PAR36 ball
http://www.youtube.com/results?search_query=par36+ball
/**
* Copyright yonatan ( http://wonderfl.net/user/yonatan )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/nG0h
*/
// forked from bkzen's Sound
/**
* sound from @gaina
* @author jc at bk-zen.com
*/
package
{
import flash.display.*;
import flash.geom.*;
import flash.filters.*;
import flash.events.MouseEvent;
import flash.utils.ByteArray;
import flash.media.SoundMixer;
import flash.events.Event;
import frocessing.color.ColorHSV;
import net.hires.debug.Stats;
[SWF (backgroundColor = "0x000000", frameRate = "30", width = "465", height = "465")]
public class FlashTest extends Sprite
{
private var shape: Shape;
private var _byte: ByteArray;
private var color: uint;
private var colorHSV: ColorHSV = new ColorHSV(Math.random() * 360);
private var afterChangeColor: Boolean;
private var stageWidth: uint;
private var stageHeight: uint;
private var root3D: Sprite = new Sprite;
private var sphere: Sphere;
private var fxBase: BitmapData = new BitmapData(fxW, fxH, true, 0);
private var fxTmp: BitmapData = new BitmapData(fxW, fxH, true, 0);
private var fxW: int = 0x100, fxH: int = 0x100;
private var fxOut:Bitmap = new Bitmap;
private var fxct:ColorTransform = new ColorTransform(0.08, 0.08, 0.08, 1, 4, 4, 4);
private var scaleUp: Matrix = new Matrix, scaleDown: Matrix = new Matrix;
private var blur:BlurFilter = new BlurFilter;
private var stats:Stats = new Stats;
public function FlashTest()
{
// write as3 code here..
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e: Event = null): void
{
addChild(root3D);
root3D.visible = false;
addChild(fxOut);
addChild(shape = new Shape());
shape.blendMode = "add";
root3D.addChild(sphere = new Sphere);
var _sound:PlaySound = new PlaySound("http://www.takasumi-nagai.com/soundfiles/sound007.mp3");
_byte = new ByteArray();
addEventListener(Event.ENTER_FRAME, frame);
stage.addEventListener(Event.RESIZE, onResize)
stage.addEventListener(MouseEvent.CLICK, onClick);
onResize();
changeColor();
stats.visible = false;
// addChild(stats);
}
private function onResize(e: Event = null): void
{
stageWidth = stage.stageWidth;
stageHeight = stage.stageHeight;
graphics.clear();
graphics.beginFill(0);
graphics.drawRect(0, 0, stageWidth, stageHeight);
root3D.x = stageWidth/2;
root3D.y = stageHeight/2;
scaleDown.identity();
scaleDown.translate(stageWidth/2, stageHeight/2);
scaleDown.scale(fxW/stageWidth, fxH/stageHeight);
scaleUp.identity();
scaleUp.scale(stageWidth/fxW, stageHeight/fxH);
fxOut.transform.matrix = scaleUp;
}
private function frame(e: Event): void
{
if (afterChangeColor) changeColor();
var g:Graphics = shape.graphics;
SoundMixer.computeSpectrum(_byte, true, 0);
var i: int;
var n: Number = 0;
var size: int = stageWidth >> 6;
var centerX: int = stageWidth >> 1;
var centerY: int = stageHeight >> 1;
g.clear();
var p: Number = 0;
while (i++ < 32)
{
n = _byte.readFloat();
p += n;
if (p > 8) afterChangeColor = true;
g.beginFill(downColor(color, n), 1);
g.drawCircle(centerX, centerY, centerX - size * i);
g.drawCircle(centerX, centerY, centerX - size * (i-1));
g.endFill();
}
sphere.rotationX += 5;
sphere.rotationY += 3;
sphere.cull();
fxBase.fillRect(fxBase.rect, 0);
fxBase.draw(root3D, scaleDown);
fxBase.colorTransform(fxBase.rect, fxct);
fxOut.bitmapData = process(fxBase);
