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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: flash on 2010-3-15

/**
 * Copyright Flashman ( http://wonderfl.net/user/Flashman )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/q2KA
 */

// forked from ushisantoasobu's flash on 2010-3-15
package{
    import flash.display.Sprite;
    import flash.display.BitmapData;
    import flash.display.Bitmap;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.geom.Matrix;
    import flash.events.MouseEvent;
    import flash.geom.Point;
    import flash.filters.GlowFilter;
    public class BitmapCollision1 extends Sprite{
        private var bmpd1:BitmapData;
        private var bmp1:Bitmap;
        private var bmpd2:BitmapData;
        private var bmp2:Bitmap;
        
        public function BitmapCollision1(){
            stage.align = StageAlign.TOP_LEFT;
            stage.scaleMode = StageScaleMode.NO_SCALE;
            
            var star:Star = new Star(50);
            
            bmpd1 = new BitmapData(100, 100, true, 0);
            bmpd1.draw(star, new Matrix(1, 0, 0, 1, 50, 50));
            bmp1 = new Bitmap(bmpd1);
            bmp1.x = 200;
            bmp1.y = 200;
            addChild(bmp1);
            
            bmpd2 = new BitmapData(100, 100, true, 0);
            bmpd2.draw(star, new Matrix(1, 0, 0, 1, 50, 50));
            bmp2 = new Bitmap(bmpd2);
            addChild(bmp2);
            stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMoving);
        }
        
        private function onMouseMoving(e:MouseEvent):void{
            bmp2.x = mouseX - 50;
            bmp2.y = mouseY - 50;
            
            if(bmpd1.hitTest(new Point(bmp1.x, bmp1.y), 255, bmpd2, new Point(bmp2.x, bmp2.y), 255))
            {
                bmp1.filters = [new GlowFilter()];
                bmp2.filters = [new GlowFilter()];
            }
            else
            {
                bmp1.filters = [];
                bmp2.filters = [];
            }
        }
    }
}
        
import flash.display.Sprite;
class Star extends Sprite{
    public function Star(radius:Number, color:uint = 0xFFFFFF):void{
        graphics.lineStyle(0);
        graphics.moveTo(radius, 0);
        graphics.beginFill(color);
        for(var i:int = 1; i < 11; i++){
            var radius2:Number = radius;
            if(i % 2 > 0){
                radius2 = radius / 2;
            }
            var angle:Number = Math.PI * 2 / 10 * i;
            graphics.lineTo(Math.cos(angle) * radius2, Math.sin(angle) * radius2);
        }
    }
}