In case Flash no longer exists; a copy of this site is included in the Flashpoint archive's "ultimate" collection.

Dead Code Preservation :: Archived AS3 works from wonderfl.net

反重力ポイント(四方の壁)フォースマップ

反重力ポイント(四方の壁)フォースマップ

スライダーで解像度の設定(ただのパフォーマンス対策)

@author tkinjo
Get Adobe Flash player
by tkinjo 29 Oct 2009
/**
 * Copyright tkinjo ( http://wonderfl.net/user/tkinjo )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/n3Eg
 */

// forked from tkinjo's forked from: カラーグリッド
// forked from tkinjo's カラーグリッド
// forked from tkinjo's ストライプ
// forked from tkinjo's minimalcomps を使ってコンポーネントを作ってみた
package
{
    import flash.display.*;
    import flash.events.*;
    import flash.geom.*;
    
    [SWF(width="465", height="465", backgroundColor="0xffffff", frameRate="60")] 
    /**
     * 反重力ポイント(四方の壁)フォースマップ
     * 
     * スライダーで解像度の設定(ただのパフォーマンス対策)
     * 
     * @author tkinjo
     */
    public class Main extends Sprite
    {
        private var stageWidth:Number = stage.stageWidth;
        private var stageHeight:Number = stage.stageHeight;
        
        /** --------------------------------------------------
         * component
         */
        private var configPanel:SlidePanel;
        private var gridNumInputTextAndHSlider:InputTextAndHSlider;
        
        /** --------------------------------------------------
         * 
         */
        private var gravityPoints:Vector.<GravityPoint>;
        
        public function Main() 
        {
            setComponent();
            setGravityPoints();
            
            draw();
        }
        
        private function setComponent():void {
            
            configPanel = new SlidePanel( 0, 0, stageWidth, 36 );
            addChild( configPanel );
            
            
            // gridNum
            gridNumInputTextAndHSlider = new InputTextAndHSlider( configPanel, 10, 10 );
            gridNumInputTextAndHSlider.inputText.width = 30;
            gridNumInputTextAndHSlider.round = 0;
            gridNumInputTextAndHSlider.value = 32;
            gridNumInputTextAndHSlider.hSlider.maximum = 32;
            gridNumInputTextAndHSlider.hSlider.width = 380;
            gridNumInputTextAndHSlider.addEventListener(Event.CHANGE, function( event:Event ):void {
                    
                    draw();
                } );
        }
        
        private function setGravityPoints():void {
        }
        
        private function force( point:Point ):Point {
            
            var topWallGravity:GravityPoint    = new GravityPoint( point.x,    0,           -1000 );
            var rightWallGravity:GravityPoint  = new GravityPoint( stageWidth, point.y,     -1000 );
            var bottomWallGravity:GravityPoint = new GravityPoint( point.x,    stageHeight, -1000 );
            var leftWallGravity:GravityPoint   = new GravityPoint( 0,          point.y,     -1000 );
            
            var topWallForce:Point    = topWallGravity.force(    point );
            var rightWallForce:Point  = rightWallGravity.force(  point );
            var bottomWallForce:Point = bottomWallGravity.force( point );
            var leftWallForce:Point   = leftWallGravity.force(   point );
            
            var force:Point = new Point( 0, 0 );
            
            force.y += topWallForce.y;
            force.x += rightWallForce.x;
            force.y += bottomWallForce.y;
            force.x += leftWallForce.x;
            
            return force;
        }
        
        private function draw():void {
            
            graphics.clear();
            
            var i:int;
            var j:int;
            
            var gridNum:Number = gridNumInputTextAndHSlider.value;
            var gridNumPower:Number = Math.pow( gridNum, 2 );
            var gridWidth:Number = stageWidth / gridNum;
            var gridHeight:Number = stageHeight / gridNum;
            
            var forces:Vector.<Vector.<Point>> = new Vector.<Vector.<Point>>( gridNum );
            var maxForceLength:Number = 0;
            
            for ( i = 0; i < gridNum; i++ ) {
                
                forces[i] = new Vector.<Point>( gridNum );
                
                for ( j = 0; j < gridNum; j++ ) {
                    
                    var point:Point = new Point( i * stageWidth / gridNum + gridWidth / 2, j * stageHeight / gridNum + gridHeight / 2 );
                    forces[i][j] = force( point );
                    
                    var length:Number = forces[i][j].length;
                    if ( maxForceLength < length )
                        maxForceLength = length;
                }
            }
            
            for ( i = 0; i < gridNum; i++ ) {
                
                for ( j = 0; j < gridNum; j++ ) {
                    
                    var color:int = 0xffffff / maxForceLength * forces[i][j].length;
                    
                    graphics.beginFill( color, 1 );
                    graphics.drawRect( i * stageWidth / gridNum, j * stageHeight / gridNum, gridWidth, gridHeight );
                    graphics.endFill();
                }
            }
        }
    }
}



import com.bit101.components.*;
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import org.libspark.betweenas3.BetweenAS3;
import org.libspark.betweenas3.easing.Cubic;


