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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: 2D Geometry Test

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by tepe 14 Feb 2011
/**
 * Copyright tepe ( http://wonderfl.net/user/tepe )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/p1MZ
 */

// forked from k0rin's 2D Geometry Test
package 
{
    import flash.display.*;
    import flash.events.*;
    import flash.filters.GlowFilter;
    import flash.geom.*;
    import flash.text.*;
    
    public class Main extends Sprite 
    {
        private var frameBuffer:BitmapData = new BitmapData(stage.stageWidth, stage.stageHeight, false);
        
        private var p0:ControlPoint;
        private var p1:ControlPoint;
        private var p2:ControlPoint;
        
        private var status:TextField;
        
        private var shape:Shape = new Shape();
        private var g:Graphics = shape.graphics;
        private var caption:TextField = new TextField();
        
        public function Main():void 
        {
            addChild(new Bitmap(frameBuffer));
            
            var shape:Shape = new Shape();
            shape.graphics.beginFill(0xAAFFAA, 0.2);
            shape.graphics.drawRect(0, 0, 140, 160);
            shape.graphics.endFill();
            addChild(shape);
            
            status = new TextField();
            status.defaultTextFormat = new TextFormat("_sana", 9, 0x000000);
            status.autoSize = TextFieldAutoSize.LEFT;
            status.selectable = false;
            status.x = 5;
            status.y = 5;
            addChild(status);
            
            p0 = new ControlPoint(this, 60, 340, 0xFF4444);
            p1 = new ControlPoint(this, 210, 140, 0x44FF44);
            p2 = new ControlPoint(this, 300, 280, 0x4444FF);
            
            caption.defaultTextFormat = new TextFormat("_sans", 14, 0x000000);
            caption.width = 0;
            caption.autoSize = TextFieldAutoSize.CENTER;
            caption.filters = [ new GlowFilter(0xFFFFFF, 1, 6, 6, 30) ];
            
            repaint();
        }
        
        public function repaint():void 
        {
            var v1:Point = sub(p1, p0);
            var v2:Point = sub(p2, p0);
            
            var p3:Point = add(p1, v2);
            
            var v1Length:Number = norm(v1);
            var v2Length:Number = norm(v2);
            
            var dotProduct:Number = dot(v1, v2);
            var crossProduct:Number = cross(v1, v2);
            
            var v1cost:Number = dotProduct / v2Length;
            var v1sint:Number = crossProduct / v2Length;
            
            var angle:Number = Math.acos(dotProduct / (v1Length * v2Length));
            var angle2:Number = Math.asin(crossProduct / (v1Length * v2Length));
            
            var vproj:Point = cut(v2, v1cost);
            var vperp:Point = sub(v1, vproj);
            
            function format(value:Number, digits:Number):Number
            {
                var n:Number = Math.pow(10, digits);
                return Math.round(value * n) / n;
            }
            
            status.text = 
                "v1 = [ " + v1.x + ", " + v1.y + " ]\n" +
                "v2 = [ " + v2.x + ", " + v2.y + " ]\n" +
                "|v1| = " + format(v1Length, 1) + "\n" + 
                "|v2| = " + format(v2Length, 1) + "\n" + 
                "v1 / |v1| = ( " + format(v1.x / v1Length, 2) + ", " + format(v1.y / v1Length, 2) + " )\n" +
                "v2 / |v2| = ( " + format(v2.x / v2Length, 2) + ", " + format(v2.y / v2Length, 2) + " )\n" +
                "v1.v2 = |v1||v2|cosθ = " + dotProduct + "\n" +
                "v1xv2 = |v1||v2|sinθ = " + crossProduct + "\n" + 
                "|v1|cosθ = v1.v2 / |v2| = " + format(v1cost, 1) + "\n" + 
                "|v1|sinθ = v1xv2 / |v2| = " + format(v1sint, 1) + "\n" + 
                "θ = cos-1(v1.v2 / |v1||v2|) = " + format(toDegree(angle), 0) + "°\n" +
                "θ = sin-1(v1xv2 / |v1||v2|) = " + format(toDegree(angle2), 0) + "°\n";
            
