海 (WaveEffect)
////////////////////////////////////////////////////////////////////////////////
// 海 (WaveEffect)
//
// 置き換えマップ効果 (3)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=480
// BitmapDataでノイズ生成 (3)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=481
// [AS3.0] PerlinNoiseクラスに挑戦!
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1114
//
// 動作を軽くするための方法 (東京てらこ7 @trick7)
// Bitmap.filters を使わず、BitmapData.applyFilter() を用いる
////////////////////////////////////////////////////////////////////////////////
/**
* Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/q6QP
*/
////////////////////////////////////////////////////////////////////////////////
// 海 (WaveEffect)
//
// 置き換えマップ効果 (3)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=480
// BitmapDataでノイズ生成 (3)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=481
// [AS3.0] PerlinNoiseクラスに挑戦!
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1114
//
// 動作を軽くするための方法 (東京てらこ7 @trick7)
// Bitmap.filters を使わず、BitmapData.applyFilter() を用いる
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.display.Loader;
import flash.events.Event;
import flash.net.URLRequest;
import flash.system.LoaderContext;
import flash.system.Security;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.Rectangle;
import flash.display.Shape;
[SWF(backgroundColor="#000000", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
private var bitmapData:BitmapData;
private var bitmap:Bitmap;
private var bx:int;
private var by:int;
private static var basePath:String = "http://assets.wonderfl.net/images/related_images/";
private static var filePath:String = "1/19/191f/191f2bf9a8254eadaea5222f5a629ca920bb6e6b";
private var wave:WaveEffect;
private var se:SoundEffect;
private var source:String = "http://www.project-nya.jp/images/flash/wave.mp3";
public function Main() {
//Wonderfl.capture_delay(1);
init();
}
private function init():void {
graphics.beginFill(0x000000);
graphics.drawRect(0, 0, 465, 465);
graphics.endFill();
//
Security.allowDomain("assets.wonderfl.net");
Security.loadPolicyFile("http://assets.wonderfl.net/crossdomain.xml");
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.INIT, initialize, false, 0, true);
loader.load(new URLRequest(basePath + filePath), new LoaderContext(true));
//
se = new SoundEffect();
se.addEventListener(Event.COMPLETE, loaded, false, 0, true);
se.load(source);
}
private function initialize(evt:Event):void {
evt.target.removeEventListener(Event.INIT, initialize);
var content:Bitmap = Bitmap(evt.target.content);
bitmapData = content.bitmapData;
bx = int((465 - content.width)/2);
by = int((465 - content.height)/2);
content =null;
//
bitmap = new Bitmap(bitmapData);
addChild(bitmap);
bitmap.x = bx;
bitmap.y = by;
//
var rect:Rectangle = new Rectangle(0, 0, bitmap.width, bitmap.height);
wave = new WaveEffect(rect);
addChild(wave);
wave.x = bx;
wave.y = by;
wave.setup(bitmap);
wave.start();
//
var overlay:Shape = new Shape();
overlay.graphics.beginFill(0x000000);
overlay.graphics.drawRect(bx, 0, bitmap.width, bitmap.height - 185);
overlay.graphics.endFill();
overlay.y = 185;
wave.mask = overlay;
}
private function loaded(evt:Event):void {
se.removeEventListener(Event.COMPLETE, loaded);
se.play(1, true);
}
}
}
//////////////////////////////////////////////////
// WaveEffectクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.DisplayObject;
import flash.events.Event;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.geom.Matrix;
import flash.events.Event;
import flash.filters.DisplacementMapFilter;
import flash.display.BitmapDataChannel;
import flash.filters.DisplacementMapFilterMode;
class WaveEffect extends Sprite {
private var rect:Rectangle;
private var noise:PerlinNoise;
private static var octaves:uint = 2;
private static var channel:uint = BitmapDataChannel.RED;
private var speeds:Array;
private var map:DisplacementMapFilter;
private var scale:Number = 10;
private var target:DisplayObject;
private var container:Bitmap;
private var bitmapData:BitmapData;
public static const COMPLETE:String = Event.COMPLETE;
public function WaveEffect(r:Rectangle) {
rect = r;
init();
}
// メソッド
private function init():void {
noise = new PerlinNoise(rect, 32, 32, octaves, false, channel);
speeds = new Array();
for (var n:uint = 0; n < octaves; n++) {
var sx:Number = (Math.random() - 0.5)*3;
var sy:Number = (Math.random() - 0.5)*3 + 2.5;
speeds.push(new Point(sx, sy));
