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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: vintage webcam

old webcam
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by elliottsaysjump 17 Nov 2011
// forked from minon's vintage webcam
// old webcam
package {
    
    import flash.display.*;
    import flash.events.Event;
    import flash.filters.BlurFilter;
    import flash.filters.ColorMatrixFilter;
    import flash.filters.GlowFilter;
    import flash.media.Camera;
    import flash.media.Video;
    
    [SWF(width="465", height="465", frameRate="15")]
    
    public class Main extends Sprite {
        
        private var _cam:Camera;
        private var _video:Video;
        
        private var _canvas:BitmapData;
        
        private var _noise:none;
        private var _blur:BlurFilter;
        
        public function Main():void {
            
            init();
            
        }
        
        private function init():void {
            
            _cam = Camera.getCamera();
            _cam.setMode( 200, 200, 15 );
            
            _video = new Video( 475 , 475 );
            _video.attachCamera( _cam );
            _video.x = _video.y = -5;
            this.addChild( _video );
            
            var shadow:Sprite = new Sprite();
            shadow.graphics.beginFill(0xFFFFFF);
            shadow.graphics.drawRect( 0, 0, 465, 465 );
            shadow.graphics.endFill();
            shadow.filters = [ new GlowFilter( 0x000000, 0.9, 100, 100, 2, 2, true, true) ];
            shadow.blendMode = BlendMode.OVERLAY;
            this.addChild( shadow );
            
            _noise = new Bitmap( new BitmapData( 465, 465, true, 0xFFFF0000 ) );
            _noise.blendMode = BlendMode.HARDLIGHT;
            _noise.alpha = 0.3;
            this.addChild( _noise );
            
            var matrix:Array = new Array();
            matrix = matrix.concat([1.0, -0.2, -0.2, 0.0, 100]); // red
            matrix = matrix.concat([-0.2, 0.85, -0.2, 0.0, 50]); // green
            matrix = matrix.concat([-0.2, -0.2, 0.5, 0.0, 60]); // blue
            matrix = matrix.concat([0, 0, 0, 1.0, 0]); // alpha
            
            _blur = new BlurFilter( 10, 10 );
            
            _video.filters = [ _blur, new ColorMatrixFilter( matrix ) ];
            
            this.addEventListener( Event.ENTER_FRAME, _update );
            
        }
        
        private function _update(e:Event):void {
            
            _noise.bitmapData.noise( Math.random() * 100, 0, 150, 7, true );
            _blur.blurX = Math.random() * 10;
            _blur.blurY = Math.random() * 10;
            
        }
        
        
        
        
        
        
    }
}