Math.random()がおもしろい。
package {
import flash.display.Sprite;
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.Event;
import caurina.transitions.*;
[SWF(width="465", height="465", backgroundColor="#ffffff", frameRate="60")]
public class FlashTest extends Sprite {
private var maru:Sprite;
public function FlashTest() {
init();
}
private function init():void {
for(var i:int = 1; i<=20; i++) {
maru = new Sprite();
addChild(maru);
maru.graphics.beginFill(Math.random()*0xffffff);
maru.graphics.drawCircle(0, 0, Math.random()*4.5);
maru.graphics.endFill();
maru.x = Math.random()*stage.stageWidth;
maru.y = Math.random()*stage.stageHeight;
maru.alpha = 0;
Tweener.addTween(maru, {scaleX:20, scaleY:20, time:2, delay:0.2*i, alpha:Math.random(), transition:"easeOutElastic"});
}
} //init()
}
}