forked from: 適当パーティクルエミッター0.4(未完成
ブラーで遊んでたらなんかできた。
/**
* Copyright esukei ( http://wonderfl.net/user/esukei )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/nBWuM
*/
// forked from esukei's 適当パーティクルエミッター0.4(未完成
// forked from esukei's forked from: forked from: forked from: forked from: 適当パーティクルエミッター0.2(未完成
// forked from esukei's forked from: forked from: forked from: 適当パーティクルエミッター0.2(未完成
// forked from esukei's forked from: forked from: 適当パーティクルエミッター0.2(未完成
// forked from esukei's forked from: 適当パーティクルエミッター0.2(未完成
// forked from esukei's 適当パーティクルエミッター0.2(未完成
// forked from esukei's forked from: 適当パーティクルエミッター(未完成
// forked from esukei's 適当パーティクルエミッター(未完成
package {
import flash.geom.Rectangle;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.Sprite;
import net.hires.debug.Stats;
import flash.geom.ColorTransform;
import flash.filters.BlurFilter;
[SWF(width="465", height="465", backgroundColor="0", frameRate="60")]
public class FlashTest extends Sprite {
public var emitter:Emitter;
public var canvas:BitmapData;
private var iParticles:uint = 0;
private var particlesLength:uint = 0;
private var console:Console;
private var stats:Stats;
private var blurFilter:BlurFilter;
public function FlashTest() {
// write as3 code here..
//emitter = new Emitter();
emitter = new Emitter(0,0,0,0,0,-0.5,.98,.98,0,0,1,200,160,.1);
canvas = new BitmapData(465, 465, true, 0x00000000);
addChild(new Bitmap(canvas));
blurFilter = new BlurFilter(1, 10, 1);
console = new Console();
addChild(console);
addEventListener(MouseEvent.MOUSE_MOVE, function(e:Event):void
{
//emitter.x = stage.mouseX;
//emitter.y = stage.mouseY;
//emitter.emit();
});
addEventListener(Event.ENTER_FRAME,function(e:Event):void
{
emitter.x = stage.mouseX;
emitter.y = stage.mouseY;
emitter.emit();
console.clear();
console.log('update');
console.log('previous Particles:' + String(emitter.particles.length));
emitter.update();
console.log('current Particles:' + String(emitter.particles.length));
particlesLength = emitter.particles.length;
canvas.lock();
//canvas.fillRect(new Rectangle(0,0,465,465), 0x00000000);
for(iParticles = 0; iParticles < particlesLength; iParticles++)
{
var r:Number = emitter.particles[iParticles].lifeTime / emitter.particles[iParticles].maxLifeTime;
//canvas.setPixel32(emitter.particles[iParticles].x, emitter.particles[iParticles].y, r * 255 << 24 | 255 << 16 | r * r * 255 << 8 | r * r * r * r * 255);
canvas.setPixel32(emitter.particles[iParticles].x, emitter.particles[iParticles].y, r * 255 << 24 | 255 << 16 | 255 << 8 | 255);
//canvas.setPixel32(emitter.particles[iParticles].x, emitter.particles[iParticles].y, 0xFFFFFFFF);
}
canvas.applyFilter( canvas, canvas.rect, canvas.rect.topLeft, blurFilter );
canvas.unlock();
});
stats = new Stats();
stats.x = 400;
addChild(stats);
}
}
}
import flash.display.AVM1Movie;
import flash.geom.Point;
import flash.geom.Rectangle;
import flash.display.BitmapData;
import flash.events.Event;
import flash.events.EventDispatcher;
class Emitter extends EventDispatcher {
public var x:Number;
public var y:Number;
public var vx:Number = 0;
public var vy:Number = 0;
public var ivx:Number;
public var ivy:Number;
public var px:Number;
public var py:Number;
public var pvx:Number;
public var pvy:Number;
public var pax:Number;
public var pay:Number;
public var prx:Number;
public var pry:Number;
public var particles:Vector.<Particle>;
public var lifeTime:uint;
public var lifeTimeRandom:int;
public var amounts:uint;
public var motionInfluence:Number;
public var explosion:Number;
public var vibration:Number;
public var velocityMin:Number = 0;
public var nozzle:BitmapData;
public var nozzleType:String = 'TRAIL';
private var trailNozzle:Vector.<EmitPoint>;
public function Emitter(x:Number = 0, y:Number = 0, pvx:Number = 0, pvy:Number = 0, pax:Number = 0, pay:Number = 0, prx:Number = 1.0, pry:Number = 1.0, explosion:Number = 0.0, vibration:Number = 0.0, amounts:uint = 1, lifeTime:uint = 1, lifeTimeRandom:int = 0, motionInfluence:Number = 0.0)
{
this.x = this.px = x;
this.y = this.py = y;
this.pvx = pvx;
this.pvy = pvy;
this.pax = pax;
this.pay = pay;
this.prx = prx;
this.pry = pry;
this.explosion = explosion;
this.vibration = vibration;
this.lifeTime = lifeTime;
this.amounts = amounts;
this.motionInfluence = motionInfluence;
this.lifeTimeRandom = lifeTimeRandom;
particles = new Vector.<Particle>();
nozzle = new BitmapData(100,100);
trailNozzle = new Vector.<EmitPoint>
}
private var iEmit:uint = 0;
private var r:Number = 0;
private var evx:Number = 0;
private var evy:Number = 0;
private var vibx:Number = 0;
private var viby:Number = 0;
private var rv:Number = 0;
private var ta:Number = 0;
private var e:Number = 0;
private var ttx:Number = 0;
private var tty:Number = 0;
private var ti:Number = 0;
private var tj:Number = 0;
private var lx:Number = 0;
private var ly:Number = 0;
private var sx:Number = 0;
private var sy:Number = 0;
private var tvx:Number = 0;
private var tvy:Number = 0;
private var tmpx:Number = 0;
private var tmpy:Number = 0;
private var tmpP:uint = 0;
public function emit():void
{
tvx = x - px;
tvy = y - py;
//vx,vy not correct?
