package {
import flash.display.*;
public class FlashTest extends Sprite {
public function FlashTest() {
// Peter says G2D renders 265000 sprites at 60fps
// here is what 265000 sprites would look like :)
stage.scaleMode="noScale";
stage.align = "TL";
var b:BitmapData = new BitmapData(515*2,515*2, false, 0xFFFFFF);
addChild(new Bitmap(b));
b.lock();
for (var i:int = 0; i < 515; i++)
for (var j:int = 0; j < 514; j++)
b.setPixel(i<<1, j<<1, 0);
b.unlock();
}
}
}