Tatami 畳
//////////////////////////////////////////////////////////////////////////////
[AS3.0] Tatamiクラスに挑戦!
http://www.project-nya.jp/modules/weblog/details.php?blog_id=1098
//////////////////////////////////////////////////////////////////////////////
/**
* Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/pUkB
*/
////////////////////////////////////////////////////////////////////////////////
// [AS3.0] Tatamiクラスに挑戦!
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1098
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.display.Shape;
import flash.geom.Rectangle;
import flash.filters.BevelFilter;
import flash.filters.BitmapFilterType;
[SWF(backgroundColor="#FFFFFF", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
private var tatami:Tatami;
public function Main() {
//Wonderfl.capture_delay(1);
init();
}
private function init():void {
var rect:Rectangle = new Rectangle(0, 0, 420, 465);
tatami = new Tatami(rect);
tatami.hsv(60, 0.5, 0.4);
addChild(tatami);
tatami.x = 20;
tatami.y = 0;
var bevel:BevelFilter = new BevelFilter(1, 45, 0xFFFFFF, 0.2, 0x000000, 0.4, 2, 2, 2, 3, BitmapFilterType.INNER, false);
var frame:Shape = new Shape();
frame.graphics.beginFill(0x999933);
frame.graphics.drawRect(0, 0, 15, 465);
frame.graphics.drawRect(435, 0, 15, 465);
frame.graphics.endFill();
frame.filters = [bevel];
addChild(frame);
frame.x = 5;
frame.y = 0;
}
}
}
import flash.display.Sprite;
import flash.display.Shape;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.Matrix;
import flash.display.GradientType;
import flash.display.SpreadMethod;
import flash.display.InterpolationMethod;
import flash.filters.BlurFilter;
import flash.geom.Point;
import flash.geom.Rectangle;
import flash.display.BlendMode;
import frocessing.color.ColorHSV;
class Tatami extends Sprite {
private var rect:Rectangle;
private var tatami:BitmapData;
private var stripe:Shape;
private var noise:BitmapData;
private var overlay:Shape;
private static var base:uint = 8;
private static var size:uint = 240;
private static var offset:uint = size/base*0.5;
private static var bColor:uint = 0xFFFFFF;
private static var sColor:uint = 0x000000;
private var color:ColorHSV;
public function Tatami(r:Rectangle) {
rect = r;
color = new ColorHSV();
}
public function hsv(h:uint, s:Number, v:Number):void {
color.hsv(h, s, v);
draw();
}
private function draw():void {
stripe = new Shape();
var colors:Array = [sColor, bColor]
var alphas:Array = [1, 1];
var ratios:Array = [51, 204];
var matrix:Matrix = new Matrix();
matrix.createGradientBox(size/base, size, 0, -offset, 0);
stripe.graphics.beginGradientFill(GradientType.LINEAR, colors, alphas, ratios, matrix, SpreadMethod.REFLECT, InterpolationMethod.RGB, 0);
stripe.graphics.drawRect(0, 0, rect.width, rect.height);
stripe.graphics.endFill();
var blur:BlurFilter = new BlurFilter(12, 0, 3);
noise = new BitmapData(rect.width, rect.height, false);
noise.noise(1, 0, 255, 7, true);
noise.applyFilter(noise, noise.rect, new Point(), blur);
overlay = new Shape();
overlay.graphics.beginFill(color.value);
overlay.graphics.drawRect(0, 0, rect.width, rect.height);
overlay.graphics.endFill();
tatami = new BitmapData(rect.width, rect.height, false);
tatami.draw(stripe);
tatami.draw(noise, null, null, BlendMode.DIFFERENCE);
tatami.draw(overlay, null, null, BlendMode.ADD);
addChild(new Bitmap(tatami));
}
}