}
map = new DisplacementMapFilter(noise, new Point(), channel, channel, scale, scale, DisplacementMapFilterMode.CLAMP);
bitmapData = new BitmapData(rect.width, rect.height, true, 0x00000000);
container = new Bitmap(bitmapData);
addChild(container);
}
public function setup(t:DisplayObject, matrix:Matrix = null):void {
target = t;
bitmapData.fillRect(rect, 0x00000000);
bitmapData.draw(target, matrix, null, null, null, true);
container.bitmapData = bitmapData.clone();
}
public function start():void {
addEventListener(Event.ENTER_FRAME, update, false, 0, true);
}
private function update(evt:Event):void {
noise.update(speeds);
container.bitmapData.lock();
container.bitmapData.applyFilter(bitmapData, bitmapData.rect, new Point(), map);
container.bitmapData.unlock();
}
}
//////////////////////////////////////////////////
// PerlinNoiseクラス
//////////////////////////////////////////////////
import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;
class PerlinNoise extends BitmapData {
private var bx:uint;
private var by:uint;
private var octaves:uint;
private var seed:uint;
private var stitch:Boolean = true;
private var fractalNoise:Boolean = true;
private var channel:uint = 0;
private var grayScale:Boolean = true;
private var offsets:Array = new Array();
public function PerlinNoise(rect:Rectangle, x:uint, y:uint, o:uint = 1, g:Boolean = true, c:uint = 0, s:uint = 1, st:Boolean = false, f:Boolean = true) {
super(rect.width, rect.height, false, 0xFF000000);
bx = x;
by = y;
octaves = o;
grayScale = g;
channel = c;
if (grayScale) channel = 0;
for (var n:uint = 0; n < octaves; n++) {
var point:Point = new Point();
offsets.push(point);
}
stitch = st;
fractalNoise = f;
create(s, offsets);
}
private function create(s:uint, o:Array = null):void {
seed = s;
offsets = o;
if (offsets == null) offsets = [new Point()];
lock();
perlinNoise(bx, by, octaves, seed, stitch, fractalNoise, channel, grayScale, offsets);
draw(this);
unlock();
}
public function update(speeds:Array):void {
for (var n:uint = 0; n < octaves; n++) {
var offset:Point = offsets[n];
var speed:Point = speeds[n];
offset.x += speed.x;
offset.y += speed.y;
}
lock();
perlinNoise(bx, by, octaves, seed, stitch, fractalNoise, channel, grayScale, offsets);
draw(this);
unlock();
}
}
//////////////////////////////////////////////////
// SoundEffectクラス
//////////////////////////////////////////////////
import flash.events.EventDispatcher;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundTransform;
import flash.net.URLRequest;
class SoundEffect extends EventDispatcher {
public var id:String;
private var sound:Sound;
private var channel:SoundChannel;
private var level:Number;
private var volume:Number = 1;
private var looping:Boolean = false;
public var initialized:Boolean = false;
public var playing:Boolean = false;
public function SoundEffect() {
}
public function init(Snd:Class):void {
sound = new Snd();
}
public function load(filePath:String):void {
sound = new Sound();
sound.load(new URLRequest(filePath));
sound.addEventListener(ProgressEvent.PROGRESS, progress, false, 0, true);
sound.addEventListener(Event.COMPLETE, initialize, false, 0, true);
}
private function progress(evt:ProgressEvent):void {
dispatchEvent(evt);
}
private function initialize(evt:Event):void {
initialized = true;
channel = sound.play();
channel.stop();
dispatchEvent(evt);
}
public function play(lv:Number, loop:Boolean = false):void {
playing = true;
channel.stop();
level = lv;
looping = loop;
channel = sound.play();
var transform:SoundTransform = channel.soundTransform;
transform.volume = level*volume;
channel.soundTransform = transform;
if (looping) {
channel.addEventListener(Event.SOUND_COMPLETE, complete, false, 0, true);
}
}
public function stop():void {
playing = false;
channel.stop();
channel.removeEventListener(Event.SOUND_COMPLETE, complete);
}
public function setVolume(v:Number):void {
volume = v;
var transform:SoundTransform = channel.soundTransform;
transform.volume = level*volume;
channel.soundTransform = transform;
}
private function complete(evt:Event):void {
channel.removeEventListener(Event.SOUND_COMPLETE, complete);
if (looping) {
channel = sound.play(0);
channel.addEventListener(Event.SOUND_COMPLETE, complete, false, 0, true);
var transform:SoundTransform = channel.soundTransform;
transform.volume = level*volume;
channel.soundTransform = transform;
} else {
playing = false;
}
}
}