LonelyPlaying
/**
* Copyright fakestar0826 ( http://wonderfl.net/user/fakestar0826 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/pMhT
*/
// forked from fakestar0826's MultiSegmentReach
// forked from fakestar0826's ReachingSegment
// forked from fakestar0826's SingleSegment
package {
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.geom.Point;
public class PlayBall extends Sprite
{
private var segments:Array;
private var numSegments:uint = 12;
private var gravity:Number = 0.5;
private var bounce:Number = -0.9;
private var ball:Ball;
public function PlayBall()
{
init();
}
private function init():void
{
ball = new Ball(20);
ball.vx = 10;
addChild(ball);
segments = new Array();
for(var i:uint = 0; i < numSegments; i++)
{
var segment:Segment = new Segment(25, 20);
addChild(segment);
segments.push(segment);
}
segment.x = stage.stageWidth / 2;
segment.y = stage.stageHeight;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void
{
moveBall();
var target:Point = reach(segments[0], ball.x, ball.y);
for(var i:uint = 1; i < numSegments; i++)
{
var segment:Segment = segments[i];
target = reach(segment, target.x, target.y);
}
for(i = numSegments - 1; i > 0; i--)
{
var segmentA:Segment = segments[i];
var segmentB:Segment = segments[i - 1];
position(segmentB, segmentA);
}
checkHit();
}
private function reach(segment:Segment, xpos:Number, ypos:Number):Point
{
var dx:Number = xpos - segment.x;
var dy:Number = ypos - segment.y;
var angle:Number = Math.atan2(dy, dx);
segment.rotation = angle * 180 / Math.PI;
var w:Number = segment.getPin().x - segment.x;
var h:Number = segment.getPin().y - segment.y;
var tx:Number = xpos - w;
var ty:Number = ypos - h;
return new Point(tx, ty);
}
private function position(segmentA:Segment, segmentB:Segment):void
{
segmentA.x = segmentB.getPin().x;
segmentA.y = segmentB.getPin().y;
}
private function moveBall():void
{
ball.vy += gravity;
ball.x += ball.vx;
ball.y += ball.vy;
if(ball.x + ball.r > stage.stageWidth)
{
ball.x = stage.stageWidth - ball.r;
ball.vx *= bounce;
}
else if(ball.x - ball.r < 0)
{
ball.x = ball.r;
ball.vx *= bounce;
}
if(ball.y + ball.r > stage.stageHeight)
{
ball.y = stage.stageHeight - ball.r;
ball.vy *= bounce;
}
else if(ball.y - ball.r < 0)
{
ball.y = ball.r;
ball.vy *= bounce;
}
}
public function checkHit():void
{
var segment:Segment = segments[0];
var dx:Number = segment.getPin().x - ball.x;
var dy:Number = segment.getPin().y - ball.y;
var dist:Number = Math.sqrt(dx * dx + dy * dy);
if(dist < ball.r)
{
ball.vx += Math.random() * 2 - 1;
ball.vy -= 1;
}
}
}
}
import flash.geom.Point;
import flash.display.Sprite;
class Segment extends Sprite
{
private var color:uint;
private var segmentWidth:Number;
private var segmentHeight:Number;
public var vx:Number = 0;
public var vy:Number = 0;
public function Segment(segmentWidth:Number, segmentHeight:Number, color:uint = 0xFFFFFF)
{
this.segmentWidth = segmentWidth;
this.segmentHeight = segmentHeight;
this.color = color;
graphics.lineStyle(0);
graphics.beginFill(color);
graphics.drawRoundRect(-segmentHeight / 2, -segmentHeight / 2, segmentWidth + segmentHeight, segmentHeight, segmentHeight, segmentHeight);
graphics.endFill();
graphics.drawCircle(0, 0, 2);
graphics.drawCircle(segmentWidth, 0, 2);
}
public function getPin():Point
{
var angle:Number = rotation * Math.PI / 180;
var xPos:Number = x + Math.cos(angle) * segmentWidth;
var yPos:Number = y + Math.sin(angle) * segmentWidth;
return new Point(xPos, yPos);
}
}
class Ball extends Sprite
{
public var vx:Number = 0;
public var vy:Number = 0;
public var r:Number;
public function Ball(r:Number = 30, c:uint = 0xFF0000)
{
this.r = r;
this.graphics.beginFill(c);
this.graphics.drawCircle(0, 0, r);
this.graphics.endFill();
}
}