handle spring basic
/**
* Copyright majoraze ( http://wonderfl.net/user/majoraze )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/pwfd
*/
// forked from majoraze's chain spring basic
// forked from majoraze's basic springing
// forked from majoraze's basic easing
// forked from majoraze's Throwing
package {
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.events.MouseEvent;
public class Spring extends Sprite {
private var spring:Number = .1;
private var friction:Number = .8;
private var handles:Array;
private var numHandles:Number = 3;
private var ball:Ball;
public function Spring() {
init();
}
private function init():void {
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
ball = new Ball(20);
addChild(ball);
handles = [];
for (var i:uint = 0; i < numHandles; i++) {
var handle:Ball = new Ball(10, 0x0000ff);
handle.x = Math.random() * stage.stageWidth;
handle.y = Math.random() * stage.stageHeight;
handle.addEventListener(MouseEvent.MOUSE_DOWN, onPress);
addChild(handle);
handles.push(handle);
}
addEventListener(Event.ENTER_FRAME, onEnterFrame);
addEventListener(MouseEvent.MOUSE_UP, onRelease);
}
private function onEnterFrame(e:Event):void {
for (var i:uint = 0; i < numHandles; i++) {
var handle:Ball = handles[i] as Ball;
var dx:Number = handle.x - ball.x;
var dy:Number = handle.y - ball.y;
ball.vx += dx * spring;
ball.vy += dy * spring;
}
ball.vx *= friction;
ball.vy *= friction;
ball.x += ball.vx;
ball.y += ball.vy;
graphics.clear();
graphics.lineStyle(1);
for (var k:uint = 0; k < numHandles; k++) {
graphics.moveTo(ball.x, ball.y);
graphics.lineTo(handles[k].x, handles[k].y);
}
}
private function onPress(e:MouseEvent):void {
e.target.startDrag();
}
private function onRelease(e:MouseEvent):void {
stopDrag();
}
}
}
//ball class
import flash.display.Sprite;
class Ball extends Sprite {
public var radius:Number;
private var color:uint;
public var vx:Number = 0;
public var vy:Number = 0;
public function Ball(radius:Number = 40, color:uint = 0xff0000) {
this.radius = radius;
this.color = color;
init();
}
public function init():void {
graphics.beginFill(color);
graphics.drawCircle(0,0,radius);
graphics.endFill()
}
}