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Dead Code Preservation :: Archived AS3 works from wonderfl.net

flash on 2013-3-8

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by makc3d 07 Mar 2013
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package {
    import flash.display.*;
    public class FlashTest extends Sprite {
        public function FlashTest() {
            // Peter says G2D renders 265000 sprites at 60fps
            // here is what 265000 sprites would look like :)
            stage.scaleMode="noScale";
            stage.align = "TL";
            var b:BitmapData = new BitmapData(515*2,515*2, false, 0xFFFFFF);
            addChild(new Bitmap(b));
            b.lock();
            for (var i:int = 0; i < 515; i++)
            for (var j:int = 0; j < 514; j++)
            b.setPixel(i<<1, j<<1, 0);
            b.unlock();
        }
    }
}