In case Flash no longer exists; a copy of this site is included in the Flashpoint archive's "ultimate" collection.

Dead Code Preservation :: Archived AS3 works from wonderfl.net

3D Image Ring

Matrix3DとVector3Dのsample
詳細は「ActionScript3.0による三次元表現ガイドブック」を

http://linktale.net/

画像はr-type-lさんの
http://r-type-l.net/
Get Adobe Flash player
by linktale 28 May 2012
/**
 * Copyright linktale ( http://wonderfl.net/user/linktale )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/ovps
 */

/*
Matrix3DとVector3Dのsample
詳細は「ActionScript3.0による三次元表現ガイドブック」を

http://linktale.net/

画像はr-type-lさんの
http://r-type-l.net/
*/

package {
    import com.flashdynamix.utils.SWFProfiler;
    import flash.display.BitmapData;
    import flash.display.Loader;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.geom.Matrix3D;
    import flash.geom.PerspectiveProjection;
    import flash.geom.Vector3D;

    [SWF(backgroundColor="0xffffff", frameRate="40")] 

    public class Trick extends Sprite { 
        //Image
        private var _imgList:Array;
        private var _imgLoader:ImageLoader;
        private var _bmpList:Array = new Array();
        private var _loadCnt:uint = 0;
        
        //3D
        private var _viewMatrix3D:Matrix3D = new Matrix3D();
        private var _nDistance:Number = 1000;
        private var _myPerspective:PerspectiveProjection = new PerspectiveProjection();
        
        public function Trick() { 
            //SWFProfiler.init(stage, this);
            Wonderfl.disable_capture();
            
            _imgList = new Array("http://linkalink.jp/enok/wonderfl/3d/images/1-2.jpg", "http://linkalink.jp/enok/wonderfl/3d/images/1-4.jpg", "http://linkalink.jp/enok/wonderfl/3d/images/1-3.jpg");
            //_imgList = new Array("images/1-2.jpg", "images/1-4.jpg", "images/1-3.jpg");
            getImage();
        } 

        private function getImage():void {
            _imgLoader = new ImageLoader(_imgList[_loadCnt]);
            _imgLoader.addEventListener(ImageLoader.LOAD_COMPLETE, onImageLoaded);
        }
        
        private function onImageLoaded(e:Event):void {
            var _currentLoader:Loader = e.currentTarget.getLoader();
            _bmpList[_loadCnt] = new BitmapData(_currentLoader.width, _currentLoader.height);
            _bmpList[_loadCnt].draw(_currentLoader);
            
            _loadCnt++;
            if (_loadCnt < _imgList.length) {
                getImage();
            }else{
                init();
            }
        }
        
        private function init():void {
            _myPerspective.focalLength = _nDistance;
            _viewMatrix3D.appendTranslation(0, 0, _nDistance*1.2);
            _viewMatrix3D.append(_myPerspective.toMatrix3D());
            
            createPlanes(_bmpList[0], 250, 16, 0.01);
            createPlanes(_bmpList[1], 150, 12, 0.007);
            createPlanes(_bmpList[2], 50, 4, 0.003);
            
            addEventListener(Event.ENTER_FRAME, loop);
        }
        
        private function createPlanes(pBmpData:BitmapData, pRadius:Number, pNum:uint, pNDeceleration:Number=0.01):void {
            var i:uint;
            var x:Number = 0, y:Number = 0, z:Number = 0, angle:Number = 0;
            var plane:Plane;
            var radius:Number = pRadius;
            //4の倍数
            var num:uint = pNum;
            var mnum:uint = num / 4;
            
            for (i = 0; i < num; i++ ) {
                x = Math.cos(Math.PI * 2 / num * i) * radius;
                y = 0;
                z = Math.sin(Math.PI * 2 / num * i) * radius;
                angle = Math.atan2(x, z) + Math.PI;
                plane = new Plane(stage, pBmpData, _viewMatrix3D, x, y, z, angle, new Vector3D(0, 1, 0), pNDeceleration);
                addChild(plane);
            }
            
            for (i = 1; i < num; i++ ) {
                x = 0;
                y = Math.sin(Math.PI * 2 / num * i) * radius;
                z = Math.cos(Math.PI * 2 / num * i) * radius;
                angle = -Math.atan2(y, z) + Math.PI;
                plane = new Plane(stage, pBmpData, _viewMatrix3D, x, y, z, angle, new Vector3D(1, 0, 0), pNDeceleration);
                addChild(plane);
            }
            
            for (i = 1; i < num; i++ ) {
                if(i%mnum==0){continue;}
                x = Math.sin(Math.PI * 2 / num * i) * radius;
                y = Math.cos(Math.PI * 2 / num * i) * radius;
                z = 0
                angle = -Math.atan2(x, y) + Math.PI;
                plane = new Plane(stage, pBmpData, _viewMatrix3D, x, y, z, angle, new Vector3D(0, 0, 1), pNDeceleration);
                plane._worldMatrix3D.prependRotation(Math.PI / 2 * 3 * (180 / Math.PI), new Vector3D(1, 0, 0));
                addChild(plane);
            }
        }
        
        private function loop(e:Event):void {
            var i:uint;
            var nChildren:uint = numChildren;
            var pList:Array = new Array();
            var p:Plane;
            for (i = 0; i < nChildren; i++ ) {
                p = getChildAt(i) as Plane;
                pList.push({"p":p, "z":p._worldMatrix3D.position.z});
            }
            pList.sortOn("z", Array.NUMERIC | Array.DESCENDING);
            
