Happy Birthday ! to clockmaker
////////////////////////////////////////////////////////////////////////////////
// Happy Birthday ! to clockmaker
//
// [PV3D] ドットひよこ
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1216
// [AS3.0] DetectPixelsクラスに挑戦! (2)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1135
// [AS3.0] MiniVisualizerクラスだ! (2)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1344
////////////////////////////////////////////////////////////////////////////////
/**
* Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/mzb6
*/
////////////////////////////////////////////////////////////////////////////////
// Happy Birthday ! to clockmaker
//
// [PV3D] ドットひよこ
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1216
// [AS3.0] DetectPixelsクラスに挑戦! (2)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1135
// [AS3.0] MiniVisualizerクラスだ! (2)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1344
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.display.PixelSnapping;
import flash.display.BlendMode;
import flash.geom.Matrix;
import flash.events.Event;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.view.layer.*;
import org.papervision3d.core.geom.*;
import org.papervision3d.core.effects.*;
[SWF(backgroundColor="#000000", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
private var scene:Scene3D;
private var viewport:Viewport3D;
private var camera:Camera3D;
private var renderer:BasicRenderEngine;
private var sw:uint = 465;
private var sh:uint = 465;
private var cx:uint = 232;
private var cy:uint = 232;
private static var cameraHeight:Number = 300;
private static var radius:uint = 300;
private var effect:BitmapEffectLayer;
private var pixels:Pixels;
private var bitmapData:BitmapData;
private var matrix:Matrix;
private static var bw:uint = 465;
private static var bh:uint = 465;
private static var scale:Number = 16;
private var angle:Number = 90;
private var map:Map;
private var loader:PhotoLoader;
private static var basePath:String = "http://assets.wonderfl.net/images/related_images/";
//アップロードした画像のパス
private static var mapPath:String = "1/1b/1bf4/1bf4e977d87d173178432a1d655a7ff904414400";
private var visualizer:SoundVisualizer;
private var se:SoundEffect;
private static var bgmPath:String = "http://www.project-nya.jp/images/bgm/project.mp3";
public function Main() {
//Wonderfl.capture_delay(12);
init();
}
private function init():void {
graphics.beginFill(0x000000);
graphics.drawRect(0, 0, 465, 465);
graphics.endFill();
var wondflcolor:WonderflColor = new WonderflColor(465, 465);
addChild(wondflcolor);
scene = new Scene3D();
viewport = new Viewport3D(0, 0, true, false);
camera = new Camera3D();
renderer = new BasicRenderEngine();
setup();
initialize();
addChild(viewport);
addEventListener(Event.ENTER_FRAME, render, false, 0, true);
//
var title:Label = new Label(200, 40, 36, Label.CENTER);
addChild(title);
title.x = 132;
title.y =2;
title.textColor = 0xFFFFFF;
title.text = "Happy Birthday !";
var subtitle:Label = new Label(200, 20, 14, Label.CENTER);
addChild(subtitle);
subtitle.x = 132;
subtitle.y =52;
subtitle.textColor = 0xFFFFFF;
subtitle.text = "to clockmaker on 2011.2.16.";
//
visualizer = new SoundVisualizer(16, 0xFFFFFF);
addChild(visualizer);
visualizer.x = 420;
visualizer.y = 450;
se = new SoundEffect();
se.addEventListener(Event.COMPLETE, loaded, false, 0, true);
se.load(bgmPath);
}
private function setup():void {
viewport.interactive = true;
camera.x = 0;
camera.y = cameraHeight;
camera.z = - radius;
camera.zoom = 25;
camera.focus = 20;
camera.target = DisplayObject3D.ZERO;
}
private function initialize():void {
setEffect();
map = new Map(pixels);
//
loader = new PhotoLoader();
loader.addEventListener(Event.INIT, complete, false, 0, true);
//loader.addEventListener(Event.COMPLETE, complete, false, 0, true);
loader.load(basePath + mapPath, true);
}
private function complete(evt:Event):void {
var bitmap:Bitmap = Bitmap(loader.content);
map.setup(bitmap.bitmapData);
}
private function setEffect():void {
effect = new BitmapEffectLayer(viewport, bw, bh);
effect.addEffect(new BitmapColorEffect(1, 1, 1, 0.6));
viewport.containerSprite.addLayer(effect);
pixels = new Pixels(effect);
scene.addChild(pixels);
bitmapData = new BitmapData(bw/scale, bh/scale, false, 0xFF000000);
var bitmap:Bitmap = new Bitmap(bitmapData, PixelSnapping.NEVER, true);
