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DoodleJumpSimple

simple version
no enemies
no power up
no sound

by rainssong 2012-10-23
blog:http://blog.sina.com.cn/rainssong
Get Adobe Flash player
by rainssongyy 05 Nov 2012
/**
 * Copyright rainssongyy ( http://wonderfl.net/user/rainssongyy )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/nTA6
 */

package
{
    import flash.display.Sprite;
    import flash.display.StageScaleMode;
    import flash.events.Event;
    import flash.events.KeyboardEvent;
    import flash.events.MouseEvent;
    import flash.text.TextField;
    import flash.ui.Keyboard;
    import flash.utils.Dictionary;
    import flash.utils.Timer;
    
    /**
     * ...
     * @author Rainssong
     * @blog http://blog.sina.com.cn/rainssong
     */
    
    [SWF(width=320,height=480,framerate=60)]
    
    public class Main extends Sprite
    {
        public static var stageWidth:Number;
        public static var stageHeight:Number;
        
        public static const V0:Number = -20;
        public static const S:Number = 20 * 20 / 2;
        public static const GRAVITY:Number = 1;
        
        private var doodle:Doodle;
        private var time:Number;
        
        private var keyDictionary:Dictionary;
        
        private var score:int;
        private var scoreText:TextField
        
        private var sceneLayer:Sprite;
        private var charLayer:Sprite;
        private var uiLayer:Sprite;
        private var bgLayer:Sprite;
        
        private var normalStickArr:Vector.<NormalStick>;
        private var stageStickArr:Vector.<Stick>;
        private var movingStickArr:Vector.<MovingStick>;
        private var brokenStickArr:Vector.<BrokenStick>;
        private var glassStickArr:Vector.<GlassStick>;
        
        public function Main():void
        {
            if (stage)
                init();
            else
                addEventListener(Event.ADDED_TO_STAGE, init);
        }
        
        private function init(e:Event = null):void
        {
            removeEventListener(Event.ADDED_TO_STAGE, init);
            stage.scaleMode = StageScaleMode.SHOW_ALL;
            stageWidth = stage.stageWidth;
            stageHeight = stage.stageHeight;
            
            addChild(sceneLayer = new Sprite());
            addChild(charLayer = new Sprite());
            addChild(uiLayer = new Sprite());
            keyDictionary = new Dictionary();
            
            normalStickArr = new Vector.<NormalStick>;
            movingStickArr = new Vector.<MovingStick>;
            brokenStickArr = new Vector.<BrokenStick>;
            glassStickArr = new Vector.<GlassStick>;
            
            doodle = new Doodle();
            
            scoreText = new TextField;
            uiLayer.addChild(scoreText);
            
            resetGame();
            startGame();
        }
        
        private function resetGame():void
        {
            score = 0;
            time = 0;
            doodle.vVelocity = 0;
            doodle.hVelocity = 0;
            
            charLayer.addChild(doodle);
            doodle.x = stage.stageWidth / 2;
            doodle.y = stage.stageHeight - 100;
            
            stageStickArr = new Vector.<Stick>;
            
            stageStickArr.push(new NormalStick());
            sceneLayer.addChild(stageStickArr[0]);
            stageStickArr[0].x = stage.stageWidth / 2;
            stageStickArr[0].y = stage.stageHeight - 30;
        
        }
        
        private function startGame():void
        {
            addEventListener(Event.ENTER_FRAME, onEnterFrame);
            stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
            stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
        }
        
        private function onKeyUp(e:KeyboardEvent):void
        {
            keyDictionary[e.keyCode] = false;
        }
        
        private function onKeyDown(e:KeyboardEvent):void
        {
            keyDictionary[e.keyCode] = true;
        }
        
        private function onEnterFrame(e:Event):void
        {
            time += 1 / stage.frameRate;
            //move control
            if (keyDictionary[Keyboard.LEFT])
                doodle.hVelocity -= 4;
            if (keyDictionary[Keyboard.RIGHT])
                doodle.hVelocity += 4;
                
