In case Flash no longer exists; a copy of this site is included in the Flashpoint archive's "ultimate" collection.

Dead Code Preservation :: Archived AS3 works from wonderfl.net

glowing arcs + mp3

Get Adobe Flash player
by makc3d 11 Apr 2011
/**
 * Copyright makc3d ( http://wonderfl.net/user/makc3d )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/nCVP
 */

package {
	import com.bit101.components.CheckBox;
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.events.MouseEvent;
	import flash.media.SoundChannel;
	import flash.media.SoundMixer;
	import flash.utils.ByteArray;

	/**
	 * Another normalizer test.
	 */
	[SWF(backgroundColor=0)]
	public class Swirling extends Sprite {
		public var mp3:ClientMP3Loader;
		public var song:SoundChannel;
		public var lt:Sprite, rt:Sprite;
		public var useNormalizers:CheckBox;
		public function Swirling () {
			mp3 = new ClientMP3Loader;
			mp3.addEventListener (Event.COMPLETE, loaded);

			addChild (lt = new Sprite).x = 232; lt.y = 232;
			addChild (rt = new Sprite).x = 232; rt.y = 232;

			stage.addEventListener (MouseEvent.CLICK, click);
			stage.addEventListener (Event.ENTER_FRAME, loop);

			useNormalizers = new CheckBox (this, 10, 10, "USE NORMALIZATION", function (e:Event):void {
				e.stopImmediatePropagation ();
			});

			graphics.beginFill (0); graphics.drawRect (0, 0, 465, 465);
		}
		public function click (e:MouseEvent):void {
			mp3.load ();
		}
		public function loaded (e:Event):void {
			if (song) song.stop ();
			song = mp3.sound.play (0, int.MAX_VALUE);
		}
		public var ba:ByteArray = new ByteArray;
		public var bn:Vector.<Normalizer> = new Vector.<Normalizer> (256);
		public function loop (e:Event):void {
			SoundMixer.computeSpectrum (ba, true);
			var n:int = 3, r:int = 2, a:Number, da:Number, v:Number;
			var i_lt:int = 0;
			var i_rt:int = 0;
			lt.graphics.clear ();
			rt.graphics.clear ();
			while ((i_lt < 128) || (i_rt < 128)) {
				a = n; da = 2 * Math.PI / n;
				for (var j:int = 0; j < n; j++) {
					a += da;
					if ((r % 2 > 0) && (i_lt < 128)) {
						ba.position = 4 * i_lt;
						v = ba.readFloat ();
						if (bn [i_lt] == null) bn [i_lt] = new Normalizer;
						if (useNormalizers.selected) v = bn [i_lt].f (v);
						drawArc (lt, a - 0.4 * da, a + 0.4 * da, 20 * r - 5, 20 * r + 5, hsl2rgb (r * 30, v)); i_lt++;
					} else if (i_rt < 128) {
						ba.position = 4 * (i_rt + 256);
						v = ba.readFloat ();
						if (bn [i_rt + 128] == null) bn [i_rt + 128] = new Normalizer;
						if (useNormalizers.selected) v = bn [i_rt + 128].f (v);
						drawArc (rt, a - 0.4 * da, a + 0.4 * da, 20 * r - 5, 20 * r + 5, hsl2rgb (r * 30, v)); i_rt++;
					}
				}
				r++; n += r;
			}
			lt.rotation++;
			rt.rotation--;
		}
		public function drawArc (s:Sprite, a1:Number, a2:Number, r1:Number, r2:Number, c:uint = 0xFFFFFF, al:Number = 1):void {
			var n:int = Math.max (2, (a2 - a1) / 0.1);
			s.graphics.beginFill (c, al);
			for (var i:int = 0; i <= n; i++) {
				var ai:Number = a1 + i * (a2 - a1) / n;
				var xi:Number = r1 * Math.cos (ai);
				var yi:Number = r1 * Math.sin (ai);
				if (i == 0)
					s.graphics.moveTo (xi, yi);
				else
					s.graphics.lineTo (xi, yi);
			}
			for (i = 0; i <= n; i++) {
				ai = a2 + i * (a1 - a2) / n;
				xi = r2 * Math.cos (ai);
				yi = r2 * Math.sin (ai);
				s.graphics.lineTo (xi, yi);
			}
			s.graphics.endFill ();
		}
		/**
		 * There's some bug with L ~ 1 :(
		 * @see http://wonderfl.net/c/iIDv
		 */
        private function hsl2rgb(h:Number, l:Number, s:Number=1):uint {