}
private function process(src:BitmapData, cx:Number = 0, cy:Number = 0):BitmapData {
var dst:BitmapData = fxTmp;
var mtx:Matrix = new Matrix;
var cnt:int = 6;
mtx.identity();
mtx.translate(-src.width / (1<<cnt), -src.height / (1<<cnt));
mtx.translate(cx, cy);
mtx.scale(1+1/(1<<cnt-1), 1+1/(1<<cnt-1));
var tmp:BitmapData;
src.lock(); dst.lock();
while(cnt--) {
mtx.concat(mtx);
dst.copyPixels(src, src.rect, src.rect.topLeft);
dst.draw(src, mtx, null, "add");
dst.applyFilter(dst, dst.rect, dst.rect.topLeft, blur);
tmp = src;
src = dst;
dst = tmp;
}
src.unlock(); dst.unlock();
return src;
}
private function onClick(e: MouseEvent): void
{
changeColor();
stats.visible = !stats.visible;
}
private static function downColor(argb: uint, n: Number): uint
{
var alpha: uint = argb >> 24 & 0xFF;
var r: uint = argb >> 16 & 0xFF;
var g: uint = argb >> 8 & 0xFF;
var b: uint = argb & 0xFF;
return (alpha << 24) | (((r * n) & 0xFF) << 16) | (((g * n) & 0xFF) << 8) | ((b * n) & 0xFF);
}
private function changeColor():void
{
afterChangeColor = false;
colorHSV.h += Math.random() * 10 + 30;
color = colorHSV.value;
}
}
}
import flash.display.*;
import flash.geom.*;
import flash.events.Event;
import flash.media.Sound;
import flash.media.SoundLoaderContext;
import flash.media.SoundTransform;
import flash.net.URLRequest;
import frocessing.color.ColorHSV;
class PlaySound
{
private var sound:Sound;
public function PlaySound(url:String)
{
sound = new Sound();
var _context:SoundLoaderContext = new SoundLoaderContext(1000, true);
sound.addEventListener(Event.COMPLETE, SoundLoadeComplete);
sound.load(new URLRequest(url), _context);
}
private function SoundLoadeComplete(e:Event):void
{
sound.play(0, 10, new SoundTransform(0.3, 0));
}
}
class Sphere extends Sprite {
public function Sphere():void {
// layout from makc3d's Sphere made from planes, 3 - http://wonderfl.net/c/2drp
var planeWidth:Number = 10;
var planeHength:Number = 15;
var radius:Number = 80;
var hsv:ColorHSV = new ColorHSV(1, 1, 1);
// uniformly distributed directions:
// Bauer, Robert, "Distribution of Points on a Sphere with Application to Star Catalogs",
// Journal of Guidance, Control, and Dynamics, January-February 2000, vol.23 no.1 (130-137).
var N:Number = 90;
for (var i:int = 1; i <= N; i++) {
var phi:Number = Math.acos ( -1 + (2 * i -1) / N);
var theta:Number = Math.sqrt (N * Math.PI) * phi;
var alpha:Number = phi;
var z:Number = radius*Math.cos(alpha);
var xy:Number = radius*Math.sin(alpha);
var beta:Number = theta;
var x:Number = -xy*Math.sin(beta);
var y:Number = xy*Math.cos(beta);
hsv.h = 360 * i/N + (i&1)*60;
var circle:Shape = newCircle(hsv.value);
circle.x = x; circle.y = y; circle.z = z;
circle.rotationX = -alpha / Math.PI * 180;
circle.rotationZ = beta / Math.PI * 180;
addChild(circle);
}
}
public function cull():void {
var v3D:Vector3D = new Vector3D;
for(var i:int = 0; i < numChildren; i++) {
var child:DisplayObject = getChildAt(i);
v3D.x = child.x; v3D.y = child.y; v3D.z = child.z;
var scr:Vector3D = transform.matrix3D.transformVector(v3D);
child.visible = scr.z < -10;
}
}
private function newCircle(color:uint = 0x00ff00, radius:Number = 5):Shape {
var s:Shape = new Shape;
s.graphics.beginFill(color);
s.graphics.drawCircle(0, 0, radius);
s.graphics.endFill();
return s;
}
}