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[PV3D]create cube and camera orbit

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by arfyasu 12 Feb 2009
package {
	
	import flash.events.MouseEvent;
	import org.papervision3d.materials.ColorMaterial;
	import org.papervision3d.materials.utils.MaterialsList;
	import org.papervision3d.objects.primitives.Cube;
	import org.papervision3d.view.BasicView;

	[SWF(backgroundColor = "#FFFFFF", width="400", height="300")]
	public class Main extends BasicView {

		public function Main() {
			var materialsList:MaterialsList = new MaterialsList( {
				front : new ColorMaterial(Math.random() * 0xffffff),
				back : new ColorMaterial(Math.random() * 0xffffff),
				left : new ColorMaterial(Math.random() * 0xffffff),
				right : new ColorMaterial(Math.random() * 0xffffff),
				top : new ColorMaterial(Math.random() * 0xffffff),
				bottom : new ColorMaterial(Math.random() * 0xffffff)
			});
			//キューブ生成
			var cube:Cube = new Cube(materialsList);
			scene.addChild(cube);
			
			stage.addEventListener(MouseEvent.MOUSE_WHEEL, onMouseWheel);
			stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
			
			//レンダリングスタート
			startRendering();
		}
		
		private function onMouseMove(e:MouseEvent):void {
			var pitch:Number = -mouseY * 0.5;
			if (pitch >= 0)
				pitch = -0.1;
			camera.orbit(pitch, mouseX * 0.8);
		}
		
                public function onMouseWheel(e:MouseEvent):void {
			camera.zoom += e.delta;        
                }

	}
}