam();
		}
		protected function onJoinRed(e:GameEvent):void {
			gameStage.setFace(ImageManager.SasakoA, ImageManager.SasakoB);
			Score.isSolo = false;
			Score.isObserve = false;
			gameStage.cpu = null;
			Score.myGameTeam = Constants.TEAM_RED;
			reactor.self().setAttribute("team", Constants.TEAM_RED);
			gameStage.setup(Constants.TEAM_RED);
			
			Score.myGameRoom = Constants.GAME_ROOM;
			if ( Score.playMode != Constants.PLAY_MODE_ATTACKER &&  Score.playMode != Constants.PLAY_MODE_DEFENDER )
				Score.playMode = Constants.PLAY_MODE_ATTACKER;
			
			if ( !Score.isWaitingAtLobby )
			joinTeam();
		}
		protected function joinTeam():void {
			gameStage.startNavigation(Score.myGameTeam);
			gameRoom = reactor.getRoomManager().createRoom(Score.myGameRoom);
			gameRoom.addEventListener(RoomEvent.JOIN, onJoin);
//			gameRoom.addEventListener(RoomEvent.SYNCHRONIZE, onSynchronize);
			reactor.self().setAttribute(Constants.PLAY_MODE, Score.playMode, Score.myGameRoom);

			if ( gameRoom.clientIsInRoom() ) {
				onJoin();
				onSynchronize();
			} else {
				gameRoom.join();
			}
		}
		protected function observe():void {
			gameRoom = reactor.getRoomManager().createRoom(Score.myGameRoom);
			gameRoom.addEventListener(RoomEvent.OBSERVE, onObserve);
//			gameRoom.addEventListener(RoomEvent.SYNCHRONIZE, onObserveSynchronize);
//			reactor.self().setAttribute(Constants.PLAY_MODE, Score.playMode, Score.myGameRoom);

			gameRoom.observe();
		}
		protected function onJoinSolo(e:GameEvent):void {
			gameStage.setFace(ImageManager.MikiA, ImageManager.MikiB);
			reactor.self().setAttribute("isSolo", "true");
			reactor.self().setAttribute("team", Constants.TEAM_BLUE);
			gameStage.setup(Constants.TEAM_BLUE);
			
			Score.isSolo = true;
			Score.isObserve = false;
			Score.myGameTeam = Constants.TEAM_BLUE;
			Score.myGameRoom = Constants.CPU_ROOM_DEFAULT + "_" + reactor.self().getClientID();
			if ( Score.playMode != Constants.PLAY_MODE_ATTACKER &&  Score.playMode != Constants.PLAY_MODE_DEFENDER )
				Score.playMode = Constants.PLAY_MODE_ATTACKER;
				
			joinTeam();
		}
		public function noticeClosed():void {
			infoUI.noticeClosed();
		}
		// 情報ウィンドウ表示。ロビー入室
		public function startInfo(isReconnect:Boolean = false ):void {
//			trace("startInfo");
			var self:IClient = reactor.self();
			var typeNums:Array = LogAnalyzer.analyze();
			self.setAttribute(Constants.ATTACK_POWER, String(Score.attackPower));
			self.setAttribute(Constants.DEFENCE_POWER, String(Score.defencePower));
			if( Score.myGameRoom ){
				self.setAttribute("attackCombo", "false", Score.myGameRoom);
				self.setAttribute("defenceCombo", "false", Score.myGameRoom);
			}
			SoundManager.stopGameBgm();
			if ( !lobbyRoom.clientIsInRoom() ) {
				lobbyRoom.join();
				infoUI.setChatRoom(lobbyRoom, isReconnect);
			}
			if ( typeNums[0] != -1 ) {
				infoUI.setInfoMessage("打鍵数: " + typeNums[0] + "(正確性 "+ int(typeNums[1]/typeNums[0]*10000)/100 +"%)");
			}
			infoUI.display();
			infoUI.updateSoloInfo("COMレベル: " + Score.cpuLV);
			infoUI.setBatteryColors(ClientUtil.getBaseLevel(self), ClientUtil.getColor(self), ClientUtil.getBaseColor(self));
		}
		
		// ゲームルームの属性変更
		protected function onGameUpdateRoomAttribute(e:AttributeEvent):void {
			switch( e.getChangedAttr().name ) {
				case "startTime": // スタート時間変化
					setupGameRoom( e.getChangedAttr().value );
//					lobbyRoom.setAttribute("gameRoomStartTime", e.getChangedAttr().value);
					break;
				case "redPoint": // RED 勝利
					if ( int(e.getChangedAttr().value) >= (0.8 * Constants.VICTORY_POINT) ) {
//						if ( e.getClient().isSelf() )gameRoom.setAttribute("status", Constants.STATUS_FINISHING);
					}
					if ( int(e.getChangedAttr().value) >= Constants.VICTORY_POINT ) {
						if ( Score.isObserve ) {
							infoUI.setInfoMessage("赤チームが勝利しました。");
							gameStage.end(true);
							removeListeners();
							return;
						}
						if ( ClientUtil.isTeamRed(reactor.self()) ) {
							infoUI.setInfoMessage("おめでとう!あなたの勝利です!");
							Score.win++;
							gameStage.end(true);
						} else {
							if (gameStage.cpu != null ) {
								gameStage.cpu.disable();
								infoUI.setInfoMessage("あなたは敗北しました。");
								if( !Score.comLock ) Score.cpuLV-= 0.5;
								if ( Score.cpuLV < 0.5 ) Score.cpuLV = 0.5;
							} else {
								infoUI.setInfoMessage("あなたのチームは敗北しました。");
							}
							SoundManager.DangerSound.play();
							Score.lose++;
							gameStage.end(false);
						}
						removeListeners();
						if ( e.getChangedAttr().byClient.isSelf() ) {
							gameRoom.setAttribute("bluePoint", "0", true, false, true);
							gameRoom.setAttribute("redPoint", "0", true, false, true);
						}
						gameRoom.setAttribute("status", Constants.STATUS_WAITING);
						gameRoom.setAttribute("startTime", String(ServerClockUtil.getTime() + Constants.GAME_END_NEXT_WAITTIME));
						Score.save();
					}
					break;
				case "bluePoint": // BLUE 勝利
					if ( int(e.getChangedAttr().value) >= (0.8 * Constants.VICTORY_POINT) ) {
//						if ( e.getClient().isSelf() )gameRoom.setAttribute("status", Constants.STATUS_FINISHING);
					}
					if ( int(e.getChangedAttr().value) >= Constants.VICTORY_POINT ) {
						if ( Score.isObserve ) {
							infoUI.setInfoMessage("青チームが勝利しました。");
							gameStage.end(true);
							removeListeners();
							return;
						}
						if ( ClientUtil.isTeamBlue(reactor.self()) ) {
							if (gameStage.cpu != null ) {
								gameStage.cpu.disable();
								infoUI.setInfoMessage("おめでとう!あなたの勝利です!");
								Score.cpuLV += 1;
							} else {
								infoUI.setInfoMessage("おめでとう!あなたの勝利です!");
							}
							Score.win++;
							gameStage.end(true);
						} else {
							infoUI.setInfoMessage("あなたのチームは敗北しました。");
							SoundManager.DangerSound.play();
							Score.lose++;
							gameStage.end(false);
						}
						removeListeners();
						if ( e.getChangedAttr().byClient.isSelf() ) {
							gameRoom.setAttribute("bluePoint", "0", true, false, true);
							gameRoom.setAttribute("redPoint", "0", true, false, true);
						}
						gameRoom.setAttribute("status", Constants.STATUS_WAITING);
						gameRoom.setAttribute("startTime", String(ServerClockUtil.getTime() + 20000));
						Score.save();
					}
					break;
			}
		}
		protected function onLobbyUpdateRoomAttribute(e:AttributeEvent):void {
			switch ( e.getChangedAttr().name ) {
				case "gameRoomStartTime": // ゲームルームの状態
						if ( Number(e.getChangedAttr().value) < ServerClockUtil.getTime() ) {
							if ( redNum == 0 && blueNum == 0 ) {
								infoUI.updateNormalRoomStatus("参加できます");
								infoUI.setGameRoomStatus(Constants.STATUS_CHATING);
							} else {
//								trace("対戦中1");
								infoUI.updateNormalRoomStatus("対戦中です");
								infoUI.setGameRoomStatus(Constants.STATUS_PLAYING);
							}
						} else if ( Number(e.getChangedAttr().value) >= ServerClockUtil.getTime() ) {
							infoUI.addEventListener( Event.ENTER_FRAME, onGameRoomCountDown );
						}
					break;
			}
		}
		
		protected function onGameRoomCountDown(e:Event):void {
			if ( blueNum == 0 && redNum == 0 ) {
				infoUI.removeEventListener( Event.ENTER_FRAME, onGameRoomCountDown );
				infoUI.updateNormalRoomStatus("参加できます");
				infoUI.setGameRoomStatus(Constants.STATUS_CHATING);
				return;
			}
			var time:Number = Number(lobbyRoom.getAttribute("gameRoomStartTime")) - ServerClockUtil.getTime();
			if( time > 0 ) {
				infoUI.updateNormalRoomStatus("開始まで " + Math.ceil(time / 1000) + "秒");
				infoUI.setGameRoomStatus(Constants.STATUS_WAITING);
			} else {
				infoUI.removeEventListener(Event.ENTER_FRAME, onGameRoomCountDown);
//				trace("対戦中2");
				infoUI.updateNormalRoomStatus("対戦中です");
				infoUI.setGameRoomStatus(Constants.STATUS_PLAYING);
			}
			
		}
		
		// ゲームルーム中のクライアントの属性変更
		protected function onGameUpdateClientAttribute(e:RoomEvent):void {
//			if ( ClientUtil.getStatus(e.getClient()) != Constants.STATUS_PLAYING ) return;
			switch( e.getChangedAttr().name ) {
				case Constants.BATTERY_X: // 位置の移動
					gameStage.setBattery(e.getClient(), Number(e.getChangedAttr().value), isMySide(e.getClient()) );
					break;
				case Constants.PLAY_MODE: // プレイモード変更
					gameStage.setPlayMode(e.getClient(), e.getChangedAttr().value);
					break;
				case Constants.ANGLE: // 砲台の角度
					gameStage.setBatteryAngle(e.getClient(), Number(e.getChangedAttr().value));
					break;
				case "attackCombo":
				case "defenceCombo":
					gameStage.updateComboStatus(e.getClient(), e.getChangedAttr().name, (e.getChangedAttr().value == "true"));
					break;
				case "status": // 当然STATUS_PLAYING
					gameStage.setBattery(e.getClient(), ClientUtil.getBatteryX(e.getClient()), isMySide(e.getClient()) );
					gameStage.setPlayMode(e.getClient(), ClientUtil.getPlayMode(e.getClient()));
					break;
				case "team":
					gameStage.setBattery(e.getClient(), ClientUtil.getBatteryX(e.getClient()), isMySide(e.getClient()) );
					break;
			}
		}
		// ロビー中のクライアントの属性変更
		protected function onLobbyUpdateClientAttribute(e:RoomEvent):void {
			switch( e.getChangedAttr().name ) {
				case "team":
				case "isSolo":
				case Constants.USER_NAME:
				case "status":
				case Constants.ATTACK_POWER:
				case Constants.DEFENCE_POWER:
//					trace( e.getChangedAttr().name, e.getChangedAttr().value );
					updateTeamUsersNum();
					break;
			}
			if( e.getClient().isSelf() ){
				switch( e.getChangedAttr().name ) {
					case Constants.USER_BATTERY_BASE_COLOR:
					case Constants.USER_BATTERY_COLOR:
					case Constants.USER_BATTERY_BASE_LEVEL:
						var client:IClient = e.getClient();
						infoUI.setBatteryColors(ClientUtil.getBaseLevel(client), ClientUtil.getColor(client), ClientUtil.getBaseColor(client));
						break;
				}
			}
		}
		
		protected function onLobbyClientCount(e:RoomEvent):void {
			lobbyUserNum = e.getNumClients();
			updateTeamUsersNum();
		}
		protected var oldBlueHandicap:Number = 1;
		protected var oldRedHandicap:Number = 1;
		protected function changeHandicap():void {
			if ( Score.isObserve ) return;
			var clients:Array = lobbyRoom.getOccupants();
			var bluePower:Number = 0;
			var redPower:Number = 0;
			for ( var i:int = 0; i < clients.length; i++ ) {
				var teamAtt:String = ClientUtil.getTeam( clients[i] );
				var isSolo:Boolean = ClientUtil.isSolo( clients[i] );
				var attackPower:Number = ClientUtil.getAttackPower(clients[i]);
				var defencePower:Number = ClientUtil.getDefencePower(clients[i]);
				
				if ( !isSolo ) {
					if ( teamAtt == Constants.TEAM_BLUE ) {
						if ( (!(attackPower > 0)) && (!(defencePower > 0)) ) bluePower += 2500;
						else bluePower += Math.max( attackPower, defencePower );
					}
					if ( teamAtt == Constants.TEAM_RED ) {
						if ( (!(attackPower > 0)) && (!(defencePower > 0)) ) redPower += 2500;
						else redPower += Math.max( attackPower, defencePower );
					}
				}
			}
			if ( bluePower == 0 ) bluePower = redPower;
			if ( redPower == 0 ) redPower = bluePower;
			
			var handicap:Number = 1.0;
			if ( !Score.isSolo ) {
				var blueHandicap:Number = redPower / bluePower;
				var redHandicap:Number = bluePower / redPower;
				if ( blueHandicap < 1 ) blueHandicap = 1;
				if ( redHandicap < 1 ) redHandicap = 1;
				
				if ( blueHandicap > 6 ) blueHandicap = 6;
				if ( redHandicap > 6 ) redHandicap = 6;
				
				if ( blueHandicap != oldBlueHandicap || redHandicap != oldRedHandicap ) {
					if ( blueHandicap == redHandicap ) {
						gameStage.setInfoMsg( "ハンデ解消です。" );
					} else {
						gameStage.setInfoMsg( "ハンデ変更です。\n" + (blueHandicap > 1?"青チーム":"赤チーム") + "に+" + int((Math.max(redHandicap, blueHandicap) - 1) * 100) + "%のボーナス補正。" );
					}
				}
				
				oldBlueHandicap = blueHandicap;
				oldRedHandicap = redHandicap;
				
				if ( Score.myGameTeam == Constants.TEAM_BLUE ) {
					Score.handicap = blueHandicap;
				} else {
					Score.handicap = redHandicap;
				}
			} else {
				Score.handicap = 1.0;
			}
		}
		protected function updateTeamUsersNum():void {
			var clients:Array = lobbyRoom.getOccupants();
			var blueNum:int = 0;
			var redNum:int = 0;
			var blueAttack:Number = 0;
			var blueDefence:Number = 0;
			var redAttack:Number = 0;
			var redDefence:Number = 0;
			var isPlaying:Boolean = false;
			for ( var i:int = 0; i < clients.length; i++ ) {
				var teamAtt:String = ClientUtil.getTeam( clients[i] );
				var isSolo:Boolean = ClientUtil.isSolo( clients[i] );
				var attackPower:Number = ClientUtil.getAttackPower(clients[i]);
				var defencePower:Number = ClientUtil.getDefencePower(clients[i]);
				
				if( !isSolo ){
					if ( teamAtt == Constants.TEAM_BLUE ) {
						blueNum++;
						blueAttack += attackPower;
						blueDefence += defencePower;
					}
					if ( teamAtt == Constants.TEAM_RED ) {
						redNum++;
						redAttack += attackPower;
						redDefence += defencePower;
					}
					if( ClientUtil.getStatus(clients[i]) == Constants.STATUS_PLAYING ) isPlaying = true;
				}
			}
			this.blueNum = blueNum;
			this.redNum = redNum;
			
			if ( blueNum && redNum && Score.isWaitingAtLobby ) {
				Score.isWaitingAtLobby = false;
				joinTeam();
			}

			if ( blueNum == 0 || redNum == 0 || !isPlaying ) {
				infoUI.updateNormalRoomStatus("参加できます");
				infoUI.setGameRoomStatus(Constants.STATUS_CHATING);
			} else {
//				trace("対戦中3", Number(lobbyRoom.getAttribute("gameRoomStartTime")));
				infoUI.updateNormalRoomStatus("対戦中です");
				infoUI.setGameRoomStatus(Constants.STATUS_PLAYING);
			}

			infoUI.setBlueTeamInfo( blueNum, blueAttack, blueDefence );
			infoUI.setRedTeamInfo( redNum, redAttack, redDefence );
		}
		public function get lobbyUserNum():int { return _lobbyUserNum; }
		
		public function set lobbyUserNum(value:int):void 
		{
			_lobbyUserNum = value;
			infoUI.setLobbyUserNum( value );
		}
	}
	
	// 測定くん
	class LogAnalyzer {
		protected static var attackLog:Array = [];
		protected static var defenceLog:Array = [];
		protected static var old_type:Number = -1;
		protected static var old_correct:Number = -1;
		
		public static function reset():void {
			attackLog = [];
			defenceLog = [];
			old_type = Score.type;
			old_correct = Score.correct;
		}
		
		public static function addAttackLog(wordLength:int):void {
			attackLog.push([wordLength, getTimer()]);
		}
		public static function addDefenceLog(wordLength:int):void {
			defenceLog.push([wordLength, getTimer()]);
		}
		protected static function analyzeArray(log:Array):Number {
			var power:Number = 0;
			var count:int = log.length;
			var lastEnd:int = 0;
			var limitTime:Number;
			var strNum:Number;
			if ( count < 2 ) return 0;
			for ( var i:int = 0; i < count; i++ ) {
				limitTime = log[i][1] + 10000;
				for ( var j:int = lastEnd; j < count; j++ ) {
					if ( log[j][1] > limitTime ) {
						break;
					}
				}
				lastEnd = j;
				strNum = 0;
				for ( j = i+1; j < lastEnd; j++ ) {
					strNum += log[j][0];
				}
				if ( i == lastEnd ) continue;
				var temp:Number = (log[lastEnd - 1][1] - log[i][1]);
				if ( temp < 3000 ) continue; // 最低3秒間持続
				temp = 1000000 * strNum / temp;
				if ( temp > power ) power = temp;
				if ( lastEnd == count ) break;
			}
			return power;
		}
		public static function analyze():Array {
			var attackPower:Number = analyzeArray(attackLog);
			var defencePower:Number = analyzeArray(defenceLog);
			if( attackPower > 0 ){
				if ( Score.attackPower < attackPower ) {
					Score.attackPower = (attackPower + Score.attackPower/4)/1.25;
				} else {
					Score.attackPower = (attackPower/16 + Score.attackPower)/1.0625;
				}
			}
			if( defencePower > 0 ){
				if ( Score.defencePower < defencePower ) {
					Score.defencePower = (defencePower + Score.defencePower/4)/1.25;
				} else {
					Score.defencePower = (defencePower/16 + Score.defencePower)/1.0625;
				}
			}
			Score.save();
			if ( old_type == -1 ) {
				return [-1, -1];
			} else {
				return [Score.type - old_type, Score.correct - old_correct];
			}
		}
	}
	
	// 弾の軌道制御とか
	class Bullet extends Sprite {
		
		protected var startX:Number;
		protected var startY:Number;
		protected var vx:Number;
		protected var vy:Number;
		protected var startTime:Number;
		protected var hitTime:Number;
		protected var target:Missile;
		protected var isDestroy:Boolean;
		public function Bullet(targetMissile:Missile, bulletSpeed:Number, startX:Number, startY:Number, startTime:Number, isDestroy:Boolean) {
			
			this.graphics.beginFill(0xFFFFFF - int(Math.random() * 0x40));
			this.graphics.drawRect(0, 0, 2, 2);
			this.mouseEnabled = this.mouseChildren = false;
			this.startX = startX;
			this.startY = startY;
			this.startTime = startTime;
			this.target = targetMissile;
			this.isDestroy = isDestroy;
			var x:Number = (Constants.STAGE_WIDTH - 80 - targetMissile.x) - startX;
			var yd:Number = Constants.DISTANCE - targetMissile.y - startY + 5;
			var missileSpeed:Number = targetMissile.durationT;
			var vd:Number = missileSpeed * missileSpeed;
			var md:Number = bulletSpeed * bulletSpeed;
			var meetTime:Number = (yd * missileSpeed - Math.sqrt( yd * yd * vd - (x * x + yd * yd) * (vd - md) ) ) / (vd - md);
			vx = x / meetTime;
			vy = Math.sqrt(md - vx * vx);
			hitTime = startTime + meetTime;
		}
		public function getAngle():String {
			return String( 180 * Math.atan2(-vx, vy) / Math.PI );
		}
		// 弾が進む。ヒットしたか画面外にいったらtrueを返してremoveChildしてもらう。 効果音つき
		public function update(time:Number):Boolean {
			var ellapse:Number = time - startTime;
			this.x = ellapse * vx + startX;
			this.y = ellapse * vy + startY;
			if ( target.parent != null && time > hitTime ) {
//				dispatchEvent(new GameEvent(GameEvent.MISSILE_DAMAGE, true));
				target.damage(vx, vy, isDestroy);
				var sch:SoundChannel = SoundManager.ShootSound.play();
				if( sch != null ) sch.soundTransform = new SoundTransform(0.5);
				return true;
			}
			if ( this.x > (200+Constants.STAGE_WIDTH) || this.x < -200 || this.y > Constants.STAGE_HEIGHT || this.y < -200 ) {
				return true;
			}
			return false;
		}
	}

