flash on 2010-11-24
对http://wonderfl.net/c/bPbw做了点改动
@author sliz http://game-develop.net/blog/
/**
* Copyright lizhi ( http://wonderfl.net/user/lizhi )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/pZid
*/
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Point;
import flash.utils.ByteArray;
import net.hires.debug.Stats;
/**
* 对http://wonderfl.net/c/bPbw做了点改动
* @author sliz http://game-develop.net/blog/
*/
[SWF(frameRate=60,width=465,height=465)]
public class FlashTest extends Sprite {
public function FlashTest(){
w = 200;
vectormap = new BitmapData(w, w,false,0xff0000);
bmpdata = new BitmapData(w, w, false, 0);
bytes2 = bmpdata.getPixels(bmpdata.rect);
vs = bmpdata.getVector(bmpdata.rect);
var image:Bitmap = new Bitmap(bmpdata);
addChild(image);
//image.width = image.height = 400;
stage.addEventListener(Event.ENTER_FRAME, reset);
addChild(new Stats);
}
private var vectormap:BitmapData;
private var bmpdata:BitmapData;
private var oy:int = 0;
private var w:int;
private var bytes2:ByteArray;
private var vs:Vector.<uint>;
private function reset(e:Event):void {
vectormap.perlinNoise(w * .5, w * .5, 3, 1, false, true, 7, false, [new Point(0, oy++)]);
/*bytes2.clear();
bytes2.length = w * w * 4;*/
vs = new Vector.<uint>(w*w);
var bytes:ByteArray = vectormap.getPixels(bmpdata.rect);
for (var y:int = 0; y < w; y++){
for (var x:int = 0; x < w; x++){
var bi:int = (y * w + x) * 4+1;
var r:int = bytes[bi++];//px >> 16 & 0xFF;
var g:int = bytes[bi++];//px >> 8 & 0xFF;
var b:int = bytes[bi];//px & 0xFF;
var tx:int = x + (g / 0xFF - .5) * w;
var ty:int = y + (b / 0xFF - .5) * w;
if (ty < 0 || ty >= w || tx < 0 || tx >= w)
continue;
/*bi = (ty * w + tx) * 4 + 1;
var col:uint = bytes2[bi];
col += r * .2;
if (col > 0xff) col = 0xff;
bytes2[bi++] = bytes2[bi++] = bytes2[bi] = col;*/
bi = ty * w + tx;
var col:uint = vs[bi];
col += 0x10101 * int(r * .2);
if (col > 0xffffff) col = 0xffffff;
vs[bi] = col;
}
}
bmpdata.lock();
//bmpdata.setPixels(bmpdata.rect, bytes2);
bmpdata.setVector(bmpdata.rect, vs);
bmpdata.unlock();
}
}
}