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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: forked from: petal

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by teageek 29 Jul 2009
/**
 * Copyright teageek ( http://wonderfl.net/user/teageek )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/nuBz
 */

// forked from teageek's forked from: petal
// forked from k3lab's petal
package {
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.utils.getTimer;
    import flash.geom.ColorTransform;
    public class FlashTest extends Sprite {
        private var canvas:BitmapData
        private var color:ColorTransform = new ColorTransform(1, 1, 1, 1, -50, -35*5, -15);
        public function FlashTest() {
            canvas = new BitmapData(480, 480, false,0);
            addChild(new Bitmap(canvas)) as Bitmap;
            addEventListener(Event.ENTER_FRAME, update);
        }
        private function update(e:Event):void {
            var a:Number = Math.sin( getTimer() / 1000000 ) * 1000000;
            canvas.lock();
            //canvas.fillRect(canvas.rect,0);
            canvas.colorTransform(canvas.rect, color);
            for(var i:int = 0; i < 10000; i++) {
                var r:Number = 100+150 + 40 * Math.sin( a/1000 *   1.5 )+
                 120 * Math.sin( i*2 * Math.cos(a/1500000) + a/10000 ) ;
              // canvas.setPixel(240 + r * Math.sin(i / 160), 240 + r * Math.cos(i / 160),0xff);
               canvas.setPixel(240 + r * Math.sin(i / 160), 240 + (r-10)* Math.cos(i / 200),0xff);
               
           
            }
            canvas.unlock();
        }
    }
}