[Pv3D] Meteor Attack
クリックしたところに隕石が降ってきて、クレーターができます。
お月さんかわいそうです(´;ω;`)
もっと爆発した感じがだせるといいね。
Loaderめんどい・・・
追記
裏側だとクレーター見えないって言われたので改造。
クレーターにはPhongShaderのバンプマッピング使ってたため、
ライトが当たらないといけないのでライトも動かしてみた。
/**
* Copyright aaharu ( http://wonderfl.net/user/aaharu )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/oAfb
*/
/*
クリックしたところに隕石が降ってきて、クレーターができます。
お月さんかわいそうです(´;ω;`)
もっと爆発した感じがだせるといいね。
Loaderめんどい・・・
追記
裏側だとクレーター見えないって言われたので改造。
クレーターにはPhongShaderのバンプマッピング使ってたため、
ライトが当たらないといけないのでライトも動かしてみた。
*/
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Matrix;
import flash.net.URLRequest;
import org.libspark.betweenas3.BetweenAS3;
import org.libspark.betweenas3.tweens.ITween;
import org.papervision3d.events.InteractiveScene3DEvent;
import org.papervision3d.lights.PointLight3D;
import org.papervision3d.materials.BitmapMaterial;
import org.papervision3d.materials.ColorMaterial;
import org.papervision3d.materials.shaders.PhongShader;
import org.papervision3d.materials.shaders.ShadedMaterial;
import org.papervision3d.materials.special.ParticleMaterial;
import org.papervision3d.objects.primitives.Sphere;
import org.papervision3d.objects.special.ParticleField;
import org.papervision3d.view.BasicView;
import net.wonderfl.utils.SequentialLoader;
[SWF(backgroundColor=0x000000)]
public class Meteor extends BasicView {
private var shader:PhongShader;
private var light:PointLight3D = new PointLight3D();
private var bumpBmpData:BitmapData;
private var moonBmpData:BitmapData;
private var mouseDownX:Number = 0;
private var distanceX:Number = 0;
private var radianX:Number = 0;
private var rot:Number = 0;
private var imageArray:Array = [];
/**
* constructor
*/
public function Meteor() {
super(640, 480, true, true);
camera.focus = 15;
stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
SequentialLoader.loadImages(["http://assets.wonderfl.net/images/related_images/7/75/756d/756d4e45c50bca7ae7647c47568d8553aebd93a4", "http://assets.wonderfl.net/images/related_images/e/e9/e978/e978b55099c8d056d15861de179ca591eb5c157b"], imageArray, onMapComplete);
//var loader:Loader = new Loader();
//loader.load(new URLRequest("http://aaharuapp.appspot.com/data/changeBump/moonbump1k.jpg"));
//loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onBumpComplete);
startRendering();
}
private function onMouseDown(e:MouseEvent):void {
mouseDownX = mouseX;
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
private function onMouseMove(e:MouseEvent):void {
distanceX = mouseX - mouseDownX;
radianX += distanceX / 180 * Math.PI;
mouseDownX = mouseX;
}
private function onMouseUp(e:MouseEvent):void {
stage.removeEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
/*private function onBumpComplete(e:Event):void {
var bmpData:BitmapData = new BitmapData(e.target.loader.width, e.target.loader.height);
bmpData.draw(e.target.loader);
bumpBmpData = bmpData;
var loader:Loader = new Loader();
loader.load(new URLRequest("http://aaharuapp.appspot.com/data/changeBump/moonmap1k.jpg"));
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onMapComplete);
}*/
//private function onMapComplete(e:Event):void {
private function onMapComplete():void {
//var bmpData:BitmapData = new BitmapData(e.target.loader.width, e.target.loader.height);
var loader1:Loader = imageArray.pop();
var bmpData:BitmapData = new BitmapData(loader1.width, loader1.height);
bmpData.draw(loader1);
moonBmpData = bmpData;
var loader2:Loader = imageArray.pop();
bmpData = new BitmapData(loader2.width, loader2.height);
bmpData.draw(loader2);
bumpBmpData = bmpData;
scene.addChild(light);
shader = new PhongShader(light, 0xFFFFFF, 0x666666, 0, bumpBmpData);
var material:ShadedMaterial = new ShadedMaterial(new BitmapMaterial(moonBmpData), shader);
material.interactive = true;
material.smooth = true;
var sphere:Sphere = new Sphere(material, 100, 15, 15);
sphere.addEventListener(InteractiveScene3DEvent.OBJECT_CLICK, onObjectClick);
scene.addChild(sphere);
var particles:ParticleField = new ParticleField(new ParticleMaterial(0xffffff, 1, 1), 200, 2, 500, 500, 500);
scene.addChild(particles);
}
private function onObjectClick(e:InteractiveScene3DEvent):void {
var ball:Sphere = new Sphere(new ColorMaterial(0xEEEEEE), 10);
scene.addChild(ball);
var tween:ITween = BetweenAS3.tween(ball, {x: e.renderHitData.x * 0.9, y: e.renderHitData.y * 0.9, z: e.renderHitData.z * 0.9}, {x: e.renderHitData.x * 3.5, y: e.renderHitData.y * 3.5, z: e.renderHitData.z * 3.5});
tween.play();
tween.onComplete = function():void {
var sp:Sprite = new Sprite();
sp.graphics.beginFill(0xFFFFFF);
sp.graphics.drawCircle(25, 25, 20);
sp.graphics.endFill();
sp.graphics.beginFill(0x000000);
sp.graphics.drawCircle(25, 25, 17);
sp.graphics.endFill();
var bmpData:BitmapData = new BitmapData(50, 50, true, 0x00000000);
bmpData.draw(sp);
bumpBmpData.draw(bmpData, new Matrix(1, 0, 0, 1, e.x * 1000 - 25, e.y * 500 - 25));
shader.bumpmap = bumpBmpData;
scene.removeChild(ball);
}
}
override protected function onRenderTick(event:Event=null):void {
rot += (radianX - rot) * 0.3;
camera.x = light.x = 400 * Math.sin(rot);
camera.z = light.z = 400 * Math.cos(rot);
super.onRenderTick(event);
}
}
}