	// ミサイルの軌道制御とか
	class Missile extends Sprite {
		public var arriveTime:Number;
		public var attackTime:Number;
		public var durationT:Number;
		public var id:int;
		public var client:IClient;
		public var isSelf:Boolean;
		public var text:String = "";
		public var word:String = "";
		public var wordLength:int = 0;
		public var isMySide:Boolean;
		public var power:Number;
		protected var circle:Sprite = new Sprite();
		protected var body:Sprite = new Sprite();
		protected var inputIndex:int = 0;
		protected var tf:TextField = new TextField();
		protected var tfCover:Sprite = new Sprite();
		protected var index:int = 0;
		public var isJapaneseWord:Boolean = false;
		protected var focusCount:Number = 0;
		public function get isTypable():Boolean {
			return tf.visible;
		}
		
		public function Missile(client:IClient, attackTime:Number, arriveTime:Number, id:int, power:Number, isSelf:Boolean) {
			this.mouseChildren = false;
			this.mouseEnabled = false;
			this.client = client;
			this.attackTime = attackTime;
			this.arriveTime = arriveTime;
			this.power = power;
			durationT = Constants.DISTANCE / (arriveTime - attackTime);
			this.id = id;
			this.isSelf = isSelf;
			if ( ClientUtil.isTeamBlue(client) ) {
				body.graphics.lineStyle(0, 0x3366FF);
				body.graphics.beginFill(0x3399FF);
			} else if ( ClientUtil.isTeamRed(client) ) {
				body.graphics.lineStyle(0, 0xFF3333);
				body.graphics.beginFill(0xFF8888);
			}
			body.graphics.lineTo(power * 4, power * -16)
			body.graphics.lineTo(power * -4, power * -16);
			body.graphics.lineTo(0, 0);
			addChild( body );
			body.y = power * 8;
			tf.defaultTextFormat = new TextFormat(TextFieldUtil.getFont(), 14, 0xFFFFFF);
			tf.autoSize = "left";
			tf.border = true;
			tf.background = true;
			tf.backgroundColor = 0x0;
			tf.borderColor = 0xFFFFFF;
			tf.visible = false;
		}
		public function damage(vx:Number, vy:Number, isDestroy:Boolean):void {
			var damageMotion:DamageMotion = new DamageMotion(vx, vy);
			if ( this.parent != null ) {
				this.parent.addChild( damageMotion );
				damageMotion.x = this.x;
				damageMotion.y = this.y;
			}
			if ( isDestroy && (client.isSelf() || ClientUtil.isCPU(client) ) ) { // 自分のミサイルだったら破壊判定
				dispatchEvent(new GameEvent(GameEvent.MISSILE_DESTROY, true, false, client.getClientID() + "-" + id));
			}
		}
		// ミサイル破壊モーション 効果音つき
		public function destroiedMotion():void {
			SoundManager.DamageSound.play();
			tf.visible = false;
			
			this.graphics.clear();
			this.graphics.lineStyle(1, 0xFFFF00, 0.5);
			this.graphics.drawCircle(0, 0, 5);
			body.visible = false;
			this.addEventListener(Event.ENTER_FRAME, onDestroyEnterFrame);
		}
		protected function onDestroyEnterFrame(e:Event):void {
			this.scaleX *= 1.2;
			this.scaleY *= 1.2;
			this.alpha *= 0.85;
			if ( this.alpha < 0.1 ) {
				this.removeEventListener(Event.ENTER_FRAME, onDestroyEnterFrame);
				this.parent.removeChild(this);
			}
		}
		public function update(time:Number):void {
			this.y = (time-attackTime) * durationT;
			body.rotationY += power * 8;
//			if ( focusCircle != null ) {
//				focusCircle.setParams( 1 - y / Constants.DISTANCE, this.power, 0.5, 0 );
//			}
		}
		public function setText(text:String, isMySide:Boolean):void {
			isJapaneseWord = Roma.isJapaneseWord(text);
			this.word = text;
			this.toType = isJapaneseWord?Roma.getRomaToType(word):word;
			this.wordLength = toType.length;
			this.text = HandicapUtil.getHandicapWord(text);
			this.isMySide = isMySide;
			if( !isMySide ){
				this.addChild( circle );
				this.addChild( tf );
				tf.visible = true;	
				this.addChild( tfCover );
				isJapaneseWord?setJIndex(Roma.getRomaToType(word)):setIndex(0);
			}
		}
		public function tryType(char:String):int {
			if ( isJapaneseWord ) {
				char = char.toUpperCase();
				var str:String = Roma.getRomaToType(text, typed + char );
				if ( str ) {
					typed += char;
					var toType:String = str.substr(typed.length);
//					setJIndex(toType);
					this.toType = str.substr(typed.length);
					setJIndex("<font color='#888888'>" + typed + "</font><font color='#FFFFFF'>" + toType + "</font>");
				} else {
					return Constants.RESULT_FAULT;
				}
				if ( toType.length ) {
					return Constants.RESULT_SUCCESS;
				} else {
					tf.visible = false;
//					focusCircle.removeThis();
					return Constants.RESULT_DESTROY;
				}
			} else {
				if ( text.substr(index, 1) == char ) {
					setIndex(++index);
				} else {
					return Constants.RESULT_FAULT;
				}
				if ( text.length == index ) {
					tf.visible = false;
//					focusCircle.removeThis();
					return Constants.RESULT_DESTROY;
				} else {
					return Constants.RESULT_SUCCESS;
				}
			}
		}
		protected var typed:String = "";
		public function tryStart(char:String):Boolean {
			if ( isMySide || (typed != "") || !tf.visible ) return false;
			
			if ( isJapaneseWord ) {
				char = char.toUpperCase();
				var str:String = Roma.getRomaToType(text, char);
				if ( str ) {
					typed = char;
					this.toType = str.substr(typed.length);
					setJIndex("<font color='#888888'>" + typed + "</font><font color='#FFFFFF'>" + str.substr(typed.length) + "</font>");
					setFocus();
					return true;
				}
				return false;
			} else {
				if ( text.charAt(0) == char ) {
					setIndex(1);
					setFocus();
					return true;
				}
				return false;
			}
		}
		public function get center():Number {
			return this.x +  this.width * 0.5;
		}
		public var focused:Boolean = false;
//		protected var focusCircle:FocusCircle;
		public function setFocus():void {
//			focusCircle = new FocusCircle(20, 2);
//			circle.addChild( focusCircle );
			focused = true;
			tf.borderColor = 0xFFFF00;
		}
		public function setCircle(level:int):void {
			circle.graphics.clear();
			switch ( level ) {
				case 2:
					circle.graphics.lineStyle(0, 0xFFFF00, 0.3);
					circle.graphics.drawCircle(0, 0, 30);
					break;
				case 1:
					circle.graphics.lineStyle(1, 0xFFFF00, 0.4);
					circle.graphics.drawCircle(0, 0, 35);
					break;
				case 0:
					circle.graphics.lineStyle(2, 0xFFFF00, 0.5);
					circle.graphics.drawCircle(0, 0, 40);
					break;
				default:
					break;
			}
		}
		public function darken():void {
			if ( !focused ) tf.borderColor = 0x333333;
		}
		
		public function undarken():void {
			if ( !focused ) tf.borderColor = 0xFFFFFF;
		}
		public function reset():void {
//			if ( circle.contains( focusCircle ) ) removeChild( focusCircle );
			focused = false;
			typed = "";
			this.toType = isJapaneseWord?Roma.getRomaToType(word):word;

			tf.borderColor = 0xFFFFFF;
			isJapaneseWord?setJIndex(Roma.getRomaToType(word)):setIndex(0);
		}
		protected function setJIndex(toType:String):void {
			typeDisplayString = "  " + text + "  " + "\n" + "  " + toType + "  ";
			tf.htmlText = "  " + text + "  " + "\n" + "  " + toType + "  ";
			tf.x = -0.5 * tf.width;
		}
		protected function setIndex(num:int):void {
			toType = text.substr(num);
			typeDisplayString = "  " + text.substr(num) + "  ";
			index = num;
			tf.htmlText = "  " + text.substr(num) + "  ";
			tf.x = -0.5 * tf.width;
		}
		protected var toType:String = "";
		public function getToType():String {
			return toType;
		}
		public var typeDisplayString:String;
	}
	
	// チームチャット
	class ChatItem extends Sprite {
		protected var tf:TextField = new TextField();
		public function ChatItem(msg:String) {
			tf.autoSize = "left";
			tf.defaultTextFormat = new TextFormat(null, null, 0xFFFFFF);
			tf.text = msg;
			this.addChild(tf);
			this.mouseChildren = this.mouseEnabled = false;
			var timer:Timer = new Timer(Constants.TEAM_CHAT_DURATION, 1);
			timer.start();
			timer.addEventListener(TimerEvent.TIMER_COMPLETE, onTimer);
		}
		protected function onTimer(e:TimerEvent):void {
			e.target.removeEventListener(TimerEvent.TIMER_COMPLETE, onTimer);
			this.addEventListener(Event.ENTER_FRAME, onEnterFrame);
		}
		protected function onEnterFrame(e:Event):void {
			this.alpha *= 0.9;
			if ( this.alpha < 0.1 ) {
				this.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
				if( this.parent != null ){
					this.parent.removeChild(this);
				}
			}
		}
	}
	
	// ディフェンスUI
	class DefenceTargets extends Sprite {
		public var missileList:Array;
		public var firstClaster:Array = [];
		public var secondClaster:Array = [];
		public var thirdClaster:Array = [];
		public var topTargets:Array = [];
		protected var maxWidth:Number = 180;
		protected var speed:Number = Constants.DISTANCE / Constants.MISSILE_ARRIVE_TIME;
		public function DefenceTargets() {
			setMode(Boolean(Score.defenceMode & 1));
			drawXbasis();
			this.visible = false;
		}
		private function drawXbasis():void {
			this.graphics.clear();
			this.graphics.lineStyle(2, 0x00FF00, 0.5);
			this.graphics.moveTo( -0.5 * maxWidth, 0);
			this.graphics.lineTo( -0.5 * maxWidth, Constants.DISTANCE);
			this.graphics.moveTo( 0.5 * maxWidth, 0);
			this.graphics.lineTo( 0.5 * maxWidth, Constants.DISTANCE);
			this.graphics.lineStyle(0, 0x00FF00, 1);
			this.graphics.moveTo( -0.5 * maxWidth, 0);
			this.graphics.lineTo( -0.5 * maxWidth, Constants.DISTANCE);
			this.graphics.moveTo( 0.5 * maxWidth, 0);
			this.graphics.lineTo( 0.5 * maxWidth, Constants.DISTANCE);
//			this.addEventListener(Event.ENTER_FRAME, onEnterFrame);
		}
		public function changeMaxWidth():void {
			Score.defenceMode ^= 1;
			setMode(Boolean(Score.defenceMode & 1));
			drawXbasis();
		}
		public function setMode(defenceMode:Boolean):void {
			if ( defenceMode ) maxWidth = 2 * Constants.STAGE_WIDTH;
			else maxWidth = 180;
		}
		public function updateTopFocus():void {
			missileList = missileList.sort( sortFunc );
			firstClaster = [];
			secondClaster = [];
			thirdClaster = [];
			var maxX:Number = this.x + 0.5 * maxWidth;
			var minX:Number = this.x - 0.5 * maxWidth;
			var count:int = missileList.length;
			for ( var i:int = 0; i < count; i++ ) {
				var missile:Missile = missileList[i];
//				if ( !missile.isMySide && missile.word.length ) {
				if ( missile.isTypable ) {
//					missile.setCircle(4);
					if ( missile.center > minX && missile.center < maxX ) {
						firstClaster.push( missileList[i] );
						missile.undarken();
					} else {
						secondClaster.push( missile );
						missile.darken();
					}
				}
			}
			firstClaster = firstClaster.sort( sortFunc );
			secondClaster = secondClaster.sort( sortFunc );
/*
			if ( topTargets.length < 5 ) {
				i = 0;
				for ( i = 0; i < firstClaster.length; i++ ) {
					topTargets
					firstClaster[i].setCircle(i);
				}
			}
*/
		}
		public function resetTopTargets():void {
			topTargets = [];
			updateTopFocus();
		}
		public function getDefenceText():Array {
			var ret:Array = [];
			var time:Number = ServerClockUtil.getTime();
			var power:Number = Score.attackPower;
			for each( var missile:Missile in firstClaster ) {
//				if( !missile.focused )
				if ( ret.length > 3 ) break;
				
				ret.push(
				 (missile.isJapaneseWord?" [" +missile.word + "]":"")
				 + setTextColor(missile.getToType(), missile.arriveTime - time, power)
				); 
			}
			for each( missile in secondClaster ) {
//				if( !missile.focused )
				if ( ret.length > 3 ) break;
				ret.push(
				 (missile.isJapaneseWord?" [" +missile.word + "]":"")
				 + setTextColor(missile.getToType(), missile.arriveTime - time, power)
				); 
			}
			return ret;
		}
		protected function setTextColor( text:String, time:Number, power:Number ):String {
			var canTypeCount:Number = time * power * 0.000001;
			if ( power == 0 ) return text;
			if ( text.length * 1.5 > canTypeCount ) {
				return "<font color='#FF0000'>" + text + "</font>";
			} else if ( text.length * 3.0 > canTypeCount) {
				return "<font color='#FFFF00'>" + text + "</font>";
			} else {
				return text;
			}
		}
		protected function sortFunc(value1:Missile, value2:Missile):int {
			if ( value1.y < value2.y ) {
				return 1;
			} else if ( value1.y > value2.y ) {
				return -1;
			} else {
				return 0;
			}
		}
	}
	
	// ゲーム画面管理
	class GameStage extends Sprite {
		protected var dammyTF:TextField = new TextField();
		protected var bgGrid:Sprite = new Sprite();
		protected var myMissiles:Sprite = new Sprite();
		protected var enemyMissiles:Sprite = new Sprite();
		protected var operationBG:Sprite = new Sprite();
		protected var operationUI:OperationUI = new OperationUI(dammyTF);
		protected var moveUI:MoveBatteryUI = new MoveBatteryUI();
		protected var enemyBG:Sprite = new Sprite();
		protected var batteryList:UDictionary = new UDictionary(false);
		protected var bulletList:Array = [];
		protected var _missileList:Array = [];
		protected var chatInputBar:TextField = new TextField();
		protected var effectSp:EffectSprite = new EffectSprite();
		protected var bg:BackGround = new BackGround(effectSp);
		protected var defenceTargets:DefenceTargets = new DefenceTargets();
		protected var observeTF:TextField = new TextField();
		
		protected var infoWindow:InfoWindow = new InfoWindow();
		
		protected var _myBatteryMoveTo:Number;
		protected var chatUI:Sprite = new Sprite(); // インプットバーとログの表示
		public var cpu:CPUClient;
		
		public function setPlayMode(client:IClient, playMode:String):void {
			if ( client.isSelf() ) {
				operationUI.setMode(playMode);
				moveUI.setMode(playMode);
				// 防御UI表示/非表示
				if ( playMode == Constants.PLAY_MODE_DEFENDER) {
					defenceTargets.visible = true;
				} else {
					defenceTargets.visible = false;
				}
			}
			if ( batteryList[client.getClientID()] != undefined ) {
				Battery(batteryList[client.getClientID()]).setMode(playMode);
			}
		}
		
		public function GameStage() {
			this.addChild( dammyTF );
			dammyTF.visible = true;
			dammyTF.type = "input";
			dammyTF.y = 0;
			dammyTF.defaultTextFormat = new TextFormat(null, 1, 0);
			
			observeTF.visible = false;
			TextFieldUtil.setupNoBorder(observeTF, false);
			observeTF.defaultTextFormat.size = 20;
			observeTF.defaultTextFormat.color = 0xFFFF00;
			observeTF.text = "観戦中";
			
			drawBG();
			this.addChild( bgGrid );
			bgGrid.addChild( bg );
			bg.y = 40;
			effectSp.y = 40;
			
			bgGrid.addChild( myMissiles );
			myMissiles.rotation = 180;
			bgGrid.addChild( enemyMissiles );
			enemyMissiles.x = 40;
			myMissiles.x = Constants.STAGE_WIDTH - 40;
			myMissiles.y = Constants.DISTANCE + 40;
			enemyMissiles.y = 40;
			myMissiles.mouseEnabled = enemyMissiles.mouseEnabled = 
			myMissiles.mouseChildren = enemyMissiles.mouseChildren = false;
			this.addChild( operationBG );
			operationBG.addChild( moveUI ); // 砲台移動用
			moveUI.addEventListener(MouseEvent.CLICK, onMoveClick);
			operationBG.addChild( operationUI);
			operationUI.x = 0.5 * (Constants.STAGE_WIDTH - operationUI.width);
			operationUI.y = 40;
			defenceTargets.missileList = _missileList;
			
			operationBG.y = Constants.DISTANCE + 40;
			this.addChild( enemyBG );
			this.addChild( defenceTargets );
			defenceTargets.y = 40;
			bgGrid.mouseEnabled = bgGrid.mouseChildren = false;
			operationBG.mouseEnabled = false;
			
			operationUI.addEventListener(GameEvent.DEFENCE_TYPE, onDefenceKeyDown);

			this.addChild(chatUI);
			chatUI.x = 15;
			chatUI.y = Constants.DISTANCE + 15;
			this.addChild(chatInputBar);
			chatInputBar.border = true;
			chatInputBar.type = "input";
			chatInputBar.borderColor = 0xFFFFFF;
			chatInputBar.defaultTextFormat = new TextFormat(null, null, 0xFFFFFF);
			chatInputBar.width = 250;
			chatInputBar.height = 20;
			chatInputBar.y = Constants.DISTANCE + 15;
			chatInputBar.x = 15;
			chatInputBar.addEventListener(KeyboardEvent.KEY_UP, onChatKeyUp);
			chatInputBar.addEventListener(KeyboardEvent.KEY_DOWN, onChatKeyDown);
			chatInputBar.multiline = true;
			chatInputBar.visible = false;
			this.addChild( observeTF );
			this.addChild(infoWindow);
			
			this.addChild( _exitBtn );
			_exitBtn.visible = false;
			_exitBtn.x = (Constants.STAGE_WIDTH - _exitBtn.width) * 0.5;
			_exitBtn.y = (Constants.STAGE_HEIGHT-80-Constants.DISTANCE-_exitBtn.height) * 0.5 + 80 + Constants.DISTANCE;
			_exitBtn.addEventListener(MouseEvent.CLICK, onExit);
		}
		public function setFace(faceA:DisplayObject, faceB:DisplayObject):void {
			infoWindow.setFace(faceA, faceB);
		}
		public function setInfoMsg(str:String):void {
			infoWindow.setMessage(str);
		}
		protected var startTime:Number;
		public function setTimer(startTime:Number):void {
			bg.setFilter(0);
			this.startTime = startTime;
			this.addEventListener(Event.ENTER_FRAME, onCountDown);
		}
		protected var lastTime:Number = -1;
		protected function onCountDown(e:Event):void {
			var rest:int = ((startTime - ServerClockUtil.getTime()) / 1000);
			if ( rest <= 0 ) this.removeEventListener(Event.ENTER_FRAME, onCountDown);
			if ( lastTime == rest ) return;
			lastTime = rest;
			var temp:TextField = new TextField();
			temp.defaultTextFormat = new TextFormat("Arial", 60, 0xFFFF00, true);
			temp.text = (rest >= 0)?String(1+int(rest)):"";
			temp.autoSize = "left";
			bg.bitmapData.draw(temp, new Matrix(1,0,0,1,0.5*(Constants.STAGE_WIDTH-temp.textWidth),0.45 * Constants.DISTANCE));
		}
		public function updateComboStatus(client:IClient, attrName:String, isStart:Boolean):void {
			if( batteryList[client.getClientID()] != undefined )
				batteryList[client.getClientID()].updateCombo(attrName, isStart);
		}
		protected function clearLoserAndMissiles():void {
			for ( var i:int = 0; i < _missileList.length; i++ ) {
				if (_missileList[i].parent != null )_missileList[i].parent.removeChild(_missileList[i]);
			}
			_missileList = [];
			defenceTargets.missileList = _missileList;

			for ( i = 0; i < bulletList.length; i++ ) {
				if (bulletList[i].parent != null )bulletList[i].parent.removeChild(bulletList[i]);
			}
			bulletList = [];
			
			var clearTarget:Sprite = (mySideWon)?enemyBG:operationBG;
			for( var id:String in batteryList ) {
				if( batteryList[id].parent == clearTarget ){
					clearTarget.removeChild(batteryList[id]);
				}
			}
		}
		public function clearAll():void {
			for ( var i:int = 0; i < _missileList.length; i++ ) {
				if (_missileList[i].parent != null )_missileList[i].parent.removeChild(_missileList[i]);
			}
			_missileList = [];
			defenceTargets.missileList = _missileList;
			for ( i = 0; i < bulletList.length; i++ ) {
				if (bulletList[i].parent != null )bulletList[i].parent.removeChild(bulletList[i]);
			}
			bulletList = [];
			
			for each( var battery:Battery in batteryList ) {
				if( battery.parent != null )
					battery.parent.removeChild(battery);
			}
			batteryList = new UDictionary(false);
		}
		protected function onShortcutKeyDown(e:KeyboardEvent):void {
			if ( Score.isObserve ) {
				switch( e.keyCode ) {
					case Keyboard.F11:
							Score.missileDisplayMode = (Score.missileDisplayMode + 1 % 3);
						break;
				}
			} else {
				switch( e.keyCode ) {
					case Keyboard.TAB:
							e.stopImmediatePropagation();
							operationUI.switchMode();
	//						operationUI.setFocus();
	/*						
							switch( operationUI.getPlayMode() ) {
								case Constants.PLAY_MODE_ATTACKER:
										operationUI.setFocus();
									break;
								case Constants.PLAY_MODE_DEFENDER:
										changeFocus(e.shiftKey);
									break;
							}
	*/
						break;
					case Constants.DEFENCE_MODE_CHANGE_KEY:
							defenceTargets.changeMaxWidth();
						break;
					case Constants.CHAT_KEY:
							chatInputMode = true;
						break;
					case Keyboard.UP:
							SoundManager.ClickSound.play();
							dispatchEvent( new GameEvent(GameEvent.MODE_ATTACK, true) );
						break;
					case Keyboard.DOWN:
							SoundManager.ClickSound.play();
							dispatchEvent( new GameEvent(GameEvent.MODE_DEFENCE, true) );
						break;
					case Keyboard.RIGHT:
							myBatteryMoveTo = myBatteryMoveTo + 30;
						break;
					case Keyboard.LEFT:
							myBatteryMoveTo = myBatteryMoveTo - 30;
						break;
					case Score.SWITCH_MODE_KEY:
							e.stopImmediatePropagation();
							operationUI.switchMode();
						break;
				}
			}
		}
		protected function onShortcutKeyUp(e:KeyboardEvent):void {
			switch( e.keyCode ) {
				case Keyboard.TAB:
						operationUI.setFocus();
					break;
			}
		}
		public function hitMotion(isMySide:Boolean, missileX:String):void {
//			var hitMotion:HitMotion = new HitMotion();
			