class GravityPoint extends Point {
    
    private var _power:Number;
    public function get power():Number {
        return _power;
    }
    
    private var _pow:Number;
    public function get pow():Number {
        return _pow;
    }
    
    public function force( point:Point ):Point {
        
        var positionFromPoint:Point = subtract( point );
        
        var forceLength:Number = power / Math.pow( positionFromPoint.length, pow );
        
        
        var angle:Number = Angle.normalizeRadianM180toP180(Math.PI/2 - Math.atan2(point.y - y, point.x - x)); 
        
        var forceX:Number = Math.sin(angle) * forceLength;
        var forceY:Number = Math.cos(angle) * forceLength;
        
        return new Point( forceX, forceY );
    }
    
    public function GravityPoint( x:Number, y:Number, power:Number = -1000, pow:Number = 2 ):void {
        
        super(x,y);
        
        _power = power;
        _pow = pow;
    }
}

class Angle {
    
    public static const RADIAN_0_DEGREE:Number   = 0;
    public static const RADIAN_90_DEGREE:Number  = Math.PI / 2;
    public static const RADIAN_180_DEGREE:Number = Math.PI;
    public static const RADIAN_270_DEGREE:Number = Math.PI / 2 * 3;
    public static const RADIAN_360_DEGREE:Number = 2 * Math.PI;
    
    public static function normalizeRadian0to360( value:Number ):Number {
        
        value %= Angle.RADIAN_360_DEGREE;

        if( value < RADIAN_0_DEGREE )
            value += Angle.RADIAN_360_DEGREE;
        
        return value;
    }
    
    public static function normalizeRadianM180toP180( value:Number ):Number {
        
        value = normalizeRadian0to360( value );
        
        if( value > RADIAN_180_DEGREE )
            value -= Angle.RADIAN_360_DEGREE;
        
        return value;
    }
}










/* -----
 * component
 */

class InputTextEx extends InputText {
    
    /**
     * Dispatched after a control value is modified, unlike the textInput event, which is dispatched before the value is modified.
     * @eventType flash.events.Event.CHANGE
     */
    [Event(name = "change", type = "flash.events.Event")] 
    
    /**
     * ...
     * @eventType com.bit101.components.Component.DRAW
     */
    [Event(name = "draw", type = "com.bit101.components.Component")] 
    
    public function InputTextEx(parent:DisplayObjectContainer = null, xpos:Number = 0, ypos:Number =  0, text:String = "", defaultHandler:Function = null)
    {
        super( parent, xpos, ypos, text, defaultHandler );
    }
    
    protected override function onChange(event:Event):void
    {
        super.onChange( event );
        dispatchEvent( event );
    }
}

class HSliderEx extends HSlider {
    
    /**
     * Dispatched after a control value is modified, unlike the textInput event, which is dispatched before the value is modified.
     * @eventType flash.events.Event.CHANGE
     */
    [Event(name = "change", type = "flash.events.Event")] 
    
    /**
     * ...
     * @eventType com.bit101.components.Component.DRAW
     */
    [Event(name = "draw", type = "com.bit101.components.Component")] 
    
    public function HSliderEx(parent:DisplayObjectContainer=null, xpos:Number=0, ypos:Number=0, defaultHandler:Function = null):void
    {
        super(parent, xpos, ypos, defaultHandler);
    }
}

class InputTextAndHSlider extends Sprite {
    
    /**
     * Dispatched after a control value is modified, unlike the textInput event, which is dispatched before the value is modified.
     * @eventType flash.events.Event.CHANGE
     */
    [Event(name = "change", type = "flash.events.Event")] 
    
    
    
    /**
     * inputText
     */
    public function get inputText():InputTextEx {
        
        return _inputText;
    }
    private var _inputText:InputTextEx;
    
    
    
    /**
     * hSlider
     */
    public function get hSlider():HSliderEx {
        
        return _hSlider;
    }
    private var _hSlider:HSliderEx;
    
    
    
    /**
     * round
     */
    public var round:int = 2;
    
    
    
    /**
     * value
     */
    public function get value():Number {
        
        return _value;
    }
    public function set value( tempValue:Number ):void {
        
        hSlider.value = tempValue;
        
        _value = Math.round( hSlider.value * Math.pow( 10, round ) ) / Math.pow( 10, round );
        
        if ( !isNaN( value ) )
            inputText.text = value.toString();
        
        dispatchEvent( new Event( Event.CHANGE ) );
    }
    private var _value:Number;
    
    
    
    /**
     * 
     * @param    parent
     * @param    xpos
     * @param    ypos
     * @param    text
     */
    public function InputTextAndHSlider(parent:DisplayObjectContainer=null, xpos:Number=0, ypos:Number=0, text:String = ""):void
    {
        // inputText
        _inputText = new InputTextEx( parent, xpos, ypos, text );
        inputText.restrict = "-0-9.";
        
        // hSlider
        _hSlider = new HSliderEx( parent );
        hSlider.backClick = true;
        updateHSliderPosition( inputText );
        