            //moving visual
            doodle.x += doodle.hVelocity;
            if (doodle.y <= stage.stageHeight - S - 35 && doodle.vVelocity < 0)
            {
                for each (var stick:Stick in stageStickArr)
                    stick.y -= doodle.vVelocity;
                score -= doodle.vVelocity;
                scoreText.text = String(score);
            }
            else
            {
                for (var i:int = 0; i < 2; i++)   //incase break through
                {
                    
                    if (doodle.vVelocity > 0)
                        for each (stick in stageStickArr)
                            if (doodle.legs.hitTestObject(stick))
                                if (stick is BrokenStick)
                                    BrokenStick(stick).drop();
                                else
                                {
                                    doodle.vVelocity = V0;
                                    if (stick is GlassStick)
                                        stick.y = stageHeight + 200;
                                }
                    doodle.y += doodle.vVelocity / 2;
                }
            }
            
            //moving sticks  the Math.random()<0.01 drive them crazy
            for each (stick in stageStickArr)
            {
                if (stick is MovingStick)
                {
                    var temp:MovingStick = stick as MovingStick;
                    temp.x += temp.hVelocity;
                    if ((temp.x > stageWidth-temp.width) && temp.hVelocity > 0 || (temp.x < temp.width) && temp.hVelocity < 0 || Math.random()<0.01)
                        temp.hVelocity *= -1;
                }
            }
            
            refreashSticks();
            doodle.vVelocity += GRAVITY;
            doodle.hVelocity *= 0.5;
            
            //outside
            if (doodle.x > stage.stageWidth + 25)
                doodle.x -= stage.stageWidth + 25;
            if (doodle.x < -25)
                doodle.x += stage.stageWidth + 25;
                
            //char direction
            if (doodle.hVelocity > 0)
                doodle.scaleX = -1;
            else if (doodle.hVelocity < 0)
                doodle.scaleX = 1;
        }
        
        private function refreashSticks():void
        {
            var stick:Stick;
            //add new sticks
            while (stageStickArr[0].y > stage.stageHeight)
            {
                sceneLayer.removeChild(stageStickArr[0]);
                stick = stageStickArr.shift();
                if (stick is NormalStick)
                    normalStickArr.push(stick);
                else if (stick is MovingStick)
                    movingStickArr.push(stick);
                else if (stick is GlassStick)
                    glassStickArr.push(stick);
            }
            //remove old sticks
            while (stageStickArr[stageStickArr.length - 1].y > -300)
            {
                stick = getNewStick();
                stick.x = Math.random() * (stage.stageWidth - stick.width) + stick.width / 2;
                var max:Number = -S * Math.min(1, score / 10000 + 0.5) + 10;
                var min:Number = -S * Math.min(0.5, score / 10000) - 20;
                stick.y = stageStickArr[stageStickArr.length - 1].y  + min + Math.random()*(max-min);
                stageStickArr.push(stick);
                sceneLayer.addChild(stick);
                var distance:Number = stageStickArr[stageStickArr.length - 2].y - stageStickArr[stageStickArr.length - 1].y;
                if (Math.random() < 0.1 && distance>60)
                {
                    stick = new BrokenStick();
                    stick.x = Math.random() * (stage.stageWidth - stick.width) + stick.width / 2;
                    stick.y = stageStickArr[stageStickArr.length - 1].y + Math.random() * (distance-40) + 20;
                    stageStickArr.splice(stageStickArr.length - 1,0, stick);
                    sceneLayer.addChild(stick);
                }
            }
        }
        
        public function getNewStick():Stick
        {
            if (Math.random() < (score<85000?(9000-score)/10000:0.05))
            {
                if (normalStickArr.length)
                    return normalStickArr.pop();
                return new NormalStick();
            }
            else if (Math.random() < 0.5)
            {
                if (movingStickArr.length)
                    return movingStickArr.pop();
                return new MovingStick();
            }
            else
            {
                if (glassStickArr.length)
                    return glassStickArr.pop();
                return new GlassStick();
            }
        }
    }
}

import flash.display.BlendMode;
import flash.display.GradientType;
import flash.display.Graphics;
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.ColorTransform;
import flash.geom.Matrix;

class Doodle extends Sprite
{
    public var body:Shape;
    public var legs:Shape;
    public var vVelocity:Number;
    public var hVelocity:Number;
    private var direction:String = "left";
    
    public function Doodle():void
    {
        body = new Shape();
        legs = new Shape();
        addChild(body);
        addChild(legs);
        hVelocity = 0;
        hVelocity = 0;
        
