flash on 2009-5-31
/**
* Copyright hacker_eaq6gj3a ( http://wonderfl.net/user/hacker_eaq6gj3a )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/omcl
*/
package
{
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.filters.BlurFilter;
import flash.filters.ColorMatrixFilter;
import caurina.transitions.Tweener;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.cameras.CameraType;
import org.papervision3d.materials.special.Letter3DMaterial;
import org.papervision3d.typography.fonts.HelveticaMedium;
import org.papervision3d.typography.Text3D;
import org.papervision3d.view.BasicView;
[SWF(width = "1000", height = "100", frameRate = "41", backgroundColor = "#ffffff", pageTitle = "www.leehospital.com")]
public class Text3DDemo2 extends MovieClip
{
private var view:BasicView
private var demoString :String = " www.leehospital.com";
//private var demoString :String = " leehospital.com"; 改這裡-關鍵字
private var _letterArray:Array = demoString.split("");
public function Text3DDemo2() {
init3DEngine();
init3DObject();
initObject();
randomLetter();
}
private function init3DEngine():void{
view = new BasicView(0, 0, true, true, CameraType.TARGET);
view.camera.focus = 550;
view.camera.zoom = 1;
view.camera.x = 0;
view.camera.y = 0;
view.camera.z = -1000;
this.addChild(view);
this.addEventListener(Event.ENTER_FRAME, onRender3D);
}
private function initObject():void {
stage.addEventListener(MouseEvent.CLICK, stageClickHandler);
}
private function stageClickHandler(e:MouseEvent):void {
randomLetter();
}
private function init3DObject():void {
var _letterMat : Letter3DMaterial = new Letter3DMaterial(0x00, 1 );
//Text3D文字物件, 需要的材質為Letter3DMaterial
//new Letter3DMaterial(色碼:uint,alpha值:Number);
for (var i:int = 0; i < _letterArray.length; i++) {
//var _text3D:Text3D = new Text3D(String.fromCharCode(i + 65), new HelveticaMedium(), _letterMat);
var _text3D:Text3D = new Text3D(_letterArray[i], new HelveticaMedium(), _letterMat);
//new Text3D(文字:String , 字型 , 材質 )
//Text3D是繼承DisplayObject3D, 所以擁有其全的的屬性和方法。
_text3D.name = "letter" + i;
_text3D.useOwnContainer = true;
view.scene.addChild(_text3D);
}
}
private function randomLetter():void {
for (var i:int = 0; i < _letterArray.length; i++) {
var _text3D:Text3D = view.scene.getChildByName("letter" + i) as Text3D;
Tweener.addTween(_text3D,
{
time :1.5,
delay :i*0.01,
x : randomNumber( -400, 400),
y : randomNumber( -400, 400),
z : randomNumber( -400, 400),
rotationX : randomNumber( -360, 360),
rotationY : randomNumber( -360, 360),
rotationZ : randomNumber( -360, 360),
onComplete : onTweenerComplete,
onCompleteParams: [_text3D,i]
} );
}
}
private function onTweenerComplete(pTxt3D:Text3D, pIndex:int):void {
var _offsetX:int = 60;
Tweener.addTween(pTxt3D,
{
x :pIndex * _offsetX - (_letterArray.length * _offsetX/2),
y :0,
z :0,
rotationX:0,
rotationY:0,
rotationZ:0,
time:1,
transition:"easeOutExpo"
});
}
private function randomNumber(pMin:Number, pMax:Number):int {
return Math.random() * (pMax - pMin) + pMin ;
}
private function calcPointDistanceFromCamera(obj:DisplayObject3D):Number {
var vecX:Number = obj.sceneX - view.camera.x;
var vecY:Number = obj.sceneY - view.camera.y;
var vecZ:Number = obj.sceneZ - view.camera.z;
return Math.sqrt((vecX * vecX) + (vecY * vecY) + (vecZ * vecZ));
}
private function onRender3D(e:Event):void {
for (var i:int = 0; i < _letterArray.length; i++) {
var _text3D :Text3D = view.scene.getChildByName("letter" + i) as Text3D;
var _deg :Number = Math.abs(calcPointDistanceFromCamera(_text3D) -view. camera.focus);
var _blurVal :int = Math.min(16, _deg * .008 );
var _blurFilter :BlurFilter = new BlurFilter(_blurVal, _blurVal, 1);
var _blightness :Number = _deg / 6;
var _blightnessArr :Array =
[
1, 0, 0, 0, _blightness,
0, 1, 0, 0, _blightness,
0, 0, 1, 0, _blightness,
0, 0, 0, 1, 0
];
var _blightnessFilter:ColorMatrixFilter = new ColorMatrixFilter(_blightnessArr);
_text3D.filters = [_blurFilter, _blightnessFilter];
}
view.camera.x = stage.mouseX - stage.stageWidth/2;
view.camera.y = stage.mouseY - stage.stageHeight / 2;
view.singleRender();
}
}
}