//			this.addChild( hitMotion );
//			effectSp.addChild( hitMotion );
			var x:Number = Number(missileX);

			if ( isMySide ) {
				effectSp.hitMotion(0, Constants.STAGE_WIDTH - (x+40));
//				hitMotion.y = 40;
//				hitMotion.y = 0;
			} else {
				effectSp.hitMotion(Constants.DISTANCE, (x+40));
//				hitMotion.y = Constants.DISTANCE + 40;
//				hitMotion.y = Constants.DISTANCE;
				this.addEventListener(Event.ENTER_FRAME, onHitEnterFrame);
			}
		}
		protected function onHitEnterFrame(e:Event):void {
			if ( this.x == 0 ) {
				this.x = -5 + 10 * Math.random();
				this.y = -5 + 10 * Math.random();
			} else {
				this.x = this.y = 0;
				this.removeEventListener(Event.ENTER_FRAME, onHitEnterFrame);
			}
		}
		public function putChatMessage(msg:String):void {
			var chatItem:ChatItem = new ChatItem(msg);
			chatUI.addChild( chatItem );
			var count:int = chatUI.numChildren;
			for ( var i:int = 0; i < count; i++ ){
				chatUI.getChildAt(i).y -= chatItem.height;
			}
		}
		protected var endEffect:Sprite = new Sprite();
		protected var mySideWon:Boolean;
		public function end(isVictory:Boolean):void {
			mySideWon = isVictory;
			this.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onShortcutKeyDown);
			this.stage.removeEventListener(KeyboardEvent.KEY_UP, onShortcutKeyUp);
			
			this.addEventListener( Event.ENTER_FRAME, onEndEnterFrame);
			this.addChild( endEffect );
			endEffect.graphics.clear();
			endEffect.scaleX = 1.0;
			endEffect.scaleY = 1.0;
			if ( isVictory ) {
				endEffect.graphics.lineStyle(8, 0xFFFFFF);
				endEffect.x = Constants.STAGE_WIDTH * 0.5;
				endEffect.y = 20;
			} else {
				endEffect.graphics.lineStyle(8, 0xFFCCCC);
				endEffect.x = Constants.STAGE_WIDTH * 0.5;
				endEffect.y = Constants.DISTANCE + 60;
			}
			endEffect.graphics.moveTo( -600, 0);
			endEffect.graphics.lineTo( 600, 0);
			endEffect.graphics.moveTo( 0, -600);
			endEffect.graphics.lineTo( 0, 600);
			endEffect.alpha = 1.5;
			firstFlg = true;
		}
		public function endObserve():void {
			this.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onShortcutKeyDown);
			this.stage.removeEventListener(KeyboardEvent.KEY_UP, onShortcutKeyUp);
			firstFlg = true;
			dispatchEvent(new GameEvent(GameEvent.END_GAME, true));
		}
		protected var firstFlg:Boolean;
		protected function onEndEnterFrame(e:Event):void {
			endEffect.scaleX *= 1.1;
			endEffect.scaleY *= 1.1;
			endEffect.alpha *= 0.99;
			if ( endEffect.alpha < 1.0 && firstFlg ) {
				clearLoserAndMissiles();
				firstFlg = false;
			}
			if ( endEffect.alpha < 0.3 ) {
				this.removeChild(endEffect);
				this.removeEventListener( Event.ENTER_FRAME, onEndEnterFrame );
				onEnd();
			}
		}
		protected function onEnd():void {
//			trace( "onEnd" );
			this.removeEventListener( Event.ENTER_FRAME, onEnterFrame);
			dispatchEvent(new GameEvent(GameEvent.END_GAME, true));
		}
		public function setBatteryAngle(client:IClient, angle:Number):void {
			if ( batteryList[client.getClientID()] == undefined ) return;
			batteryList[client.getClientID()].setAngle(angle);
		}
		protected function onMissileDamage(e:GameEvent):void { // 未使用だったり
			for ( var i:int = 0; i < bulletList.length; i++ ) {
				var bullet:Bullet = bulletList[i];
				if ( e.target == bullet ) {
					bulletList.splice(i, 1);
					bullet.parent.removeChild(bullet);
					break;
				}
			}
		}
		public function destroy(destroyer:IClient, missileClientId:String, missileId:int):void {
			for ( var i:int = 0; i < _missileList.length; i++ ) {
				var missile:Missile = _missileList[i];
				if ( missile.client.getClientID() == missileClientId && missile.id == missileId ) {
					var p:Point = effectSp.globalToLocal(missile.localToGlobal(new Point(0, 0)));
					effectSp.missileDestroy(p);
					missile.destroiedMotion();
					_missileList.splice(i, 1);
					if ( focus == missile ) focus = null;
					break;
				}
			}
		}
		protected var clientsForcusList:Object = { }; // [clientID] = Misslie
		protected var _focus:Missile = null;
		public function set focus(value:Missile):void {
			_focus = value;
			if ( value != null ) {
				operationUI.setDefenceFocus( value.typeDisplayString );
			} else {
				operationUI.setDefenceFocus( null );
			}
		}
		public function get focus():Missile {
			return _focus;
		}
		public function addBullet(shooter:IClient, target:IClient, missileId:int, shootTime:Number, bulletSpeed:Number, isMySide:Boolean, isDestroy:Boolean):void {
			
			var count:int = _missileList.length;
			for ( var i:int = 0; i < count; i++ ) {
				var missile:Missile = _missileList[i];
				if ( missile.client == target && missile.id == missileId ) {
					if ( isMySide ) {
						if( !isDestroy ){
							clientsForcusList[shooter.getClientID()] = missile;
						} else {
							clientsForcusList[shooter.getClientID()] = null;
						}
					}
					var bullet:Bullet = new Bullet(missile, bulletSpeed, Constants.STAGE_WIDTH - 40 - ClientUtil.getBatteryX(shooter), -Constants.BATTERY_DEFAULT_Y, shootTime, isDestroy );
					if ( shooter.isSelf() ) { shooter.setAttribute(Constants.ANGLE, bullet.getAngle(), Score.myGameRoom) };
					if ( cpu != null && ClientUtil.isCPU(shooter) ) batteryList["0"].setAngle(bullet.getAngle());
					var bulletLayer:Sprite = (isMySide?myMissiles:enemyMissiles);
					bulletLayer.addChild( bullet );
					bulletList.push(bullet);
					break;
				}
			}
		}
		protected var focusIndex:int = -1;
		protected function changeFocus(isShiftKeyDown:Boolean):void {
			if ( focus != null ) {
				focus.reset();
				focus = null;
			}
			var count:int = _missileList.length;
			if ( count == 0 ) return;
			for ( var i:int = 0; i < count; i++ ) {
				if ( !Missile(_missileList[i]).isMySide ) break;
			}
			if ( i == count ) return;
			do {
//				focusIndex = ( (focusIndex + (isShiftKeyDown)? -1:1) + count) % count;
				focusIndex += (isShiftKeyDown)? -1:1;
				focusIndex = (focusIndex + count) % count;
			} while ( Missile(_missileList[focusIndex]).isMySide )
			focus = _missileList[focusIndex];
			focus.setFocus();
			var focusParent:DisplayObjectContainer = focus.parent;
			if ( focusParent != null ) {
				focusParent.addChild( focus );
			}
		}
		protected var isPerfect:Boolean = true;
		protected function onDefenceKeyDown(e:GameEvent):void {
			var keyCode:int = int(e.data);
			var char:String = String.fromCharCode(keyCode).toLowerCase();
			if ( focus != null && focus.parent == null ) {
				focus = null;
			}
			if ( focus != null ) {
				if ( focus.parent != null ) {
					if ( keyCode == Keyboard.ESCAPE ) {
						focus.reset();
						focus = null;
						return;
					}
					var result:int = focus.tryType(char);
					operationUI.setDefenceFocus( focus.typeDisplayString );
					switch( result ) {
						case Constants.RESULT_SUCCESS:
							Score.type++;
							Score.correct++;
							if ( cpu != null ) {
								LogAnalyzer.addDefenceLog(1);
								addBullet(cpu.self, cpu, focus.id, ServerClockUtil.getTime(), Constants.BULLET_SPEED, true, false);
								var sch:SoundChannel = SoundManager.TypeSound.play();
								if( sch != null ) sch.soundTransform = new SoundTransform(0.5);
							} else {
								dispatchEvent( new GameEvent(GameEvent.SHOOT, false, false, focus.client.getClientID() + "-" + focus.id + "-0") );
							}
							break;
						case Constants.RESULT_FAULT:
							Score.type++;
							if ( (Score.defenceCombo >= Constants.DEFENCE_COMBO_START) ) {
								dispatchEvent( new GameEvent(GameEvent.DEFENCE_COMBO_END) );
							}
							Score.defenceCombo = 0;
							isPerfect = false;
							break;
						case Constants.RESULT_DESTROY:
							Score.type++;
							Score.correct++;
							Score.defence++;
							if ( isPerfect ) Score.defenceCombo++;
							if ( (Score.defenceCombo == Constants.DEFENCE_COMBO_START) ) {
								dispatchEvent( new GameEvent(GameEvent.DEFENCE_COMBO_START) );
								SoundManager.ComboSound.play();
							}
							if ( cpu != null ) {
								LogAnalyzer.addDefenceLog(1);
								addBullet(cpu.self, cpu, focus.id, ServerClockUtil.getTime(), Constants.BULLET_SPEED, true, true);
								sch = SoundManager.TypeSound.play();
								if( sch != null ) sch.soundTransform = new SoundTransform(0.5);
							} else {
								dispatchEvent( new GameEvent(GameEvent.SHOOT, false, false, focus.client.getClientID() + "-" + focus.id + "-1") ); // 破壊フラグk	
							}
							var comboCount:Number = int(Score.getDefenceBonusRate() * 0.01);
							for ( i = 0; i < comboCount; i++ )
								dispatchEvent( new GameEvent(GameEvent.ATTACK_REFLECT, false, false, focus.word + "-" + focus.power) );
							if ( (Score.getDefenceBonusRate() % 100) > (Math.random()*100) )
								dispatchEvent( new GameEvent(GameEvent.ATTACK_REFLECT, false, false, focus.word + "-" + focus.power) );
							focus = null;
							break;
					}
				}
			} else {
				var count:int = defenceTargets.firstClaster.length;
				for ( var i:int = 0; i < count; i++ ) {
					if ( Missile(defenceTargets.firstClaster[i]).tryStart(char) ) {
						Score.correct++;
						focus = defenceTargets.firstClaster[i];
						var focusParent:DisplayObjectContainer = focus.parent;
						if ( focusParent != null ) {
							focusParent.addChild( focus );
						}
						if ( cpu != null ) {
							addBullet(cpu.self, cpu, focus.id, ServerClockUtil.getTime(), Constants.BULLET_SPEED, true, false);
							LogAnalyzer.addDefenceLog(1);
							sch = SoundManager.TypeSound.play();
							if( sch != null ) sch.soundTransform = new SoundTransform(0.5);
						} else {
							dispatchEvent( new GameEvent(GameEvent.SHOOT, false, false, focus.client.getClientID() + "-" + focus.id + "-0") );
						}
						break;
					}
				}
				if( i == count ){
					count = defenceTargets.secondClaster.length;
					for ( i = 0; i < count; i++ ) {
						if ( Missile(defenceTargets.secondClaster[i]).tryStart(char) ) {
							Score.correct++;
							focus = defenceTargets.secondClaster[i];
							focusParent = focus.parent;
							if ( focusParent != null ) {
								focusParent.addChild( focus );
							}
							if ( cpu != null ) {
								addBullet(cpu.self, cpu, focus.id, ServerClockUtil.getTime(), Constants.BULLET_SPEED, true, false);
								LogAnalyzer.addDefenceLog(1);
							} else {
								dispatchEvent( new GameEvent(GameEvent.SHOOT, false, false, focus.client.getClientID() + "-" + focus.id + "-0") );
							}
							break;
						}
					}
				}
				if( i == count ){
					count = defenceTargets.thirdClaster.length;
					for ( i = 0; i < count; i++ ) {
						if ( Missile(defenceTargets.thirdClaster[i]).tryStart(char) ) {
							Score.correct++;
							focus = defenceTargets.thirdClaster[i];
							focusParent = focus.parent;
							if ( focusParent != null ) {
								focusParent.addChild( focus );
							}
							if ( cpu != null ) {
								addBullet(cpu.self, cpu, focus.id, ServerClockUtil.getTime(), Constants.BULLET_SPEED, true, false);
								LogAnalyzer.addDefenceLog(1);
							} else {
								dispatchEvent( new GameEvent(GameEvent.SHOOT, false, false, focus.client.getClientID() + "-" + focus.id + "-0") );
							}
							break;
						}
					}
				}
				if ( focus != null ) {
					Score.type++;
					isPerfect = true;
				}
			}
		}
		// クライアント退室時にミサイルと砲台を除去
		public function removeMissilesOf(client:IClient):void {
//			trace("removeMissilesOf");
			var count:int = _missileList.length;
			var removeList:Array = [];
			for ( var i:int = 0; i < count; i++ ) {
				if ( Missile(_missileList[i]).client == client ) {
					removeList.unshift(i);
				}
			}
			for ( i = 0; i < removeList.length; i++ ) {
				_missileList[removeList[i]].parent.removeChild( _missileList[removeList[i]] );
				_missileList.splice(removeList[i], 1);
			}
			
			if ( batteryList[client.getClientID()] != undefined ) {
				batteryList[client.getClientID()].parent.removeChild(batteryList[client.getClientID()]);
				
				delete( batteryList[client.getClientID()] );
			}
			if ( batteryList.length == 0 && Score.isObserve ) {
				endObserve();
			}
		}
		public function sendLogTo(client:IClient):void {
			var count:int = _missileList.length;
			for ( var i:int = 0; i < count; i++ ) {
				var missile:Missile = Missile(_missileList[i]);
				if (  missile.isSelf ) {
					client.sendMessage(Constants.ATTACK_LOG, missile.text, missile.id, missile.power, missile.attackTime, missile.arriveTime, missile.x);
				}
			}
		}
		protected function onEnterFrame(e:Event):void {
			if( cpu != null ) cpu.missiles = _missileList;
			var count:int = _missileList.length;
			var removeList:Array = [];
			var nowTime:Number = ServerClockUtil.getTime();
			for ( var i:int = 0; i < count; i++ ) {
				var missile:Missile = _missileList[i];
				missile.update( nowTime );
				if ( missile.y > Constants.DISTANCE ) {
					removeList.unshift(i);
					if ( missile.isSelf ) {
						dispatchEvent(new GameEvent(GameEvent.HIT, false, false, String(missile.x)+"-"+String(missile.power)) );
					} else if ( cpu && ClientUtil.isCPU(missile.client) ) {
						dispatchEvent(new GameEvent(GameEvent.HIT, false, false, String(missile.x)+"-cpu") );
					}
					if ( focus == missile ) focus = null;
				}
			}
			for ( i = 0; i < removeList.length; i++ ) {
				_missileList[removeList[i]].parent.removeChild( _missileList[removeList[i]] );
				_missileList.splice(removeList[i], 1);
			}
			var bcount:int = bulletList.length;
//			for ( i = 0; i < bcount; i++ ) {
			for ( i = bulletList.length-1; i >= 0; i-- ) {
				if ( bulletList[i].update( nowTime ) ) {
					bulletList[i].parent.removeChild(bulletList[i]);
					bulletList.splice(i, 1);
				}
			}
			defenceTargets.updateTopFocus();
			
			operationUI.setDefenceText(defenceTargets.getDefenceText());
		}
		public function addAttack(client:IClient, text:String, isMySide:Boolean, id:int, power:Number, arriveTime:Number, xpos:Number, isReflect:Boolean = false):void {
			var missile:Missile = new Missile(client, ServerClockUtil.getTime(), arriveTime, id, power, client.isSelf());
			var target:Sprite = (isMySide?myMissiles:enemyMissiles);
			target.addChildAt( missile, 0 );
			missile.x = xpos;
			_missileList.push(missile);
			missile.setText( text, isMySide );
			
			if( batteryList[client.getClientID()] != undefined ) {
				if ( isReflect ) {
					Battery(batteryList[client.getClientID()]).reflectMotion();
				} else {
					Battery(batteryList[client.getClientID()]).attackMotion();
				}
			}
		}
		
		// addAttackと統一しても問題ないとは思う・・
		public function addAttackLog(client:IClient, text:String, isMySide:Boolean, id:int, power:Number,attackTime:Number, arriveTime:Number, xpos:Number):void {
			var missile:Missile = new Missile(client, attackTime, arriveTime, id,  power, client.isSelf());
			var target:Sprite = (isMySide?myMissiles:enemyMissiles);
			target.addChildAt( missile, 0 );
			missile.x = xpos;
			_missileList.push(missile);
			missile.setText( text, isMySide );
		}

		protected function onMoveClick(e:MouseEvent):void {
			myBatteryMoveTo = moveUI.mouseX;
		}
		
		// 砲台設置など
		public function setBattery(client:IClient, position:Number, isMySide:Boolean):void {
			if ( client.isSelf() ) {
				if ( Score.isObserve ) return;
				_myBatteryMoveTo = position;
				defenceTargets.x = position;
				if ( _myBatteryMoveTo < 0.4 * Constants.STAGE_WIDTH ) infoWindow.setSide(false);
				if ( _myBatteryMoveTo > 0.6 * Constants.STAGE_WIDTH ) infoWindow.setSide(true);
			}
			if ( batteryList[client.getClientID()] == undefined ) { // 未設置
				var battery:Battery = new Battery(isMySide, ClientUtil.getBaseLevel(client), ClientUtil.getColor(client), ClientUtil.getBaseColor(client));
				battery.updateCombo( "attackCombo", ClientUtil.getIsAttackCombo(client) );
				battery.updateCombo( "defenceCombo", ClientUtil.getIsDefenceCombo(client) );
//				battery.draw(ClientUtil.getBaseLevel(client), ClientUtil.getColor(client), ClientUtil.getBaseColor(client));
				battery.setName( ClientUtil.getUserName(client) );
				batteryList[client.getClientID()] = battery;
				(isMySide?operationBG:enemyBG).addChild( battery );
				battery.x = (isMySide?position:(Constants.STAGE_WIDTH - position));
				
				battery.y = Constants.BATTERY_DEFAULT_Y;
				battery.setMode( ClientUtil.getPlayMode(client));
			} else {
				battery = batteryList[client.getClientID()];
				(isMySide?operationBG:enemyBG).addChild( battery );
				battery.setSide(isMySide);
				battery.x = (isMySide?position:(Constants.STAGE_WIDTH - position));
			}
			// 設置完了
		}
		
		protected function drawBG():void {
                        bgGrid.graphics.beginFill(0x0);
                        bgGrid.graphics.drawRect(0,0,465,465);
                        bgGrid.graphics.endFill();
			bgGrid.graphics.lineStyle(0, 0x00FF00, 0.5);
			for ( var i:int = 0; i <= Constants.STAGE_WIDTH/30; i++ ) {
				bgGrid.graphics.moveTo( 7 + 30 * i, 0 );
				bgGrid.graphics.lineTo( 7 + 30 * i, Constants.STAGE_HEIGHT );
				bgGrid.graphics.moveTo( 0, 7 + 30 * i );
				bgGrid.graphics.lineTo( Constants.STAGE_WIDTH, 7 + 30 * i );
			}
			setup( Constants.TEAM_NONE );
		}
		protected function drawOperationBG(color:uint):void {
			operationBG.graphics.clear();
			operationBG.graphics.beginGradientFill("linear", [color, color], [1.0, 0.0], [0, 255], new Matrix(0, -0.1, 0.1, 0, 0, 50));
			operationBG.graphics.drawRect( 0, 0, Constants.STAGE_WIDTH, 125);
			operationBG.graphics.lineStyle(2, 0xFFFFFF);
			operationBG.graphics.moveTo(0, 0);
			operationBG.graphics.lineTo(Constants.STAGE_WIDTH, 0);
			operationBG.graphics.moveTo(0, 40);
			operationBG.graphics.lineTo(Constants.STAGE_WIDTH, 40);
		}
		public function setDamage(mySide:int, enemySide:int):void {
			operationBG.graphics.lineStyle(2, 0xFF0000 | (0x101 * int(255 - 255 * (mySide / Constants.VICTORY_POINT))));
			enemyBG.graphics.lineStyle(2, 0xFF0000 | (0x101 * int(255 - 255 * (enemySide / Constants.VICTORY_POINT))));
			operationBG.graphics.moveTo(0, 0);
			operationBG.graphics.lineTo(Constants.STAGE_WIDTH, 0);
			enemyBG.graphics.moveTo(0, 40);
			enemyBG.graphics.lineTo(Constants.STAGE_WIDTH, 40);
		}
		protected function drawEnemyBG(color:uint):void {
			enemyBG.graphics.clear();
			enemyBG.graphics.beginGradientFill("linear", [color, color], [1.0, 0.0], [0, 255], new Matrix(0, 0.1, -0.1, 0, 0, -10));
			enemyBG.graphics.drawRect(0, 0, Constants.STAGE_WIDTH, 40);
			enemyBG.graphics.lineStyle(2, 0xFFFFFF);
			enemyBG.graphics.moveTo(0, 40);
			enemyBG.graphics.lineTo(Constants.STAGE_WIDTH, 40);
		}
		
		protected var _chatInputMode:Boolean = false;
		protected function onChatKeyUp(e:KeyboardEvent):void {
			if ( e.keyCode == Keyboard.ENTER ) {
				var arr:Array = chatInputBar.text.split("\r");
				if ( arr.length >= 2 ) {
/*					
					if ( chatInputBar.text == "\r" ) {
						chatInputMode = false;
						operationUI.setFocus();
						return;
					}
*/
					chatInputMode = false;
					operationUI.setFocus();
					dispatchEvent(new GameEvent(GameEvent.CHAT, false, false, arr.join("")));
					chatInputBar.text = "";
				}
			}
		}
		protected function onChatKeyDown(e:KeyboardEvent):void {
			if ( e.keyCode == Keyboard.LEFT || e.keyCode == Keyboard.RIGHT ) {
				e.stopPropagation();
			}
		}
		public function startNavigation(team:String):void {
			if ( team == Constants.TEAM_BLUE ) {
				if ( !Score.isObserve ) infoWindow.setMessage("青チームで作戦を開始します。");
			} else {
				if ( !Score.isObserve ) infoWindow.setMessage("赤チームで作戦を開始します。");
			}
		}
		// チームに入ってゲーム開始
		public function setup(team:String):void {
			var operationBGColor:uint;
			var enemyBGColor:uint;
			operationUI.reset();
				
			if ( team == Constants.TEAM_BLUE ) {
				operationUI.setup();
				operationBGColor = 0x0000AA;
				enemyBGColor = 0x990000;
//				operationUI.setMode(Constants.PLAY_MODE_DEFENDER); // デフォルトで防御モード
				this.stage.addEventListener(KeyboardEvent.KEY_DOWN, onShortcutKeyDown);
				this.stage.addEventListener(KeyboardEvent.KEY_UP, onShortcutKeyUp);
				this.addEventListener( Event.ENTER_FRAME, onEnterFrame );
			} else if ( team == Constants.TEAM_RED ) {
				operationUI.setup();
				operationBGColor = 0x990000;
				enemyBGColor = 0x0000AA;
//				operationUI.setMode(Constants.PLAY_MODE_ATTACKER); // デフォルトで攻撃モード
				this.stage.addEventListener(KeyboardEvent.KEY_DOWN, onShortcutKeyDown);
				this.stage.addEventListener(KeyboardEvent.KEY_UP, onShortcutKeyUp);
				this.addEventListener( Event.ENTER_FRAME, onEnterFrame );
			} else if ( team == Constants.TEAM_NONE ) {
				operationBGColor = 0x666666;
				enemyBGColor = 0x666666;
				operationUI.setMode("");
				if ( this.stage != null ) {
					this.stage.removeEventListener( KeyboardEvent.KEY_DOWN, onShortcutKeyDown );
					this.stage.removeEventListener( KeyboardEvent.KEY_UP, onShortcutKeyUp );
				}
			}
			drawOperationBG(operationBGColor);
			drawEnemyBG(enemyBGColor);
			enable = false;
		}
		protected var _enable:Boolean = false;
		protected var _exitBtn:Button = new Button(80, 40, "ロビーに戻る");
		public function get enable():Boolean { return _enable; }
		public function set enable(value:Boolean ):void {
//			trace(" gameStage.enable", value );
			observeTF.visible = Score.isObserve && value;
			_exitBtn.visible = Score.isObserve && value;
			if ( !_enable && value ) {
				bg.setFilter(1);
				var temp:TextField = new TextField();
				temp.defaultTextFormat = new TextFormat("Arial", 60, 0xFFFF00, true);
				temp.text = "START";
				temp.autoSize = "left";
				if ( !Score.isObserve ) {
					bg.bitmapData.draw(temp, new Matrix(1, 0, 0, 1, 0.5 * (Constants.STAGE_WIDTH - temp.textWidth), 130));
					moveUI.mouseEnabled = true;
				} else {
					moveUI.mouseEnabled = false;
				}
				if( cpu != null ){
					cpu.start();
					cpu.addEventListener(GameEvent.ATTACK, onCPUAttack);
					cpu.addEventListener(GameEvent.SHOOT, onCPUShoot);
				}
				operationUI.setFocus();
			} else if ( _enable && !value ) {
				if( cpu != null ){
					cpu.disable();
					cpu.removeEventListener(GameEvent.ATTACK, onCPUAttack);
					cpu.removeEventListener(GameEvent.SHOOT, onCPUShoot);
				}
			}
			_enable = value;
			this.mouseChildren = value;
			this.operationUI.visible = value && !Score.isObserve;
			if( value ){
				this.stage.addEventListener(KeyboardEvent.KEY_DOWN, onShortcutKeyDown);
				this.stage.addEventListener(KeyboardEvent.KEY_UP, onShortcutKeyUp);
				this.addEventListener( GameEvent.MISSILE_DAMAGE, onMissileDamage );
			} else {
				this.removeEventListener( GameEvent.MISSILE_DAMAGE, onMissileDamage );
			}
		}
		protected function onExit(e:MouseEvent):void {
			endObserve();
		}
		// 一人用
		
		protected function onCPUAttack(e:GameEvent):void {
			SoundManager.AttackSound.play();
			batteryList["0"].setMode(Constants.PLAY_MODE_ATTACKER);
			
			addAttack(cpu, e.data, false, cpu.attackid, 1, ServerClockUtil.getTime()+Constants.MISSILE_ARRIVE_TIME, -80+80*Math.random()+ClientUtil.getBatteryX(cpu));
		}
		protected function onCPUShoot(e:GameEvent):void {
			batteryList["0"].setMode(Constants.PLAY_MODE_DEFENDER);
			addBullet(cpu, cpu.self, cpu.focus.id, ServerClockUtil.getTime(), Constants.BULLET_SPEED, false, (e.data=="1"));
		}
		
		public function get myBatteryMoveTo():Number { return _myBatteryMoveTo; }
		
		public function set myBatteryMoveTo(value:Number):void 
		{
			if ( value < 22 ) value = 22;
			if ( value > (Constants.STAGE_WIDTH-22) ) value = (Constants.STAGE_WIDTH-22);
			_myBatteryMoveTo = value;
			dispatchEvent( new GameEvent(GameEvent.MOVE_BATTERY) );
		}
		public function get chatInputMode():Boolean { return _chatInputMode; }
		
		public function set chatInputMode(value:Boolean):void 
		{
			if ( _chatInputMode == false && value == true ) {
				chatInputBar.visible = true;
			} else if( !value ) {
				chatInputBar.visible = false;
			}
			if ( value ) {
				stage.focus = chatInputBar;
				if ( Capabilities.hasIME ) {
					try {
						IME.enabled = true;
					} catch(e:*){}
				}
			}

