バネの復習とか
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
import flash.ui.Keyboard;
import net.hires.debug.Stats;
[SWF(frameRate=30, width=465, height=465, backgroundColor=0xffffff)]
public class Main extends Sprite
{
public static const NUM_HANDLES:int = 4;
public static const SPRING:Number = 0.15;
public static const FRICTION:Number = 0.8;
private var handles:Vector.<Ball>;
private var ball:Ball;
private var stats:Stats;
/**
* コンストラクタ
*/
public function Main()
{
addEventListener(Event.ADDED_TO_STAGE, initialize);
}
/**
* 初期化
*/
private function initialize(evt:Event):void
{
removeEventListener(Event.ADDED_TO_STAGE, initialize);
var i:int,
b:Ball;
handles = new Vector.<Ball>(NUM_HANDLES, true);
for (i=0; i<NUM_HANDLES; i++)
{
b = new Ball(5, 0xa8a8a8);
b.x = Math.random() * stage.stageWidth;
b.y = Math.random() * stage.stageHeight;
b.buttonMode = true;
b.addEventListener(MouseEvent.MOUSE_DOWN, dragged);
handles[i] = b;
addChild(b);
}
ball = new Ball(20, 0xff3c3c);
addChild(ball);
// for debug.
stats = new Stats();
stats.visible = false;
addChild(stats);
addEventListener(MouseEvent.MOUSE_UP, dropped);
addEventListener(Event.ENTER_FRAME, step);
stage.addEventListener(KeyboardEvent.KEY_DOWN, toggle);
}
/**
* 毎フレームの処理
*/
private function step(evt:Event):void
{
var i:int,
b:Ball,
dx:Number,
dy:Number;
for (i=0; i<NUM_HANDLES; i++)
{
b = handles[i] as Ball;
dx = b.x - ball.x;
dy = b.y - ball.y;
ball.vx += dx * SPRING;
ball.vy += dy * SPRING;
}
ball.vx *= FRICTION;
ball.vy *= FRICTION;
ball.x += ball.vx;
ball.y += ball.vy;
graphics.clear();
graphics.lineStyle(1, 0xa8a8a8);
for (i=0; i<NUM_HANDLES; i++)
{
b = handles[i] as Ball;
graphics.moveTo(ball.x, ball.y);
graphics.lineTo(b.x, b.y);
}
}
/**
* ドラッグ時の処理
*/
private function dragged(evt:MouseEvent):void
{
evt.target.startDrag();
}
/**
* ドロップ時の処理
*/
private function dropped(evt:MouseEvent):void
{
stopDrag();
}
/**
* キータイプ時の処理
* ctrl + space で Stats の表示を切り替え
*/
private function toggle(evt:KeyboardEvent):void
{
if (evt.keyCode == Keyboard.SPACE && evt.ctrlKey == true)
{
stats.visible = !stats.visible;
}
}
}
}
import flash.display.Sprite;
class Ball extends Sprite
{
public var vx:Number;
public var vy:Number;
public function Ball(radius:Number=3, color:uint=0)
{
vx = 0;
vy = 0;
graphics.clear();
graphics.beginFill(color);
graphics.drawCircle(0, 0, radius);
graphics.endFill();
}
}