soundtest023
sound by AlainMikuni
/**
* Copyright gaina ( http://wonderfl.net/user/gaina )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/pnEF
*/
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Point;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundLoaderContext;
import flash.media.SoundMixer;
import flash.net.URLRequest;
import flash.utils.ByteArray;
public class Main extends Sprite
{
private var snd:Sound;
private var point_array:Array;
function Main()
{
point_array = points();
playSound("http://www.takasumi-nagai.com/soundfiles/sound001.mp3");
}
private function playSound(sndUrl:String):void
{
snd = new Sound();
var context:SoundLoaderContext = new SoundLoaderContext(10,true);
var req:URLRequest = new URLRequest(sndUrl);
snd.load(req, context);
snd.addEventListener(Event.COMPLETE, SoundLoaded);
}
private function SoundLoaded(e:Event):void
{
var sndChannel:SoundChannel=new SoundChannel();
sndChannel = snd.play(0, 5);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void {
var bytes:ByteArray = new ByteArray();
SoundMixer.computeSpectrum(bytes, false, 0);
Drawing(bytes, 512);
}
private function Drawing(_bytes:ByteArray = null, num:int = 512, count:int = 2):void
{
graphics.clear();
graphics.beginFill(0)
graphics.drawRect(0,0,465,465);
graphics.endFill();
graphics.lineStyle(1, 0xFFFFFF);
var n:uint;
var i:uint;
for (n = 0; n < count; n++) {
for (i = 0; i < num / count; i++) {
var p:PointPlus = point_array[n][i] as PointPlus;
var data:Number = _bytes.readFloat();
if (n == 0) {
p.vx = p.x * data ;
p.vy = p.y * data ;
}else {
p.vx = p.x * data * 2 ;
p.vy = -(p.y * data) ;
}
if (i == 0) {
graphics.moveTo(p.x, p.y);
}else {
graphics.curveTo(point_array[n][i-1].x, point_array[n][i-1].y, p.x + p.vx, p.y + p.vy);
}
}
}
graphics.endFill();
}
private function points():Array
{
var container_array:Array = [];
var i:int;
var j:int;
for (i = 0; i < 2; i++) {
var _array:Array = [];
for (j = 0; j < 256; j++) {
var p:PointPlus = new PointPlus();
p.x = stage.stageWidth / 2;
p.y = j * stage.stageHeight / 256;
_array.push(p);
}
container_array.push(_array);
}
return container_array;
}
}
}
class PointPlus
{
public var x:int;
public var y:int;
public var vx:int;
public var vy:int;
public function PointPlus() {}
}