			_chatInputMode = value;
		}
	}
	class ColorSettingPanel extends Sprite {
		protected var colorTable:Array = [
			0x888888, 0xAA8888, 0x88AA88, 0x8888AA, 0x88AAAA, 0xAA88AA, 0xAAAA88, 0x666666, 0xAA6666, 0x66AA66,
			0x6666AA, 0x226666, 0x662266, 0x666622, 0xCC2222, 0x22CC22, 0x2222CC, 0x22CCCC, 0xCC22CC, 0xCCCC22
		];
		protected var bg:Sprite = new Sprite;
		protected var colors:Sprite = new Sprite;
		public function ColorSettingPanel() {
			bg.mouseEnabled = false;
			this.addChild( colors );
			this.addChild( bg );
			colors.addEventListener(MouseEvent.CLICK, onClick);
			colors.buttonMode = true;
		}
		public function setLevel(level:int):void {
			if ( level > colorTable.length ) level = colorTable.length;
			bg.graphics.clear();
			colors.graphics.clear();
			for ( var i:int = 0; i <level; i++ ) {
				bg.graphics.lineStyle( 0, 0xFFFFFF );
				bg.graphics.drawRect( 27 * (i % 10), 28 * int(i / 10), 16, 16);
				colors.graphics.beginFill( colorTable[i] );
				colors.graphics.drawRect( 27 * (i % 10), 28 * int(i / 10), 16, 16);
			}
			for ( ; i < 20; i++ ) { // 20: max level
				bg.graphics.lineStyle(0, 0xFFFFFF, 0.25);
				bg.graphics.drawRect( 27 * (i % 10), 28 * int(i / 10), 16, 16);
			}
		}
		protected function onClick(e:MouseEvent):void {
			var index:int = 10 * int(e.localY / 28) + int(e.localX / 27);
			dispatchEvent(new GameEvent("color", false, false, index + "-" + colorTable[index]) );
		}
	}
	
	// 設定ウィンドウ
	class OptionWindow extends Sprite {
		protected var attackTF:TextField = new TextField();
		protected var defenceTF:TextField = new TextField();
		protected var titleTF:TextField = new TextField();
		protected var baseColorTF:TextField = new TextField();
		protected var colorTF:TextField = new TextField();
		protected var handicapTitleTF:TextField = new TextField();
		protected var handicapTF:TextField = new TextField();
		protected var nameTF:TextField = new TextField();
		protected var nameChangeTF:TextField = new TextField();
		protected var languageTF:TextField = new TextField();
		protected var comLockTF:TextField = new TextField();
		protected var attackBattery:Battery = new Battery( true, 0, 0, 0);
		protected var defenceBattery:Battery = new Battery( true, 0, 0, 0);
		protected var baseColorPanel:ColorSettingPanel = new ColorSettingPanel();
		protected var colorPanel:ColorSettingPanel = new ColorSettingPanel();
		protected var keyconfigTF:TextField = new TextField();
		protected var alterEnterBtn:Button = new Button(100, 20, "ワード確定", true, true, 0x0);
		protected var switchToggleBtn:Button = new Button(100, 20, "モード切替", true, false, 0x0);
		protected var comLockBtn:Button = new Button(100, 20, "LV上昇のみ", true, false, 0x0);
		protected var closeBtn:Button = new Button(100, 20, "閉じる", true, false, 0x888888);
		protected var normalBtn:Button = new Button(100, 20, "NO HANDICAP", true, true, 0x0);
		protected var hardBtn:Button = new Button(100, 20, "DOUBLE WORD", true, false, 0x0);
		protected var veryHardBtn:Button = new Button(100, 20, "TRIPLE WORD", true, false, 0x0);
		protected var EngBtn:Button = new Button(90, 20, "英語のみ", true, false, 0x0);
		protected var BothBtn:Button = new Button(80, 20, "日英両方", true, false, 0x0);
		protected var JpnBtn:Button = new Button(80, 20, "日本語のみ", true, false, 0x0);
		
		public function OptionWindow() {
			this.graphics.beginFill(0x888888, 0.90);
			this.graphics.lineStyle(2, 0xFFFFFF);
			this.graphics.drawRoundRect(0, 0, Constants.OPTION_WINDOW_WIDTH, Constants.OPTION_WINDOW_HEIGHT, 10);
			this.graphics.lineStyle(1, 0xFFFFFF);
			this.graphics.beginFill(0x0);
			this.graphics.drawRoundRect(15, 80, 275, 33, 10);
			this.graphics.drawRoundRect(15, 140, 275, 58, 10);
			this.graphics.drawRoundRect(15, 225, 275, 58, 10);
//			this.graphics.drawRoundRect(310, 170, 100, 113, 10);
			this.graphics.moveTo(300, 10);
			this.graphics.lineTo(300, 50);
			this.graphics.moveTo(15, 55);
			this.graphics.lineTo(410, 55);
			this.graphics.moveTo(300, 60);
			this.graphics.lineTo(300, 283);
			this.graphics.moveTo(305, 135);
			this.graphics.lineTo(410, 135);
			
			baseColorPanel.x = 22;
			baseColorPanel.y = 147;
			colorPanel.x = 22;
			colorPanel.y = 232;
			
			TextFieldUtil.setupNoBorder(attackTF, false);
			TextFieldUtil.setupNoBorder(defenceTF, false);
			TextFieldUtil.setupNoBorder(titleTF, false);
			TextFieldUtil.setupNoBorder(baseColorTF, false);
			TextFieldUtil.setupNoBorder(colorTF, false);
			TextFieldUtil.setupNoBorder(handicapTitleTF, false);
			TextFieldUtil.setupNoBorder(keyconfigTF, false);
			TextFieldUtil.setupNoBorder(handicapTF, false);
			TextFieldUtil.setupNoBorder(nameTF, false);
			TextFieldUtil.setupNoBorder(languageTF, false);
			TextFieldUtil.setupNoBorder(comLockTF, false);
			TextFieldUtil.setupBorder(nameChangeTF);
			
			attackTF.text = "攻撃モード";
			defenceTF.text = "防御モード";
			titleTF.text = "砲台カラー設定";
			baseColorTF.text = "カラー設定1";
			colorTF.text = "カラー設定2";
			handicapTitleTF.text = "HANDICAP SETTING";
			keyconfigTF.text = "SPACEキー設定";
			comLockTF.text = "COM設定";
			nameTF.text = "あなたの名前";
			languageTF.text = "攻撃用言語設定";
			nameChangeTF.type = "input";
			
			this.addChild(titleTF);
			this.addChild(baseColorTF);
			this.addChild(colorTF);
			
			this.addChild(nameTF);
			this.addChild(nameChangeTF);
			
			this.addChild(languageTF);
			this.addChild(EngBtn);
			this.addChild(BothBtn);
			this.addChild(JpnBtn);
			
			this.addChild(comLockTF);
			
//			this.addChild(handicapTF);
//			this.addChild(handicapTitleTF);
			this.addChild(keyconfigTF);

			this.addChild(attackTF);
			this.addChild(defenceTF);
			this.addChild(attackBattery);
			this.addChild(defenceBattery);
			this.addChild(closeBtn);
//			this.addChild(normalBtn);
			this.addChild(alterEnterBtn);
//			this.addChild(hardBtn);
			this.addChild(switchToggleBtn);
//			this.addChild(veryHardBtn);
			this.addChild(comLockBtn);
			
			nameTF.x = 310;
			nameTF.y = 7;
			nameChangeTF.x = 310;
			nameChangeTF.y = 27;
			nameChangeTF.width = 100;
			nameChangeTF.height = 20;
			
			languageTF.x = 15;
			languageTF.y = 7;
			EngBtn.x = 15;
			BothBtn.x = 115;
			JpnBtn.x =  205;
			EngBtn.y = BothBtn.y = JpnBtn.y = 27;
			
//			handicapTitleTF.x = 310;
//			handicapTitleTF.y = 60;
			keyconfigTF.x = 310;
			keyconfigTF.y = 60;
//			handicapTF.x = 315;
//			handicapTF.y = 175;
//			handicapTF.width = 90;
//			handicapTF.wordWrap = true;
//			normalBtn.x = 310;
//			normalBtn.y = 80;
			alterEnterBtn.x = 310;
			alterEnterBtn.y = 80;
//			hardBtn.x = 310;
			switchToggleBtn.x = 310;
			switchToggleBtn.y = 110;
//			hardBtn.y = 110;
//			veryHardBtn.x = 310;
//			veryHardBtn.y = 140;
			comLockTF.x = 310;
			comLockTF.y = 140;
			comLockBtn.x = 310;
			comLockBtn.y = 160;
			titleTF.x = 15;
			titleTF.y = 60;
			baseColorTF.x = 15;
			baseColorTF.y = 120;
			colorTF.x = 15;
			colorTF.y = 205;
			attackTF.x = 20;
			attackTF.y = 90;
			defenceTF.x = 175;
			defenceTF.y = 90;
			attackBattery.x = 110;
			attackBattery.y = 95;
			defenceBattery.x = 265;
			defenceBattery.y = 98;
			closeBtn.x = 170;
			closeBtn.y = 300;
			this.addChild( baseColorPanel );
			this.addChild( colorPanel );
			
			attackBattery.setMode(Constants.PLAY_MODE_ATTACKER);
			defenceBattery.setMode(Constants.PLAY_MODE_DEFENDER);
			closeBtn.addEventListener(MouseEvent.CLICK, onClick);
			
			EngBtn.addEventListener(MouseEvent.CLICK, onEngClick);
			BothBtn.addEventListener(MouseEvent.CLICK, onBothClick);
			JpnBtn.addEventListener(MouseEvent.CLICK, onJpnClick);
			
			comLockBtn.addEventListener(MouseEvent.CLICK, onComLockClick);
			
//			normalBtn.addEventListener(MouseEvent.CLICK, onNormalClick);
			alterEnterBtn.addEventListener(MouseEvent.CLICK, onAlterEnterClick);
//			hardBtn.addEventListener(MouseEvent.CLICK, onHardClick);
			switchToggleBtn.addEventListener(MouseEvent.CLICK, onSwitchToggleClick);
//			veryHardBtn.addEventListener(MouseEvent.CLICK, onVeryHardClick);
			baseColorPanel.addEventListener("color", onBaseColor);
			colorPanel.addEventListener("color", onColor);
		}
		public function setName():void {
			nameChangeTF.text = String(LocalData.read(Constants.LD_FIELD, Constants.USER_NAME));
		}
		protected function onComLockClick(e:MouseEvent):void {
			comLockBtn.selected = !comLockBtn.selected;
			Score.comLock = comLockBtn.selected;
			setCom();
		}
		protected function onAlterEnterClick(e:MouseEvent):void {
			Score.ALTER_ENTER = Keyboard.SPACE;
			Score.SWITCH_MODE_KEY = 999;
			setSpaceKey();
		}
		protected function onSwitchToggleClick(e:MouseEvent):void {
			Score.ALTER_ENTER = 999;
			Score.SWITCH_MODE_KEY = Keyboard.SPACE;
			setSpaceKey();
		}
		protected function onEngClick(e:MouseEvent):void {
			Score.japaneseRate = 0;
			setLanguage();
		}
		protected function onBothClick(e:MouseEvent):void {
			Score.japaneseRate = 0.5;
			setLanguage();
		}
		protected function onJpnClick(e:MouseEvent):void {
			Score.japaneseRate = 1.0;
			setLanguage();
		}
		protected function onNormalClick(e:MouseEvent):void {
			dispatchEvent( new GameEvent(GameEvent.HANDICAP_SELECT, true, false, "1") );
		}
		protected function onHardClick(e:MouseEvent):void {
			dispatchEvent( new GameEvent(GameEvent.HANDICAP_SELECT, true, false, "2") );
		}
		protected function onVeryHardClick(e:MouseEvent):void {
			dispatchEvent( new GameEvent(GameEvent.HANDICAP_SELECT, true, false, "3") );
		}
		protected function onBaseColor(e:GameEvent):void {
			dispatchEvent( new GameEvent(GameEvent.COLOR_SELECT, true, false, Constants.USER_BATTERY_BASE_COLOR + "-" + e.data) );
		}
		public function setCom():void {
			comLockBtn.selected = Score.comLock;
		}
		public function setLanguage():void {
			EngBtn.selected = BothBtn.selected = JpnBtn.selected = false;
			switch( Score.japaneseRate ) {
				case 0:
					EngBtn.selected = true;
					break;
				case 1:
					JpnBtn.selected = true;
					break;
				default:
					BothBtn.selected = true;
					break;
			}
		}
		
		public function setSpaceKey():void {
			alterEnterBtn.selected = switchToggleBtn.selected = false;
			if ( Score.ALTER_ENTER == Keyboard.SPACE ) {
				alterEnterBtn.selected = true;
			} else {
				switchToggleBtn.selected = true;
			}
		}
		
		public function setHandicap():void {
			normalBtn.selected = hardBtn.selected = veryHardBtn.selected = false;
			var str:String = "";
			switch( Score.handicap ) {
				case 1:
					normalBtn.selected = true;
					str= "NO HANDICAP.\n";
					break;
				case 2:
					hardBtn.selected = true;
					str = "YOU HAVE TO TYPE WORDS TWICE TO ATTACK OR DEFENCE.\n";
					break;
				case 3:
					veryHardBtn.selected = true;
					str= "YOU HAVE TO TYPE WORDS THREE TIMES TO ATTACK OR DEFENCE.\n";
					break;
			}
			
			str +="\nATK:" +int(Score.attackPower / 1000) + "->" +int(Score.attackPower / 1000 / Score.handicap);
			str += "\nDEF:" +int(Score.defencePower / 1000) + "->" +int(Score.defencePower / 1000 / Score.handicap);
			
			handicapTF.text = str;
		}
		public function setLevel():void {
			baseColorPanel.setLevel(Score.getLevel());
			colorPanel.setLevel(Score.getLevel());
		}
		protected function onColor(e:GameEvent):void {
			dispatchEvent( new GameEvent(GameEvent.COLOR_SELECT, true, false, Constants.USER_BATTERY_COLOR + "-" + e.data) );
		}
		
		// 砲台の色設定
		public function setColors(baseLevel:int, color:int, baseColor:int):void {
			attackBattery.draw(baseLevel, color, baseColor);
			defenceBattery.draw(baseLevel, color, baseColor);
		}
		protected function onClick(e:MouseEvent):void {
			var oldName:String = String(LocalData.read(Constants.LD_FIELD, Constants.USER_NAME));
			if ( nameChangeTF.text != oldName && nameChangeTF.text != "" ) {
				dispatchEvent(new GameEvent(GameEvent.NAME_CHANGE, true, false, nameChangeTF.text));
				LocalData.write(Constants.LD_FIELD, Constants.USER_NAME, nameChangeTF.text);
			}
			Score.save();
			dispatchEvent(new Event("close"));
		}
	}
	
	// 情報ウィンドウ
	class InfoUI extends Sprite {
		protected var lobbyUserNumText:TextField = new TextField();
		protected var blueTeamNumText:TextField = new TextField();
		protected var redTeamNumText:TextField = new TextField();
		protected var defaultTextFormat:TextFormat = new TextFormat(TextFieldUtil.getFont(), null, 0xFFFFFF, true);
		
		protected var blueBtn:Button = new Button(60, 18, "ブルー", true, false, 0x0000FF);
		protected var redBtn:Button = new Button(60, 18, "レッド", true, false, 0xFF0000);
		protected var autoJoinBtn:Button = new Button(100, 40, "", true, false, 0x999999);
		protected var optionBtn:Button = new Button(80, 20, "設定", true, false, 0x333333);
		protected var tweetBtn:Button = new Button(60, 20, "TWEET", true, false, 0x333333);
		protected var gameRoomTF:TextField = new TextField();
		protected var gameRoomStatusTF:TextField = new TextField();
		protected var normalRoomPanel:Sprite = new Sprite();
		
		protected var optionWindow:OptionWindow = new OptionWindow();
		protected var chatWindow:ChatWindow;
		
		
		protected var soloRoomPanel:Sprite = new Sprite();
		protected var soloBtn:Button = new Button(100, 20, "COM対戦", true, false, 0x999999);
		protected var soloTitle:TextField = new TextField();
		protected var soloInfo:TextField = new TextField();
		
		protected var blueNum:int;
		protected var redNum:int;
		
		protected var coverSp:Sprite = new Sprite();
		
		public function InfoUI() {
			this.x = 0.5 * (Constants.STAGE_WIDTH - 405);
			this.y = 0.5 * (Constants.STAGE_HEIGHT - 415);
			this.graphics.beginFill(0x0, 0.5);
			this.graphics.drawRect( -this.x, -this.y, Constants.STAGE_WIDTH, Constants.STAGE_HEIGHT);
			this.graphics.endFill();
			this.graphics.beginFill(0x888888, 0.75);
			this.graphics.lineStyle(2, 0xFFFFFF);
			this.graphics.drawRoundRect(0, 0, 405, 415, 10);
			lobbyUserNumText.defaultTextFormat = blueTeamNumText.defaultTextFormat = redTeamNumText.defaultTextFormat = defaultTextFormat;
			lobbyUserNumText.autoSize = blueTeamNumText.autoSize = redTeamNumText.autoSize = "left";
			this.addChild( lobbyUserNumText );
			
			normalRoomPanel.addChild( blueTeamNumText );
			normalRoomPanel.addChild( redTeamNumText );
			normalRoomPanel.addChild( autoJoinBtn );
			normalRoomPanel.addChild( blueBtn );
			normalRoomPanel.addChild( redBtn );
			normalRoomPanel.addChild( gameRoomTF );
			normalRoomPanel.addChild( gameRoomStatusTF );
			this.addChild( normalRoomPanel );
			
			soloRoomPanel.addChild( soloTitle );
			soloRoomPanel.addChild( soloBtn );
			soloRoomPanel.addChild( soloInfo );
			
			this.addChild( soloRoomPanel );
			this.addChild( optionBtn );
			this.addChild( tweetBtn );
			blueBtn.addEventListener(MouseEvent.CLICK, onBlueClick);
			redBtn.addEventListener(MouseEvent.CLICK, onRedClick);
			autoJoinBtn.addEventListener(MouseEvent.CLICK, autoJoinFunc);
			optionBtn.addEventListener(MouseEvent.CLICK, onOptionClick);
			tweetBtn.addEventListener(MouseEvent.CLICK, onTweet);
			soloBtn.addEventListener(MouseEvent.CLICK, onSolo);
			
			TextFieldUtil.setupNoBorder( gameRoomTF, false );
			TextFieldUtil.setupNoBorder( gameRoomStatusTF, false );
			TextFieldUtil.setupNoBorder( soloTitle, false );
			TextFieldUtil.setupNoBorder( soloInfo, false );
			
			gameRoomTF.text = "通常ルーム";
			gameRoomTF.x = 6;  gameRoomTF.y = 2;
			gameRoomStatusTF.y = 20;
			gameRoomStatusTF.defaultTextFormat.bold = true;
			normalRoomPanel.graphics.beginFill(0xCCCCCC);
			normalRoomPanel.graphics.drawRect( 0, 0, 5, 18 );
			normalRoomPanel.graphics.lineStyle(0, 0xFFFFFF);
			normalRoomPanel.graphics.moveTo( 0, 18 );
			normalRoomPanel.graphics.lineTo( 120, 18 );
			lobbyUserNumText.x = 10; lobbyUserNumText.y = 10;
			tweetBtn.x = 245;
			tweetBtn.y = 10;
			optionBtn.x = 315;
			optionBtn.y = 10;
			optionWindow.x = -10;
			optionWindow.y = 10;
			normalRoomPanel.x = 10;
			normalRoomPanel.y = 335;
			
			soloRoomPanel.x = 10; soloRoomPanel.y = 387;
			soloRoomPanel.graphics.beginFill(0xCCCCCC);
			soloRoomPanel.graphics.drawRect( 0, 0, 5, 18 );
			soloRoomPanel.graphics.lineStyle(0, 0xFFFFFF);
			soloRoomPanel.graphics.moveTo( 0, 18 );
			soloRoomPanel.graphics.lineTo( 120, 18 );
			soloTitle.text = "COM対戦ルーム";
			soloInfo.autoSize = "left";
			soloTitle.x = 6;  soloTitle.y = 2;
			soloBtn.x = 120; soloBtn.y = 0;
			soloInfo.x = 225; soloInfo.y = 2;
			
			redTeamNumText.x = 290; redTeamNumText.y = 23;
			blueTeamNumText.x = 290; blueTeamNumText.y = 1;
			autoJoinBtn.x = 120; autoJoinBtn.y = 0;
			blueBtn.x = 225; blueBtn.y = 0;
			redBtn.x = 225; redBtn.y = 22;
			
			optionWindow.addEventListener("close", onClose);
			
			coverSp.graphics.beginFill(0x0, 0.5);
			coverSp.graphics.drawRect( 0, 0, Constants.STAGE_WIDTH, Constants.STAGE_HEIGHT);
			coverSp.graphics.endFill();
			