            // rendering
            frameBuffer.fillRect(frameBuffer.rect, 0xFFFFFF);
            
            g.clear();
            {
                g.beginFill(0x000044, 0.05);
                moveTo(p0);
                lineTo(p1);
                lineTo(p3);
                lineTo(p2);
                lineTo(p0);
                g.endFill();
            }
            frameBuffer.draw(shape);
            
            if (v1Length > 0 && v2Length > 0) {
                g.clear();
                var n1:Point = minus(mul(normalize(vperp), 60));
                
                g.lineStyle(0, 0xAAAAAA);
                drawLine(p1, add(add(p0, vproj), n1));
                drawLine(p0, add(p0, vproj));
                drawLine(p0, add(p0, n1));
                
                const RECT_SIZE:Number = 10;
                if (Math.abs(v1cost) > RECT_SIZE && Math.abs(v1sint) > RECT_SIZE) {
                    var t:Point = add(p0, vproj); moveTo(t);
                    addto(t, cut(vperp, RECT_SIZE)); lineTo(t);
                    addto(t, cut(vproj, -RECT_SIZE)); lineTo(t);
                    addto(t, cut(vperp, -RECT_SIZE)); lineTo(t);
                }
                
                var a0:Point = lerp(p0, add(p0, n1), 0.8);
                var a1:Point = add(a0, vproj);
                g.lineStyle(0, 0xDDDDDD);
                drawLine(a0, a1);
                frameBuffer.draw(shape);
                drawCaption("|v1|cosθ", midpoint(a0, a1));
            }
            
            drawArrow(p0, p1, 0x333333);
            drawArrow(p0, p2, 0x333333);
            
            drawCaption("v1xv2", lerp(p0, p3, 0.55));
            
            var sign:Number = (crossProduct > 0) ? 1 : -1;
            const OFFSET:Number = 16;
            drawCaption("v1", add(midpoint(p0, p1), cut(normal(sub(p1, p0)), sign * OFFSET)));
            drawCaption("v2", add(midpoint(p0, p2), cut(normal(sub(p2, p0)), sign * -OFFSET)));
            
            var radius:Number = Math.min(80, Math.min(v1Length, v2Length)) / 4;
                
            var startAngle:Number = getAngle(v1);
            var endAngle:Number = getAngle(v2);
            if (endAngle - startAngle > Math.PI) {
                startAngle += Math.PI * 2;
            }
            if (startAngle - endAngle > Math.PI) {
                endAngle += Math.PI * 2;
            }
            drawArc(p0, radius, 0x333333, startAngle, endAngle);
            drawArc(p0, radius * 0.8, 0x333333, startAngle, endAngle);
            
            drawCaption("|v1|sinθ", midpoint(add(p0, vproj), p1));
        }
        
        private function moveTo(p:Point):void
        {
            g.moveTo(p.x, p.y);
        }
        
        private function lineTo(p:Point):void
        {
            g.lineTo(p.x, p.y);
        }
        
        private function drawLine(start:Point, end:Point):void
        {
            moveTo(start);
            lineTo(end);
        }
        
        private function drawArrow(start:Point, end:Point, color:uint):void
        {
            g.clear();
            {
                g.lineStyle(2, color, 1, false, "normal", null, JointStyle.MITER);
                g.moveTo(start.x, start.y);
                g.lineTo(end.x, end.y);
                
                var len:Number = distance(start, end);
                var arrowLen:Number = Math.min(len, 30) / 3;
                var arrowWidth:Number = arrowLen / 3;
                
                if (arrowLen > 0) {
                    var v:Point = sub(end, start);
                    var c:Point = sub(end, cut(v, arrowLen));
                    var l:Point = add(c, cut(normal(v), arrowWidth));
                    var r:Point = add(c, cut(normal(v), -arrowWidth));
                
                    g.beginFill(color);
                    moveTo(end);
                    lineTo(l);
                    lineTo(r);
                    lineTo(end);
                    g.endFill();
                }
            }
            frameBuffer.draw(shape);
        }
        
