Neon Tree
ステージクリックで明かりがついたり消えたりします。
*
*
* -参考-
*
* キラキラPixel3D!
* http://wonderfl.net/code/c0f513f31389ba07e375331256c2bfa3a8b9006c
/**
* Copyright nanlow ( http://wonderfl.net/user/nanlow )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/nmsw
*/
/**
* ステージクリックで明かりがついたり消えたりします。
*
*
* -参考-
*
* キラキラPixel3D!
* http://wonderfl.net/code/c0f513f31389ba07e375331256c2bfa3a8b9006c
*/
package
{
import flash.display.BlendMode;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.filters.BitmapFilterQuality;
import flash.filters.BlurFilter;
import flash.geom.ColorTransform;
import gs.TweenMax;
import net.hires.debug.Stats;
import org.papervision3d.core.effects.BitmapColorEffect;
import org.papervision3d.core.effects.BitmapLayerEffect;
import org.papervision3d.core.effects.utils.BitmapClearMode;
import org.papervision3d.core.effects.utils.BitmapDrawCommand;
import org.papervision3d.core.geom.Pixels;
import org.papervision3d.core.geom.renderables.Pixel3D;
import org.papervision3d.lights.PointLight3D;
import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.objects.primitives.Sphere;
import org.papervision3d.view.BasicView;
import org.papervision3d.view.layer.BitmapEffectLayer;
[SWF(backgroundColor = 0x000000, width = "465", height = "465", frameRate = 60)]
public class Main extends BasicView
{
private const STAR_COLOR:uint = 0xFFC460
private const STAR_RADIUS:uint = 50;
private const LEAF_COLOR:uint = 0x274905;
private const LEAF_RADIUS:uint = 300;
private const LEAF_HEIGHT:Number = 700;
private const TRUNK_COLOR:uint = 0x822e01;
private const TRUNK_RADIUS:uint = 50;
private const TRUNK_HEIGHT:Number = 120;
private const PLANT_COLOR:uint = 0x4f1700;
private const PLANT_RADIUS:uint = 90;
private const PLANT_HEIGHT:Number = 40;
private const SPHERE_COUNT:uint = 30;
private const SPHERE_COLOR_LIST:Array = [0xFC0A0A, 0xFC0A0A, 0x3E33FF,0x666666];
private const LACE_COUNT:uint = 1000;
private const LACE_COLOR:uint = 0xCCFFF4AA;
private const SNOW_COUNT:uint = 500;
private const SNOW_COLOR:uint = 0x99FFFFFF;
private const SNOW_AREA_R:Number = 500;
private var _sphereList:Vector.<Sphere>=new Vector.<Sphere>();
private var _my:Number = 0;
private var _isLight:Boolean = false;
private var _root:DisplayObject3D, _tree:Tree, _bfx:BitmapEffectLayer, _snow:Snow;
public function Main():void
{
super(465, 465, false);
Wonderfl.capture_delay(15);
if (!stage)
addEventListener(Event.ADDED_TO_STAGE, _init);
else
_init();
}
private function _init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, _init);
_root = scene.addChild(new DisplayObject3D());
var light:PointLight3D = new PointLight3D(false);
light.z = -1000;
light.x = -1000;
light.y = 1000;
var objList:Array = [];
_tree = new Tree(STAR_COLOR, STAR_RADIUS, LEAF_COLOR, LEAF_RADIUS, LEAF_HEIGHT, TRUNK_COLOR, TRUNK_RADIUS, TRUNK_HEIGHT, PLANT_COLOR, PLANT_RADIUS, PLANT_HEIGHT);
_root.addChild(_tree);
objList.push(_tree)
_tree.y = -400;
var sphBaseRad:Number = (2 * Math.PI) / SPHERE_COUNT;
for (var i:int = 0; i < SPHERE_COUNT; i++)
{
var sphMaterial:FlatShadeMaterial = new FlatShadeMaterial(light, 0x666666, SPHERE_COLOR_LIST[Math.floor((SPHERE_COLOR_LIST.length - 0.01) * Math.random())]);
objList.push(_createSphere(sphMaterial, sphBaseRad * i));
}
_createBitmapEffectLayer(objList);
var pixels:Pixels = new Pixels(_bfx);
