forked from: forked from: forked from: forked from: flash on 2010-3-9
wonderful本の写経
/**
* Copyright hacker_hd7shtvc ( http://wonderfl.net/user/hacker_hd7shtvc )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/pLTn
*/
// forked from hacker_hd7shtvc's forked from: forked from: forked from: flash on 2010-3-9
// forked from hacker_hd7shtvc's forked from: forked from: flash on 2010-3-9
// forked from hacker_hd7shtvc's forked from: flash on 2010-3-9
// forked from hacker_hd7shtvc's flash on 2010-3-9
//wonderful本の写経
package {
import flash.geom.Matrix;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.ColorTransform;
import flash.display.BlendMode;
import flash.geom.ColorTransform;
[SWF(width=465,height=465,backgroundColor=0,frameRate=30)]
public class BitmapDataSample extends Sprite {
private var bmpdata:BitmapData;
private var sprite:Sprite;
private var matrix:Matrix;
private var colortrans:ColorTransform;
private var bmpcolortrans:ColorTransform;
public function BitmapDataSample() {
// BtmapData作成
bmpdata = new BitmapData( 465, 465, false, 0 );
addChild( new Bitmap(bmpdata) );
//グラッフィック作成
sprite = newFig( 0, 0, 40, 0xFFFFFF );
//Matrixの初期化
matrix = new Matrix();
colortrans = new ColorTransform();
// エフェクトの初期か
bmpcolortrans = new ColorTransform( 0.99, 0.99, 0.99 );
//イベント
addEventListener( Event.ENTER_FRAME,enterframe );
stage.addEventListener( MouseEvent.CLICK,reset );
}
private function enterframe( e:Event):void {
//エフェクトの適応
bmpdata.colorTransform( bmpdata.rect, bmpcolortrans );
//変形
matrix.identity();
var s:Number = Math.random()*2;
matrix.scale( s,s );
matrix.rotate(Math.PI*Math.random());
matrix.translate(mouseX,mouseY);
//色変換
colortrans.greenMultiplier = mouseX / 465;
colortrans.blueMultiplier = mouseY / 465;
colortrans.alphaMultiplier = Math.random();
//Bitmapdataへ
bmpdata.draw(sprite,matrix,colortrans,BlendMode.ADD );
}
private function reset(e:MouseEvent):void {
bmpdata.fillRect( bmpdata.rect,0xFF00000 );
}
private function newFig( cx:Number, cy:Number, size:Number, col:uint ):Sprite {
//中心(cx,cy), 幅高さsize, 色col のグラフィックを生成
var shape:Sprite = new Sprite();
shape.graphics.lineStyle( 0, 0x000000, 0.3 );
shape.graphics.beginFill( col );
shape.graphics.drawCircle( cx, cy, size*0.5 );
shape.graphics.drawCircle( cx, cy, size*0.4 );
var w:Number = size * 0.6;
var h:Number = size * 0.15;
shape.graphics.drawRect( cx - w/2, cy - h/2, w, h );
shape.graphics.endFill();
return shape;
}
}
}