forked from: Wave
@author javid
/**
* Copyright yinaak ( http://wonderfl.net/user/yinaak )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/qBLs
*/
// forked from J.J's Wave
package {
import flash.events.Event;
import flash.display.Sprite;
/**
* @author javid
*/
public class Wave extends Sprite {
private const NUM:Number=30
private var w : Number,h : Number
private var wave : WWave;
public function Wave() {
w=stage.stageWidth,h=stage.stageHeight;
stage.frameRate=60;
wave=new WWave(h/2+10,w,h,NUM,false)
addChild(wave)
this.addEventListener(Event.ENTER_FRAME, loop)
}
private function loop(event : Event) : void {
wave.render(true)
}
}
}
import flash.events.MouseEvent;
import flash.display.MovieClip;
class WWave extends MovieClip{
private var Particles:Vector.<WVParticle>;
private var PSprting:Array;
private var l:int;
private const FK:Number=.5
private var w : Number,h : Number
private var __y:Number
private var nodeNum:int
private var showPoints:Boolean
public function WWave(_y:Number,_w:Number,_h:Number,_nodeNum:int=20,_showPoints:Boolean=true){
nodeNum=_nodeNum
w=_w
h=_h
__y=_y
showPoints=_showPoints
Particles=new Vector.<WVParticle>();
PSprting=[];
repair()
}
private function repair():void{
for (var k : int = 0; k <nodeNum ; k++) {
var p:WVParticle=new WVParticle(k*w/(nodeNum-2),__y,showPoints)
addChild(p)
Particles.push(p)
}
l=Particles.length;
for (var i : int = 0; i <l; i++) {
if(i+1<l) PSprting.push({iy:Particles[i+1].y-Particles[i].y})
Particles[i].addEventListener(MouseEvent.MOUSE_MOVE, onParticleTouched)
}
}
public function onParticleTouched(e:MouseEvent):void{
var trgt:WVParticle=e.target as WVParticle;
var indx:int=Particles.indexOf(trgt)
if(indx-2>0 && indx+2<l) {
Particles[indx-2].vy=(mouseY-Particles[indx-2].mposY)/6
Particles[indx-1].vy=(mouseY-Particles[indx-1].mposY)/5
Particles[indx].vy=(mouseY-Particles[indx].mposY)/3
Particles[indx+2].vy=(mouseY-Particles[indx+2].mposY)/6
Particles[indx+1].vy=(mouseY-Particles[indx+1].mposY)/5
}
trgt.mposY=mouseY;
}
public function render(drawShape:Boolean=true):void{
for(var i:int=l-1;i>=0;i--){
var extnsY:Number=0,forceY:Number=0
if(i>0){
extnsY=Particles[i-1].y-Particles[i].y-PSprting[i-1].iy;
forceY+=-FK*extnsY
}
if(i<l-1){
extnsY=Particles[i].y - Particles[i+1].y - PSprting[i].iy;
forceY+=FK*extnsY
}
extnsY= Particles[i].y - Particles[i].baseY;
forceY+=FK/15*extnsY
with(Particles[i]){
a= -forceY/m;
vy+= a;
posY+=vy;
vy/= 1.04;
}
}
if(drawShape){
this.graphics.clear()
this.graphics.lineStyle(1,0xff0000)
this.graphics.beginFill(0xcccccc)
this.graphics.moveTo(Particles[0].x,Particles[0].y )
for(var j:Number = 0; j < l; j++)
{
// mcParticles[j].x= mcParticles[j].posX;
if(j+1<l) with(Particles[j]){
y=posY;
this.graphics.curveTo(x,y,x+(Particles[j+1].x-x)/2,y+(Particles[j+1].y-y)/2)}
}
this.graphics.lineTo(w,h)
this.graphics.lineTo(0,h)
}else{
for(var k:Number = 0; k < l; k++) if(k+1<l) with(Particles[k]) y=posY;
}
}
}
import flash.display.Sprite;
class WVParticle extends Sprite{
public var posX:Number
public var posY:Number
public var m:Number=10
public var a:Number=0
public var baseY:Number
public var vy:Number=0
public var mposY:Number
public var delta:Number=50
public function WVParticle(_x:Number,_y:Number,_showPoints:Boolean){
posX=this.x=_x
baseY=posY=this.y=_y
mposY=baseY+delta
with(this.graphics){
lineStyle(1,0xff00)
beginFill(0x808080);
drawCircle(0, 0, 8);
endFill()
if(!_showPoints) this.alpha=1;
}
}
}