_root.addChild(pixels);
_createLacePixels(pixels, LACE_COUNT);
//addChild(new Stats());
_start();
graphics.beginFill(0);
graphics.drawRect(0, 0, 465, 465);
graphics.endFill();
}
private function _start():void
{
_tree.start(0.3, 0.045);
_sphereStart(2.6, 0.075);
TweenMax.delayedCall(5.60, _openingComplete);
_snow = new Snow(SNOW_COUNT, SNOW_COLOR, SNOW_AREA_R);
addChildAt(_snow, 1);
startRendering();
}
private function _openingComplete():void
{
stage.addEventListener(MouseEvent.CLICK, _onClickHandler);
_onClickHandler();
}
private function _createBitmapEffectLayer(list:Array):void
{
_bfx = new BitmapEffectLayer(viewport, 465, 465, true, 0x00FFFFFF, BitmapClearMode.CLEAR_PRE, false, false);
_bfx.addEffect(new BitmapColorEffect(1.0, 1.0, 1.0, 0.9));
_bfx.addEffect(new BitmapLayerEffect(new BlurFilter(10, 10, BitmapFilterQuality.LOW), false));
_bfx.drawCommand = new BitmapDrawCommand(null, new ColorTransform(1.0, 1.0, 1.0, 1.0, -32, -16, -32, -16), BlendMode.ADD);
for (var i:int = 0; i < list.length; i++)
{
_bfx.addDisplayObject3D(list[i]);
}
}
private function _createSphere(mat:FlatShadeMaterial, rad:Number = 0):Sphere
{
var result:Sphere = new Sphere(mat, 15, 3, 4);
var pt:Pt = _treeOutLinePt(rad, 220, 80);
result.x = pt.x;
result.y = pt.y;
result.z = pt.z;
result.rotationY = 360 * Math.random();
_sphereList.push(result);
return result;
}
private function _createLacePixels(pixels:Pixels, num:uint):void
{
for (var i:int = 0; i < num; ++i)
{
var pt:Pt = _treeOutLinePt(Math.PI * 2 * Math.random(), 80, 50 * Math.sin(Math.PI * 0.5 * Math.random())-20);
var px:Pixel3D = new Pixel3D(LACE_COLOR, pt.x, pt.y, pt.z);
pixels.addPixel3D(px);
}
}
private function _treeOutLinePt(rad:Number, top:Number = 0, bottom:Number = 0):Pt
{
var result:Pt = new Pt();
var posY:Number = (LEAF_HEIGHT - top) * ( _tree.getOutLine(Math.random() * LEAF_HEIGHT) / LEAF_RADIUS) + bottom;
var r:Number = _tree.getOutLine(posY);
result.x = r * Math.cos(rad);
result.y = posY + _tree.leafBaseY + _tree.y;
result.z = r * Math.sin(rad);
return result;
}
private function _sphereStart(delayTime:Number = 0, speed:Number = 0.04):void
{
for (var i:int = 0; i < _sphereList.length; i++)
{
TweenMax.delayedCall(i * speed + delayTime, _addChildSphere, [_sphereList[i]]);
}
_sphereList = null;
}
private function _addChildSphere(sphere:Sphere):void
{
_root.addChild(sphere);
}
override protected function onRenderTick(event:Event = null):void
{
super.onRenderTick(event);
_root.rotationY -= (stage.mouseX - stage.stageWidth * 0.5) * 0.008;
_my += ((stage.mouseY - stage.stageHeight * 0.5) * 2.0 - _my) * 0.08;
camera.y = _my;
camera.zoom = 40 - _my * 0.025
_snow.update(_root.rotationY,camera.y,camera.zoom);
}
private function _onClickHandler(e:MouseEvent = null):void
{
_isLight = !_isLight;
if (_isLight)
{
viewport.containerSprite.addLayer(_bfx);
_snow.show();
}else
{
viewport.containerSprite.removeLayer(_bfx);
_snow.hide();
}
}
}
}
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BlendMode;
import flash.display.PixelSnapping;
import flash.geom.Matrix;
import gs.TweenMax;
import org.papervision3d.core.effects.utils.BitmapClearMode;
import org.papervision3d.core.geom.Lines3D;
import org.papervision3d.core.geom.Pixels;
import org.papervision3d.core.geom.renderables.Line3D;
