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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: Flash Crash

// forked from anatolyzenkov's Flash Crash
package {
	import flash.text.TextFormat;
	import flash.text.TextField;
	import flash.events.MouseEvent;
	import flash.events.Event;
	import flash.geom.Rectangle;
	import flash.geom.ColorTransform;
	import flash.display.BitmapData;
    import flash.display.Sprite;
    public class FlashTest extends Sprite {
    	// CAUTION! ATTENTION! ACHTUNG!
    	// LAUNCHING THIS CODE AND CLICKING YELLOW
    	// BUTTON WILL LEAD TO FLASH PLUG-IN
    	// AND BROWSER CRASH.
    	// SAVE YOUR UNSAVED WORK AND SO ON…
        public function crash(event:MouseEvent):void {
            //any non transparent BitmapData
            var b:BitmapData = new BitmapData(100, 100, false);
            //ColorTransform with custom values
            var c:ColorTransform = new ColorTransform(.5,.5,.5);
            //any Rectangle
            var r:Rectangle = new Rectangle(0,0,10,10);
            //with x equals b.width
            r.x = b.width;00
            //Boom!
            b.colorTransform(r, c);
        }
        
        public function FlashTest() {
            addEventListener(Event.ADDED_TO_STAGE, addedToStageHandler);
        }
        
        public function addedToStageHandler(event:Event): void {
        		//button
        		var s:Sprite = new Sprite();
        		var t:TextField = new TextField();
        		t.backgroundColor = 0xFFFF00;
        		t.background = true;
        		t.border = true;
        		t.autoSize = "left";
        		t.mouseEnabled = false;
        		t.defaultTextFormat = new TextFormat("_sans", 40, true, true);
        		t.text = " CRASH! ";
        		s.addChild(t);
        		s.x = (stage.stageWidth - s.width)*.5;
        		s.y = (stage.stageHeight - s.height)*.5;
        		s.useHandCursor = true;
        		s.buttonMode = true;
        		s.addEventListener(MouseEvent.CLICK, crash);
        		addChild(s);
        }
    }
}