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Dead Code Preservation :: Archived AS3 works from wonderfl.net

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by gupon 28 Apr 2010
/**
 * Copyright gupon ( http://wonderfl.net/user/gupon )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/q8Or
 */

package {
	import flash.display.Bitmap;
	import flash.display.BitmapData;
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.events.TimerEvent;
	import flash.filters.BitmapFilter;
	import flash.filters.ConvolutionFilter;
	import flash.geom.Matrix;
	import flash.geom.Point;
	import flash.geom.Rectangle;
	
	[SWF(width=465,height=465,frameRate=60)]
	import flash.utils.Timer;
	public class Test extends Sprite {
		public function Test() {
			function hoge():void {
				A	(	B	(	C	(
				A	(	B	(	C	(
				A	(	B	(	C	(
				A	(	B	(	C	(
				A	(	B	(	C	(
				A	(	B	(	C	(
				A	(	B	(	C	(
				A	(	B	(	C	(
				A	(	B	(	C	(
				A	(	B	(	C	(
				A	(	B	(	C	(
				A	(	B	(	C	(
				
				Bitmap(addChild(new Bitmap(
				new BitmapData(465, 465))))
				
					)		)		)
					)		)		)
					)		)		)
					)		)		)
					)		)		)
					)		)		)
					)		)		)
					)		)		)
					)		)		)
					)		)		)
					)		)		)
					)		)		)
			}
			
			
			
			
			var timer:Timer = new Timer( 1000 );
			timer.addEventListener( TimerEvent.TIMER, function(event:Event):void {
				if( numChildren ) { 
					var src:Bitmap = Bitmap(getChildAt(0));
					src.bitmapData.dispose();
					removeChild(src);
				}
				hoge();
			});
			timer.start();
		}
		
		
		
		public function A( b:BitmapData ):Bitmap {
			const w:int = 30 + Math.floor( Math.random() * 100 );
			const h:int = 30 + Math.floor( Math.random() * 100 );
			const row:int = Math.floor( 465 / w );
			const col:int = Math.floor( 465 / h );
			
			const n:int = row * col;
			for ( var i:int=0;i<n;i++ ) {
				b.copyPixels( b, new Rectangle( 0, 0, w, h ), new Point( i % row * w, h * Math.floor( i / col )));
			}
			
			return Bitmap(getChildAt(0)); //ここが残念
		}
		
		public function B(c:BitmapData):BitmapData {
			const matrix:Array = [
				 1, -1, -1, -1,  1,
				-1,  1, -1, -1,  1,
				-1, -1,  1, -1,  1,
				-1, -1, -1,  1,  1,
				 1,  1,  1,  1,  1,
			];
			
			var divisor:int = 0;
			for each ( var n:int in matrix ) divisor += n;
			const filter:BitmapFilter = new ConvolutionFilter( 5, 5, matrix, divisor, 0, true, true, 0, 0 );
			c.applyFilter( c, new Rectangle( 0, 0, c.width, c.height ), new Point( 0, 0 ), filter );
			
			var m:Matrix = new Matrix();
			m.rotate(Math.random());
			c.draw( c, m );
			return c;
		}
		
		public function C( a:Bitmap ):BitmapData {
			const src:BitmapData = a.bitmapData;
			src.setPixel( 1, 1, Math.random() * 0xFFFFFF );
			return src;
		}
	}
}