ivx = tvx * motionInfluence;
ivy = tvy * motionInfluence;
ta = amounts;//(Math.sqrt(vx * vx + vy * vy) > velocityMin) ? amounts : 0;
//Make Trail Nozzle Vector
tvx = x - px;
tvy = y - py;
lx = Math.abs(tvx);
ly = Math.abs(tvy);
sx = (lx != 0) ? (tvx) / lx : 1;
sy = (ly != 0) ? (tvy) / ly : 1;
ttx = 2 * lx;
tty = 2 * ly;
ti = 1;
tj = 0;
if(lx >= ly)
{
trailNozzle = new Vector.<EmitPoint>(lx,true);
e = lx;
for(ti; ti <= lx; ti++)
{
e += tty;
if(e >= ttx)
{
tj++;
e = e - ttx;
}
trailNozzle[ti-1] = new EmitPoint(sx * ti, sy * tj);
}
}
else
{
trailNozzle = new Vector.<EmitPoint>(ly,true);
e = ly;
for(ti; ti <= ly; ti++)
{
e += ttx;
if(e >= tty)
{
tj++;
e = e - tty;
}
trailNozzle[ti-1] = new EmitPoint(sx * tj, sy * ti);
}
}
for(iEmit = 0; iEmit < ta; iEmit++)
{
r = 360 * iEmit / amounts * Math.PI / 180;
evx = Math.cos(r) * explosion;
evy = Math.sin(r) * explosion;
r = 2 * Math.random() * Math.PI;//360 * Math.random() * Math.PI / 180
rv = vibration * Math.random();
vibx = rv * Math.sin(r);
viby = rv * Math.cos(r);
if(trailNozzle.length > 0)
{
tmpP = uint((trailNozzle.length-1) * Math.random());
//trailNozzle[0];
tmpx = trailNozzle[tmpP].x + px;
tmpy = trailNozzle[tmpP].y + py;
}
else
{
tmpx = x;
tmpy = y;
}
particles.push(new Particle(tmpx, tmpy, pvx + ivx + evx + vibx , pvy + ivy + evy + viby, pax, pay, prx, pry, lifeTime - int(Math.random() * lifeTimeRandom)));
//particles.push(new Particle(x, y, pvx + ivx + evx + vibx , pvy + ivy + evy + viby, pax, pay, prx, pry, lifeTime - int(Math.random() * lifeTimeRandom)));
//particles.push(new Particle(int(nozzle.width * Math.random()) + x, (nozzle.height * Math.random()) + y, pvx + ivx + evx + vibx , pvy + ivy + evy + viby, pax, pay, prx, pry, lifeTime - int(Math.random() * lifeTimeRandom)));
}
}
private var iUpdate:int = 0;
private var pLength:int = 0;
public function update():void
{
vx = x - px;
vy = y - py;
px = x;
py = y;
pLength = particles.length;
if(pLength == 0) return;
iUpdate = pLength - 1;
do
{
particles[iUpdate].vx += particles[iUpdate].ax;
particles[iUpdate].vx *= particles[iUpdate].rx;
particles[iUpdate].x += particles[iUpdate].vx;
particles[iUpdate].vy += particles[iUpdate].ay;
particles[iUpdate].vy *= particles[iUpdate].ry;
particles[iUpdate].y += particles[iUpdate].vy;
if(particles[iUpdate].lifeTime <= 0)
{
particles.splice(iUpdate,1);
continue;
}
particles[iUpdate].lifeTime--;
}
while(iUpdate--);
}
}
class EmitPoint {
public var x:int;
public var y:int;
public function EmitPoint(x:int = 0, y:int = 0)
{
this.x = x;
this.y = y;
}
}
class Particle {
public var x:Number;
public var y:Number;
public var vx:Number;
public var vy:Number;
public var ax:Number;
public var ay:Number;
public var rx:Number;
public var ry:Number;
public var maxLifeTime:uint;
public var lifeTime:uint;
public function Particle(x:Number = 0, y:Number = 0, vx:Number = 0, vy:Number = 0, ax:Number = 0, ay:Number = 0, rx:Number = 1.0, ry:Number = 1.0, lifeTime:uint = 1)
{
this.x = x;
this.y = y;
this.vx = vx;
this.vy = vy;
this.ax = ax;
this.ay = ay;
this.rx = rx;
this.ry = ry;
this.lifeTime = this.maxLifeTime = lifeTime;
}
}
import flash.text.TextField;
import flash.events.Event;
class Console extends TextField
{
public function Console()
{
text = '';
selectable = false;
textColor = 0xFFFFFF;
addEventListener(Event.ADDED_TO_STAGE, function(e:Event):void
{
removeEventListener(Event.ADDED_TO_STAGE, arguments.callee);
width = stage.stageWidth;
height = stage.stageHeight;
});
}
public function log(message:String):void
{
this.appendText(message + '\n');
}
public function clear():void{
this.text = '';
}
}