import org.papervision3d.core.geom.renderables.Vertex3D;
import org.papervision3d.core.geom.renderables.Pixel3D;
import org.papervision3d.core.proto.CameraObject3D;
import org.papervision3d.materials.special.LineMaterial;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.view.BasicView;
import org.papervision3d.view.layer.BitmapEffectLayer;
class Tree extends Lines3D
{
private const LINE_SIZE:uint = 3;
private const MARGIN:Number = 5;
private var _rad:Number = 0;
private var _h:Number = 0;
private var _list:Vector.<Line3D>=new Vector.<Line3D>();
private var _v3d:Vertex3D, _interval_rad:Number, _starMaterial:LineMaterial, _starRadius:Number, _leafMaterial:LineMaterial, _leafRadius:Number, _leafHeight:Number, _leafBaseY:Number, _trunkMaterial:LineMaterial, _trunkRadius:Number, _plantMaterial:LineMaterial, _plantRadius:Number;
public function Tree(starColor:uint, starRadius:Number, leafColor:uint, leafRadius:Number, leafHeight:Number, trunkColor:uint, trunkRadius:Number, trunkHeight:Number, plantColor:uint, plantRadius:Number, plantHeight:Number)
{
_init(starColor, starRadius, leafColor, leafRadius, leafHeight, trunkColor, trunkRadius, trunkHeight, plantColor, plantRadius, plantHeight);
}
private function _init(starColor:uint, starRadius:Number, leafColor:uint, leafRadius:Number, leafHeight:Number, trunkColor:uint, trunkRadius:Number, trunkHeight:Number, plantColor:uint, plantRadius:Number, plantHeight:Number):void
{
_v3d = new Vertex3D(_trunkRadius * Math.cos(_rad), _trunkRadius * Math.sin(_rad), _h);
_interval_rad = 110 / 180 * Math.PI;
_starMaterial = new LineMaterial(starColor, 1);
_starRadius = starRadius;
_leafMaterial = new LineMaterial(leafColor, 1);
_leafRadius = leafRadius;
_trunkMaterial = new LineMaterial(trunkColor, 1);
_trunkRadius = trunkRadius;
_plantMaterial = new LineMaterial(plantColor, 1);
_plantRadius = plantRadius;
_createPlant(plantHeight);
_createTrunk(trunkHeight);
_createLeaf(leafHeight);
_createStar();
}
private function _createTrunk(height:Number):void
{
var margin:Number = MARGIN * 1.2;
var num:uint = Math.floor(height / margin);
for (var i:int = 0; i < num; i++)
{
_h += margin;
var newV3d:Vertex3D = _createV3d(_trunkRadius, _h);
var line:Line3D = new Line3D(this, _trunkMaterial, LINE_SIZE, _v3d, newV3d);
_list.push(line);
_v3d = newV3d;
}
_h -= MARGIN * 2
}
private function _createLeaf(height:Number):void
{
var margin:Number=MARGIN*2.0
var num:uint = Math.floor(height / margin);
_leafBaseY = _h;
for (var i:int = 0; i < num; i++)
{
_h += margin;
var newV3d:Vertex3D = _createV3d(_leafCurve(i,num), _h);
var line:Line3D = new Line3D(this, _leafMaterial, LINE_SIZE, _v3d, newV3d);
_list.push(line);
_v3d = newV3d;
}
_leafHeight = _h - _leafBaseY;
_h -= MARGIN*5
}
private function _createStar():void
{
_createStarV3d(0, _h);
_createStarV3d(3, _h);
_createStarV3d(1, _h);
_createStarV3d(4, _h);
_createStarV3d(2, _h);
_createStarV3d(0, _h);
}
private function _createPlant(height:Number):void
{
var margin:Number = MARGIN;
var num:uint = uint(height / margin);
var r:Number = _plantRadius;
for (var i:int = 0; i < num; i+=4)
{
for (var j:int = 0; j < 4; j++)
{
_createPlantV3d(j, _h, r);
_h += margin
}
r += 2;
}
r *= 1.1;
for (var k:int = 0; k < 4; k++)
{
_createPlantV3d(k, _h, r);
_h += margin
}
_createPlantV3d(0, _h, 0);
