forked from: [ff]: ビリビリ(Lightning Effect)
/**
* Copyright h_sakurai ( http://wonderfl.net/user/h_sakurai )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/nrlM
*/
// forked from bradsedito's [ff]: ビリビリ(Lightning Effect)
package
{
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.events.Event;
import flash.geom.Point;
import flash.display.Sprite;
import flash.geom.ColorTransform;
import flash.geom.Matrix;
import flash.filters.GlowFilter;
import flash.events.MouseEvent;
[SWF(width="465", height="465", backgroundColor="0", frameRate="30")]
public class Main extends Sprite{
private const W:Number = 465;
private const H:Number = 465;
private const RANGE:int = 31; // 1,3,5,15,31,93,155,465
private var _pn:int = 0;
private var _ps:Array = [];
private var _sp:Sprite;
private var _ctf:ColorTransform;
private var _canvas:BitmapData;
private var _glow:BitmapData;
private var _rad:Number = 0.0;
public function Main() {
init();
addEventListener(Event.ENTER_FRAME, update) ;
stage.addEventListener(MouseEvent.CLICK, onDown);
}
private function init():void
{
_ps[0] = new Point( W,H-H );
_ps[1] = new Point(0, H);
//_p = new Point( W/2,H/2 );
_sp = new Sprite();
_sp.filters = [new GlowFilter(0xC9E6FC, 1, 10, 10, 4, 3, false, false)];
_ctf = new ColorTransform(0.9, 0.96, 1, 0.9);
_canvas = new BitmapData(W,H,false,0);
var bm:Bitmap = new Bitmap(_canvas, "auto", true);
_glow = new BitmapData(W / RANGE, H / RANGE, false, 0);
var glowBm:Bitmap = new Bitmap(_glow, "never", true);
glowBm.blendMode = "add";
glowBm.scaleX = RANGE;
glowBm.scaleY = RANGE;
addChild(bm);
addChild(glowBm);
}
private function onDown(e:MouseEvent):void{
_pn = (_pn + 1) % 2;
_ps[_pn] = new Point(mouseX, mouseY);
}
private function update(e:Event):void{
var p:Point = new Point();
var num:int = Math.random() * 5;
p.x = _ps[0].x;
p.y = _ps[0].y;
//p.x = mouseX;
//p.y = mouseY;
_sp.graphics.clear();
_sp.graphics.lineStyle(num, 0xFFFFFF, 1-(num / 10));
_sp.graphics.moveTo(p.x, p.y);
_rad += ( Math.random() * 90.0) * Math.PI / 180.0 * (Math.random() * 2.0 - 1.0);
var rad:Number = _rad;
var max:Number = 20.0;
var speed:int;
var noise:int;
var l1:int = len2(_ps[0], _ps[1]);
var ps:Array = [];
while( l1 > len2(p, _ps[0])){
speed = Math.random() * (Math.sqrt(l1)/40+10)/2;
rad += Math.random() * max * Math.PI / 180.0 * (Math.random() * 2.0 - 1.0);
noise = Math.random() * 8 - 4;
p.x += Math.cos(rad) * speed + noise;
p.y += Math.sin(rad) * speed + noise;
ps.push(new Point(p.x, p.y));
}
var rad2:Number = Math.atan2(p.y-_ps[0].y, p.x-_ps[0].x);
var rad1:Number = Math.atan2(_ps[1].y-_ps[0].y, _ps[1].x - _ps[0].x);
rad2 = normalRad(rad2-rad1)
//rad2 = Math.PI / 2;
for each (p in ps) {
var x:Number = p.x - _ps[0].x;
var y:Number = p.y - _ps[0].y;
p.x = Math.cos(rad2)*x + Math.sin(rad2)*y + _ps[0].x;
p.y = -Math.sin(rad2)*x + Math.cos(rad2)*y + _ps[0].y;
_sp.graphics.lineTo(p.x, p.y);
}
_canvas.colorTransform(_canvas.rect, _ctf);
_canvas.draw(_sp);
_glow.draw(_canvas, new Matrix(1 / RANGE, 0, 0, 1 / RANGE));
}
private function len2(p:Point, p2:Point):int {
var x2:int = (p.x - p2.x);
var y2:int = (p.y - p2.y);
return x2*x2+y2*y2;
}
private function normalRad(v:Number):Number {
return v + 2 * Math.PI * (
(v > Math.PI) ? -1 :
(v < -Math.PI) ? 1 : 0
);
}
}
}