In case Flash no longer exists; a copy of this site is included in the Flashpoint archive's "ultimate" collection.

Dead Code Preservation :: Archived AS3 works from wonderfl.net

flash on 2010-3-19

必要なライブラリをインポートします
Get Adobe Flash player
by hacker_3q88gl5n 21 Mar 2010
// forked from clockmaker's [PV3D] Simple Sphere
package  
{
	
    
        import flash.events.Event;
	
	// 必要なライブラリをインポートします
	import org.papervision3d.materials.ColorMaterial;
	import org.papervision3d.materials.special.CompositeMaterial;
        import org.papervision3d.lights.PointLight3D;
        import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
	import org.papervision3d.materials.WireframeMaterial;
	import org.papervision3d.objects.primitives.Plane;
        import org.papervision3d.objects.primitives.Sphere;
        import org.papervision3d.view.BasicView;
	import org.papervision3d.core.effects.view.ReflectionView;
	

	 
	public class Main extends ReflectionView
	{
		private var ball:Sphere;
		
		public function Main() 
		{
			init();
		}
		
		private function init():void
		{
			
			
			//カメラ位置////////////////////////////////////////////////
			camera.y = 300; 
			
			
			//床の作成//////////////////////////////////////////////////
		
			var col:ColorMaterial = new ColorMaterial(0xffffff, 0.5);
			var co:CompositeMaterial = new CompositeMaterial();
			
			co.addMaterial(col);
			
			var floor:Plane = new Plane(co, 2000, 2000, 12, 12);
			floor.pitch( -90);

                        //床を3Dシーンに表示/////////////////////////////////////////
			scene.addChild(floor);

			
                        // 球面を作成///////////////////////////////////////////////
			var material: CompositeMaterial = new CompositeMaterial();
			material.addMaterial(new WireframeMaterial(0xffffff));
			material.addMaterial(new ColorMaterial(0x1414ff));
            
                        ball = new Sphere(material, 200, 4, 2);
			ball.y = 200;

			// 球面を3Dシーンに表示//////////////////////////////////////
			scene.addChild(ball);
			
			
			addEventListener(Event.ENTER_FRAME, onEnterFrame);
		}
		
		private function onEnterFrame(e:Event):void 
		{
			ball.rotationY -= mouseY / -100;
			ball.rotationY += mouseX / -100;
			singleRender();
		}
		
	}
	
}