        with (body)
        {
            graphics.lineStyle(1);
            graphics.moveTo(-25, -4);
            graphics.lineTo(-15, -4);
            graphics.cubicCurveTo(-10, -24, 10, -24, 15, -4);
            graphics.lineTo(15, 18);
            graphics.lineTo(-15, 18);
            graphics.lineTo(-15, 2);
            graphics.lineTo(-25, 2);
            graphics.drawEllipse(-30, -5, 5, 8);
            graphics.drawCircle(-10, -6, 1);
            graphics.drawCircle(-4, -6, 1);
            drawLine(-15, 5, 15, 5);
            drawLine(-15, 10, 15, 10);
            drawLine(-15, 15, 15, 15);
            drawLine(-15, 5, 15, 5);
        }
        with (legs)
        {
            drawLine(-10, 18, -10, 20);
            drawLine(-2, 18, -2, 20);
            drawLine(4, 18, 4, 20);
            drawLine(12, 18, 12, 20);
            drawLine(-10, 20, -15, 20);
            drawLine(-2, 20, -7, 20);
            drawLine(4, 20, -1, 20);
            drawLine(12, 20, 7, 20);
            graphics.drawRect(-15, 18, 30, 2);
        }
    }
    
    private function drawLine(x1:Number, y1:Number, x2:Number, y2:Number):void
    {
        graphics.lineStyle(1);
        graphics.moveTo(x1, y1);
        graphics.lineTo(x2, y2);
    }
}

class Stick extends Sprite
{
    public static const STICK_WIDTH:Number = 50;
    static public const STICK_HEIGHT:Number = 10;
    
    public function Stick():void
    {
        
    }
}

class NormalStick extends Stick
{
    public function NormalStick():void
    {
        graphics.lineStyle(1);
        graphics.beginFill(0x6BB600);
        graphics.drawRoundRect(-STICK_WIDTH / 2, -STICK_HEIGHT / 2, STICK_WIDTH, STICK_HEIGHT, 10);
        graphics.endFill();
    }
}

class MovingStick extends Stick
{
    public var hVelocity:Number;
    public static const SPEED_X:Number = 3.5;
    
    public function MovingStick():void
    {
        graphics.lineStyle(1);
        graphics.beginFill(0x0998C2);
        graphics.drawRoundRect(-STICK_WIDTH / 2, -STICK_HEIGHT / 2, STICK_WIDTH, STICK_HEIGHT, 10);
        graphics.endFill();
        hVelocity = Math.random() > 0.5 ? SPEED_X : -SPEED_X;
    }
}

class BrokenStick extends Stick
{
    public var leftPart:Shape = new Shape();
    public var rightPart:Shape = new Shape();
    private var vVelocity:Number = 0;
    
    public function BrokenStick():void
    {
        graphics.lineStyle(1);
        addChild(leftPart);
        addChild(rightPart);
        
        leftPart.graphics.lineStyle(1);
        leftPart.graphics.beginFill(0x7C5A2C);
        leftPart.graphics.drawRoundRectComplex(-STICK_WIDTH / 2, -STICK_HEIGHT / 2, 23, 10, 10, 0, 10, 0);
        
        rightPart.graphics.lineStyle(1);
        rightPart.graphics.beginFill(0x7C5A2C);
        rightPart.graphics.drawRoundRectComplex(2, -5, STICK_WIDTH / 2-2, STICK_HEIGHT, 0, 10, 0, 10);
        //graphics.endFill();
        addEventListener(Event.REMOVED_FROM_STAGE, onRemove);
    }
    
    public function drop():void
    {
        addEventListener(Event.ENTER_FRAME, onEnterFrame);
    }
    
    private function onEnterFrame(e:Event):void
    {
        leftPart.y += vVelocity;
        leftPart.x -= 2;
        rightPart.y += vVelocity;
        rightPart.x += 2;
        vVelocity += Main.GRAVITY;
    }
    
    private function onRemove(e:Event):void
    {
        removeEventListener(Event.REMOVED_FROM_STAGE, onRemove);
        removeEventListener(Event.ENTER_FRAME, onEnterFrame);
    }
}

class GlassStick extends Stick
{
    public function GlassStick():void
    {
        graphics.lineStyle(1);
        graphics.beginFill(0xFFFFFF);
        graphics.drawRoundRect(-STICK_WIDTH / 2, -STICK_HEIGHT / 2, STICK_WIDTH, STICK_HEIGHT, 10);
        graphics.endFill();
    }
}