bitmap.scaleX = bitmap.scaleY = scale;
bitmap.blendMode = BlendMode.ADD;
addChild(bitmap);
matrix = new Matrix(1/scale, 0, 0, 1/scale, 0, 0);
}
private function render(evt:Event):void {
sparkle();
angle ++;
camera.x = Math.cos(angle*Math.PI/180)*radius;
camera.y = cameraHeight;
camera.z = Math.sin(angle*Math.PI/180)*radius;
renderer.renderScene(scene, camera, viewport);
}
private function sparkle():void {
bitmapData.lock();
bitmapData.fillRect(bitmapData.rect, 0xFF000000);
bitmapData.draw(viewport, matrix);
bitmapData.unlock();
}
private function loaded(evt:Event):void {
se.removeEventListener(Event.COMPLETE, loaded);
visualizer.start();
se.play(0.5, true);
}
}
}
//////////////////////////////////////////////////
// Mapクラス
//////////////////////////////////////////////////
import flash.display.BitmapData;
import org.papervision3d.core.geom.*;
import org.papervision3d.core.geom.renderables.*;
import frocessing.color.ColorHSV;
class Map {
private var detection:DetectPixels;
private static var accuracy:uint = 2;
private var threshold:uint = 0xFF808080;
private var pixels:Pixels;
private static var sw:uint = 400;
private static var sh:uint = 200;
private static var colors:Array;
private var layers:Array;
public function Map(p:Pixels) {
pixels = p;
init();
}
private function init():void {
detection = new DetectPixels(accuracy);
}
public function setup(bitmapData:BitmapData):void {
detection.search(bitmapData, bitmapData.rect, threshold);
var map:Array = detection.pixels();
//レイヤー指定
layers = [map, map, map];
//色相指定
var hsv:ColorHSV = new ColorHSV(50, 1);
for (var n:uint = 0; n < layers.length; n++) {
//色相変化
hsv.h = 180 + 20/layers.length*(layers.length - n);
hsv.s = 1/layers.length*(layers.length - n);
var color:uint = 0xFF << 24 | hsv.value;
drawLayer(n, color);
}
}
private function drawLayer(id:uint, color:uint):void {
var map:Array = layers[id];
for (var n:uint = 0; n < map.length; n++) {
var dx:Number = sw/2 - map[n].x;
var dy:Number = 8*id - 8*uint(layers.length/2);
var dz:Number = map[n].y - sh/2;
pixels.addPixel3D(new Pixel3D(color, dx, dy, dz));
}
}
}
//////////////////////////////////////////////////
// DetectPixelsクラス
//////////////////////////////////////////////////
import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.geom.Matrix;
import flash.display.IBitmapDrawable;
class DetectPixels {
private var bd:IBitmapDrawable;
private var rect:Rectangle;
private var map:BitmapData;
private var mapList:Array;
private var accuracy:uint;
private var threshold:uint = 0x80FFFFFF;
public function DetectPixels(a:uint = 1) {
accuracy = a;
}
public function search(t:IBitmapDrawable, r:Rectangle, th:uint = 0x80FFFFFF):void {
bd = t;
rect = r;
threshold = th;
var w:uint = rect.width/accuracy;
var h:uint = rect.height/accuracy;
detect(w, h);
}
private function detect(w:uint, h:uint):void {
map = new BitmapData(w, h, true, 0x00000000);
var matrix:Matrix = new Matrix();
matrix.translate(-rect.x, -rect.y);
matrix.scale(1/accuracy, 1/accuracy);
map.lock();
map.draw(bd, matrix);
map.unlock();
mapList = new Array();
for (var x:uint = 0; x < w; x++) {
for (var y:uint = 0; y < h; y++) {
var color:uint = map.getPixel32(x, y);
if (color >= threshold) {
var px:int = x*accuracy + rect.x;
var py:int = y*accuracy + rect.y;
var point:Point = new Point(px, py);
mapList.push(point);
}
}
}
}
public function pixels():Array {
return mapList;
}
}
//////////////////////////////////////////////////
// PhotoLoaderクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.Loader;
import flash.display.LoaderInfo;
import flash.net.URLRequest;
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.events.HTTPStatusEvent;
import flash.events.SecurityErrorEvent;
import flash.display.Bitmap;
import flash.system.LoaderContext;
class PhotoLoader extends Sprite {
private var loader:Loader;
private var info:LoaderInfo;
public var content:Bitmap;
private var smoothing:Boolean;
public static const IO_ERROR:String = IOErrorEvent.IO_ERROR;
public static const HTTP_STATUS:String = HTTPStatusEvent.HTTP_STATUS;
public static const SECURITY_ERROR:String = SecurityErrorEvent.SECURITY_ERROR;
public static const INIT:String = Event.INIT;
public static const COMPLETE:String = Event.COMPLETE;
public function PhotoLoader() {
loader = new Loader();
info = loader.contentLoaderInfo;
}
public function load(file:String, s:Boolean = false):void {
