flash Line
package {
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
public class Lines3D1 extends Sprite
{
private var balls:Array;
private var numBalls:uint = 50;
private var fl:Number = 250;
private var vpX:Number = stage.stageWidth / 2;
private var vpY:Number = stage.stageHeight / 2;
public function Lines3D1()
{
init();
}
private function init():void
{
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
balls = new Array();
for(var i:uint = 0; i < numBalls; i++)
{
var ball:Ball3D = new Ball3D(5, 0);
balls.push(ball);
ball.xpos = Math.random() * 200 - 100;
ball.ypos = Math.random() * 200 - 100;
ball.zpos = Math.random() * 200 - 100;
addChild(ball);
}
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void
{
var angleX:Number = (mouseY - vpY) * .001;
var angleY:Number = (mouseX - vpX) * .001;
for(var i:uint = 0; i < numBalls; i++)
{
var ball:Ball3D = balls[i];
rotateX(ball, angleX);
rotateY(ball, angleY);
doPerspective(ball);
}
graphics.clear();
graphics.lineStyle(0);
graphics.moveTo(balls[0].x, balls[0].y);
for(i = 1; i < numBalls; i++)
{
graphics.lineTo(balls[i].x, balls[i].y);
}
}
private function rotateX(ball:Ball3D, angleX:Number):void
{
var cosX:Number = Math.cos(angleX);
var sinX:Number = Math.sin(angleX);
var y1:Number = ball.ypos * cosX - ball.zpos * sinX;
var z1:Number = ball.zpos * cosX + ball.ypos * sinX;
ball.ypos = y1;
ball.zpos = z1;
}
private function rotateY(ball:Ball3D, angleY:Number):void
{
var cosY:Number = Math.cos(angleY);
var sinY:Number = Math.sin(angleY);
var x1:Number = ball.xpos * cosY - ball.zpos * sinY;
var z1:Number = ball.zpos * cosY + ball.xpos * sinY;
ball.xpos = x1;
ball.zpos = z1;
}
private function doPerspective(ball:Ball3D):void
{
if(ball.zpos > -fl)
{
var scale:Number = fl / (fl + ball.zpos);
ball.scaleX = ball.scaleY = scale;
ball.x = vpX + ball.xpos * scale;
ball.y = vpY + ball.ypos * scale;
ball.visible = true;
}
else
{
ball.visible = false;
}
}
}
}
import flash.display.Sprite;
class Ball3D extends Sprite {
public var radius:Number;
private var color:uint;
public var xpos:Number = 0;
public var ypos:Number = 0;
public var zpos:Number = 0;
public var vx:Number = 0;
public var vy:Number = 0;
public var vz:Number = 0;
public var mass:Number = 1;
public function Ball3D(radius:Number=40, color:uint=0xff0000) {
this.radius = radius;
this.color = color;
init();
}
public function init():void {
graphics.lineStyle(0);
graphics.beginFill(color);
graphics.drawCircle(0, 0, radius);
graphics.endFill();
}
}