forked from: Puppyish Pentatonicism
blue="A", green="C", yellow="D", red="E", purple="G"
/**
* Copyright vasari ( http://wonderfl.net/user/vasari )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/nEOU
*/
// forked from keim_at_Si's Puppyish Pentatonicism
// blue="A", green="C", yellow="D", red="E", purple="G"
package{
import flash.display.*;
import flash.geom.*;
import flash.events.Event;
import frocessing.display.*;
import com.actionsnippet.qbox.*;
import Box2D.Collision.b2ContactPoint;
import org.si.sion.*;
import org.si.sion.utils.*;
import org.si.sion.sequencer.SiMMLTrack;
[SWF(frameRate="30")]
public class main extends F5MovieClip2D {
// objects
private var colors:Array = [0x8080c0, 0x80c080, 0xc0c060, 0xc08080, 0xc060c0, 0xc060c0, 0xc060c0, 0xc060c00, 0xc060c0, 0xc060c0,0xc060c0,0xc060c0];
private var colts:Vector.<ColorTransform> = new Vector.<ColorTransform>();
private var impacts:Vector.<Vector3D> = new Vector.<Vector3D>();
// qb2d
private var qb2d:QuickBox2D;
private var contact:QuickContacts;
private var wall:QuickObject;
private var balls:Vector.<QuickObject> = new Vector.<QuickObject>();
// draw
private var canvas:MovieClip = new MovieClip();
private var screen:BitmapData = new BitmapData(465, 465, false, 0);
private var buffer:Vector.<BitmapData> = new Vector.<BitmapData>(4);
private var bufferCount:int, scroll:Number, scrollMatrix:Matrix;
private var mat:Matrix = new Matrix();
private var flash:BitmapData = new BitmapData(128, 128, false, 0);
// sion
private var _driver:SiONDriver = new SiONDriver();
private var _preset:SiONPresetVoice = new SiONPresetVoice();
private var _scale:Scale = new Scale("Amp"); // A minor pentatonic
private var _voice:SiONVoice;
private var _rythm:SiONData;
public function setup() : void {
var i:int, j:int, n:Number, r:Number, shp:Shape = new Shape(), mat:Matrix = new Matrix();
addChild(new Bitmap(screen));
qb2d = new QuickBox2D(canvas, {gravityY:20, bounds:[-100,-100,100,1000], iterations:4});
qb2d.setDefault({lineThickness:4, radius:0.4, restitution:0.5});
randomSeed(uint(new Date().time));
balls.length = impacts.length = colors.length;
for (i=0; i<colors.length; i++) {
balls[i] = qb2d.addCircle({x:random(1,14.5), y:random(2,5), fillColor:0, lineColor:colors[i]});
colts[i] = new ColorTransform(((colors[i]>>16)&255)/255, ((colors[i]>>8)&255)/255, (colors[i]&255)/255);
impacts[i] = new Vector3D(0, 0, 0);
}
qb2d.setDefault({fillColor:0, lineColor:0x202020, lineThickness:4, density:0});
wall = qb2d.addGroup({x:0, y:0, objects:[
qb2d.addBox({x:0, y:7.25, width:0.5, height:46.5}),
qb2d.addBox({x:15.5, y:7.25, width:0.5, height:46.5}),
qb2d.addBox({x:0.25, y:0, width:3, height:3, angle:0.7853981633974483}),
qb2d.addBox({x:6.25, y:0, width:3, height:3, angle:0.7853981633974483}),
qb2d.addBox({x:12.25, y:0, width:3, height:3, angle:0.7853981633974483}),
qb2d.addBox({x:3.25, y:7.25, width:3, height:3, angle:0.7853981633974483}),
qb2d.addBox({x:9.25, y:7.25, width:3, height:3, angle:0.7853981633974483}),
qb2d.addBox({x:15.25, y:7.25, width:3, height:3, angle:0.7853981633974483}),
