In case Flash no longer exists; a copy of this site is included in the Flashpoint archive's "ultimate" collection.

Dead Code Preservation :: Archived AS3 works from wonderfl.net

grid - auto

Some random boxes timing test. Drawing is expensive!
- Change value to generate new pseudo random boxes.
- Click box to split.

Enjoy ;)
Get Adobe Flash player
by chiqui 27 May 2013
/**
 * Copyright chiqui ( http://wonderfl.net/user/chiqui )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/njqP
 */

package {
    import com.greensock.*;
    import flash.display.*;

    import flash.events.*;
    import flash.text.*;
    import flash.utils.*;
    
    /**
     * generative grid
     */
    public class Main extends Sprite {
        private var CANT_BOXES:int = 50;
                
        private var boxes:Array;
        private var tt:TextField;
        private var input:TextField;

        private var timeoutChange:int;
        private var boxHolder:Sprite;
        
        public function Main():void {
            if (stage) init();
            else addEventListener(Event.ADDED_TO_STAGE, init);
        }
        

        private function init(e:Event = null):void {
            removeEventListener(Event.ADDED_TO_STAGE, init);
            boxHolder = new Sprite();

            this.addChild(boxHolder);
            input = new TextField();
            input.defaultTextFormat = new TextFormat("_sans", 10);

            input.type = TextFieldType.INPUT;
            input.width = 45;
            input.background = true;

            input.text = "50";
            input.restrict="0-9";
            input.addEventListener(Event.CHANGE, onInputChange);
            this.addChild(input);
            
            tt = new TextField();
            tt.defaultTextFormat = new TextFormat("_sans", 10);
            tt.autoSize = TextFieldAutoSize.LEFT;

            tt.x = 50;
            tt.alpha = .8;
            tt.background = true;

            tt.text = "HOLA";
            input.height = tt.height;
            this.addChild(tt);
            
            redraw();
        }
        
        private function onInputChange(e:Event):void {
            clearTimeout(timeoutChange);
            if(input.text == "") return
            CANT_BOXES = int(input.text);
            if (CANT_BOXES < 2) return;

            if (CANT_BOXES < 2500) {                
            }else if (CANT_BOXES < 8000) {

                tt.text = " This may take a while";
            }else if (CANT_BOXES < 13000) {
                tt.text = " This may crash your browser...";

            }else {
                tt.text = " Not doing this, too large.";
                return;
            }
            timeoutChange = setTimeout(redraw, 1000);
        }        

        private function redraw():void {
            if (boxHolder.numChildren > 1) {
                var len:int = boxHolder.numChildren;
                for (var i:int = 0; i < len; i++) {
                    boxHolder.removeChildAt(0);
                }
            }

            boxes = new Array();
            var b:Box = new Box(this.stage.stageWidth, this.stage.stageHeight, 0, 0, boxHolder, Math.random()*0xAAAAAA, (Math.random()*0x555555)+0xAAAAAA, true, 0);
            boxes.push(b);
            this.stage.addChild(b);
            this.stage.addEventListener(MouseEvent.CLICK, onClick);
            this.stage.addEventListener(MouseEvent.MOUSE_OVER, onmover);
            this.stage.addEventListener(MouseEvent.MOUSE_OUT, onmout);
            var ms:int = getTimer();
            divideRecusrsive();
            tt.text = " Generated in "+String(getTimer() - ms) + " ms with odd squared lines. Click to split. Change first value to redraw.";
        }
        

        public function divideRecusrsive():void {
            var newBoxes:Array = new Array();
            var currBox:int = 0;
            while (boxes.length < CANT_BOXES) {
                newBoxes = boxes[currBox].divide();
                boxes.splice(currBox, 1);
                boxes = boxes.concat(newBoxes);
                if (boxes.length >= CANT_BOXES) return
            }
        }
        
        private function onmout(e:MouseEvent):void {
            try {
                var b:Box = Box(e.target);
                TweenMax.to(b, .1, { alpha:1 } );
            }catch (e:*) { return; }
        }
        
        private function onmover(e:MouseEvent):void {
            try {
                var b:Box = Box(e.target);
                TweenMax.to(b, .1, { alpha:.5 } );
            }catch (e:*) { return; }
        }        

        private function onClick(e:MouseEvent):void {
            try {
                var b:Box = Box(e.target);
                b.divide();
            }catch (e:*) { return; }
        }        
    }    
}
import com.greensock.*;
import flash.display.*;
class Box extends flash.display.Sprite {
    private var _ww:Number;
    private var _hh:Number;
    private var _ref:DisplayObjectContainer;
    private var _ca:uint;

    private var _cb:uint;
    private var _lastDiv:Boolean;
    public var _diveIndex:int;
    public function Box(ww:Number, hh:Number, tx:Number, ty:Number, ref:DisplayObjectContainer, ca:uint, cb:uint, last:Boolean, divideIndex:int) {
        _ww = ww;
        _hh = hh;

        _ref = ref;
        _ca = ca;
        _cb = cb;
        _lastDiv = !last;
        _diveIndex = divideIndex;

        this.x = tx;
        this.y = ty;
        this.graphics.beginFill(blend(_ca, _cb, Math.random()), .8);
        this.graphics.drawRect(0, 0, ww, hh);
        this.graphics.endFill();

        this.graphics.beginFill(_ca, 1);
        var px:Number = ww * 30 / ref.stage.stageWidth;
        var py:Number = hh * 30 / ref.stage.stageHeight;
        if (py < px) px = py;

        if (px < 1) px = 1;
        this.graphics.drawCircle(ww / 2, hh / 2, px);
        this.graphics.endFill();
        TweenMax.from(this, .2, { alpha:0 } );
    }
    public function divide():Array {
        var res:Array = new Array();
        this.graphics.clear();
        var off:int = 0;
        var tv:int = 0;
        var b:Box;
        if (_lastDiv) {
            tv = (_hh - off) * ((Math.random()/4)+.357);
            b = new Box(_ww, tv, this.x, off+this.y, _ref,_ca,_cb, _lastDiv, _diveIndex+1);

        }else {
            tv = (_ww - off) * ((Math.random()/4)+.357);
            b = new Box(tv, _hh, off+this.x, this.y, _ref,_ca,_cb, _lastDiv, _diveIndex+1);
        }
        off += tv;
        _ref.addChild(b);
        res.push(b);
        if (_lastDiv) {
            tv = _hh - off;
            b = new Box(_ww, tv, this.x, off+this.y, _ref,_ca,_cb, _lastDiv, _diveIndex+1);
        }else {
            tv = _ww - off;
            b = new Box(tv, _hh, off+this.x, this.y, _ref,_ca,_cb, _lastDiv, _diveIndex+1);
        }
        res.push(b);

        _ref.addChild(b);
        this.parent.removeChild(this);
        return res;
    }
    public static function blend(first:uint, second:uint, percent:Number):uint {
        var r:int = ((first & 0xff0000) >> 16) * (1 - percent) + ((second & 0xff0000) >> 16) * percent;
        var g:int = ((first & 0x00ff00) >>  8) * (1 - percent) + ((second & 0x00ff00) >>  8) * percent;
        var b:int = ((first & 0x0000ff)      ) * (1 - percent) + ((second & 0x0000ff)      ) * percent;
        return r << 16 | g << 8 | b;
    }
}