            if (h == 360){ h = 0;}

            //
            // based on C code from http://astronomy.swin.edu.au/~pbourke/colour/hsl/
            //

            while (h < 0){ h += 360; }
            while (h > 360){ h -= 360; }
            var r :Number, g :Number, b :Number;
            if (h < 120){
                r = (120 - h) / 60;
                g = h / 60;
                b = 0;
            }else if (h < 240){
                r = 0;
                g = (240 - h) / 60;
                b = (h - 120) / 60;
            }else{
                r = (h - 240) / 60;
                g = 0;
                b = (360 - h) / 60;
            }

            r = Math.min(r, 1);
            g = Math.min(g, 1);
            b = Math.min(b, 1);

            r = 2 * s * r + (1 - s);
            g = 2 * s * g + (1 - s);
            b = 2 * s * b + (1 - s);

            if (l < 0.5){
                r = l * r;
                g = l * g;
                b = l * b;
            }else{
                r = (1 - l) * r + 2 * l - 1;
                g = (1 - l) * g + 2 * l - 1;
                b = (1 - l) * b + 2 * l - 1;
            }

            return int (r * 255) * 65536 + int (g * 255) * 256 + int (b * 255);
        }
	}
}

/**
 * 2nd draft of Normalizer class.
 */
class Normalizer {
	/** Damping. */
	public var d:Number = 0.9;
	/** Maximum minimum. */
	public var e:Number = 0.1;

	private var avg:Number = 0.5;
	private var val:Number = 0;

	public function average ():Number { return avg; }
	public function lastValue ():Number { return val; }

	public function f (x:Number):Number {
		avg = d * avg + (1 - d) * x;

		// f(x)=1-exp(ax); f(avg)=0.5; a=?
		var a:Number = - Math.LN2 / Math.max (avg, e);

		val = 1 - Math.exp (a * x);
		return val;
	}
}

	import com.codeazur.as3swf.SWF;
	import com.codeazur.as3swf.SWFData;
	import com.codeazur.as3swf.data.SWFScene;
	import com.codeazur.as3swf.data.SWFSymbol;
	import com.codeazur.as3swf.data.consts.SoundCompression;
	import com.codeazur.as3swf.data.consts.SoundRate;
	import com.codeazur.as3swf.data.consts.SoundSize;
	import com.codeazur.as3swf.data.consts.SoundType;
	import com.codeazur.as3swf.tags.TagDefineSceneAndFrameLabelData;
	import com.codeazur.as3swf.tags.TagDefineSound;
	import com.codeazur.as3swf.tags.TagDoABC;
	import com.codeazur.as3swf.tags.TagEnd;
	import com.codeazur.as3swf.tags.TagFileAttributes;
	import com.codeazur.as3swf.tags.TagSetBackgroundColor;
	import com.codeazur.as3swf.tags.TagShowFrame;
	import com.codeazur.as3swf.tags.TagSymbolClass;
	import flash.display.Loader;
	import flash.display.LoaderInfo;
	import flash.events.Event;
	import flash.events.EventDispatcher;
	import flash.media.Sound;
	import flash.net.FileFilter;
	import flash.net.FileReference;
	import flash.utils.ByteArray;
	/**
	 * This loads MP3 from HDD.
	 * 
	 * @see http://wiki.github.com/claus/as3swf/play-mp3-directly-from-bytearray
	 * @see http://github.com/claus/as3swf/raw/master/bin/as3swf.swc
	 */
	class ClientMP3Loader extends EventDispatcher {

		/**
		 * Use this object after Event.COMPLETE.
		 */
		public var sound:Sound;