qb2d.addBox({x:0.25, y:15.5, width:3, height:3, angle:0.7853981633974483}),
qb2d.addBox({x:6.25, y:15.5, width:3, height:3, angle:0.7853981633974483}),
qb2d.addBox({x:12.25, y:15.5, width:3, height:3, angle:0.7853981633974483}),
qb2d.addBox({x:3.25, y:22.75, width:3, height:3, angle:0.7853981633974483}),
qb2d.addBox({x:9.25, y:22.75, width:3, height:3, angle:0.7853981633974483}),
qb2d.addBox({x:15.25, y:22.75, width:3, height:3, angle:0.7853981633974483})
]});
contact = qb2d.addContactListener();
contact.addEventListener(QuickContacts.ADD, _onAdd);
scroll = 7;
scrollMatrix = new Matrix(1,0,0,1,0,0);
bufferCount = 0;
for (i=0; i<4; i++) buffer[i] = new BitmapData(465, 465, false, 0);
for (n=0; n<6.283185307179586; n+=0.004363323129985824) {
r = (1-random(0,1) * random(0,1)) * 63;
mat.createGradientBox(128-r-r, 128-r-r, 0, r, r);
shp.graphics.clear();
shp.graphics.lineStyle(1);
shp.graphics.lineGradientStyle(GradientType.RADIAL, [0x808080,0], [1,1], [0,255], mat);
shp.graphics.moveTo(63.5, 63.5);
shp.graphics.lineTo(sin(n)*90+63.5, cos(n)*90+63.5);
flash.draw(shp, null, null, "add");
}
_voice = _preset["valsound.piano9"];
_driver.noteOnExceptionMode = SiONDriver.NEM_SHIFT;
_driver.play("t144;#EFFECT1{chorus delay625,,1};%5v28q0s28,-128o3$c;%2@1@f64,2q0s32$[rc]3rc8.)6c16(6;%2@3q0v4l16$s44ccs28)cr(; %5@1@f40,2,36,,,,72v10q8l8o2$[a<a>]4[f<f>]4[g<g>]4[e<e>]4;");
qb2d.start();
}
public function draw() : void {
var i:int, by:Number, maxy:Number = 0, imax:int = balls.length;
for (i=0; i<imax; i++) {
by = balls[i].y;
if (maxy < by) maxy = by;
}
if (maxy > scroll) {
scroll += (maxy - scroll) * 0.2;
if (wall.y < scroll-20.625) wall.y += 15.5;
for (i=0; i<imax; i++) {
if (balls[i].y < scroll-31 || balls[i].y > scroll+31) {
balls[i].y = scroll - 15.5;
balls[i].x = random(1, 14.5);
}
}
if (scroll > 800) {
scroll -= 800;
wall.y -= 800;
for (i=0; i<balls.length; i++) balls[i].y -= 800;
}
scrollMatrix.ty = -(scroll-10) * 30;
}
buffer[bufferCount].fillRect(screen.rect, 0);
buffer[bufferCount].draw(canvas, scrollMatrix);
for (i=0; i<imax; i++) {
if (impacts[i].z > 0.03125) {
mat.identity();
mat.translate(-64, -64);
mat.scale(impacts[i].z, impacts[i].z);
mat.rotate(random(0,6.28));
mat.translate(impacts[i].x, impacts[i].y);
colts[i].alphaMultiplier = impacts[i].z;
buffer[bufferCount].draw(flash, mat, colts[i], "add");
impacts[i].z *= 0.7;
}
}
bufferCount = (bufferCount + 1) & 3;
screen.copyPixels(buffer[bufferCount],screen.rect, screen.rect.topLeft);
}
private function _onAdd(e:Event) : void {
var track:SiMMLTrack, vel:Number = (contact.currentPoint.velocity.LengthSquared() - 100) * 0.3;
if (vel > 48) vel = 24;
if (vel > 0) {
for (var i:int=0; i<5; i++) {
if (contact.inCurrentContact(balls[i])) {
track = _driver.noteOn(_scale.getNote(i-5), _voice, 1, 0, 1);
track.velocity = vel+16;
track.pan = (contact.currentPoint.position.x - 7.75) * 8;
track.channel.setStreamSend(1, 0.25);
impacts[i].x = balls[i].x * 30;
impacts[i].y = balls[i].y * 30 + scrollMatrix.ty;
impacts[i].z = 2;
}
}
}
}
}
}