package {
import flash.display.Sprite;
import flash.events.Event;
public class FlashTest extends Sprite {
public var test :Sprite;
public function FlashTest() {
test = new Sprite();
addChild(test);
test.graphics.beginFill(0xff0000);
test.graphics.drawRect(-50, -50, 100, 100);
test.x = stage.stageWidth/2;
test.y = stage.stageHeight/2;
addEventListener(Event.ENTER_FRAME, onRenderTick);
}
private function onRenderTick(e:Event=null):void {
test.rotationY++;
}
}
}