        
        // inputText eventlistener
        inputText.addEventListener(Event.CHANGE, function( event:Event ):void {
                
                value = parseFloat( inputText.text );
            } );
        inputText.addEventListener(Component.DRAW, function( event:Event ):void {
                
                updateHSliderPosition( inputText );
            } );
        inputText.addEventListener(FocusEvent.FOCUS_OUT, function( event:FocusEvent ):void {
                
                if ( isNaN( value ) )
                    inputText.text = "0";
            } );
        
        // hSlider eventlistener
        hSlider.addEventListener(Event.CHANGE, function( event:Event ):void {
                
                value = hSlider.value;
            } );
    }
    
    
    
    /**
     * 
     * @param    component
     */
    private function updateHSliderPosition( component:Component ):void {
        
        hSlider.y = component.y + ( component.height - hSlider.height ) / 2;
        hSlider.x = ( component.x + component.width ) + ( hSlider.y - component.y );
    }
}



class ClearColorPanel extends Sprite {
    
    private var _backgroundColor:Number;
    public function get backgroundColor():Number { return _backgroundColor; }
    public function set backgroundColor(value:Number):void 
    {
        _backgroundColor = value;
        draw();
    }
    
    
    
    private var _backgroundAlpha:Number;
    public function get backgroundAlpha():Number { return _backgroundAlpha; }
    public function set backgroundAlpha(value:Number):void 
    {
        _backgroundAlpha = value;
        draw();
    }
    
    private var _width:Number;
    public override function get width():Number { return _width; }
    public override function set width(value:Number):void 
    {
        _width = value;
        draw();
    }
    
    private var _height:Number;
    public override function get height():Number { return _height; }
    public override function set height(value:Number):void 
    {
        _height = value;
        draw();
    }
    
    
    
    
    
    public function ClearColorPanel( x:Number = 0, y:Number = 0, width:Number = 0, height:Number = 0, alpha:Number = 1, backgroundColor:int = 0, backgroundAlpha:Number = 0.1 ) {
        
        this.x = x;
        this.y = y;
        _width = width;
        _height = height;
        this.alpha = alpha;
        _backgroundColor = backgroundColor;
        _backgroundAlpha = backgroundAlpha;
        
        draw();
    }
    
    public function draw():void {
        
        graphics.clear();
        graphics.beginFill( backgroundColor, backgroundAlpha );
        graphics.drawRect( 0, 0, width, height );
        graphics.endFill();
    }
}

class SlidePanel extends Sprite {
    
    private var panel:ClearColorPanel;
    private var openCloseSwitchButton:PushButton;
    private var open:Boolean;
    
    
    public override function set width(value:Number):void 
    {
        super.width = value;
        openCloseSwitchButton.x = width - 20;
    }
    
    
    public function SlidePanel( x:Number = 0, y:Number = 0, width:Number = 0, height:Number = 0, alpha:Number = 1, backgroundColor:int = 0, backgroundAlpha:Number = 0.1 ) {
        
        panel = new ClearColorPanel( x, y, width, height, alpha, backgroundColor, backgroundAlpha );
        super.addChild( panel );
        
        openCloseSwitchButton = new PushButton(super, width - 20, 0);
        super.addChild( openCloseSwitchButton );
        openCloseSwitchButton.width = 20;
        openCloseSwitchButton.addEventListener(MouseEvent.MOUSE_DOWN, openCloseSwitchButtonMouseDownHandler );
        
        openCloseSwitchButton.label = "-";
        open = true;
    }
    
    private function openCloseSwitchButtonMouseDownHandler( event:MouseEvent ):void {
        
        stage.addEventListener(MouseEvent.MOUSE_UP, stageMouseUpHandler );
        openCloseSwitchButton.addEventListener(MouseEvent.MOUSE_UP, openCloseSwitchButtonMouseUpHandler );
    }
    
    private function stageMouseUpHandler( event:MouseEvent ):void {
        
        stage.removeEventListener(MouseEvent.MOUSE_UP, stageMouseUpHandler);
        openCloseSwitchButton.removeEventListener(MouseEvent.MOUSE_UP, openCloseSwitchButtonMouseUpHandler);
    }
    
    private function openCloseSwitchButtonMouseUpHandler( event:MouseEvent ):void {
        
        openCloseSwitchButton.removeEventListener(MouseEvent.MOUSE_UP, openCloseSwitchButtonMouseUpHandler);
        
        // hide
        if ( open )
            show();
            
        // show
        else
            hide();
    }
    
    private function show():void {
        
        open = false;
        openCloseSwitchButton.label = "+";
        BetweenAS3.tween(panel, {y: -panel.height}, null, 0.5, Cubic.easeInOut ).play();
    }
    
    private function hide():void {
        
        open = true;
        openCloseSwitchButton.label = "-";
        BetweenAS3.tween(panel, { y: 0 }, null, 0.5, Cubic.easeInOut ).play();
    }
    
    
    override public function addChild(child:DisplayObject):DisplayObject 
    {
        return panel.addChild(child);
    }
    
    override public function addChildAt(child:DisplayObject, index:int):DisplayObject 
    {
        return panel.addChildAt(child, index);
    }
}