        private function drawCaption(text:String, pos:Point):void
        {
            caption.text = text;
            var m:Matrix = new Matrix();
            m.translate(pos.x, pos.y - 12);
            frameBuffer.draw(caption, m);
        }
        
        private function drawArc(center:Point, radius:Number, color:uint, start:Number, end:Number):void
        {
            g.clear();
            {
                const SEGMENT:int = 32;
                
                g.lineStyle(2, color);
                
                for (var i:int = 0; i <= SEGMENT; i++) {
                    var angle:Number = start + (end - start) * (i / SEGMENT);
                    var x:Number = center.x + Math.cos(angle) * radius;
                    var y:Number = center.y + Math.sin(angle) * radius;
                    if (i == 0) {
                        g.moveTo(x, y);
                    } else {
                        g.lineTo(x, y);
                    }
                }
            }
            frameBuffer.draw(shape);
        }
    }
    
}

import flash.geom.Point;
import flash.display.*;
import flash.events.MouseEvent;

class ControlPoint extends Point
{
    private var main:Main;
    
    private var sprite:Sprite = new Sprite();
    private var g:Graphics = sprite.graphics;
    
    function ControlPoint(main:Main, x:Number, y:Number, color:uint)
    {
        this.main = main;
        this.x = x;
        this.y = y;
        
        g.beginFill(color, 0.5);
        g.drawCircle(0, 0, 16);
        g.endFill();
        
        sprite.x = x;
        sprite.y = y;
        sprite.buttonMode = true;
        
        sprite.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
        sprite.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
        
        main.addChild(sprite);
    }
    
    private function mouseDownHandler(e:MouseEvent):void 
    {
        sprite.startDrag();
        main.stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
    }
    
    private function mouseUpHandler(e:MouseEvent):void 
    {
        sprite.stopDrag();
        main.stage.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
    }
    
    private function mouseMoveHandler(e:MouseEvent):void 
    {
        x = sprite.x;
        y = sprite.y;
        
        main.repaint();
        e.updateAfterEvent();
    }
    
}


function toDegree(radian:Number):Number
{
    return radian * 180 / Math.PI;
}

function toRadian(degree:Number):Number
{
    return degree * Math.PI / 180;
}

function minus(v:Point):Point
{
    return new Point( -v.x, -v.y);
}

function normal(v:Point):Point
{
    return new Point(v.y, -v.x);
}

function norm(v:Point):Number
{
    return Math.sqrt(v.x * v.x + v.y * v.y);
}

function normalize(v:Point):Point
{
    return div(v, norm(v));
}

function add(n:Point, m:Point):Point
{
    return new Point(n.x + m.x, n.y + m.y);
}

function addto(n:Point, m:Point):void
{
    n.x += m.x;
    n.y += m.y;
}

function sub(n:Point, m:Point):Point
{
    return new Point(n.x - m.x, n.y - m.y);
}

function mul(v:Point, f:Number):Point
{
    return new Point(v.x * f, v.y * f);
}

function div(v:Point, f:Number):Point
{
    return new Point(v.x / f, v.y / f);
}

function dot(a:Point, b:Point):Number
{
    return a.x * b.x + a.y * b.y;
}

function cross(a:Point, b:Point):Number
{
    return a.x * b.y - a.y * b.x;
}

function distanceSquared(a:Point, b:Point):Number
{
    var dx:Number = b.x - a.x;
    var dy:Number = b.y - a.y;
    return dx * dx + dy * dy;
}

function distance(a:Point, b:Point):Number
{
    return Math.sqrt(distanceSquared(a, b));
}

function lerp(n:Point, m:Point, p:Number):Point
{
    return add(mul(n, 1 - p), mul(m, p));
}

function midpoint(n:Point, m:Point):Point
{
    return new Point((n.x + m.x) * 0.5, (n.y + m.y) * 0.5);
}

function cut(v:Point, len:Number):Point
{
    // create a vector of the specified length
    return mul(normalize(v), len);
}

function getAngle(v:Point):Number
{
    return Math.atan2(v.y, v.x);
}