簡単な集中線
wonderflが大変なことになっているときいて、せめてきちんと動くコードを・・・
/**
* Copyright mousepancyo ( http://wonderfl.net/user/mousepancyo )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/n0ND
*/
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Graphics;
import flash.display.Sprite;
import flash.display.Shape;
import flash.events.Event;
import flash.geom.Matrix;
import flash.geom.ColorTransform;
[SWF(width = "465",height = "465",frameRate = "60",backgroundColor = "0")]
public class Main extends Sprite
{
private var _canvas:BitmapData; private var _bm:Bitmap;
private var _ctf:ColorTransform = new ColorTransform(.94, .93, .9);
public function Main()
{
_canvas = new BitmapData(stage.stageWidth, stage.stageHeight, false, 0);
_bm = new Bitmap(_canvas); addChild(_bm);
addEventListener(Event.ENTER_FRAME, update);
}
private function update(e:Event):void
{
var line:Shape = new Shape(); var g:Graphics = line.graphics; var pitch:int = 120; var len:int = stage.width / 2 * Math.sqrt(4); var r:int = 360;
g.beginFill(0xFFFFFF); g.moveTo(-0.5, 0); g.lineTo(0.5, 0); g.lineTo(0, -0.5); g.lineTo(-0.5, 0);
_canvas.lock(); _canvas.colorTransform(_canvas.rect, _ctf);
while (0 < r)
{
var x:Number = Math.sin(r * Math.PI / 180) * len + stage.stageWidth / 2; var y:Number = Math.cos(r * Math.PI / 180) * len + stage.stageHeight / 2;
var mtx:Matrix = new Matrix(); mtx.scale(6, Math.random() * len + len / 2); mtx.rotate((-r) * Math.PI / 180); mtx.translate(x, y);
_canvas.draw(line, mtx);
r -= Math.round(Math.random() * pitch);
}
_canvas.unlock();
}
}
}