forked from: Grid of Random Sized Items on 2010-11-21
/**
* Copyright majoraze ( http://wonderfl.net/user/majoraze )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/pUIn
*/
// forked from devon_o's Grid of Random Sized Items on 2010-11-21
package {
import com.bit101.components.PushButton;
import gs.easing.Back;
import gs.TweenLite;
import flash.display.Graphics;
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Point;
import flash.utils.Dictionary;
[SWF(width='465', height='465', backgroundColor='#000000', frameRate='31')]
public class Main extends Sprite {
public static const GRID_SIZE:int = 10;
public static const NUM_ROWS:int = 30;
public static const NUM_COLS:int = 30;
public static const GRID_COLOR:uint = 0xFF00FF;
public static const SHOW_GRID:Boolean = true;
public static const BUFFER:int = 50;
private var _grid:Vector.<Vector.<Boolean>>;
private var _positions:Dictionary;
private var _spacing:Number = 1.00;
private var _numItems:int = 45;
private var _items:Array;
public function Main():void {
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(event:Event = null):void {
removeEventListener(Event.ADDED_TO_STAGE, init);
createGrid();
if (SHOW_GRID) showGrid();
createItems();
setTargets();
showItems();
var b:PushButton = new PushButton(this, 5, stage.stageHeight - 25, "Arrange Grid", rearrangeGrid);
}
private function rearrangeGrid(event:MouseEvent):void {
createGrid();
setTargets();
showItems();
}
private function createGrid():void {
_grid = new Vector.<Vector.<Boolean>>(NUM_ROWS + 1, true);
var l:int = _grid.length;
for (var row:int = 0; row < l - 1; row++) {
var v:Vector.<Boolean> = new Vector.<Boolean>(NUM_COLS + 1, true);
var l2:int = v.length;
for (var col:int = 0; col < l2 - 1; col++) {
v[col] = false;
}
v[col] = true;
_grid[row] = v;
}
var cap:Vector.<Boolean> = new Vector.<Boolean>(NUM_COLS + 1, true);
var l3:int = cap.length;
for (var i:int = 0; i < l3; i++) {
cap[i] = true;
}
_grid[row] = cap;
}
private function createItems():void {
_items = new Array(_numItems);
for (var i:int = 0; i < _numItems; i++) {
var s:Shape = new Shape();
var w:int = randRange(5, 2) * GRID_SIZE;
var h:int = randRange(5, 2) * GRID_SIZE;
var g:Graphics = s.graphics;
g.beginFill(randRange(0xFFFFFF));
g.drawRect(0, 0, w, h);
g.endFill();
s.x = -s.width;
s.y = -s.height;
addChild(s);
_items[i] = s;
}
}
private function showGrid():void {
var s:Shape = new Shape();
s.graphics.lineStyle(0, GRID_COLOR);
var i:int;
for (i = 0; i < NUM_COLS + 1; i++) {
s.graphics.moveTo(i * GRID_SIZE, 0);
s.graphics.lineTo(i * GRID_SIZE, NUM_ROWS * GRID_SIZE);
}
for (i = 0; i < NUM_ROWS + 1; i++) {
s.graphics.moveTo(0, i * GRID_SIZE);
s.graphics.lineTo(NUM_COLS * GRID_SIZE, i * GRID_SIZE);
}
s.x = s.y = BUFFER;
addChild(s);
}
private function showItems():void {
var l:int = _items.length;
for (var i:int = 0; i < l; i++) {
var item:Shape = _items[i];
if (_positions[item] != null) {
item.visible = true;
var tx:int = _positions[item].x;
var ty:int = _positions[item].y;
TweenLite.to(item, .75, { x:tx, y:ty, ease:Back.easeInOut } );
} else {
item.visible = false;
trace ("couldn't find room for item");
}
}
}
private function setTargets():void {
_items = shuffleArray(_items);
_positions = new Dictionary();
var l:int = _items.length;
for(var i:int = 0; i < l; i++) {
var item:Shape = _items[i];
var colCheck:int = item.width / GRID_SIZE;
var rowCheck:int = item.height / GRID_SIZE;
var goodLocation:Boolean = false;
gridLoop: for (var row:int = 0; row < NUM_ROWS; row++) {
var x:int, y:int;
var firstPos:int = randRange(NUM_COLS);
var stepVal:int = randRange(8, 1);
for (var col:int = firstPos; col < NUM_COLS; col+=stepVal) {
if (!_grid[row][col]) {
goodLocation = true;
for (x = 0; x < colCheck; x++) {
for (y = 0; y < rowCheck; y++) {
if (_grid[row + y][col + x]) {
goodLocation = false;
break;
}
}
if (!goodLocation) break;
}
}
if (goodLocation) {
_positions[item] = new Point((col * (GRID_SIZE + _spacing)) + BUFFER, (row * (GRID_SIZE + _spacing)) + BUFFER);
for(x = 0; x < colCheck; x++) {
for(y=0; y < rowCheck; y++) {
_grid[row + y][col + x] = true;
}
}
break gridLoop;
}
}
}
}
}
private function randRange(max:Number, min:Number = 0, decimals:int = 0):Number {
if (min > max) return NaN;
var rand:Number = Math.random() * (max - min) + min;
var d:Number = Math.pow(10, decimals);
return ~~((d * rand) + 0.5) / d;
}
public function shuffleArray(arr:Array):Array {
var len:int = arr.length;
var temp:*;
for (var i:int = 0; i < len; i ++) {
var rand:int = Math.floor (Math.random() * len);
temp = arr[i];
arr[i] = arr[rand];
arr[rand] = temp;
}
temp = null;
return arr;
}
}
}