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Dead Code Preservation :: Archived AS3 works from wonderfl.net

ぶわぁ

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by Kihara 11 Nov 2010
/**
 * Copyright Kihara ( http://wonderfl.net/user/Kihara )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/oB27
 */

package
{
    import flash.events.Event;    
    import org.papervision3d.view.BasicView;

    public class pv3d_sample2_3 extends BasicView
    {
        private var vector:Vector.<Str>=new Vector.<Str>;
        private const N:Number=15;

        public function pv3d_sample2_3()
        {
            for (var i:uint=0; i < N; i++)
            {
                var abc:Str=new Str(0xFFFFFF * Math.random(), 1500);
                vector.push(abc);

                for (var j:uint=0; j < vector[i].len; j++)
                    scene.addChild(vector[i].vec[j]);
            }
            startRendering();
            addEventListener(Event.ENTER_FRAME, onEnterFrame);
        }

        public function onEnterFrame(e:Event):void
        {
            for (var i:uint=0; i < N; i++)
            {
                for (var j:uint=0; j < vector[i].len; j++)
                {
                    
                    vector[i].vec[j].x+=(vector[i].to_x[j] - vector[i].vec[j].x) * 0.05;
                    vector[i].vec[j].y+=(vector[i].to_y[j] - vector[i].vec[j].y) * 0.05;
                    vector[i].vec[j].z+=(vector[i].to_z[j] - vector[i].vec[j].z) * 0.05;
                    vector[i].vec[j].rotationX+=(vector[i].to_x[j] - vector[i].vec[j].rotationX) * 0.05;
                    vector[i].vec[j].rotationY+=(vector[i].to_y[j] - vector[i].vec[j].rotationY) * 0.05;
                    vector[i].vec[j].rotationZ+=(vector[i].to_z[j] - vector[i].vec[j].rotationZ) * 0.05;
                }
            }
            camera.x+=(2 * (mouseX - stage.width/2) - camera.x) * 0.2;
            camera.y+=(2 * (mouseY - stage.height/2) - camera.y) * 0.2;
        }
    }
}

import org.papervision3d.materials.special.Letter3DMaterial;
import org.papervision3d.typography.Text3D;
import org.papervision3d.typography.fonts.HelveticaBold;
import org.papervision3d.view.BasicView;

class Str extends BasicView
{    
    public var vec:Vector.<Text3D>=new Vector.<Text3D>;
    public var to_x:Array=[], to_y:Array=[], to_z:Array=[];
    public var len:Number;

    public function Str(color:Number, r:Number)
    {    
        var material:Letter3DMaterial=new Letter3DMaterial(color);
        var font:HelveticaBold=new HelveticaBold();
        var string:String=new String("abcdefgABCDEFGunkochinko");
        material.doubleSided=true;
        len=string.length;
        for (var i:uint=0; i < len; i++)
        {
            vec.push(new Text3D(string.charAt(i), font, material));
            to_x.push(r * Math.random() - r / 2);
            to_y.push(r * Math.random() - r / 2);
            to_z.push(r * Math.random() - r / 2);
        }
    }
}