forked from: Shining Text
テキストをアウトライン化してVector.<Point>に保存し
* テキストの外周から線を引いて光を表現する
/**
* Copyright Chribbe ( http://wonderfl.net/user/Chribbe )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/psnR
*/
// forked from Kay's Shining Text
/*
* テキストをアウトライン化してVector.<Point>に保存し
* テキストの外周から線を引いて光を表現する
*/
package {
import flash.display.*;
import flash.geom.*;
import flash.events.*;
import flash.filters.BlurFilter;
public class Main extends Sprite {
public const SW:Number = stage.stageWidth;
public const SH:Number = stage.stageHeight;
public const CX:Number = SW/2;
public const CY:Number = SH/2;
public var vOutline:Vector.<Point> = new Vector.<Point>();
public var lx:Number = 0;
public var myStage:Sprite = new Sprite();
public function Main() {
var sprite:Sprite = new Sprite();
sprite.graphics.beginFill(0);
sprite.graphics.drawRect(0,0,SW,SH);
sprite.graphics.endFill();
addChild(sprite);
addChild(myStage);
myStage.filters = [new BlurFilter(5,5)]
myStage.blendMode = BlendMode.ADD;
var myText:SimpleText = new SimpleText('wonderfl','Arial',32,0xffff99);
var vTemp:Vector.<Boolean> = new Vector.<Boolean>();
const TW:Number = myText.width;
const TH:Number = myText.height;
// Text -> BitmapData
var bmd:BitmapData = new BitmapData(TW,TH,true,0x00000000);
bmd.draw(myText);
var bitmap:Bitmap = new Bitmap(bmd);
addChild(myText);
myText.x = (SW - TW) / 2;
myText.y = (SW - TH) / 2;
// getColor
for (var h:uint = 0; h < TH; h++) {
for (var w:uint = 0; w < TW; w++) {
vTemp[h*TW + w] = bmd.getPixel(w,h);
}
}
// Gain inner Picels
for (h = 0; h < TH; h++) {
for (w = 0; w < TW; w++) {
var flg:Boolean = false;
var pos:uint = h*TW + w;
if (h == 0 || h == TH-1 || w == 0 || w == TW-1) {
flg = vTemp[pos];
} else {
flg = false;
if (vTemp[pos] == true) {
if (vTemp[pos+TW]+vTemp[pos-TW]+vTemp[pos-1]+vTemp[pos+1] < 4) {
flg = true;
}
}
}
if (flg) {
vOutline.push(new Point(w-TW/2,h-TH/2));
}
}
}
addEventListener(Event.ENTER_FRAME, xAnimation);
}
public function xAnimation(e:Event):void {
lx+=2;
if (lx > SW) {
lx = 0;
}
// Drow
myStage.graphics.clear();
myStage.graphics.lineStyle(1,0xcccc33,0.3);
for (var i:uint = 0; i < vOutline.length; i++) {
var r:Number = Math.atan2(vOutline[i].y,vOutline[i].x+(CX-lx));
var dp:Point = Point.polar(CX*2,r); // このCXは長さ
myStage.graphics.moveTo(vOutline[i].x+CX,vOutline[i].y+CY);
myStage.graphics.lineTo(vOutline[i].x+lx+dp.x,vOutline[i].y+CY+dp.y);
}
}
}
}
import flash.display.*;
import flash.text.*;
class SimpleText extends Sprite {
public function SimpleText(message:String, fontName:String, fontSize:Number, fontColor:uint) {
var tf:TextFormat = new TextFormat();
tf.color = fontColor;
tf.size = fontSize;
tf.font = fontName;
var txt:TextField = new TextField();
txt.autoSize = TextFieldAutoSize.LEFT;
txt.text = message;
txt.selectable = false;
txt.setTextFormat(tf);
addChild(txt);
}
}