forked from: Lens Blur
/**
* Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/pkKH
*/
// forked from bongiovi015's Lens Blur
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Loader;
import flash.display.Shader;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.filters.BlurFilter;
import flash.filters.ShaderFilter;
import flash.geom.Point;
import flash.net.URLLoader;
import flash.net.URLLoaderDataFormat;
import flash.net.URLRequest;
import flash.system.LoaderContext;
import flash.utils.ByteArray;
public class LensBlur extends Sprite{
public var loaderImage : Loader = new Loader;
public var loaderShader : URLLoader = new URLLoader;
public var bmp : Bitmap;
public var shader : Shader = new Shader;
public function LensBlur(){
graphics.beginFill(0, 1);
graphics.drawRect(0, 0, 465, 465);
graphics.endFill();
loaderImage.contentLoaderInfo.addEventListener(Event.COMPLETE, imgLoaded);
loaderImage.load(new URLRequest("http://www.bongiovi.tw/wonderfl/mood.jpg"), new LoaderContext(true));
}
private function imgLoaded(e:Event) : void {
bmp = Bitmap(loaderImage.content);
addChild(bmp).y = ( 465 - bmp.height ) * .5;
loaderShader.addEventListener(Event.COMPLETE, shaderLoaded);
loaderShader.dataFormat = URLLoaderDataFormat.BINARY;
loaderShader.load(new URLRequest("http://www.bongiovi.tw/wonderfl/LensBlur.pbj"));
}
private function shaderLoaded(e:Event) : void {
shader.byteCode = ByteArray(loaderShader.data);
var bmpdBlur:BitmapData = bmp.bitmapData.clone();
bmpdBlur.applyFilter(bmpdBlur, bmpdBlur.rect, new Point, new BlurFilter(10, 10, 3));
shader.data.srcBlur.input = bmpdBlur;
render(465 / 2 , 465 / 2);
addEventListener(Event.ENTER_FRAME, loop);
}
public function loop(e:Event) : void {
render(mouseX, mouseY);
}
public function render(tx:Number, ty:Number) : void {
shader.data.center.value = [tx, ty];
bmp.filters = [new ShaderFilter(shader)];
}
}
}
/*
<languageVersion : 1.0;>
kernel LensBlur
< namespace : "bongiovi.tw";
vendor : "bongiovi";
version : 1;
description : "Lens Blur";
>
{
input image4 src;
input image4 srcBlur;
output pixel4 dst;
parameter float2 center
<
minValue:float2(0.0, 0.0);
maxValue:float2(1000.0, 1000.0);
defaultValue:float2(0.0, 0.0);
>;
parameter float radius
<
minValue:1.0;
maxValue:1000.0;
defaultValue:200.0;
>;
void
evaluatePixel()
{
float2 pos = outCoord();
float dis = distance(pos, center);
float angle = dis / radius * 90.0;
if(angle > 90.0) angle = 90.0;
float offset = 1.0 - cos(radians(angle));
dst = mix(sampleNearest(src, pos), sampleNearest(srcBlur, pos), offset);
}
}
*/