            for (i = 0; i < nChildren; i++ ) {
                p = pList[i].p;
                p.loop();
                setChildIndex(p, i);
            }
            //viewを回してもOK
            /*
            _viewMatrix3D.prependRotation(0.1, new Vector3D(0, 1, 0));
            _viewMatrix3D.prependRotation(0.1, new Vector3D(1, 0, 0));
            _viewMatrix3D.prependRotation(0.1, new Vector3D(0, 0, 1));
            */
        }
    }
}

import flash.display.BitmapData;
import flash.display.DisplayObjectContainer;
import flash.display.Graphics;
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Matrix3D;
import flash.geom.Utils3D;
import flash.geom.Vector3D;
import flash.system.LoaderContext;

class Plane extends Sprite {
    private var _s:DisplayObjectContainer;
    private var _bmpData:BitmapData;
    public var _radiusX:Number;
    public var _radiusY:Number;
    public var _radiusZ:Number;
    private var _angle:Number;
    private var _axis:Vector3D;
    
    private var _nUnit:Number;
    private var _nDeceleration:Number ;
    private var _mySprite:Sprite = new Sprite();
    private var _myGraphics:Graphics = _mySprite.graphics;
    private var _myTexture:BitmapData;
    private var _vertices3D:Vector.<Number> = new Vector.<Number>();
    private var _indices:Vector.<int> = new Vector.<int>();
    private var _uvtData:Vector.<Number> = new Vector.<Number>();
    private var _viewMatrix3D:Matrix3D = new Matrix3D();
    public var _worldMatrix3D:Matrix3D = new Matrix3D();
    
    public function Plane(ps:DisplayObjectContainer, pBmpData:BitmapData, pViewMatrix3D:Matrix3D, pRadiusX:Number, pRadiusY:Number, pRadiusZ:Number, pAngle:Number, pAxis:Vector3D, pNDeceleration:Number):void {
        _s = ps;
        _bmpData = pBmpData;
        _viewMatrix3D = pViewMatrix3D;
        _radiusX = pRadiusX;
        _radiusY = pRadiusY;
        _radiusZ = pRadiusZ;
        _angle = pAngle;
        _axis = pAxis;
        _nDeceleration = pNDeceleration;
        
        _nUnit = _bmpData.width / 2;
        _myTexture= new BitmapData(_bmpData.width, _bmpData.height);
        
        init();
    }
    
    private function init():void {
        _mySprite.x = _s.stage.stageWidth / 2;
        _mySprite.y = _s.stage.stageHeight / 2;
        addChild(_mySprite);
        
        _vertices3D.push(-_nUnit, -_nUnit, 0);
        _vertices3D.push(_nUnit, -_nUnit, 0);
        _vertices3D.push(-_nUnit, _nUnit, 0);
        _vertices3D.push(_nUnit, _nUnit, 0);
        
        _indices.push(0, 1, 2);
        _indices.push(1, 3, 2);
        
        _uvtData.push(0, 0, 0);
        _uvtData.push(1, 0, 0);
        _uvtData.push(0, 1, 0);
        _uvtData.push(1, 1, 0);
        
        _worldMatrix3D.prependRotation(_angle * (180 / Math.PI), _axis);
        _worldMatrix3D.appendTranslation(_radiusX, _radiusY, _radiusZ);
    }
    
    public function loop(e:Event=null):void {
        var vertices2D:Vector.<Number> = new Vector.<Number>();
        
        var nRotationX:Number = _mySprite.mouseY * _nDeceleration;
        var nRotationY:Number = _mySprite.mouseX * _nDeceleration;
        
        _worldMatrix3D.appendRotation(nRotationX, Vector3D.X_AXIS);    
        _worldMatrix3D.appendRotation(nRotationY, Vector3D.Y_AXIS);
        
        var myMatrix3D:Matrix3D = _worldMatrix3D.clone();
        
        myMatrix3D.append(_viewMatrix3D);
        Utils3D.projectVectors(myMatrix3D, _vertices3D, vertices2D, _uvtData);
        
        _myGraphics.clear();
        _myGraphics.beginBitmapFill(_bmpData);
        _myGraphics.drawTriangles(vertices2D, _indices, _uvtData);
        _myGraphics.endFill();
    }
    
}

import flash.display.DisplayObjectContainer;
import flash.display.Loader;
import flash.display.LoaderInfo;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.EventDispatcher;
import flash.net.URLRequest;

class ImageLoader extends EventDispatcher {
    public static const LOAD_COMPLETE:String = "LOAD_COMPLETE";
    public static const IOERROR:String = "IOERROR";
    protected var loader:Loader;
    
    public function ImageLoader(purl:String) {
        loader = new Loader();
        loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loaded);

        init(purl);
    }
    
    protected function init(purl:String):void {
        var loaderContext:LoaderContext = new LoaderContext(true);
        var urlReq:URLRequest = new URLRequest(purl);
        loader.load(urlReq, loaderContext);
    }
    
    protected function loaded(e:Event):void {
        //trace(LOAD_COMPLETE);
        dispatchEvent(new Event(LOAD_COMPLETE));
    }
    
    public function getLoader():Loader { return loader; }
    
    
}