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Dead Code Preservation :: Archived AS3 works from wonderfl.net

泡2

クリックで泡発生
Z軸の動きも付けてみたけど重くなった
//クリックで泡発生
//Z軸の動きも付けてみたけど重くなった
package {
	import __AS3__.vec.Vector;
	
	import flash.display.BlendMode;
	import flash.display.Sprite;
	import flash.display.StageAlign;
	import flash.display.StageScaleMode;
	import flash.events.Event;
	import flash.events.MouseEvent;
	import flash.geom.Point;

	[SWF(backgroundColor="#000000", frameRate="30", width="512", height="512")]
	public class Particle_Awa extends Sprite
	{
		private const GRAVITY:Number = 0.1; //重力
		private var particles:Vector.<Particle>;
		private var w:Number;
		private var h:Number;
		
		public function Particle_Awa()
		{
			if(stage)
				addEventListener(Event.ADDED_TO_STAGE, init);
			else
				init();
		}
		
		private function init(event:Event = null):void{
			stage.scaleMode = StageScaleMode.NO_SCALE;
			stage.align = StageAlign.TOP_LEFT;
			
			removeEventListener(Event.ADDED_TO_STAGE, init);
			
			w = stage.stageWidth;
			h = stage.stageHeight;
			
			particles = new Vector.<Particle>();
			stage.addEventListener(MouseEvent.CLICK, click);
			
			addEventListener(Event.ENTER_FRAME, loop);
		}
		
		private function click(event:MouseEvent):void{  //円を飛び散らせる
			
            var pos:Point = new Point(mouseX, mouseY); //クリックした座標
            var p:Particle;
           	p = new Particle(pos.x, pos.y, 0, 0, -Math.random()*5-2, 0, Math.random()*30+20, Math.random()*(0x3366ff-0x3366cc) + 0x3366CC, true); 
           	particles.push(p);
           	addChild(p);
        }
        
        private function func(item:Particle, index:int, vec:Vector.<Particle>):Boolean{
        	if(item.bubble){
        		if(item.visible==false){
        			removeChild(item);
        			return false;
        		}
        	}else{
	        	if(item.x < 0 || item.x > w || item.y > h){
    	    		removeChild(item);
        			item.visible = false;
        			return false;
        		}
        	}
       		return true;
		}

        private function loop(event:Event):void{
            particles = particles.filter(func);
        	for each(var p:Particle in particles){
        		if(p.bubble){
        			p.y += p.vy;
        			p.x +=Math.sin(Math.random()*2*Math.PI)*2;
        			if(p.y < 0 && p.visible){
        				var pp:Particle;
        				for(var i:uint = 0; i < p.size; i++){
        					pp = new Particle(p.x, p.y, p.z, Math.random()*10-5, Math.random()*10-5, Math.random()*10-5, Math.random()*15+5, Math.random()*(0x3366ff-0x3366cc) + 0x3366CC, false); 
       				    	particles.push(pp);
       				    	addChild(pp);
        				}
        				p.visible = false;
        			}
        		}else{
        			p.x  += p.vx;
        			p.y += p.vy;
        			p.z += p.vz;
        			p.vy += GRAVITY;
        		}
        	}
        }
	}
}
	import flash.display.Shape;
	import flash.display.BlendMode;
	import flash.filters.BlurFilter;
	
class Particle extends Shape{
	public var vx:Number;
	public var vy:Number;
	public var vz:Number;
	public var size:Number;
	public var color:uint;
	public var bubble:Boolean;
	public function Particle(x:Number=0, y:Number=0, z:Number=0, vx:Number=0, vy:Number=0, vz:Number=0, size:Number=5, color:uint=0xFFFFFF, bubble:Boolean=false){
		this.bubble = bubble;
		this.x = x;
		this.y = y;
		this.z = z;
		this.vx = vx;
		this.vy = vy;
		this.vz = vz;
		this.size = size;
		this.color = color;
		this.blendMode = BlendMode.ADD;
		this.filters = [new BlurFilter(10, 10, 1)];
		graphics.beginFill(color);
		graphics.drawCircle(0, 0, size);
		graphics.endFill();
	}
}