		/**
		 * Call this to load MP3 from HDD.
		 */
		public function load ():void {
			file = new FileReference;
			file.addEventListener (Event.CANCEL, onUserCancelled);
			file.addEventListener (Event.SELECT, onFileSelected);
			file.addEventListener (Event.COMPLETE, onFileLoaded);
			file.browse ([ new FileFilter ("MP3 files", "*.mp3") ]);
		}

		private var file:FileReference;
		private function onUserCancelled (e:Event):void { dispatchEvent (new Event (Event.CANCEL)); }
		private function onFileSelected (e:Event):void { file.load (); }
		private function onFileLoaded (e:Event):void {
			// Wrap the MP3 with a SWF
			var swf:ByteArray = createSWFFromMP3 (file.data);
			// Load the SWF with Loader::loadBytes()
			var loader:Loader = new Loader();
			loader.contentLoaderInfo.addEventListener(Event.INIT, initHandler);
			loader.loadBytes(swf);
		}

		private function initHandler(e:Event):void {
			// Get the sound class definition
			var SoundClass:Class = LoaderInfo(e.currentTarget).applicationDomain.getDefinition("MP3Wrapper_soundClass") as Class;
			// Instantiate the sound class
			sound = new SoundClass() as Sound;
			// Report Event.COMPLETE
			dispatchEvent (new Event (Event.COMPLETE));
		}

		private function createSWFFromMP3(mp3:ByteArray):ByteArray
		{
			// Create an empty SWF
			// Defaults to v10, 550x400px, 50fps, one frame (works fine for us)
			var swf:SWF = new SWF();
			
			// Add FileAttributes tag
			// Defaults: as3 true, all other flags false (works fine for us)
			swf.tags.push(new TagFileAttributes());

			// Add SetBackgroundColor tag
			// Default: white background (works fine for us)
			swf.tags.push(new TagSetBackgroundColor());
			
			// Add DefineSceneAndFrameLabelData tag 
			// (with the only entry being "Scene 1" at offset 0)
			var defineSceneAndFrameLabelData:TagDefineSceneAndFrameLabelData = new TagDefineSceneAndFrameLabelData();
			defineSceneAndFrameLabelData.scenes.push(new SWFScene(0, "Scene 1"));
			swf.tags.push(defineSceneAndFrameLabelData);

			// Add DefineSound tag
			// The ID is 1, all other parameters are automatically
			// determined from the mp3 itself.
			swf.tags.push(TagDefineSound.createWithMP3(1, mp3));
			
			// Add DoABC tag
			// Contains the AS3 byte code for the document class and the 
			// class definition for the embedded sound
			swf.tags.push(TagDoABC.create(abc));
			
			// Add SymbolClass tag
			// Specifies the document class and binds the sound class
			// definition to the embedded sound
			var symbolClass:TagSymbolClass = new TagSymbolClass();
			symbolClass.symbols.push(SWFSymbol.create(1, "MP3Wrapper_soundClass"));
			symbolClass.symbols.push(SWFSymbol.create(0, "MP3Wrapper"));
			swf.tags.push(symbolClass);
			
			// Add ShowFrame tag
			swf.tags.push(new TagShowFrame());

			// Add End tag
			swf.tags.push(new TagEnd());
			
			// Publish the SWF
			var swfData:SWFData = new SWFData();
			swf.publish(swfData);
			