smoothing = s;
info.addEventListener(IOErrorEvent.IO_ERROR, ioerror, false, 0, true);
info.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpstatus, false, 0, true);
info.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityerror, false, 0, true);
info.addEventListener(Event.INIT, initialize, false, 0, true);
info.addEventListener(Event.COMPLETE, complete, false, 0, true);
try {
loader.load(new URLRequest(file), new LoaderContext(true));
} catch (err:Error) {
trace(err.message);
}
}
public function unload():void {
loader.unload();
}
private function ioerror(evt:IOErrorEvent):void {
loader.unload();
dispatchEvent(new Event(PhotoLoader.IO_ERROR));
}
private function httpstatus(evt:HTTPStatusEvent):void {
dispatchEvent(new Event(PhotoLoader.HTTP_STATUS));
}
private function securityerror(evt:SecurityErrorEvent):void {
dispatchEvent(new Event(PhotoLoader.SECURITY_ERROR));
}
private function initialize(evt:Event):void {
content = Bitmap(info.content);
if (smoothing) content.smoothing = true;
dispatchEvent(new Event(PhotoLoader.INIT));
}
private function complete(evt:Event):void {
info.removeEventListener(IOErrorEvent.IO_ERROR, ioerror);
info.removeEventListener(HTTPStatusEvent.HTTP_STATUS, httpstatus);
info.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, securityerror);
info.removeEventListener(Event.INIT, initialize);
info.removeEventListener(Event.COMPLETE, complete);
addChild(loader);
dispatchEvent(new Event(PhotoLoader.COMPLETE));
}
}
//////////////////////////////////////////////////
// SoundVisualizerクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.media.SoundMixer;
import flash.utils.ByteArray;
class SoundVisualizer extends Sprite {
private var max:uint;
private var color:uint;
private static var bw:uint = 4;
private static var bh:uint = 16;
private static var xoffset:uint = 1;
private static var yoffset:uint = 2;
private var indicators:Array;
private var timer:Timer;
private static var interval:uint = 25;
private var byteArray:ByteArray;
private static var channels:uint = 256;
private var factors:uint;
public function SoundVisualizer(m:uint, c:uint = 0x000000) {
max = m;
color = c;
factors = uint(channels/max);
draw();
}
private function draw():void {
indicators = new Array();
for (var n:uint = 0; n < max; n++) {
var indicator:SoundIndicator = new SoundIndicator(bw, bh, color);
addChild(indicator);
indicator.x = - uint((bw + xoffset)*max/2) + (bw + xoffset)*n;
indicator.y = uint(bh/2);
indicators.push(indicator);
}
byteArray = new ByteArray();
}
public function start():void {
timer = new Timer(interval);
timer.addEventListener(TimerEvent.TIMER, update, false, 0, true);
timer.start();
}
public function stop():void {
if (timer) {
timer.stop();
timer.removeEventListener(TimerEvent.TIMER, update);
}
reset();
}
public function update(evt:TimerEvent):void {
try {
SoundMixer.computeSpectrum(byteArray, true, factors);
} catch (err:Error) {
trace(err.message);
}
for (var n:uint = 0; n < max; n++) {
var indicator:SoundIndicator = indicators[n];
byteArray.position = factors*4*n;
var percent:Number = byteArray.readFloat();
indicator.update(percent);
}
}
public function reset():void {
for (var n:uint = 0; n < max; n++) {
var indicator:SoundIndicator = indicators[n];
indicator.reset();
}
}
}
//////////////////////////////////////////////////
// SoundIndicatorクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.Shape;
class SoundIndicator extends Sprite {
private var bar:Shape;
private var color:uint;
private var _width:uint;
private var _height:uint;
public function SoundIndicator(w:uint, h:uint, c:uint = 0x000000) {
_width = w;
_height = h;
color = c;
draw();
reset();
}
private function draw():void {
var base:Shape = new Shape();
addChild(base);
base.graphics.beginFill(color);
base.graphics.drawRect(0, 0, _width, 1);
base.graphics.endFill();
//
bar = new Shape();
addChild(bar);
bar.graphics.beginFill(color);
bar.graphics.drawRect(0, 0, _width, - _height);
bar.graphics.endFill();
}
public function update(percent:Number):void {
bar.scaleY = percent;
bar.height = uint(bar.height);
}
public function reset():void {
bar.scaleY = 0;
}
}
//////////////////////////////////////////////////
// SoundEffectクラス
//////////////////////////////////////////////////
import flash.events.EventDispatcher;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundTransform;