//			setGameRoomStatus(
		}
		protected var isObserve:Boolean = false;
		public function setGameRoomStatus(status:String):void {
//			trace( status );
			switch( status ) {
				case Constants.STATUS_CHATING:
						isObserve = false;
						autoJoinBtn.setText( Score.isWaitingAtLobby?"参加待機中":"ゲーム参加" );
						autoJoinBtn.setBorderColor( 0xFFFFFF, -1 );
					break;
				case Constants.STATUS_PLAYING:
						isObserve = true;
						autoJoinBtn.setText( "観戦する" );
//						autoJoinBtn.setText( "ゲーム参加" );
						autoJoinBtn.setBorderColor( 0xFFFFFF, -1 );
					break;
				case Constants.STATUS_WAITING:
						isObserve = false;
						autoJoinBtn.setText( Score.isWaitingAtLobby?"参加待機中":"ゲーム参加" );
						autoJoinBtn.setBorderColor( ((getTimer() / 1000) & 1)?0xFFFFFF:0xFFFF00, ((getTimer() / 1000) & 1)?-1:0xFFFF00 );
					break;
			}
		}
		public function updateSoloInfo(msg:String):void {
			soloInfo.text = msg;
		}
		public function updateNormalRoomStatus(msg:String):void {
			gameRoomStatusTF.text = msg;
		}
		public function onTweet(e:MouseEvent):void {
//			ExternalInterface.call("mixi.util.requestExternalNavigateTo",
//				"http://twitter.com/home/?status=" 
//				+ escapeMultiByte("Join me and play TypeShoot! http://wonderfl.net/code/bc91e1ddbdf13b313832b95f8eca60c3758a5228")
//			);
			navigateToURL(new URLRequest("http://twitter.com/home/?status=" 
				+ escapeMultiByte("Join and play TypeShoot! http://wonderfl.net/code/bc91e1ddbdf13b313832b95f8eca60c3758a5228"))
			);
		}
		public function updateHandicap():void {
			optionWindow.setHandicap();
		}
		protected function onClose(e:Event):void {
			this.removeChild(optionWindow);
			this.removeChild(coverSp);
		}
		
		protected function onOptionClick(e:MouseEvent):void {
			optionWindow.setLevel();
//			optionWindow.setHandicap();
			optionWindow.setSpaceKey();
			optionWindow.setLanguage();
			optionWindow.setCom();
			optionWindow.setName();
			this.addChild(coverSp);
			coverSp.x = -this.x;
			coverSp.y = -this.y;
			this.addChild(optionWindow);
		}
		
		public function fadeOut():void {
			this.mouseEnabled = false;
			this.mouseChildren = false;
			this.addEventListener(Event.ENTER_FRAME, onFadeOutEnterFrame);
		}
		protected function onFadeOutEnterFrame(e:Event):void {
			this.alpha *= 0.9;
			if ( this.alpha < 0.1 ) {
				this.removeEventListener(Event.ENTER_FRAME, onFadeOutEnterFrame);
				this.alpha = 0;
				this.visible = false;
			}
		}
		public function setInfoMessage(msg:String):void {
			chatWindow.setInfoMessage(msg);
		}
		public function setChatRoom(lobby:Room, isReconnect:Boolean):void {
			chatWindow = new ChatWindow(lobby, isReconnect);
			this.addChild( chatWindow );
			chatWindow.y = 40;
			chatWindow.x = 10;
		}
		public function noticeClosed():void {
			chatWindow.setInfoMessage("切断されました。");
		}
		public function display():void {
			this.mouseEnabled = true;
			this.mouseChildren = true;
			this.alpha = 1.0;
			this.visible = true;
			if ( this.stage != null ) {
				chatWindow.setFocus(this.stage);
			}
			if ( Score.lastLevel < Score.getLevel() ) {
				chatWindow.setInfoMessage("LV UP! 機体色が増えました!");
			}
			Score.lastLevel = Score.getLevel();
		}
		public function setBatteryColors(baseLevel:int, color:int, baseColor:int):void {
			LocalData.write(Constants.LD_FIELD, Constants.USER_BATTERY_COLOR, String(color));
			LocalData.write(Constants.LD_FIELD, Constants.USER_BATTERY_BASE_COLOR, String(baseColor));
			optionWindow.setColors(baseLevel, color, baseColor );
		}
		public function autoJoinFunc(e:MouseEvent):void {
			this.mouseChildren = false;
			if ( isObserve ) {
				if ( Math.random() < 0.5 ) {
					dispatchEvent(new GameEvent(GameEvent.OBSERVE_BLUE));
				} else {
					dispatchEvent(new GameEvent(GameEvent.OBSERVE_RED));
				}
				return;
			}
			if ( blueNum < redNum ) {
				if ( redNum == 0 ) {
					Score.isWaitingAtLobby = true;
				}
				dispatchEvent(new GameEvent(GameEvent.JOIN_BLUE));
			} else if ( blueNum > redNum ) {
				if ( blueNum == 0 ) {
					Score.isWaitingAtLobby = true;
				}
				dispatchEvent(new GameEvent(GameEvent.JOIN_RED));
			} else {
				if ( Math.random() < 0.5 ) {
					if ( redNum == 0 ) {
						Score.isWaitingAtLobby = true;
					}
					dispatchEvent(new GameEvent(GameEvent.JOIN_BLUE));
				} else {
					if ( blueNum == 0 ) {
						Score.isWaitingAtLobby = true;
					}
					dispatchEvent(new GameEvent(GameEvent.JOIN_RED));
				}
			}
			if ( Score.isWaitingAtLobby ) {
				this.mouseChildren = true;
				autoJoinBtn.setText( "参加待機中" );
			}
		}
		public function onSolo(e:MouseEvent):void {
			this.mouseChildren = false;
			dispatchEvent(new GameEvent(GameEvent.JOIN_SOLO));
		}
		public function onBlueClick(e:MouseEvent):void {
//			blueBtn.selected = true;
			this.mouseChildren = false;
			if ( isObserve ) {
				dispatchEvent(new GameEvent(GameEvent.OBSERVE_BLUE));
			} else {
				if ( redNum == 0 ) {
					Score.isWaitingAtLobby = true;
				}
				dispatchEvent(new GameEvent(GameEvent.JOIN_BLUE));
			}
			if ( Score.isWaitingAtLobby ) {
				this.mouseChildren = true;
				autoJoinBtn.setText( "参加待機中" );
			}
		}
		public function onRedClick(e:MouseEvent):void {
//			redBtn.selected = true;
			this.mouseChildren = false;
			if ( isObserve ) {
				dispatchEvent(new GameEvent(GameEvent.OBSERVE_RED));
			} else {
				if ( blueNum == 0 ) {
					Score.isWaitingAtLobby = true;
				}
				dispatchEvent(new GameEvent(GameEvent.JOIN_RED));
			}
			if ( Score.isWaitingAtLobby ) {
				this.mouseChildren = true;
				autoJoinBtn.setText( "参加待機中" );
			}
		}
		public function setLobbyUserNum(num:int ):void {
			lobbyUserNumText.text = "" + num + " ユーザーが接続中です!";
		}
		public function setBlueTeamInfo(num:int, attack:Number, defence:Number):void {
			blueNum = num;
			blueTeamNumText.text = num + "名" + " ("+int(attack/1000)+"/"+int(defence/1000)+")";
		}
		public function setRedTeamInfo(num:int, attack:Number, defence:Number):void {
			redNum = num;
			redTeamNumText.text = num + "名" + " ("+int(attack/1000)+"/"+int(defence/1000)+")";
		}
	}
	
	// チャットウィンドウ
	class ChatWindow extends Sprite {
		protected var input:TextField = new TextField();
		protected var coming:TextField = new TextField();
		protected var users:TextField = new TextField();
		protected var lobby:Room;
		
		public function ChatWindow(lobby:Room, isReconnect:Boolean = false) {
			
			this.lobby = lobby;
			users.border = input.border = coming.border = true;
			users.background = input.background = coming.background = true;
			users.borderColor = input.borderColor = coming.borderColor = 0xFFFFFF;
			users.backgroundColor = input.backgroundColor = coming.backgroundColor = 0x0;
			TextFieldUtil.setupNoBorder(users);
			TextFieldUtil.setupNoBorder(input);
			TextFieldUtil.setupNoBorder(coming);
//			users.defaultTextFormat = input.defaultTextFormat = coming.defaultTextFormat = new TextFormat(null, null, 0xFFFFFF);
			coming.width = 280;
			coming.height = 260;
			coming.wordWrap = true;
			coming.textColor = 0xFFFFFF;
			input.type = "input";
			input.width = 385;
			input.height = 20;
			input.y = 265;
			users.width = 100;
			users.height = 260;
			users.x = 285;
			
			this.addChild( coming );
			this.addChild( input );
			this.addChild( users );
			
			var defaultText:String = "";
			if ( isReconnect ) {
				defaultText += getNowTimeFormat() + " *** 再接続しました\n";
			} else {
				defaultText += getNowTimeFormat() + " *** TypeShoot へようこそ! ***\n";
				defaultText += getNowTimeFormat() + " * ver 1.4.5\n";
				defaultText += getNowTimeFormat() + " * これはタイピングゲームです。\n";
				defaultText += getNowTimeFormat() + " * 青と赤のチームにわかれ、敵側に\n";
				defaultText += getNowTimeFormat() + " * ミサイルを撃ち込みます。先に\n";
				defaultText += getNowTimeFormat() + " * 敵のライフを0にすると勝利です。\n";
				defaultText += getNowTimeFormat() + " * \n";
				defaultText += getNowTimeFormat() + " * 攻撃モードを選択し、ワードを\n";
				defaultText += getNowTimeFormat() + " * 打ちこむと攻撃できます。選択中の\n";
				defaultText += getNowTimeFormat() + " * ワード入力にはボーナスがつきます。\n";
				defaultText += getNowTimeFormat() + " * 防御するには防御モードを選択し、\n";
				defaultText += getNowTimeFormat() + " * 敵ミサイルのワードを撃ちます。\n";
				defaultText += getNowTimeFormat() + " * \n";
				defaultText += getNowTimeFormat() + " * ショートカットキー操作の一覧を\n";
				defaultText += getNowTimeFormat() + " * 見るには、/hと入力してください。\n";
				defaultText += getNowTimeFormat() + " * \n";
				defaultText += getNowTimeFormat() + " * それでは、お楽しみください!\n";
			}
			coming.text = defaultText;
			
			input.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
			lobby.addEventListener(RoomEvent.OCCUPANT_COUNT, onClientCount);
			lobby.addEventListener(RoomEvent.ADD_OCCUPANT, onJoin);
			lobby.addEventListener(RoomEvent.REMOVE_OCCUPANT, onLeave);
			lobby.addEventListener(RoomEvent.UPDATE_CLIENT_ATTRIBUTE, onUpdateClientAttribute);
			lobby.addMessageListener("CHAT_MESSAGE", chatMessageAction);
		}
		public function setFocus(stage:Stage):void {
			stage.focus = input;
		}
		protected function onJoin(e:RoomEvent):void {
			setInfoMessage(ClientUtil.getUserName(e.getClient()) + " joined");
		}
		protected function onLeave(e:RoomEvent):void {
			setInfoMessage(ClientUtil.getUserName(e.getClient()) + " left");
		}
		protected function onUpdateClientAttribute(e:RoomEvent):void {
			switch( e.getChangedAttr().name ) {
				case "team":
				case "isSolo":
						updateUserList();
						break;
				case Constants.USER_NAME:
						if( e.getChangedAttr().oldValue != null ) setInfoMessage(e.getChangedAttr().oldValue + " is now " + e.getChangedAttr().value );
						updateUserList();
						break;
				case Constants.ATTACK_POWER:
						if ( e.getClient().isSelf() ) {
							setInfoMessage("Your attack power: " + int(Number(e.getChangedAttr().oldValue)/100)/10 + " -> " + int(Number(e.getChangedAttr().value)/100)/10);
						}
						updateUserList();
						break;
				case Constants.DEFENCE_POWER:
						if ( e.getClient().isSelf() ) {
							setInfoMessage("Your defence power: " + int(Number(e.getChangedAttr().oldValue)/100)/10 + " -> " + int(Number(e.getChangedAttr().value)/100)/10);
						}
						updateUserList();
						break;
				case Constants.HANDICAP:
						updateUserList();
						break;
					break;
			}
		}
		protected function onClientCount(e:RoomEvent):void {
			
			updateUserList();
		}
		protected function updateUserList():void {
			var list:Array = lobby.getOccupants();
			var listStr:String = "";
			for ( var i:int = 0; i < list.length; i++ ) {
				var userStr:String = ClientUtil.getUserName(list[i]);
				var attackPower:Number = ClientUtil.getAttackPower(list[i]);
				var defencePower:Number = ClientUtil.getDefencePower(list[i]);
				var handicap:Number = ClientUtil.getHandicap(list[i]);
				var colorStr:String = "#FFFFFF";
				var powerColor:String = "#FFFFFF";
				if ( ClientUtil.isSolo( list[i] ) ) {
					colorStr = "#666666";
				} else {
					if ( ClientUtil.isTeamBlue( list[i] ) ) colorStr = "#6666FF";
					if ( ClientUtil.isTeamRed( list[i] ) ) colorStr = "#FF6666";
				}
				if ( (list[i] as IClient).isSelf() ) colorStr = "#66FF66";
				if ( handicap == 2 ) powerColor = "#FFFF66";
				if ( handicap == 3 ) powerColor = "#FF6666";
				listStr += "<font color='" + colorStr +"'>" + userStr + "</font>" +
				"(<font color='"+powerColor+"'>"+int(int(attackPower)/1000/handicap)+"</font>/<font color='"+powerColor+"'>"+int(int(defencePower)/1000/handicap)+"</font>)\n";
			}
			users.htmlText = "<font color='#FFFFFF' face='_等幅'>" + listStr +"</font>";
		}
		protected function getNowTimeFormat():String {
			var date:Date = new Date();
			var timeStr:String = 
				String("00" + date.getHours()).substr( -2, 2) + ":" + 
				String("00" + date.getMinutes()).substr( -2, 2) + ":" +
				String("00" + date.getSeconds()).substr( -2, 2);
			return timeStr;
		}
		protected function chatMessageAction(from:IClient, msg:String):void {
			if( from.isSelf() )
				coming.appendText( getNowTimeFormat() + " )" + ClientUtil.getUserName(from) + "( " + String(decodeURI(msg)) + "\n" );
			else
				coming.appendText( getNowTimeFormat() + " (" + ClientUtil.getUserName(from) + ") " + String(decodeURI(msg)) + "\n" );
			coming.scrollV = coming.maxScrollV;
		}
		public function setInfoMessage(msg:String):void {
			coming.appendText( getNowTimeFormat() + " *** " + msg + "\n" );
			coming.scrollV = coming.maxScrollV;
		}
		protected function onKeyDown(e:KeyboardEvent):void {
			if ( (e.keyCode == Keyboard.ENTER) && ( input.text != "" ) ) {
				switch( input.text ) {
					case "/version":
					case "/v":
						setInfoMessage(Constants.VERSION);
						break;
					case "/help":
					case "/h":
						setInfoMessage("【チャット画面】");
						setInfoMessage("/hと入力: 操作一覧");
						setInfoMessage("/vと入力: バージョン表示");
						setInfoMessage("【ゲーム画面】");
						setInfoMessage("F2: チームチャット");
						setInfoMessage("Tab: 攻撃/防御モード切替");
						if( Score.ALTER_ENTER == Keyboard.SPACE ) {
							setInfoMessage("Space: ワード確定");
						} else {
							setInfoMessage("Space: 攻撃/防御モード切替");
						}
						setInfoMessage("【ゲーム画面 防御モード】");
						setInfoMessage("F12: 防御範囲変更");
						setInfoMessage("ESC: 入力リセット");
						break;
					default:
						lobby.sendMessage("CHAT_MESSAGE", true, null, String(encodeURI(input.text)));
						break;
				}
				input.text = "";
			}
		}
	}
	
	class ClientUtil {
		public static function isCPU(client:IClient):Boolean {
			return ( client.getClientID() == "0" ) 
		}
		public static function getIsAttackCombo(client:IClient):Boolean {
			return ( String(client.getAttribute("attackCombo")) == "true" ) 
		}
		public static function getIsDefenceCombo(client:IClient):Boolean {
			return ( String(client.getAttribute("defenceCombo")) == "true" ) 
		}
		public static function getTeam(client:IClient):String {
			return ( String(client.getAttribute("team")) );
		}
		public static function getPlayMode(client:IClient):String {
			return ( String(client.getAttribute(Constants.PLAY_MODE, Score.myGameRoom)) );
		}
		public static function getBatteryX(client:IClient):Number {
			return ( Number(client.getAttribute(Constants.BATTERY_X, Score.myGameRoom)) );
		}
		public static function getBatteryScreenPosition(client:IClient):Point {
			return new Point();
		}
		public static function isSolo(client:IClient):Boolean {
			return ( client.getAttribute("isSolo") == "true" );
		}
		public static function isTeamBlue(client:IClient):Boolean {
			return ( client.getAttribute("team") == Constants.TEAM_BLUE );
		}
		public static function isTeamRed(client:IClient):Boolean {
			return ( client.getAttribute("team") == Constants.TEAM_RED );
		}
		public static function getUserName(client:IClient):String {
			return decodeURIComponent(String(client.getAttribute(Constants.USER_NAME)));
		}
		public static function getHandicap(client:IClient):Number {
			return Number(client.getAttribute(Constants.HANDICAP));
		}
		public static function getAttackPower(client:IClient):Number {
			return Number(client.getAttribute(Constants.ATTACK_POWER));
		}
		public static function getDefencePower(client:IClient):Number {
			return Number(client.getAttribute(Constants.DEFENCE_POWER));
		}
		public static function getBaseLevel(client:IClient):int {
			return int(client.getAttribute(Constants.USER_BATTERY_BASE_LEVEL));
		}
		public static function getColor(client:IClient):int {
			return int(client.getAttribute(Constants.USER_BATTERY_COLOR));
		}
		public static function getBaseColor(client:IClient):int {
			return int(client.getAttribute(Constants.USER_BATTERY_BASE_COLOR));
		}
		public static function setColor(client:IClient, color:int):void {
			client.setAttribute(Constants.USER_BATTERY_COLOR, String(color));
		}
		public static function setBaseColor(client:IClient, baseColor:int):void {
			client.setAttribute(Constants.USER_BATTERY_BASE_COLOR, String(baseColor));
		}
		public static function getStatus(client:IClient):String {
			return String(client.getAttribute("status") );
		}
	}
	
	// 
	class GameEvent extends Event {
//		public static const INFO_START:String = "infoStart";
//		public static const GAME_START:String = "gameStart";
//		public static const LOBBY_USER_NUM_UPDATE:String = "lobbyUserNumUpdate";
//		public static const GAME_USER_NUM_UPDATE:String = "gameUserNumUpdate";
		public static const JOIN_BLUE:String = "joinBlue";
		public static const JOIN_RED:String = "joinRed";
		public static const JOIN_SOLO:String = "joinSolo";
		public static const AUTO_JOIN:String = "autoJoin";
		public static const MOVE_BATTERY:String = "moveBattery";
		public static const MODE_ATTACK:String = "modeAttack";
		public static const MODE_DEFENCE:String = "modeDefender";
		public static const HIT:String = "hit";
		public static const ATTACK:String = "attack";
		public static const DEFENCE_TYPE:String = "defenceType";
		public static const DESTROY:String = "destroy";
		public static const SHOOT:String = "shoot";
		public static const MISSILE_DESTROY:String = "missileDestroy";
		public static const MISSILE_DAMAGE:String = "missileDamage";
		public static const CHAT:String = "chat";
		public static const END_GAME:String = "endGame";
		public static const COLOR_SELECT:String = "colorSelect";
		public static const HANDICAP_SELECT:String = "handicapSelect";
		public static const ATTACK_REFLECT:String = "attackReflect";
		public static const ATTACK_DOUBLE:String = "attackDouble";
		public static const NAME_CHANGE:String = "nameChange";
		public static const ATTACK_COMBO_END:String = "attackComboEnd";
		public static const ATTACK_COMBO_START:String = "attackComboStart";
		public static const DEFENCE_COMBO_END:String = "defenceComboEnd";
		public static const DEFENCE_COMBO_START:String = "defenceComboStart";
		public static const OBSERVE_BLUE:String = "observeBlue";
		public static const OBSERVE_RED:String = "observeRed";
		
		public var data:String;
		
		public function GameEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, data:String=null) {
			super(type, bubbles, cancelable);
			this.data = data;
		}
		override public function clone():Event 
		{
			return new GameEvent(type, bubbles, cancelable, data);
		}
	}
	
	// 入室時のインターフェース
	class EnterUI extends Sprite {
		protected var tf:TextField = new TextField();
		protected var btn:Button = new Button(100, 20, "ENTER", false);
		public function EnterUI () {
			draw();
		}
		protected function draw():void {
			tf.width = 100;
			tf.height = 18;
			TextFieldUtil.setupBorder(tf);
			tf.type = "input";
			btn.y = 30;
			var userNameObj:Object = LocalData.read(Constants.LD_FIELD, Constants.USER_NAME);
			if ( userNameObj == null ) {
				tf.text = "Input your name";
				tf.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
			} else {
				tf.text = String(userNameObj);
				enterEnable();
			}
			tf.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
			this.addChild( tf );
			this.addChild( btn );
			btn.addEventListener(MouseEvent.CLICK, onClick);
		}
		protected function onClick(e:MouseEvent = null):void {
			LocalData.write(Constants.LD_FIELD, Constants.USER_NAME, tf.text);
			LocalData.flush(Constants.LD_FIELD);
			btn.selected = true;
			this.dispatchEvent(new Event("enter"))
		}
		protected function onMouseDown(e:MouseEvent):void {
			tf.removeEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
			tf.text = "";
		}
		protected function onKeyUp(e:KeyboardEvent):void {
			if ( tf.text.length > 0 ) {
				enterEnable();
				if ( e.keyCode == Keyboard.ENTER ) {
					onClick(); // ENTER押したのと同じにする
				}
			} else {
				enterDisable();
			}
		}
		protected function enterEnable():void {
			btn.enable = true;
		}
		protected function enterDisable():void {
			btn.enable = false;
		}
	}
	
	// テキストとグラフィックで作るボタン
	class Button extends Sprite {
		protected var bgBlack:Sprite = new Sprite();
		protected var bgGray:Sprite = new Sprite();
		protected var highlight:Sprite = new Sprite();
		protected var tf:TextField = new TextField();
		protected var w:int;
		protected var h:int;
		protected var bgColor:int;
		public function Button(width:int, height:int, text:String, isEnabled:Boolean = true, isSelected:Boolean = false, bgColor:int = 0x0) {
			this.bgColor = bgColor;
			w = width;
			h = height;
			setBorderColor(0xFFFFFF, bgColor);
			bgGray.graphics.beginFill(0xFFFFFF, 0.5);
			bgGray.graphics.drawRoundRect(0, 0, width, height, 5);
			highlight.graphics.beginFill(0x88FF88, 0.5);
			highlight.graphics.drawRoundRect(0, 0, width, height, 5);
			this.addChild( bgBlack );
			this.addChild( bgGray );
			this.addChild( highlight );
			highlight.mouseEnabled = highlight.mouseChildren = false;
			this.selected = isSelected;
			this.addEventListener(MouseEvent.ROLL_OVER, function():void { bgGray.alpha = 1.0 } );
			this.addEventListener(MouseEvent.ROLL_OUT, function():void { bgGray.alpha = 0 } );
			bgGray.alpha = 0;
			tf.autoSize = "left";
			TextFieldUtil.setupNoBorder(tf);
			setText(text);
			this.addChild( tf );
			this.mouseChildren = false;
			this.enable = isEnabled;
			this.addEventListener(MouseEvent.CLICK, onClick);
		}
		public function setText(text:String):void {
			tf.text = text;
			tf.x = 0.5 * (w - tf.width);
			tf.y = 0.5 * (h - tf.height);
		}
		public function setBorderColor(color:int, bgColor:int):void {
			if ( bgColor == -1 ) bgColor = this.bgColor;
			bgBlack.graphics.clear();
			bgBlack.graphics.lineStyle(0, color);
			bgBlack.graphics.beginFill(bgColor, 0.75);
			bgBlack.graphics.drawRoundRect(0, 0, w, h, 5);
		}
		protected function onClick(e:MouseEvent):void {
			SoundManager.ClickSound.play();
		}
		public function get selected():Boolean {
			return highlight.visible;
		}
		public function set selected(value:Boolean):void {
			highlight.visible = value;
		}
		public function set enable(value:Boolean):void {
			this.mouseEnabled = value;
//			this.buttonMode = value;
			this.alpha = (value?1.0:0.5);
		}
	}
	