			return swfData;
		}
		
		private static var abcData:Array = [
			0x10, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x00, 0x19, 0x07, 0x6d, 0x78, 0x2e, 0x63, 0x6f, 0x72, 0x65, 
			0x0a, 0x49, 0x46, 0x6c, 0x65, 0x78, 0x41, 0x73, 0x73, 0x65, 0x74, 0x0a, 0x53, 0x6f, 0x75, 0x6e, 
			0x64, 0x41, 0x73, 0x73, 0x65, 0x74, 0x0b, 0x66, 0x6c, 0x61, 0x73, 0x68, 0x2e, 0x6d, 0x65, 0x64, 
			0x69, 0x61, 0x05, 0x53, 0x6f, 0x75, 0x6e, 0x64, 0x12, 0x6d, 0x78, 0x2e, 0x63, 0x6f, 0x72, 0x65, 
			0x3a, 0x53, 0x6f, 0x75, 0x6e, 0x64, 0x41, 0x73, 0x73, 0x65, 0x74, 0x00, 0x15, 0x4d, 0x50, 0x33, 
			0x57, 0x72, 0x61, 0x70, 0x70, 0x65, 0x72, 0x5f, 0x73, 0x6f, 0x75, 0x6e, 0x64, 0x43, 0x6c, 0x61, 
			0x73, 0x73, 0x0a, 0x4d, 0x50, 0x33, 0x57, 0x72, 0x61, 0x70, 0x70, 0x65, 0x72, 0x0d, 0x66, 0x6c, 
			0x61, 0x73, 0x68, 0x2e, 0x64, 0x69, 0x73, 0x70, 0x6c, 0x61, 0x79, 0x06, 0x53, 0x70, 0x72, 0x69, 
			0x74, 0x65, 0x0a, 0x73, 0x6f, 0x75, 0x6e, 0x64, 0x43, 0x6c, 0x61, 0x73, 0x73, 0x05, 0x43, 0x6c, 
			0x61, 0x73, 0x73, 0x2a, 0x68, 0x74, 0x74, 0x70, 0x3a, 0x2f, 0x2f, 0x77, 0x77, 0x77, 0x2e, 0x61, 
			0x64, 0x6f, 0x62, 0x65, 0x2e, 0x63, 0x6f, 0x6d, 0x2f, 0x32, 0x30, 0x30, 0x36, 0x2f, 0x66, 0x6c, 
			0x65, 0x78, 0x2f, 0x6d, 0x78, 0x2f, 0x69, 0x6e, 0x74, 0x65, 0x72, 0x6e, 0x61, 0x6c, 0x07, 0x56, 
			0x45, 0x52, 0x53, 0x49, 0x4f, 0x4e, 0x06, 0x53, 0x74, 0x72, 0x69, 0x6e, 0x67, 0x07, 0x33, 0x2e, 
			0x30, 0x2e, 0x30, 0x2e, 0x30, 0x0b, 0x6d, 0x78, 0x5f, 0x69, 0x6e, 0x74, 0x65, 0x72, 0x6e, 0x61, 
			0x6c, 0x06, 0x4f, 0x62, 0x6a, 0x65, 0x63, 0x74, 0x0c, 0x66, 0x6c, 0x61, 0x73, 0x68, 0x2e, 0x65, 
			0x76, 0x65, 0x6e, 0x74, 0x73, 0x0f, 0x45, 0x76, 0x65, 0x6e, 0x74, 0x44, 0x69, 0x73, 0x70, 0x61, 
			0x74, 0x63, 0x68, 0x65, 0x72, 0x0d, 0x44, 0x69, 0x73, 0x70, 0x6c, 0x61, 0x79, 0x4f, 0x62, 0x6a, 
			0x65, 0x63, 0x74, 0x11, 0x49, 0x6e, 0x74, 0x65, 0x72, 0x61, 0x63, 0x74, 0x69, 0x76, 0x65, 0x4f, 
			0x62, 0x6a, 0x65, 0x63, 0x74, 0x16, 0x44, 0x69, 0x73, 0x70, 0x6c, 0x61, 0x79, 0x4f, 0x62, 0x6a, 
			0x65, 0x63, 0x74, 0x43, 0x6f, 0x6e, 0x74, 0x61, 0x69, 0x6e, 0x65, 0x72, 0x0a, 0x16, 0x01, 0x16, 
			0x04, 0x18, 0x06, 0x16, 0x07, 0x18, 0x08, 0x16, 0x0a, 0x18, 0x09, 0x08, 0x0e, 0x16, 0x14, 0x03, 
			0x01, 0x01, 0x01, 0x04, 0x14, 0x07, 0x01, 0x02, 0x07, 0x01, 0x03, 0x07, 0x02, 0x05, 0x09, 0x02, 
			0x01, 0x07, 0x04, 0x08, 0x07, 0x04, 0x09, 0x07, 0x06, 0x0b, 0x07, 0x04, 0x0c, 0x07, 0x04, 0x0d, 
			0x07, 0x08, 0x0f, 0x07, 0x04, 0x10, 0x07, 0x01, 0x12, 0x09, 0x03, 0x01, 0x07, 0x04, 0x13, 0x07, 