import flash.net.URLRequest;
import flash.media.SoundLoaderContext;
class SoundEffect extends EventDispatcher {
public var id:String;
private var sound:Sound;
private var channel:SoundChannel;
private var level:Number;
private var volume:Number = 1;
private var looping:Boolean = false;
public var initialized:Boolean = false;
public var playing:Boolean = false;
public function SoundEffect() {
}
public function init(Snd:Class):void {
sound = new Snd();
}
public function load(filePath:String):void {
sound = new Sound();
sound.addEventListener(ProgressEvent.PROGRESS, progress, false, 0, true);
sound.addEventListener(Event.COMPLETE, initialize, false, 0, true);
try {
sound.load(new URLRequest(filePath), new SoundLoaderContext(10, true));
} catch (err:Error) {
trace(err.message);
}
}
private function progress(evt:ProgressEvent):void {
dispatchEvent(evt);
}
private function initialize(evt:Event):void {
initialized = true;
channel = sound.play();
channel.stop();
dispatchEvent(evt);
}
public function play(lv:Number, loop:Boolean = false):void {
playing = true;
if (channel) channel.stop();
level = lv;
looping = loop;
channel = sound.play();
var transform:SoundTransform = channel.soundTransform;
transform.volume = level*volume;
channel.soundTransform = transform;
if (looping) {
channel.addEventListener(Event.SOUND_COMPLETE, complete, false, 0, true);
}
}
public function stop():void {
playing = false;
if (channel) {
channel.stop();
channel.removeEventListener(Event.SOUND_COMPLETE, complete);
}
}
public function setVolume(v:Number):void {
volume = v;
if (channel) {
var transform:SoundTransform = channel.soundTransform;
transform.volume = level*volume;
channel.soundTransform = transform;
}
}
private function complete(evt:Event):void {
channel.removeEventListener(Event.SOUND_COMPLETE, complete);
if (looping) {
channel = sound.play(0);
channel.addEventListener(Event.SOUND_COMPLETE, complete, false, 0, true);
var transform:SoundTransform = channel.soundTransform;
transform.volume = level*volume;
channel.soundTransform = transform;
} else {
playing = false;
}
}
}
//////////////////////////////////////////////////
// WonderflColorクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.geom.Matrix;
import flash.display.GradientType;
import flash.display.SpreadMethod;
import flash.display.InterpolationMethod;
class WonderflColor extends Sprite {
private var color1:uint = 0x00AAE4;
private var color2:uint = 0x0069A0;
public function WonderflColor(w:uint, h:uint) {
draw(w, h);
}
private function draw(w:uint, h:uint):void {
var colors:Array = [color1, color2];
var alphas:Array = [1, 1];
var ratios:Array = [0, 255];
var matrix:Matrix = new Matrix();
matrix.createGradientBox(w*1.5, h*1.5, 0, -w*0.25, -h*0.25);
graphics.beginGradientFill(GradientType.RADIAL, colors, alphas, ratios, matrix, SpreadMethod.PAD, InterpolationMethod.RGB, 0);
graphics.drawRect(0, 0, w, h);
graphics.endFill();
}
}
//////////////////////////////////////////////////
// Labelクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.TextFieldAutoSize;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.display.BlendMode;
import flash.filters.DropShadowFilter;
class Label extends Sprite {
private var txt:TextField;
private static var fontType:String = "_ゴシック";
private var _width:uint = 20;
private var _height:uint = 20;
private var size:uint = 12;
public static const LEFT:String = TextFormatAlign.LEFT;
public static const CENTER:String = TextFormatAlign.CENTER;
public static const RIGHT:String = TextFormatAlign.RIGHT;
public function Label(w:uint, h:uint, s:uint = 12, align:String = LEFT) {
_width = w;
_height = h;
size = s;
draw(align);
blendMode = BlendMode.LAYER;
var shade:DropShadowFilter = new DropShadowFilter(4, 90, 0x000000, 0.3, 8, 8, 2, 3, false, false);
filters = [shade];
}
private function draw(align:String):void {
txt = new TextField();
addChild(txt);
txt.width = _width;
txt.height = _height;
txt.autoSize = align;
txt.type = TextFieldType.DYNAMIC;
txt.selectable = false;
//txt.embedFonts = true;
//txt.antiAliasType = AntiAliasType.ADVANCED;
var tf:TextFormat = new TextFormat();
tf.font = fontType;
tf.size = size;
tf.align = align;
txt.defaultTextFormat = tf;
textColor = 0x000000;
}
public function set text(param:String):void {
txt.text = param;
}
public function set textColor(param:uint):void {
txt.textColor = param;
}
}