_h -= MARGIN*4
}
private function _createV3d(r:Number, h:Number):Vertex3D
{
_rad += _interval_rad;
return new Vertex3D(r * Math.cos(_rad), h, r * Math.sin(_rad));
}
private function _leafCurve(i:Number,max:Number):Number
{
var a:Number = 0.06;
var b:Number=0.1
return _leafRadius * (1-Math.sin(i / max * Math.PI*0.5))
}
private function _createStarV3d(i:uint, baseY:Number):void
{
var baseRad:Number = 72 / 180 * Math.PI;
var newV3d:Vertex3D = new Vertex3D(_starRadius * Math.cos(baseRad * i), _starRadius * Math.sin(baseRad * i)+baseY, 0);
var line:Line3D = new Line3D(this, _starMaterial, LINE_SIZE, _v3d, newV3d);
_list.push(line);
_v3d = newV3d;
}
private function _createPlantV3d(i:uint, h:Number, r:Number):void
{
var baseRad:Number = Math.PI *0.5;
var newV3d:Vertex3D = new Vertex3D(r * Math.cos(baseRad * i), h, r * Math.sin(baseRad * i));
var line:Line3D = new Line3D(this, _plantMaterial, LINE_SIZE, _v3d, newV3d);
_list.push(line);
_v3d = newV3d;
}
public function getOutLine(y:Number):Number
{
return _leafCurve(y, _leafHeight);
}
public function start(delayTime:Number=0, speed:Number=0.04):void
{
for (var i:int = 0; i < _list.length; i++)
{
TweenMax.delayedCall(i * speed + delayTime, _addLine, [_list[i]]);
}
_list = null;
}
private function _addLine(line3D:Line3D):void
{
addLine(line3D)
}
public function get leafHeight():Number { return _leafHeight };
public function get leafBaseY():Number { return _leafBaseY };
}
class Snow extends BasicView
{
private var _list:Vector.<Pixel3D>=new Vector.<Pixel3D>();
private var _root:DisplayObject3D, _bmp:Bitmap, _mtx:Matrix;
public function Snow(count:uint, color:uint, areaR:Number)
{
super(465, 465, false);
_init(count, color, areaR);
}
private function _init(count:uint, color:uint, areaR:Number):void
{
_root = scene.addChild(new DisplayObject3D());
var bfx:BitmapEffectLayer = new BitmapEffectLayer(viewport, 465, 465, true, 0x00FFFFFF, BitmapClearMode.CLEAR_PRE, false, false);
bfx.clearBeforeRender=true;
viewport.containerSprite.addLayer(bfx);
var pixels:Pixels = new Pixels(bfx);
var rad:Number, r:Number;
for (var i:int = 0; i < count; ++i)
{
rad = 2 * Math.PI * Math.random();
r = areaR * Math.random();
var px:Pixel3D = new Pixel3D(color, r * Math.cos(rad), Math.random() * 1000 - 400, r * Math.sin(rad));
pixels.addPixel3D(px);
_list.push(px)
}
_root.addChild(pixels);
_bmp = new Bitmap(new BitmapData(465 / 4, 465 / 4, false, 0x00000000), PixelSnapping.NEVER, true);
_bmp.scaleX = _bmp.scaleY = 4;
_bmp.smoothing = true;
_bmp.blendMode=BlendMode.ADD;
_mtx = new Matrix(0.25, 0, 0, 0.25);
}
public function update(rotationY:Number, cameraY:Number, cameraZoom:Number):void
{
super.onRenderTick();
var px:Pixel3D;
for (var i:int = 0; i < _list.length; i++)
{
px = _list[i] as Pixel3D;
px.y = (px.y < -400) ? 600 : px.y - 1;
}
var canvas:BitmapData=_bmp.bitmapData
canvas.fillRect(canvas.rect, 0x00000000);
canvas.draw(viewport, _mtx);
_root.rotationY = rotationY;
camera.y = cameraY;
camera.zoom = cameraZoom;
}
public function show():void { addChild(_bmp) };
public function hide():void { removeChild(_bmp) };
}
class Pt
{
public var x:Number, y:Number, z:Number, color:uint;
public function Pt(x:Number = 0, y:Number = 0, z:Number = 0, color:uint = 0)
{
this.x = x;
this.y = y;
this.z = z;
this.color = color;
}
}