			0x09, 0x15, 0x09, 0x08, 0x02, 0x07, 0x06, 0x16, 0x07, 0x06, 0x17, 0x07, 0x06, 0x18, 0x0d, 0x00, 
			0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
			0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
			0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
			0x00, 0x00, 0x00, 0x00, 0x04, 0x01, 0x00, 0x05, 0x00, 0x02, 0x00, 0x02, 0x03, 0x09, 0x03, 0x01, 
			0x04, 0x05, 0x00, 0x05, 0x02, 0x09, 0x05, 0x00, 0x08, 0x00, 0x06, 0x07, 0x09, 0x07, 0x00, 0x0b, 
			0x01, 0x08, 0x00, 0x00, 0x09, 0x00, 0x01, 0x00, 0x04, 0x01, 0x0a, 0x06, 0x01, 0x0b, 0x11, 0x01, 
			0x07, 0x00, 0x0a, 0x00, 0x05, 0x00, 0x01, 0x0c, 0x06, 0x00, 0x00, 0x08, 0x08, 0x03, 0x01, 0x01, 
			0x04, 0x00, 0x00, 0x06, 0x01, 0x02, 0x04, 0x00, 0x01, 0x09, 0x01, 0x05, 0x04, 0x00, 0x02, 0x0c, 
			0x01, 0x06, 0x04, 0x01, 0x03, 0x0c, 0x00, 0x01, 0x01, 0x01, 0x02, 0x03, 0xd0, 0x30, 0x47, 0x00, 
			0x00, 0x01, 0x00, 0x01, 0x03, 0x03, 0x01, 0x47, 0x00, 0x00, 0x03, 0x02, 0x01, 0x01, 0x02, 0x0a, 
			0xd0, 0x30, 0x5d, 0x04, 0x20, 0x58, 0x00, 0x68, 0x01, 0x47, 0x00, 0x00, 0x04, 0x02, 0x01, 0x05, 
			0x06, 0x09, 0xd0, 0x30, 0x5e, 0x0a, 0x2c, 0x11, 0x68, 0x0a, 0x47, 0x00, 0x00, 0x05, 0x01, 0x01, 
			0x06, 0x07, 0x06, 0xd0, 0x30, 0xd0, 0x49, 0x00, 0x47, 0x00, 0x00, 0x06, 0x02, 0x01, 0x01, 0x05, 
			0x17, 0xd0, 0x30, 0x5d, 0x0d, 0x60, 0x0e, 0x30, 0x60, 0x0f, 0x30, 0x60, 0x03, 0x30, 0x60, 0x03, 
			0x58, 0x01, 0x1d, 0x1d, 0x1d, 0x68, 0x02, 0x47, 0x00, 0x00, 0x07, 0x01, 0x01, 0x06, 0x07, 0x03, 
			0xd0, 0x30, 0x47, 0x00, 0x00, 0x08, 0x01, 0x01, 0x07, 0x08, 0x06, 0xd0, 0x30, 0xd0, 0x49, 0x00, 
			0x47, 0x00, 0x00, 0x09, 0x02, 0x01, 0x01, 0x06, 0x1b, 0xd0, 0x30, 0x5d, 0x10, 0x60, 0x0e, 0x30, 
			0x60, 0x0f, 0x30, 0x60, 0x03, 0x30, 0x60, 0x02, 0x30, 0x60, 0x02, 0x58, 0x02, 0x1d, 0x1d, 0x1d, 
			0x1d, 0x68, 0x05, 0x47, 0x00, 0x00, 0x0a, 0x01, 0x01, 0x08, 0x09, 0x03, 0xd0, 0x30, 0x47, 0x00, 
			0x00, 0x0b, 0x02, 0x01, 0x09, 0x0a, 0x0b, 0xd0, 0x30, 0xd0, 0x60, 0x05, 0x68, 0x08, 0xd0, 0x49, 
			0x00, 0x47, 0x00, 0x00, 0x0c, 0x02, 0x01, 0x01, 0x08, 0x23, 0xd0, 0x30, 0x65, 0x00, 0x60, 0x0e, 
			0x30, 0x60, 0x0f, 0x30, 0x60, 0x11, 0x30, 0x60, 0x12, 0x30, 0x60, 0x13, 0x30, 0x60, 0x07, 0x30, 
			0x60, 0x07, 0x58, 0x03, 0x1d, 0x1d, 0x1d, 0x1d, 0x1d, 0x1d, 0x68, 0x06, 0x47, 0x00, 0x00
		];

		private static function abcDataToByteArray():ByteArray {
			var ba:ByteArray = new ByteArray();
			for (var i:uint = 0; i < abcData.length; i++) {
				ba.writeByte(abcData[i]);
			}
			return ba;
		}
		
		private static var abc:ByteArray = abcDataToByteArray();
	}