	// 砲台移動用ユーザーインターフェース
	class MoveBatteryUI extends Sprite {
		private var batteryShadow:Battery = new Battery(true, 0,0,0);
		public function MoveBatteryUI() {
			batteryShadow.filters =[ new ColorMatrixFilter([0, 0, 0, 0.4, 0, 0, 0, 0, 0.4, 0, 0, 0, 0, 0.4, 0, 0, 0, 0, 1.0, 0])];
			this.addChild( batteryShadow );
			batteryShadow.y = Constants.BATTERY_DEFAULT_Y;
			batteryShadow.visible = false;
			this.graphics.beginFill(0x0, 0);
			this.graphics.drawRect(0, 0, 480, 40);
			
			this.addEventListener(MouseEvent.ROLL_OVER, onRollOver);
			this.addEventListener(MouseEvent.ROLL_OUT, onRollOut);
			this.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
		}
		protected function onRollOver(e:MouseEvent):void {
			batteryShadow.visible = true;
		}
		protected function onRollOut(e:MouseEvent):void {
			batteryShadow.visible = false;
		}
		protected function onMouseMove(e:MouseEvent):void {
			batteryShadow.x = this.mouseX;
		}
		// 砲台シャドウの形態変更
		public function setMode(playMode:String):void {
			batteryShadow.setMode(playMode);
		}
	}
	
	class FocusCircle extends Sprite
	{
		public var timeQA:QuarterArc = new QuarterArc();
		public var damageQA:QuarterArc = new QuarterArc();
		public var sameTargetQA:QuarterArc = new QuarterArc();
		public var typedQA:QuarterArc = new QuarterArc();
		private var r:Number;
		private var w:Number;
		public function FocusCircle(r:Number, w:Number) {
			this.r = r;
			this.w = w;
			this.graphics.lineStyle(0, 0xFFFF00);
			this.graphics.drawCircle(0, 0, r);
			this.graphics.drawCircle(0, 0, r + w);
			this.graphics.moveTo(r, 0);
			this.graphics.lineTo(r+w, 0);
			this.graphics.moveTo(-r, 0);
			this.graphics.lineTo(-r-w, 0);
			this.graphics.moveTo(0, r);
			this.graphics.lineTo(0, r+w);
			this.graphics.moveTo(0, -r);
			this.graphics.lineTo(0, -r-w);
			this.addChild( timeQA );
			this.addChild( damageQA );
			this.addChild( sameTargetQA );
			this.addChild( typedQA );
			damageQA.scaleX = -1;
			sameTargetQA.scaleY = -1;
			typedQA.rotation = 180;
			this.alpha = 0;
			this.scaleX = 2;
			this.scaleY = 2;
			this.rotation = 100;
			this.addEventListener(Event.ENTER_FRAME, onEnterFrame);
		}
		private function onEnterFrame(e:Event):void {
			this.alpha += ( 1 - this.alpha ) * 0.25;
			this.scaleX += ( 1 - this.scaleX ) * 0.25;
			this.scaleY += ( 1 - this.scaleY ) * 0.25;
			this.rotation += ( - this.rotation ) * 0.25;
			if ( this.alpha == 0.98 ) {
				this.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
				this.alpha = 1;
				this.scaleX = this.scaleY = 1;
				this.rotation = 1;
			}
		}
		public function removeThis():void {
			this.addEventListener(Event.ENTER_FRAME, onRemoveEnterFrame);
		}
		private function onRemoveEnterFrame(e:Event):void {
			this.alpha += ( 0 - this.alpha ) * 0.25;
			this.scaleX += ( 1.5 - this.scaleX ) * 0.25;
			this.scaleY += ( 1.5 - this.scaleY ) * 0.25;
			this.rotation += ( -50 - this.rotation ) * 0.25;
			if ( this.alpha < 0.5 ) {
				this.removeEventListener(Event.ENTER_FRAME, onRemoveEnterFrame);
				if ( this.parent != null ) {
					this.parent.removeChild( this );
				}
			}
		}
		public function setParams(timeRate:Number, damageRate:Number, typedRate:Number, sameTargetRate:Number):void {
			timeQA.setParams(r, w, timeRate, getColor(timeRate));
			damageQA.setParams(r, w, damageRate, getColor(damageRate));
			typedQA.setParams(r, w, typedRate, 0x00FF00);
			sameTargetQA.setParams(r, w, 1.0, getColor(sameTargetRate));
		}
		private function getColor(rate:Number):int{
			var ret:int = 0;
			var temp:Number;
			if( rate < 0.5 ){
				temp = rate / 0.5;
				ret = 0xFF0000;
				ret |= int( temp * 255 ) << 8;
			} else {
				temp = (1 - rate) / 0.5;
				ret = 0x00FF00;
				ret |= int( temp * 255) << 16;
			}
			return ret;
		}
	}
	
	/**
	 * 1/4の円弧を描く
	 * @author Kenichi UENO
	 */
	class QuarterArc extends Sprite
	{
		private var maskSp:Sprite = new Sprite();
		public function QuarterArc()
		{
			this.mask = maskSp;
			this.addChild( maskSp );
		}
		public function setParams(radius:Number, width:Number, rate:Number, color:int):void {
			var radian:Number = rate < 0.5?Math.PI * 0.5 * rate:Math.PI * 0.5 * (rate-0.5);
			var maskG:Graphics = maskSp.graphics;
			var outsideR:Number = radius + width;
			graphics.clear();
			maskG.clear();
			graphics.beginFill(color);
			graphics.drawCircle(0, 0, outsideR);
			graphics.drawCircle(0, 0, radius);
			maskG.beginFill(0xFF);
			maskG.lineTo(outsideR, 0);
			if( rate < 0.5 ){
				maskG.lineTo(outsideR, -outsideR * Math.tan( radian ));
			} else {
				maskG.lineTo(outsideR, -outsideR);
				maskG.lineTo(outsideR * ( 1 - Math.tan( radian )), -outsideR);
			}
			maskG.lineTo(0, 0);
			maskG.endFill();
		}
		
	}
	
	// ゲーム設定値とか定数とかとにかく放り込んだ
	class Constants {
		public static const VERSION:String = "version 1.4.5.20090911.1";
		public static const STAGE_WIDTH:Number = 465;
		public static const STAGE_HEIGHT:Number = 465;
		public static const DISTANCE:Number = 300; // 敵味方までのpixel
		public static const OPTION_WINDOW_WIDTH:Number = 425;
		public static const OPTION_WINDOW_HEIGHT:Number = 330;
		public static const CPU_START_WAITTIME:Number = 3000;
		public static const GAME_START_WAITTIME:Number = 10000;
		public static const GAME_END_NEXT_WAITTIME:Number = 20000;
		public static const ANGLE:String = "angle";
		public static const LD_FIELD:String = "wonderflGame1";
		public static const USER_NAME:String = "userName";
		public static const STATUS_CHATING:String = "statusChating"; // lobby
		public static const STATUS_WAITING:String = "statusWaiting"; // 入室まち
		public static const STATUS_PLAYING:String = "statusPlaying"; // プレイ中
		public static const STATUS_OBSERVING:String = "statusObserving"; // 観戦中
		public static const STATUS_FINISHING:String = "statusFinishing"; // 未使用
		public static const CPU_ROOM_DEFAULT:String = "wonderfl.keno.missileGame.game.cpu";
		public static const GAME_ROOM:String = "wonderfl.keno.missileGame.game.room2";
		public static const LOBBY_ROOM:String = "wonderfl.keno.missileGame.lobby2";
		public static const TEAM_NONE:String = "teamNone";
		public static const TEAM_BLUE:String = "teamBlue";
		public static const TEAM_RED:String = "teamRed";
		public static const BATTERY_DEFAULT_Y:Number = 12;
		public static const BATTERY_X:String = "batteryX";
		public static const PLAY_MODE:String = "playMode";
		public static const PLAY_MODE_ATTACKER:String = "playModeAttacker";
		public static const PLAY_MODE_DEFENDER:String = "playModeDefender";
		public static const USER_BATTERY_BASE_LEVEL:String = "userBatteryBaseLevel";
		public static const USER_BATTERY_COLOR:String = "UserBatteryColor";
		public static const USER_BATTERY_BASE_COLOR:String = "UserBatteryBaseColor";
		public static const USER_BATTERY_EFFECT_LEVEL:String = "UserBatteryEffectLevel";
		public static const DEFAULT_USER_BATTERY_BASE_LEVEL:int = 0;
		public static const DEFAULT_USER_BATTERY_COLOR:int = 0x888888
		public static const DEFAULT_USER_BATTERY_BASE_COLOR:int = 0x888888;
		public static const ATTACK:String = "attack";
		public static const ATTACK_LOG:String = "attackLog";
		public static const ATTACK_REFLECT:String = "attackReflect";
		public static const REMOVE_MISSILE:String = "attackLog";
		public static const RESULT_SUCCESS:int = 1;
		public static const NO_VALUE:int = -1;
		public static const RESULT_FAULT:int = 0;
		public static const RESULT_DESTROY:int = 3;
		public static const SEND_ME_LOG:String = "sendMeLog";
		public static const SHOOT:String = "shoot";
		public static const DESTROY:String = "destroy";
		public static const HIT:String = "hit";
		public static const TEAM_CHAT_DURATION:Number = 5000; // 5000 msec
		public static const GAME_CHAT:String = "gameChat";
		public static const VICTORY_POINT:Number = 10;
		public static var MISSILE_ARRIVE_TIME:Number = 27 * DISTANCE; // 8000 msec
		public static const BULLET_SPEED:Number = 170 / 1000; // 170pixel per 1000msec
		public static const BASE_LEVEL_0:int = 0; // 円
		public static const BASE_LEVEL_1:int = 1; // 三角
		public static const BASE_LEVEL_2:int = 2; // A字
		public static const BASE_LEVEL_3:int = 3; // スター
		public static const CHAT_KEY:uint = Keyboard.F2;
		public static const DEFENCE_MODE_CHANGE_KEY:uint = Keyboard.F12;
		public static const ATTACK_POWER:String = "attackPower";
		public static const DEFENCE_POWER:String = "defencePower";
		public static const HANDICAP:String = "handicap";
		public static const ATTACK_COMBO_START:int = 15;
		public static const DEFENCE_COMBO_START:int = 15;
		public static const DEFENCE_MODE_Y_AXIS:int = 0;
		public static const DEFENCE_MODE_X_AXIS:int = 1;
		public static const DEFENCE_MODE_PLAYER:int = 2;
	}
	
	// テキストフィールドでよく使う設定
	class TextFieldUtil {
		public static function getFont():String {
//			return "_sans";
			return "_等幅";
//			return "MS ゴシック";
		}
		public static function setupBorder(tf:TextField):void {
			tf.defaultTextFormat = new TextFormat(getFont(), null, 0xFFFFFF);
			tf.border = true;
			tf.borderColor = 0xFFFFFF;
			tf.background = true;
			tf.backgroundColor = 0x0;
		}
		public static function setupNoBorder(tf:TextField, selectable:Boolean = true):void {
			tf.defaultTextFormat = new TextFormat(getFont(), null, 0xFFFFFF);
			tf.selectable = selectable;
		}
	}
	
	// 自分用データ(共有しない)
	class Score {
		public static var type:Number = 0; // SO保存
		public static var correct:Number = 0; // SO保存
		public static var attack:Number = 0; // SO保存
		public static var defence:Number = 0; // SO保存
		public static var hit:Number = 0; // SO保存
		public static var damage:Number = 0; // SO保存
		public static var win:Number = 0; // SO保存
		public static var lose:Number = 0; // SO保存
		public static var score:Number = 0;
		public static var defencePower:Number = 0; // SO保存
		public static var attackPower:Number = 0; // SO保存
		public static var handicap:Number = 1;
		public static var attackCombo:Number = 0;
		public static var defenceCombo:Number = 0;
		public static var japaneseRate:Number = 1; // SO保存
		public static var lastLevel:int = 0;
		public static var playMode:String = null;
		public static var myGameRoom:String = null;
		public static var isSolo:Boolean = false;
		public static var isObserve:Boolean = false;
		public static var cpuLV:Number = 3; // SO保存
		public static var ALTER_ENTER:uint = Keyboard.SPACE; // SO保存
		public static var SWITCH_MODE_KEY:uint = 999;
		public static var defenceMode:int = 0; // SO保存
		public static var myGameTeam:String;
		public static var comLock:Boolean = false; // SO保存
		public static var missileDisplayMode:int = 0;
		public static var isWaitingAtLobby:Boolean = false;
		protected static var expTable:Array = [0, 1000, 2000, 3000, 4000, 5000, 6000, 7000, 8000, 9000, 10000, 12000, 14000, 16000, 18000, 20000, 25000, 30000, 35000, 40000, 45000];
		public static function initScore():void {
			type = Number(LocalData.read(Constants.LD_FIELD, "totalType"));
			correct = Number(LocalData.read(Constants.LD_FIELD, "totalCorrect"));
			attack = Number(LocalData.read(Constants.LD_FIELD, "attack"));
			defence = Number(LocalData.read(Constants.LD_FIELD, "defence"));
			hit = Number(LocalData.read(Constants.LD_FIELD, "hit"));
			damage = Number(LocalData.read(Constants.LD_FIELD, "damage"));
			win = Number(LocalData.read(Constants.LD_FIELD, "win"));
			lose = Number(LocalData.read(Constants.LD_FIELD, "lose"));
			attackPower = Number(LocalData.read(Constants.LD_FIELD, "attackPower"));
			defencePower = Number(LocalData.read(Constants.LD_FIELD, "defencePower"));
//			handicap = Number(LocalData.read(Constants.LD_FIELD, "handicap"));
//			if ( handicap == 0 ) handicap = 1;

			tempObj = LocalData.read(Constants.LD_FIELD, "japaneseRate");
			if ( tempObj != null ) japaneseRate = Number( tempObj );
			
			cpuLV = Number(LocalData.read(Constants.LD_FIELD, "cpuLV"));
			if ( cpuLV == 0 ) cpuLV = Math.max( int(attackPower / 1000), int(defencePower / 1000), 0.5 );
			
			ALTER_ENTER = uint(LocalData.read(Constants.LD_FIELD, "alterEnter"));
			if ( ALTER_ENTER == 0 || ALTER_ENTER == Keyboard.SPACE ) {
				ALTER_ENTER = Keyboard.SPACE;
				SWITCH_MODE_KEY = 999;
			} else {
				ALTER_ENTER = 999;
				SWITCH_MODE_KEY = Keyboard.SPACE;
			}
			
			defenceMode = int(LocalData.read(Constants.LD_FIELD, "defenceMode"));
			var tempObj:Object = LocalData.read(Constants.LD_FIELD, "comLock");
			if ( tempObj != null ) {
				comLock = Boolean(tempObj);
			}
		}
		public static function save():void {
			LocalData.write(Constants.LD_FIELD, "totalType", type);
			LocalData.write(Constants.LD_FIELD, "totalCorrect", correct);
			LocalData.write(Constants.LD_FIELD, "attack", attack);
			LocalData.write(Constants.LD_FIELD, "defence", defence);
			LocalData.write(Constants.LD_FIELD, "hit", hit);
			LocalData.write(Constants.LD_FIELD, "damage", damage);
			LocalData.write(Constants.LD_FIELD, "win", win);
			LocalData.write(Constants.LD_FIELD, "lose", lose);
			LocalData.write(Constants.LD_FIELD, "defencePower", defencePower);
			LocalData.write(Constants.LD_FIELD, "attackPower", attackPower);
//			LocalData.write(Constants.LD_FIELD, "handicap", handicap);
			LocalData.write(Constants.LD_FIELD, "japaneseRate", japaneseRate);
			LocalData.write(Constants.LD_FIELD, "cpuLV", cpuLV);
			LocalData.write(Constants.LD_FIELD, "alterEnter", ALTER_ENTER);
			LocalData.write(Constants.LD_FIELD, "defenceMode", defenceMode);
			LocalData.write(Constants.LD_FIELD, "comLock", comLock);
		}
		public static function resetCombo():void {
			attackCombo = defenceCombo = 0;
		}
		public static function getLevel():int {
			var exp:Number = win * 500 + lose * 100 + correct * 5 + hit * 100;
			for ( var i:int = 0; i < 20; i++ ) {
				if ( exp < expTable[i] ) {
					break;
				}
			}
			return i;
		}
		public static function getAttackBonusRate():int {
			var rate:int = (attackCombo - Constants.ATTACK_COMBO_START) * 0.5 * handicap;
			if ( rate > (80*handicap) ) rate = (80*handicap);
			if ( rate < 0 ) rate = 0;
			return rate + int(100 * (handicap-1));
		}
		public static function getDefenceBonusRate():int {
			var rate:int = (defenceCombo - Constants.DEFENCE_COMBO_START) * 0.5 * handicap;
			if ( rate > (80*handicap) ) rate = (80*handicap);
			if ( rate < 0 ) rate = 0;
			return rate + int(100 * (handicap-1));
		}
		public static function isJapanese():Boolean {
			return ( japaneseRate > Math.random() );
		}
	}
	
	// 時間の同期クラス
	class ServerClockUtil {
		public static var timeDiff:Number = 0;
		public static function init(server:Server):void {
			server.addEventListener(ServerEvent.TIME_SYNC, function():void {
				timeDiff = server.getServerTime() - Number(getTimer());
			});
			server.syncTime();
//			timeDiff = serverTime - Number(getTimer());
		}
		public static function getTime():Number {
			return Number(getTimer()) + timeDiff;
		}
	}
	
	// ローマ字変換クラス てきとうですが
	class Roma {
		public static function isJapaneseWord(word:String):Boolean {
			return ( word.charCodeAt(0) > 127 );
		}
		public static function getHiragana(roma:String):String {
			roma = roma.toUpperCase();
			var index:int = 0;
			var ret:String = "";
			while ( index < roma.length ) {
				var char:String = roma.charAt(index);
				if ( roma.length > (index + 1) ) {
					if ( (char != "A") && (char != "I") && (char != "U") && (char != "E") && (char != "O") &&
					(char != "N") && (char != "-") && (char == roma.charAt(index + 1)) ) {
						ret += "っ";
						index++;
						continue;
					}
				}
				for ( var i:int = 3; i > 0; i-- ) {
					var test:String = roma.substr(index, i);
					var kana:String = hiraganaTable[test];
					if ( kana ) {
						ret += kana;
						index += test.length;
						break;
					}
				}
				if ( i == 0 ) {
					ret += roma.substr(index);
					break;
				}
			}
			return ret;
		}
		public static function init():void {
			hiraganaTable = makeReverseTable( romaTable );
		}
		
		protected static var hiraganaTable:Object;
		
		protected static function makeReverseTable(table:Object):Object {
			var ret:Object = { };
			for ( var str:String in table ) {
				if ( table[str] is Array ) {
					for each( var roma:String in table[str] ) {
						ret[roma] = str;
					}
				} else {
					var temp:Object = makeReverseTable( table[str] );
					for ( var str2:String in temp ) {
						ret[str2] = str + temp[str2];
					}
				}
			}
			return ret;
		}
		public static function getRomaToType(hiragana:String, typed:String = ""):String {
			var default_ltu_alone:Boolean = false;
			var index:int = 0;
			var ret:String = "";
			var char:String = "";
			var addChar:String = "";
			var nextChar:String = "";
			var nn:Boolean = false;
			var hatsuon:Boolean = false;
			
			var typedIndex:int = 0;
			var typedLength:int = typed.length;
			var targetChar:String;
			var wordLength:int;
			var isOk:Boolean;
			var i:int;
			var j:int;
			var test:String = "";
			
			var oldTypedIndex:int = 0;
			
			var targetArray:Array;
			var nextTargetArray:Array;
			var addIndex:int = 1;
			
			while ( index < hiragana.length) {
				char = hiragana.charAt(index);
				if ( char == "ん" && (index + 1 < hiragana.length ) ) {
					nn = true;
					index++;
					continue;
				}
				if ( char == "っ" ) {
					//
					if ( (typedIndex < typedLength) && 
					( typed.charAt(typedIndex) == "L" || typed.charAt(typedIndex) == "X" ) ) { // 単独文字として扱う
						default_ltu_alone = true; // 実装未定・・
						hatsuon = false;
					} else 
					//
					{
						hatsuon = true; // 判断先送り
						index++;
						continue;
					}
				}
				
				addIndex = 1;
				if ( (romaTable[char] is Array) ) { // 一文字決まり
					targetArray = romaTable[char];
				} else {
					if( ((index + 1) < hiragana.length) ){ // 二文字目あり
						nextChar = hiragana.charAt(index + 1);
					} else { // 二文字目なし
						nextChar = "";
					}
					if ( romaTable[char][nextChar] == null ) { // 二文字目はあるけど候補なし
						targetArray = romaTable[char][""];
					} else { // 二文字目まで候補あり
						targetArray = romaTable[char][nextChar];
						nextTargetArray = romaTable[char][""];
						addIndex = 2;
					}
				}
				//
				if ( typedIndex < typedLength ) {
					if ( nn ) {
						if ( typed.charAt(typedIndex) != "N" ) return null;
						typedIndex++;
						if ( typedIndex < typedLength ) {
							if ( typed.charAt(typedIndex) == "N" ) {
								typedIndex++;
							} else {
								switch( typed.charAt(typedIndex) ) {
									case "A":
									case "I":
									case "U":
									case "E":
									case "O":
									case "Y":
										return null;
										break;
									default:
									break;
								}
							}
						}
					}
					if ( hatsuon ) {
						test = getRomaToType(hiragana.substr(index, 2), typed.substr(typedIndex, 1));
						if ( !test ) return null;
						typedIndex++;
						if ( (typedIndex < typedLength) && (typed.charAt(typedIndex) != test.charAt(0)) ) return null;
					}
					for ( i = 0; i < targetArray.length; i++ ) {
						targetChar = targetArray[i];
						wordLength = targetChar.length;
						isOk = true;
						for ( j = typedIndex; j < typedIndex + wordLength; j++ ) {
							if ( j == typedLength ) break;
							if ( typed.charAt(j) != targetChar.charAt(j - typedIndex) ) {
								isOk = false;
								break;
							}
						}
						if ( isOk ) break;
					}
					if ( !isOk && (addIndex == 2) ) { // 二文字あるけど一文字ずつ区切って打とうとしている場合
						addIndex = 1;
						targetArray = nextTargetArray;
						for ( i = 0; i < targetArray.length; i++ ) {
							targetChar = targetArray[i];
							wordLength = targetChar.length;
							isOk = true;
							for ( j = typedIndex; j < typedIndex + wordLength; j++ ) {
								if ( j == typedLength ) break;
								if ( typed.charAt(j) != targetChar.charAt(j - typedIndex) ) {
									isOk = false;
									break;
								}
							}
							if ( isOk ) break;
						}
					}
					if ( !isOk ) return null;
					typedIndex += j - typedIndex;
					if( i > 0 ){
						targetArray.splice(i, 1);
						targetArray.unshift(targetChar);
					}
				}
				//
				addChar = targetArray[0];
				index += addIndex;
					
