ツインふりこ
package {
import flash.display.*;
import flash.geom.*;
import flash.events.*;
import flash.text.*;
import net.hires.debug.Stats;
[SWF(width = "465", height = "465", frameRate = "60", backgroundColor = "#808080")]
public class Test extends Sprite {
private const VMEM_W:int = 465, VMEM_H:int = 465;
private const BOX_SIZE:int = 10;
private const LINE_DIV:uint = 100;
private const BAR_LEN:Number = 100;
private const GRAVITY:Number = -0.1;
private const ITER:Number = 10;
private const PENALTY:Number = 0.98;
private var bx:Number, by:Number;
private var px:Number, py:Number;
private var vx:Number, vy:Number;
private var pvx:Number, pvy:Number;
private var vmem:BitmapData = new BitmapData(VMEM_W, VMEM_H, false, 0x808080);
private function toRect(x:Number, y:Number, size:Number) : Rectangle {
var vw:Number = VMEM_W / 2;
var vh:Number = VMEM_H / 2;
var s:Number = size / 2;
return new Rectangle(
-s + x + vw, - s + vh - y,
size, size);
}
private function drawLine(x1:Number, y1:Number, x2:Number, y2:Number, color:Number) : void {
var dx:Number = x2 - x1;
var dy:Number = y2 - y1;
for (var i:uint = 0; i <= LINE_DIV; i++) {
drawRect(x1 + dx * i / LINE_DIV, y1 + dy * i / LINE_DIV, 4, color);
}
}
private function drawRect(x:Number, y:Number, size:Number, color:Number) : void {
var r:Rectangle = toRect(x, y, size);
vmem.fillRect(r, color);
}
public function update(event:Event) : void {
var dt:Number = 1.0 / Number(ITER);
for (var i:uint = 0; i < ITER; i++) {
// gravity
vy += 0.5 * GRAVITY * dt;
pvy += GRAVITY * dt;
// constraint of center to joint
var d:Number = Math.sqrt(px * px + py * py);
var a:Number = Math.atan2(py, px);
var k:Number = (d - BAR_LEN) * PENALTY;
pvx -= k * Math.cos(a) * dt;
pvy -= k * Math.sin(a) * dt;
// constraint of joint to box
var dx:Number = bx - px;
var dy:Number = by - py;
d = Math.sqrt(dx * dx + dy * dy);
a = Math.atan2(dy, dx);
k = (d - BAR_LEN) * PENALTY;
vx -= k * Math.cos(a) * dt * 0.5;
vy -= k * Math.sin(a) * dt * 0.5;
pvx += k * Math.cos(a) * dt * 0.5;
pvy += k * Math.sin(a) * dt * 0.5;
// apply velocity
bx += vx * dt;
by += vy * dt;
px += pvx * dt;
py += pvy * dt;
}
vmem.lock();
vmem.fillRect(vmem.rect, 0x808080);
drawLine(px, py, 0, 0, 0xffffffff);
drawLine(px, py, bx, by, 0xffffffff);
drawRect(px, py, BOX_SIZE, 0);
drawRect(bx, by, BOX_SIZE, 0);
vmem.unlock();
}
public function Test() {
bx = 200, by = 0;
px = 100, py = 0;
vx = 0, vy = 0;
pvx = 0, pvy = 0;
var text:TextField = new TextField();
text.text = "test1 moving box";
addChild(text);
addChild(new Bitmap(vmem));
addEventListener(Event.ENTER_FRAME, update);
// addChild(new Stats());
}
}
}