				if ( hatsuon ) {
					ret += addChar.substr(0, 1);
					hatsuon = false;
				}
				if ( nn ) {
					switch( addChar.substr(0, 1) ) {
						case "A":
						case "I":
						case "U":
						case "E":
						case "O":
						case "N":
						case "Y":
							ret += "NN";
							break;
						default:
							ret += "N";
							break;
					}
					nn = false;
				}
				ret += addChar;
				addChar = "";
			}
			if ( nn ) {
				ret += "NN";
			}
			return ret;
		}
		protected static const romaTable:Object = {
			"あ": ["A"],
			"い": {
				"ぇ": ["YE"],
				"": ["I", "YI"]
			},
			"う": {
				"ぃ": ["WI"],
				"ぇ": ["WE"],
				"": ["U", "WU"]
			},
			"え": ["E"],
			"お": ["O"],
			"か": ["KA", "CA"],
			"き": {
				"ゃ": ["KYA"],
				"ぃ": ["KYI"],
				"ゅ": ["KYU"],
				"ぇ": ["KYE"],
				"ょ": ["KYO"],
				"": ["KI"]
			},
			"く": {
				"ぁ": ["KWA"],
				"": ["KU", "CU"]
			},
			"け": ["KE"],
			"こ": ["KO", "CO"],
			"が": ["GA"],
			"ぎ": {
				"ゃ": ["GYA"],
				"ぃ": ["GYI"],
				"ゅ": ["GYU"],
				"ぇ": ["GYE"],
				"ょ": ["GYO"],
				"": ["GI"]
			},
			"ぐ": {
				"ぁ": ["GWA"],
				"": ["GU"]
			},
			"げ": ["GE"],
			"ご": ["GO"],
			"さ": ["SA"],
			"し": {
				"ゃ": ["SYA", "SHA"],
				"ぃ": ["SYI"],
				"ゅ": ["SYU", "SHU"],
				"ぇ": ["SYE", "SHE"],
				"ょ": ["SYO", "SHO"],
				"": ["SI", "SHI", "CI"]
			},
			"す": {
				"ぁ": ["SWA"],
				"ぃ": ["SWI"],
				"ぅ": ["SWU"],
				"ぇ": ["SWE"],
				"ぉ": ["SWO"],
				"": ["SU"]
			},
			"せ": ["SE", "CE"],
			"そ": ["SO"],
			"ざ": ["ZA"],
			"じ": {
				"ゃ": ["ZYA", "JYA", "JA"],
				"ぃ": ["ZYI", "JYI"],
				"ゅ": ["ZYU", "JYU", "JU"],
				"ぇ": ["ZYE", "JYE"],
				"ょ": ["ZYO", "JYO", "JO"],
				"": ["ZI", "JI"]
			},
			"ず": ["ZU"],
			"ぜ": ["ZE"],
			"ぞ": ["ZO"],
			"た": ["TA"],
			"ち": {
				"ゃ": ["TYA","CHA", "CYA"],
				"ぃ": ["TYI","CYI"],
				"ゅ": ["TYU","CHU", "CYU"],
				"ぇ": ["TYE", "CHE", "CYE"],
				"ょ": ["TYO", "CHO", "CYO"],
				"": ["TI", "CHI"]
			},
			"つ": {
				"ぁ": ["TSA"],
				"ぃ": ["TSI"],
				"ぅ": ["TSU"],
				"ぇ": ["TSE"],
				"ぉ": ["TSO"],
				"": ["TU", "TSU"]
			},
			"て": {
				"ゃ": ["THA"],
				"ぃ": ["THI"],
				"ゅ": ["THU"],
				"ぇ": ["THE"],
				"ょ": ["THO"],
				"": ["TE"]
			},
			"と": {
				"ぁ": ["TWA"],
				"ぃ": ["TWI"],
				"ぅ": ["TWU"],
				"ぇ": ["TWE"],
				"ぉ": ["TWO"],
				"": ["TO"]
			},
			"だ": ["DA"],
			"ぢ": {
				"ゃ": ["DYA"],
				"ぃ": ["DYI"],
				"ゅ": ["DYU"],
				"ぇ": ["DYE"],
				"ょ": ["DYO"],
				"": ["DI"]
			},
			"づ": ["DU"],
			"で": {
				"ゃ": ["DHA"],
				"ぃ": ["DHI"],
				"ゅ": ["DHU"],
				"ぇ": ["DHE"],
				"ょ": ["DHO"],
				"": ["DE"]
			},
			"ど": {
				"ぁ": ["DWA"],
				"ぃ": ["DWI"],
				"ぅ": ["DWU"],
				"ぇ": ["DWE"],
				"ぉ": ["DWO"],
				"": ["DO"]
			},
			"な": ["NA"],
			"に": {
				"ゃ": ["NYA"],
				"ぃ": ["NYI"],
				"ゅ": ["NYU"],
				"ぇ": ["NYE"],
				"ょ": ["NYO"],
				"": ["NI"]
			},
			"ぬ": ["NU"],
			"ね": ["NE"],
			"の": ["NO"],
			"は": ["HA"],
			"ひ": {
				"ゃ": ["HYA"],
				"ぃ": ["HYI"],
				"ゅ": ["HYU"],
				"ぇ": ["HYE"],
				"ょ": ["HYO"],
				"": ["HI"]
			},
			"ふ": {
				"ぁ": ["FA"],
				"ぃ": ["FI"],
				"ぇ": ["FE"],
				"ぉ": ["FO"],
				"": ["FU", "HU"]
			},
			"へ": ["HE"],
			"ほ": ["HO"],
			"ば": ["BA"],
			"び": {
				"ゃ": ["BYA"],
				"ぃ": ["BYI"],
				"ゅ": ["BYU"],
				"ぇ": ["BYE"],
				"ょ": ["BYO"],
				"": ["BI"]
			},
			"ぶ": ["BU"],
			"べ": ["BE"],
			"ぼ": ["BO"],
			"ぱ": ["PA"],
			"ぴ": {
				"ゃ": ["PYA"],
				"ぃ": ["PYI"],
				"ゅ": ["PYU"],
				"ぇ": ["PYE"],
				"ょ": ["PYO"],
				"": ["PI"]
			},
			"ぷ": ["PU"],
			"ぺ": ["PE"],
			"ぽ": ["PO"],
			"ま": ["MA"],
			"み": {
				"ゃ": ["MYA"],
				"ぃ": ["MYI"],
				"ゅ": ["MYU"],
				"ぇ": ["MYE"],
				"ょ": ["MYO"],
				"": ["MI"]
			},
			"む": ["MU"],
			"め": ["ME"],
			"も": ["MO"],
			"や": ["YA"],
			"ゆ": ["YU"],
			"よ": ["YO"],
			"ら": ["RA"],
			"り": {
				"ゃ": ["RYA"],
				"ぃ": ["RYI"],
				"ゅ": ["RYU"],
				"ぇ": ["RYE"],
				"ょ": ["RYO"],
				"": ["RI"]
			},
			"る": ["RU"],
			"れ": ["RE"],
			"ろ": ["RO"],
			"わ": ["WA"],
			"を": ["WO"],
			"ゎ": ["LWA", "XWA"],
			"ぁ": ["LA", "XA"],
			"ぃ": ["LI", "XI"],
			"ぅ": ["LU", "XU"],
			"ぇ": ["LE", "XE"],
			"ぉ": ["LO", "XO"],
			"ゃ": ["LYA", "XYA"],
			"ゅ": ["LYU", "XYU"],
			"ょ": ["LYO", "XYO"],
			"っ": ["LTU", "XTU", "LTSU"],
			"ん": ["N", "NN"],
			"ー": ["-"],
			" ": [" "]
			// ん, っ については別ルール適用
		}
	}
	
	// 単語管理クラス
	class Words {
		public static const jKanjiList:Array = [
			"会う", "青い", "赤い", "明い", "秋", "開く", "開ける",
			"上げる", "朝", "朝御飯", "あさって", "足", "あした", "あそこ",
			"遊ぶ", "暖かい", "頭", "新しい", "あちら", "暑い", "熱い",
			"厚い", "後", "あなた", "兄", "姉", "あの", "アパート", "あびる",
			"危ない", "甘い", "あまり", "雨", "洗う", "ある", "歩く", "あれ",
			"いい", "よい", "いいえ", "言う", "家", "行く", "行く", "いくつ",
			"いくら", "池", "医者", "いす", "忙しい", "痛い", "一",
			"一日", "いちばん", "いつ", "五日", "一緒", "五つ", "いつも",
			"今", "意味", "妹", "嫌", "入口", "居る", "要る", "入れる",
			"色", "いろいろ", "上", "後", "薄い", "歌", "歌う", "うち",
			"生まれる", "海", "売る", "上着", "映画", "映画館", "英語",
			"ええ", "駅", "エレベーター", "鉛筆", "おいしい", "大きい",
			"大勢", "お母さん", "お菓子", "お金", "起きる", "置く", "奥さん",
			"お酒", "お皿", "伯父", "叔父", "おじいさん", "教える", "押す",
			"遅い", "お茶", "お手洗い", "お父さん", "弟", "男",
			"男の子", "おととい", "おととし", "大人", "おなか", "同じ",
			"お兄さん", "お姉さん", "伯母", "叔母", "おばあさん", "お弁当",
			"覚える", "重い", "おもしろい", "泳ぐ", "降りる", "終る",
			"音楽", "女", "女の子", "外国", "外国人", "会社",
			"階段", "買い物", "買う", "返す", "帰る", "顔", "かぎ",
			"書く", "学生", "かける", "傘", "貸す", "風", "家族",
			"片仮名", "学校", "角", "家内", "かばん", "花瓶", "かぶる",
			"紙", "カメラ", "火曜日", "辛い", "体", "借りる", "軽い",
			"カレンダー", "川", "河", "かわいい", "漢字", "黄色い", "消える",
			"聞く", "北", "ギター", "汚い", "喫茶店", "切手", "切符",
			"昨日", "九", "牛肉", "今日", "教室", "兄弟", "去年",
			"嫌い", "切る", "着る", "きれい", "キロ", "銀行", "金曜日",
			"薬", "ください", "果物", "口", "靴", "靴下", "国", "曇る",
			"暗い", "くらい", "ぐらい", "クラス", "グラム", "来る", "車",
			"黒い", "今朝", "消す", "結構", "結婚", "月曜日",
			"玄関", "元気", "五", "公園", "交番", "声", "コート",
			"ここ", "午後", "九日", "九つ", "御主人", "午前", "答える",
			"こちら", "コップ", "今年", "言葉", "子供", "この", "御飯",
			"困る", "これ", "今月", "今週", "こんな", "今晩", "さあ",
			"魚", "先", "咲く", "作文", "さす", "雑誌", "砂糖",
			"寒い", "再来年", "三", "四", "散歩", "塩", "しかし",
			"時間", "仕事", "辞書", "静か", "下", "七", "質問", "自転車",
			"自動車", "死ぬ", "字引", "自分", "閉まる", "閉める", "締める",
			"じゃあ", "写真", "シャツ", "十", "授業", "宿題", "上手",
			"丈夫", "しょうゆ", "食堂", "知る", "白い", "新聞", "水曜日",
			"吸う", "スカート", "好き", "すぐに", "少し", "涼しい", "ストーブ",
			"スプーン", "スポーツ", "ズボン", "住む", "スリッパ", "する", "座る",
			"背", "生徒", "せっけん", "セーター", "背広", "狭い", "ゼロ",
			"千", "先月", "先週", "先生", "洗濯", "全部", "掃除",
			"そうして", "そして", "そこ", "そちら", "外", "その", "そば", "空",
			"それ", "それから", "それでは", "大学", "大使館", "大丈夫",
			"大好き", "大切", "たいてい", "台所", "たいへん", "高い",
			"たくさん", "タクシー", "出す", "立つ", "建物", "楽しい", "頼む",
			"たばこ", "たぶん", "食べ物", "食べる", "卵", "だれ", "誕生日",
			"だんだん", "小さい", "近い", "違う", "近く", "地下鉄",
			"地図", "父", "茶色", "ちゃわん", "ちょうど", "ちょっと", "一日",
			"使う", "疲れる", "次", "着く", "机", "作る", "つける", "勤める",
			"つまらない", "冷たい", "強い", "手", "テープ", "テーブル", "出かける",
			"手紙", "できる", "出口", "テスト", "では", "デパート", "でも",
			"出る", "テレビ", "天気", "電気", "電車", "電話", "戸", "ドア",
			"トイレ", "どうして", "どうぞ", "動物", "どうも", "十", "遠い", "十日",
			"時々", "時計", "どこ", "所", "図書館", "どちら", "とても", "どなた",
			"隣", "どの", "飛ぶ", "止まる", "友達", "土曜日", "鳥", "鳥肉",
			"取る", "撮る", "どれ", "どんな", "ない", "ナイフ", "中", "長い",
			"鳴く", "夏", "夏休み", "七つ", "何", "七日", "名前", "習う",
			"並ぶ", "並べる", "二", "にぎやか", "肉", "西", "日曜日",
			"荷物", "ニュース", "庭", "脱ぐ", "ネクタイ", "寝る", "ノート", "登る",
			"飲み物", "飲む", "乗る", "歯", "パーティー", "はい", "灰皿",
			"入る", "葉書", "はく", "箱", "橋", "はし", "始まる", "初めに",
			"初めて", "走る", "バス", "バター", "二十歳", "働く", "八", "二十日",
			"花", "鼻", "話", "話す", "母", "早い", "速い", "春",
			"はる", "晴れる", "半", "晩", "パン", "ハンカチ", "番号",
			"晩御飯", "半分", "東", "引く", "弾く", "低い", "飛行機",
			"左", "人", "一つ", "一月", "一人", "暇", "百", "病院",
			"病気", "平仮名", "昼", "昼御飯", "広い", "フィルム", "封筒",
			"プール", "フォーク", "吹く", "服", "二つ", "豚肉", "二人", "二日",
			"太い", "冬", "降る", "古い", "ふろ", "パージ", "下手", "ベッド",
			"部屋", "辺", "ペン", "勉強", "便利", "ほう", "帽子", "ボールペン",
			"外", "ポケット", "欲しい", "細い", "ボタン", "ホテル", "本",
			"本棚", "ほんとうに", "毎朝", "毎月", "毎月", "毎週", "毎日",
			"毎年", "毎年", "毎晩", "前", "曲る", "まずい", "また", "まだ",
			"町", "待つ", "まっすぐ", "マッチ", "窓", "丸い", "円い", "万",
			"万年筆", "磨く", "右", "短い", "水", "店", "見せる", "道",
			"三日", "三つ", "皆さん", "南", "耳", "見る", "みんな", "六日",
			"向こう", "難しい", "六つ", "目", "メートル", "眼鏡", "もう",
			"木曜日", "もしもし", "もちろん", "持つ", "もっと", "物", "門",
			"問題", "八百屋", "野菜", "易しい", "安い", "休み", "休む",
			"八つ", "山", "やる", "夕方", "郵便局", "ゆうべ", "有名",
			"雪", "ゆっくり", "八日", "洋服", "よく", "横", "四日", "四つ",
			"呼ぶ", "読む", "夜", "来月", "来週", "来年", "ラジオ",
			"りっぱ", "留学生", "両親", "料理", "旅行", "零", "冷蔵庫",
			"レコード", "レストラン", "練習", "六", "ワイシャツ", "若い",
			"分る","忘れる","私","わたし","渡す","渡る","悪い"
		];
		public static const jList:Array = [
			"あう","あおい","あかい","あかるい","あき","あく","あける", // JLPT lv 4
			"あげる","あさ","あさごはん","あさって","あし","あした","あそこ",
			"あそぶ","あたたかい","あたま","あたらしい","あちら","あつい","あつい",
			"あつい","あと","あなた","あに","あね","あの","あぱーと","あびる",
			"あぶない","あまい","あまり","あめ","あらう","ある","あるく","あれ",
			"いい","よい","いいえ","いう","いえ","いく","ゆく","いくつ",
			"いくら","いけ","いしゃ","いす","いそがしい","いたい","いち",
			"いちにち","いちばん","いつ","いつか","いっしょ","いつつ","いつも",
			"いま","いみ","いもうと","いや","いりぐち","いる","いる","いれる",
			"いろ","いろいろ","うえ","うしろ","うすい","うた","うたう","うち",
			"うまれる","うみ","うる","うわぎ","えいが","えいがかん","えいご",
			"ええ","えき","えれべーたー","えんぴつ","おいしい","おおきい",
			"おおぜい","おかあさん","おかし","おかね","おきる","おく","おくさん",
			"おさけ","おさら","おじ","おじ","おじいさん","おしえる","おす",
			"おそい","おちゃ","おてあらい","おとうさん","おとうと","おとこ",
			"おとこのこ","おととい","おととし","おとな","おなか","おなじ",
			"おにいさん","おねえさん","おば","おば","おばあさん","おべんとう",
			"おぼえる","おもい","おもしろい","およぐ","おりる","おわる",
			"おんがく","おんな","おんなのこ","がいこく","がいこくじん","かいしゃ",
			"かいだん","かいもの","かう","かえす","かえる","かお","かぎ",
			"かく","がくせい","かける","かさ","かす","かぜ","かぞく",
			"かたかな","がっこう","かど","かない","かばん","かびん","かぶる",
			"かみ","かめら","かようび","からい","からだ","かりる","かるい",
			"かれんだー","かわ","かわ","かわいい","かんじ","きいろい","きえる",
			"きく","きた","ぎたー","きたない","きっさてん","きって","きっぷ",
			"きのう","きゅう","ぎゅうにく","きょう","きょうしつ","きょうだい","きょねん",
			"きらい","きる","きる","きれい","きろ","ぎんこう","きんようび",
			"くすり","ください","くだもの","くち","くつ","くつした","くに","くもる",
			"くらい","くらい","ぐらい","くらす","ぐらむ","くる","くるま",
			"くろい","けさ","けす","けっこう","けっこん","げつようび",
			"げんかん","げんき","ご","こうえん","こうばん","こえ","こーと",
			"ここ","ごご","ここのか","ここのつ","ごしゅじん","ごぜん","こたえる",
			"こちら","こっぷ","ことし","ことば","こども","この","ごはん",
			"こまる","これ","こんげつ","こんしゅう","こんな","こんばん","さあ",
			"さかな","さき","さく","さくぶん","さす","ざっし","さとう",
			"さむい","さらいねん","さん","し","さんぽ","しお","しかし",
			"じかん","しごと","じしょ","しずか","した","しち","しつもん","じてんしゃ",
			"じどうしゃ","しぬ","じびき","じぶん","しまる","しめる","しめる",
			"じゃあ","しゃしん","しゃつ","じゅう","じゅぎょう","しゅくだい","じょうず",
			"じょうぶ","しょうゆ","しょくどう","しる","しろい","しんぶん","すいようび",
			"すう","すかーと","すき","すぐに","すこし","すずしい","すとーぶ",
			"すぷーん","すぽーつ","ずぼん","すむ","すりっぱ","する","すわる",
			"せい","せいと","せっけん","せーたー","せびろ","せまい","ぜろ",
			"せん","せんげつ","せんしゅう","せんせい","せんたく","ぜんぶ","そうじ",
			"そうして","そして","そこ","そちら","そと","その","そば","そら",
			"それ","それから","それでは","だいがく","たいしかん","だいじょうぶ",
			"だいすき","たいせつ","たいてい","だいどころ","たいへん","たかい",
			"たくさん","たくしー","だす","たつ","たてもの","たのしい","たのむ",
			"たばこ","たぶん","たべもの","たべる","たまご","だれ","たんじょうび",
			"だんだん","ちいさい","ちかい","ちがう","ちかく","ちかてつ",
			"ちず","ちち","ちゃいろ","ちゃわん","ちょうど","ちょっと","ついたち",
			"つかう","つかれる","つぎ","つく","つくえ","つくる","つける","つとめる",
			"つまらない","つめたい","つよい","て","てーぷ","てーぶる","でかける",
			"てがみ","できる","でぐち","てすと","では","でぱーと","でも",
			"でる","てれび","てんき","でんき","でんしゃ","でんわ","と","どあ",
			"といれ","どうして","どうぞ","どうぶつ","どうも","とお","とおい","とおか",
			"ときどき","とけい","どこ","ところ","としょかん","どちら","とても","どなた",
			"となり","どの","とぶ","とまる","ともだち","どようび","とり","とりにく",
			"とる","とる","どれ","どんな","ない","ないふ","なか","ながい",
			"なく","なつ","なつやすみ","ななつ","なに","なのか","なまえ","ならう",
			"ならぶ","ならべる","に","にぎやか","にく","にし","にちようび",
			"にもつ","にゅーす","にわ","ぬぐ","ねくたい","ねる","のーと","のぼる",
			"のみもの","のむ","のる","は","ぱーてぃー","はい","はいざら",
			"はいる","はがき","はく","はこ","はし","はし","はじまる","はじめに",
			"はじめて","はしる","ばす","ばたー","はたち","はたらく","はち","はつか",
			"はな","はな","はなし","はなす","はは","はやい","はやい","はる",
			"はる","はれる","はん","ばん","ぱん","はんかち","ばんごう",
			"ばんごはん","はんぶん","ひがし","ひく","ひく","ひくい","ひこうき",
			"ひだり","ひと","ひとつ","ひとつき","ひとり","ひま","ひゃく","びょういん",
			"びょうき","ひらがな","ひる","ひるごはん","ひろい","ふぃるむ","ふうとう",
			"ぷーる","ふぉーく","ふく","ふく","ふたつ","ぶたにく","ふたり","ふつか",
			"ふとい","ふゆ","ふる","ふるい","ふろ","ぱーじ","へた","べっど",
			"へや","へん","ぺん","べんきょう","べんり","ほう","ぼうし","ぼーるぺん",
			"ほか","ぽけっと","ほしい","ほそい","ぼたん","ほてる","ほん",
			"ほんだな","ほんとうに","まいあさ","まいげつ","まいつき","まいしゅう","まいにち",
			"まいねん","まいとし","まいばん","まえ","まがる","まずい","また","まだ",
			"まち","まつ","まっすぐ","まっち","まど","まるい","まるい","まん",
			"まんねんひつ","みがく","みぎ","みじかい","みず","みせ","みせる","みち",
			"みっか","みっつ","みなさん","みなみ","みみ","みる","みんな","むいか",
			"むこう","むずかしい","むっつ","め","めーとる","めがね","もう",
			"もくようび","もしもし","もちろん","もつ","もっと","もの","もん",
			"もんだい","やおや","やさい","やさしい","やすい","やすみ","やすむ",
			"やっつ","やま","やる","ゆうがた","ゆうびんきょく","ゆうべ","ゆうめい",
			"ゆき","ゆっくり","ようか","ようふく","よく","よこ","よっか","よっつ",
			"よぶ","よむ","よる","らいげつ","らいしゅう","らいねん","らじお",
			"りっぱ","りゅうがくせい","りょうしん","りょうり","りょこう","れい","れいぞうこ",
			"れこーど","れすとらん","れんしゅう","ろく","わいしゃつ","わかい",
			"わかる","わすれる","わたくし","わたし","わたす","わたる","わるい",
			"ああ","あいさつ","あいだ","あう","あかちゃん","あがる","あかんぼう","あく","あくせさりー","あげる","あさい","あじ","あじあ","あす","あそび", // JLPT lv 3
			"あつまる","あつめる","あなうんさー","あふりか","あめりか","あやまる","あるこーる","あるばいと","あんしん","あんぜん","あんな","あんない",
			"いか","いがい","いがく","いきる","いけん","いし","いじめる","いじょう","いそぐ","いたす","いただく","いちど","いっしょうけんめい","いっぱい",
			"いと","いない","いなか","いのる","いらっしゃる","うえる","うかがう","うかがう","うけつけ","うける","うごく","うそ","うち","うつ","うつくしい",
			"うつす","うつる","うで","うまい","うら","うりば","うれしい","うん","うんてんしゅ","うんてん","うんどう","えすかれーたー","えだ","えらぶ","えんりょ",
			"おいでになる","おいわい","おーとばい","おーばー","おかげ","おかしい","おく","おくじょう","おくりもの","おくる","おくれる","おこさん","おこす",
			"おこなう","おこる","おしいれ","おじょうさん","おたく","おちる","おっしゃる","おっと","おつり","おと","おとす","おどり","おどる","おどろく",
			"おまつり","おみまい","おみやげ","おもいだす","おもう","おもちゃ","おもて","おや","おりる","おる","おる","おれい","おれる","おわり","かーてん",
			"かいがん","かいぎ","かいぎしつ","かいじょう","かいわ","かえり","かえる","かがく","かがみ","かける","かける","かける","かざる","かじ","がす",
			"がそりん","がそりんすたんど","かた","かたい","かたち","かたづける","かちょう","かつ","かっこう","かない","かなしい","かならず","かねもち",
			"おかねもち","かのじょ","かべ","かまう","かみ","かむ","かよう","がらす","かれ","かれら","かわく","かわり","かわる","かんがえる","かんけい",
			"かんごふ","かんたん","がんばる","き","きかい","きけん","きこえる","きしゃ","ぎじゅつ","きせつ","きそく","きっと","きぬ","きびしい","きぶん",
			"きまる","きみ","きめる","きもち","きもの","きゃく","きゅう","きゅうこう","きょういく","きょうかい","きょうそう","きょうみ","きんじょ","ぐあい",
			"くうき","くうこう","くさ","くださる","くび","くも","くらべる","くれる","くれる","け","け","けいかく","けいけん","けいざい","けいさつ","けが",
			"けーき","けしき","けしごむ","げしゅく","けっして","けれど","けれども","げんいん","けんか","げんかん","けんきゅう","けんきゅうしつ","けんぶつ",
			"こ","こう","こうがい","こうぎ","こうぎょう","こうこう","こうとうがっこう","こうこうせい","こうじょう","こうちょう","こうつう","こうどう",
			"こうむいん","こくさい","こころ","ごしゅじん","こしょう","ごぞんじ","こたえ","ごちそう","こっち","こと","ことり","このあいだ","このごろ",
			"こまかい","ごみ","こむ","こめ","ごらんになる","これから","こわい","こわす","こわれる","こんさーと","こんど","こんや","さいきん","さいご",
			"さいしょ","さか","さがす","さがる","さかん","さげる","さしあげる","さっき","さびしい","さらいげつ","さらいしゅう","さらだ","さわぐ","さわる",
			"さんぎょう","さんだる","さんどいっち","ざんねん","し","じ","しあい","しかた","しかる","しけん","じこ","じしん","じだい","したぎ","したくする",
			"しっかり","しっぱい","しつれい","じてん","しなもの","しばらく","しま","しみん","じむしょ","しゃかい","しゃちょう","じゃま","じゃむ","じゆう",
			"しゅうかん","じゅうしょ","じゅうどう","じゅうぶん","しゅっせきする","しゅっぱつする","しゅみ","じゅんびする","しょうかい","しょうがつ",
			"しょうがっこう","しょうせつ","しょうたいする","しょうちする","しょうらい","しょくじする","しょくしゅ","しょくりょうひん","じょせい","しらせる",
			"しらべる","じんこう","じんじゃ","しんせつ","しんぱいする","しんぶんしゃ","すいえい","すいどう","ずいぶん","すうがく","すーつ","すーつけーす",
			"すーぱー","すぎる","すく","すく","すくりーん","すごい","すすむ","すっかり","ずっと","すてーき","すてれお","すてる","すな","すばらしい",
			"すべる","すみ","すむ","すり","すると","せいかつする","せいさんする","せいじ","せいよう","せかい","せき","せつめい","せなか","ぜひ","せわする",
			"せん","ぜんぜん","せんそう","せんぱい","せんもん","そう","そうだんする","そだてる","そつぎょう","そふ","そふと","そぼ","それで","それに",
			"それほど","そろそろ","そんな","そんなに","たいいんする","だいがくせい","だいじ","だいたい","たいてい","たいぷ","だいぶ","たいふう",
			"たおれる","だから","たしか","たす","たずねる","たずねる","ただしい","たたみ","たてる","たてる","たとえば","たな","たのしむ","たのしみ",
			"たまに","ため","だめ","たりる","だんせい","だんぼう","ち","ちぇっく","ちから","ちっとも","ちゅうい","ちゅうがっこう","ちゅうしゃ",
			"ちゅうしゃじょう","ちり","つかまえる","つき","つく","つける","つける","つごう","つたえる","つづく","つづける","つつむ","つま","つもり",
			"つる","つれる","ていねい","てきすと","てきとう","できる","できるだけ","てつだう","てにす","てぶくろ","てら","てん","てんいん",
			"てんきよほう","でんとう","でんぽう","てんらんかい","と","どうぐ","とうとう","どうぶつえん","とおく","とおり","とおる","とくに","とくべつ",
			"とこや","とちゅう","とっきゅう","とどける","とまる","とめる","とりかえる","どろぼう","どんどん","なおす","なおる","なおる","なかなか",
			"なく","なくなる","なくなる","なげる","なさる","なる","なるべく","なるほど","なれる","におい","にがい","にげる","にっき","にゅういん",
			"にゅうがく","にる","にんぎょう","ぬすむ","ぬる","ぬれる","ねだん","ねつ","ねっしん","ねぼう","ねむい","ねむる","のこる","のど","のりかえる",
			"のりもの","は","ばあい","ぱーと","ばい","はいけん","はいしゃ","はこぶ","はじめる","ばしょ","はず","はずかしい","ぱそこん","はつおん",
			"はっきり","はなみ","ぱぱ","はやし","はらう","ばんぐみ","はんたい","はんばーぐ","ひ","ぴあの","ひえる","ひかる","ひかり","ひきだし","ひげ",
			"ひこうじょう","ひさしぶり","びじゅつかん","ひじょうに","びっくりする","ひっこす","ひつよう","ひどい","ひらく","びる","ひるま","ひるやすみ",
			"ひろう","ふぁっくす","ふえる","ふかい","ふくざつ","ふくしゅう","ぶちょう","ふつう","ぶどう","ふとる","ふとん","ふね","ふべん","ふむ",
			"ぷれぜんと","ぶんか","ぶんがく","ぶんぽう","べつ","べる","へん","へんじ","ぼうえき","ほうそう","ほうりつ","ぼく","ほし","ほど","ほとんど",
			"ほめる","ほんやく","まいる","まける","まじめ","まず","または","まちがえる","まにあう","まわり","まわる","まんが","まんなか","みえる",
			"みずうみ","みそ","みつかる","みつける","みな","みなと","むかえる","むかう","むかし","むし","むすこ","むすめ","むり","めしあがる","めずらしい",
			"もうしあげる","もうす","もうすぐ","もし","もちろん","もっとも","もどる","もめん","もらう","もり","やく","やくにたつ","やくそく","やける",
			"やさしい","やせる","やっと","やはり","やっぱり","やむ","やめる","やる","やわらかい","ゆ","ゆうはん","ゆしゅつ","ゆにゅう","ゆび","ゆびわ",
			"ゆめ","ゆれる","よう","よう","ようい","ようじ","よごれる","よしゅう","よてい","よやく","よる","よろこぶ","よろしい","りゆう","りよう",
			"りょうほう", "りょかん", "るす", "れいぼう", "れきし", "れじ", "れぽーと", "れんらく", "わーぷろ", "わかす", "わかれる", "わく", "わけ", "わすれもの", "わらう", "わりあい", "われる"/*,
			"おかえりなさいませ","ごしゅじんさま","おみまい","もうしあげます","しょちゅうみまい","ごめんください","ありがとうございます",
			"ごくろうさまです","おひさしぶりです","さんたくろーす","でもんすとれーしょん","てぃっしゅぺーぱー","といれっとぺーぱー","でこれーしょん",
			"どらいくりーにんぐ","さるもきからおちる","えんのしたのちからもち","おんをあだでかえす","きじょうのくうろん","あんずるよりうむがやすし",
			"あきのひはつるべおとし","いりでっぽうにでおんな","いぬもあるけばぼうにあたる","いしゃのふようじょう","おんなごころとあきのそら",
			"えびでたいをつる","おしてもだめならひいてみな","かいいぬにてをかまれる","かぜがふけばおけやがもうかる","かねもちけんかせず",
			"かっぱのかわながれ","げいがみをたすける","たなからぼたもち","ないそではふれぬ","ねこもしゃくしも","のうあるたかはつめをかくす",
			"びんぼうひまなし","ひやめしをくわせる","ふうぜんのともしび","ふくすいぼんにかえらず","へそでちゃをわかす","まかぬたねははえぬ",
			"みいらとりがみいらになる","いしのうえにもさんねん","めいきょうしすい","ももくりさんねんかきはちねん","やけいしにみず",
			"やけぼっくりにひがつく","ゆいがどくそん","よこやりをいれる","るいはともをよぶ","わざわいてんじてふくとなす","わらうかどにはふくきたる",
			"たいぜんじじゃく","えいこせいすい","ぎおんしょうじゃ","あびきょうかん","いちれんたくしょう","いしんでんしん","いっきとうせん",
			"いっちょういっせき","いふうどうどう","ういてんぺん","うよきょくせつ","おんこうとくじつ","がでんいんすい","がりょうてんせい",
			"ぎしんあんき","きんかぎょくじょう","こうとうむけい","じゅうおうむじん","じゅんぷうまんぱん","しんらばんしょう","せいれんけっぱく",
			"たいきばんせい","ちょうさんぼし","ないゆうがいかん","にりつはいはん","ふんこつさいしん","ぼうじゃくぶじん","ゆうゆうじてき",
			"わようせっちゅう","いちじゅういっさい","いちじつせんしゅう","いちぞくろうとう","あんちゅうもさく","いきしょうちん","うみせんやません",
			"おかめはちもく","かいとうらんま","ないじゅうがいごう","がしんしょうたん","かちょうふうげつ","かんわきゅうだい","かんぜんむけつ",
			"かんぜんちょうあく","きそうてんがい","きしょうてんけつ","きょうみしんしん","ぎょくせきこんこう","きようびんぼう","けいせいさいみん",
			"けんけんごうごう","けんにんふばつ","ごうがけんらん","こうげんれいしょく","こうめいせいだい","ごえつどうしゅう","ここんとうざい",
			"さいしょくけんび","さんかんしおん","じきゅうじそく","じきそうしょう","しちてんばっとう","しつじつごうけん","しんらばんしょう","はらんばんじょう"*/
		];
		public static const list:Array = [
			"able","about","account","acid","across","act","addition","adjustment","advertisement","after","again","against","agreement","air","all","almost","among","amount","amusement","and","angle","angry","animal","answer","ant","any","apparatus","apple","approval","arch","argument","arm","army","art","as","at","attack","attempt","attention","attraction","authority","automatic","awake",
			"baby","back","bad","bag","balance","ball","band","base","basin","basket","bath","be","beautiful","because","bed","bee","before","behaviour","belief","bell","bent","berry","between","bird","birth","bit","bite","bitter","black","blade","blood","blow","blue","board","boat","body","boiling","bone","book","boot","bottle","box","boy","brain","brake","branch","brass","bread","breath","brick","bridge","bright","broken","brother","brown","brush","bucket","building","bulb","burn","burst","business","but","butter","button","by",
			"cake","camera","canvas","card","care","carriage","cart","cat","cause","certain","chain","chalk","chance","change","cheap","cheese","chemical","chest","chief","chin","church","circle","clean","clear","clock","cloth","cloud","coal","coat","cold","collar","colour","comb","come","comfort","committee","common","company","comparison","competition","complete","complex","condition","connection","conscious","control","cook","copper","copy","cord","cork","cotton","cough","country","cover","cow","crack","credit","crime","cruel","crush","cry","cup","cup","current","curtain","curve","cushion",
			"damage","danger","dark","daughter","day","dead","dear","death","debt","decision","deep","degree","delicate","dependent","design","desire","destruction","detail","development","different","digestion","direction","dirty","discovery","discussion","disease","disgust","distance","distribution","division","do","dog","door","doubt","down","drain","drawer","dress","drink","driving","drop","dry","dust",
			"ear","early","earth","east","edge","education","effect","egg","elastic","electric","end","engine","enough","equal","error","even","event","ever","every","example","exchange","existence","expansion","experience","expert","eye",
			"face","fact","fall","false","family","far","farm","fat","father","fear","feather","feeble","feeling","female","fertile","fiction","field","fight","finger","fire","first","fish","fixed","flag","flame","flat","flight","floor","flower","fly","fold","food","foolish","foot","for","force","fork","form","forward","fowl","frame","free","frequent","friend","from","front","fruit","full","future",
			"garden","general","get","girl","give","glass","glove","go","goat","gold","good","government","grain","grass","great","green","grey","grip","group","growth","guide","gun",
			"hair","hammer","hand","hanging","happy","harbour","hard","harmony","hat","hate","have","he","head","healthy","hear","hearing","heart","heat","help","high","history","hole","hollow","hook","hope","horn","horse","hospital","hour","house","how","humour",
			"ice","idea","if","ill","important","impulse","in","increase","industry","ink","insect","instrument","insurance","interest","invention","iron","island",
			"jelly","jewel","join","journey","judge","jump",
			"keep","kettle","key","kick","kind","kiss","knee","knife","knot","knowledge",
			"land","language","last","late","laugh","law","lead","leaf","learning","leather","left","leg","let","letter","level","library","lift","light","like","limit","line","linen","lip","liquid","list","little","living","lock","long","look","loose","loss","loud","love","low",
			"machine","make","male","man","manager","map","mark","market","married","mass","match","material","may","meal","measure","meat","medical","meeting","memory","metal","middle","military","milk","mind","mine","minute","mist","mixed","money","monkey","month","moon","morning","mother","motion","mountain","mouth","move","much","muscle","music",
			"nail","name","narrow","nation","natural","near","necessary","neck","need","needle","nerve","net","new","news","night","no","noise","normal","north","nose","not","note","now","number","nut",
			"observation","of","off","offer","office","oil","old","on","only","open","operation","opinion","opposite","or","orange","order","organization","ornament","other","out","oven","over","owner",
			"page","pain","paint","paper","parallel","parcel","part","past","paste","payment","peace","pen","pencil","person","physical","picture","pig","pin","pipe","place","plane","plant","plate","play","please","pleasure","plough","pocket","point","poison","polish","political","poor","porter","position","possible","pot","potato","powder","power","present","price","print","prison","private","probable","process","produce","profit","property","prose","protest","public","pull","pump","punishment","purpose","push","put",
			"quality","question","quick","quiet","quite",
			"rail","rain","range","rat","rate","ray","reaction","reading","ready","reason","receipt","record","red","regret","regular","relation","religion","representative","request","respect","responsible","rest","reward","rhythm","rice","right","ring","river","road","rod","roll","roof","room","root","rough","round","rub","rule","run",
			"sad","safe","sail","salt","same","sand","say","scale","school","science","scissors","screw","sea","seat","second","secret","secretary","see","seed","seem","selection","self","send","sense","separate","serious","servant","sex","shade","shake","shame","sharp","sheep","shelf","ship","shirt","shock","shoe","short","shut","side","sign","silk","silver","simple","sister","size","skin","skirt","sky","sleep","slip","slope","slow","small","smash","smell","smile","smoke","smooth","snake","sneeze","snow","so","soap","society","sock","soft","solid","some","son","song","sort","sound","soup","south","space","spade","special","sponge","spoon","spring","square","stage","stamp","star","start","statement","station","steam","steel","stem","step","stick","sticky","stiff","still","stitch","stocking","stomach","stone","stop","store","story","straight","strange","street","stretch","strong","structure","substance","such","sudden","sugar","suggestion","summer","sun","support","surprise","sweet","swim","system",
			"table","tail","take","talk","tall","taste","tax","teaching","tendency","test","than","that","the","then","theory","there","thick","thin","thing","this","thought","thread","throat","through","through","thumb","thunder","ticket","tight","till","time","tin","tired","to","toe","together","tomorrow","tongue","tooth","top","touch","town","trade","train","transport","tray","tree","trick","trouble","trousers","true","turn","twist",
			"umbrella","under","unit","up","use",
			"value","verse","very","vessel","view","violent","voice",
			"waiting","walk","wall","war","warm","wash","waste","watch","water","wave","wax","way","weather","week","weight","well","west","wet","wheel","when","where","while","whip","whistle","white","who","why","wide","will","wind","window","wine","wing","winter","wire","wise","with","woman","wood","wool","word","work","worm","wound","writing","wrong",
			"year", "yellow", "yes", "yesterday", "you", "young"
		];
		public static function getRandom():String {
			return list[ int(Math.random() * list.length) ];
		}
		public static function getJRandom():Array {
			var index:int = int(Math.random() * jList.length);
			//return [jKanjiList[index], jList[index]];
			return ["", jList[index]];
		}
		public static function isExist(word:String):Boolean {
			return( (list.indexOf(word) >= 0) );
		}
		public static function isJExist(word:String):Boolean {
			if ( word.charCodeAt(0) < 128 ) {
				word = Roma.getHiragana(word);
			}
			return( (jList.indexOf(word) >= 0 ) );
		}
	}
	
	// グラフィック管理クラス
	class ImageManager {
		public static var SasakoA:Loader = new Loader();
		public static var SasakoB:Loader = new Loader();
		public static var MikiA:Loader = new Loader();
		public static var MikiB:Loader = new Loader();
		public static var count:Number = 0;
		public static const countMax:Number = 4;
		public static var initChecker:EventDispatcher = new EventDispatcher();
		public static function init():void {
			SasakoA.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);
			SasakoA.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onIoError);
			SasakoA.load(new URLRequest("http://www.nyafuri.com/TypeShoot/sasako_1.png"));
			SasakoB.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);
			SasakoB.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onIoError);
			SasakoB.load(new URLRequest("http://www.nyafuri.com/TypeShoot/sasako_2.png"));
			MikiA.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);
			MikiA.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onIoError);
			MikiA.load(new URLRequest("http://www.nyafuri.com/TypeShoot/miki_1.png"));
			MikiB.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);
			MikiB.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onIoError);
			MikiB.load(new URLRequest("http://www.nyafuri.com/TypeShoot/miki_2.png"));
		}
		protected static function onIoError(e:IOErrorEvent):void {
//			trace( e );
		}
		private static function onComplete(e:Event):void {
			count++;
			e.target.removeEventListener(Event.COMPLETE, onComplete);
			initChecker.dispatchEvent(new ProgressEvent(ProgressEvent.PROGRESS, false, false, count, countMax));
		}
	}
	
	// 音管理クラス
	class SoundManager {
		public static var ClickSound:Sound = new Sound();
		public static var ComboSound:Sound = new Sound();
		public static var ShootSound:Sound = new Sound();
		public static var AttackSound:Sound = new Sound();
		public static var HitSound:Sound = new Sound();
		public static var DamageSound:Sound = new Sound();
		public static var DangerSound:Sound = new Sound();
		public static var TypeSound:Sound = new Sound();
		public static var GameBGM:Sound = new Sound();
		public static var ReflectSound:Sound = new Sound();
		public static var count:Number = 0;
		public static const countMax:Number = 10;
		public static var initChecker:EventDispatcher = new EventDispatcher();
		public static function init():void {
			ClickSound.addEventListener(Event.COMPLETE, onComplete);
			ClickSound.addEventListener(IOErrorEvent.IO_ERROR, onIoError);
			ClickSound.load(new URLRequest("http://www.nyafuri.com/TypeShoot/click.mp3"));
			ComboSound.addEventListener(Event.COMPLETE, onComplete);
			ComboSound.addEventListener(IOErrorEvent.IO_ERROR, onIoError);
			ComboSound.load(new URLRequest("http://www.nyafuri.com/TypeShoot/combo.mp3"));
			ShootSound.addEventListener(Event.COMPLETE, onComplete);
			ShootSound.addEventListener(IOErrorEvent.IO_ERROR, onIoError);
			ShootSound.load(new URLRequest("http://www.nyafuri.com/TypeShoot/shoot.mp3"));
			AttackSound.addEventListener(Event.COMPLETE, onComplete);
			AttackSound.addEventListener(IOErrorEvent.IO_ERROR, onIoError);
			AttackSound.load(new URLRequest("http://www.nyafuri.com/TypeShoot/attack.mp3"));
			HitSound.addEventListener(Event.COMPLETE, onComplete);
			HitSound.addEventListener(IOErrorEvent.IO_ERROR, onIoError);
			HitSound.load(new URLRequest("http://www.nyafuri.com/TypeShoot/hit.mp3"));
			DamageSound.addEventListener(Event.COMPLETE, onComplete);
			DamageSound.addEventListener(IOErrorEvent.IO_ERROR, onIoError);
			DamageSound.load(new URLRequest("http://www.nyafuri.com/TypeShoot/damage.mp3"));
			DangerSound.addEventListener(Event.COMPLETE, onComplete);
			DangerSound.addEventListener(IOErrorEvent.IO_ERROR, onIoError);
			DangerSound.load(new URLRequest("http://www.nyafuri.com/TypeShoot/danger.mp3"));
			TypeSound.addEventListener(Event.COMPLETE, onComplete);
			TypeSound.addEventListener(IOErrorEvent.IO_ERROR, onIoError);
			TypeSound.load(new URLRequest("http://www.nyafuri.com/TypeShoot/type.mp3"));
			GameBGM.addEventListener(Event.COMPLETE, onComplete);
			GameBGM.addEventListener(IOErrorEvent.IO_ERROR, onIoError);
			GameBGM.load(new URLRequest("http://www.nyafuri.com/TypeShoot/gameBgm.mp3"));
			ReflectSound.addEventListener(Event.COMPLETE, onComplete);
			ReflectSound.addEventListener(IOErrorEvent.IO_ERROR, onIoError);
			ReflectSound.load(new URLRequest("http://www.nyafuri.com/TypeShoot/reflect.mp3"));
		}
		protected static function onIoError(e:IOErrorEvent):void {
//			trace( e );
		}
		private static var gameBgmCh:SoundChannel;
		public static function playGameBgm():void {
			timer.stop();
			if( gameBgmCh == null ) gameBgmCh = GameBGM.play(0, 99999);
		}
		public static function stopGameBgm():void {
			if ( gameBgmCh != null ) {
				timer.start();
				timer.addEventListener(TimerEvent.TIMER, onTimer);
			}
		}
		private static var timer:Timer = new Timer(100, 10);
		private static var volume:Number = 1.0;
		private static function onTimer(e:TimerEvent):void {
			gameBgmCh.soundTransform = new SoundTransform(volume);
			volume-= 0.1;
			if ( volume < 0.1 ) {
				e.target.removeEventListener(TimerEvent.TIMER, onTimer);
				gameBgmCh.stop();
				gameBgmCh = null;
			}
		}
		private static function onComplete(e:Event):void {
			count++;
			e.target.removeEventListener(Event.COMPLETE, onComplete);
			initChecker.dispatchEvent(new ProgressEvent(ProgressEvent.PROGRESS, false, false, count, countMax));
		}
		
	}