forked from: ParticleClock
/**
* Copyright inippo ( http://wonderfl.net/user/inippo )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/muPM
*/
// forked from inippo's ParticleClock
package {
import flash.display.*;
import flash.events.*;
import flash.filters.*;
import flash.geom.*;
import flash.text.*;
import flash.utils.*;
[SWF(width = 465, height = 465, frameRate = 60 , backgroundColor = "#F6f6f6")]
public class ParticleClock extends Sprite {
public var tf:TextField;
public var tfm:TextFormat;
public var baseBmd:BitmapData;
public var canvasBmd:BitmapData;
public var copyBmd:BitmapData;
public var canvas:Bitmap;
public var p:Particle;
public var date:Date;
public var prev_s:String;
/**
* ここでパラメーター変えれば少しは調整できる
*/
public const FONT_SIZE:int = 80;
public const FONT_COLOR:uint = 0xFF3366;
public const CANVAS_DELAY:int = 10; // フィルタ処理をした場合の透過具合
public const IS_SMOOTH:Boolean = true; // フィルタ処理をするか
public const IS_SHUFFLE:Boolean = true; // 更新ごとにパーティクルをシャッフル
public const INTERVAL:int = 2; // パーティクルの間隔(1はちょっと厳しい、、、)
public const COUNT:int = 2; // 何秒おきに更新するか
public function ParticleClock() {
canvas = addChild(new Bitmap()) as Bitmap;
date = new Date();
var h:int = date.getHours();
var m:int = date.getMinutes();
var s:int = date.getSeconds();
var str_h:String = (h < 10)? "0" + h.toString() : h.toString();
var str_m:String = (m < 10)? "0" + m.toString() : m.toString();
var str_s:String = (s < 10)? "0" + s.toString() : s.toString();
// コピー元のテキストを作成
tf = new TextField();
tf.autoSize = TextFieldAutoSize.LEFT;
tfm = new TextFormat("Arial Black", FONT_SIZE, FONT_COLOR);
tf.defaultTextFormat = tfm;
tf.text = str_h + ":" + str_m + ":" + str_s;
// 描画用のビットマップデータを作成
baseBmd = new BitmapData(tf.width, tf.height * 2);
copyBmd = baseBmd.clone();
canvasBmd = baseBmd.clone();
copyBmd.draw(tf);
// パーティクル作成
p = new Particle(INTERVAL,IS_SHUFFLE,FONT_COLOR,COUNT);
p.createParticles(copyBmd);
// 初回の更新
update(str_h,str_m,str_s);
// タイマーで監視
var t:Timer = new Timer(33, 0);
t.addEventListener(TimerEvent.TIMER, check);
t.start();
}
/**
* 時間がが更新されているか監視
*/
public function check(e:TimerEvent):void
{
date = new Date();
var s:int = date.getSeconds();
var str_s:String = (s < 10)? "0" + s.toString() : s.toString();
// 更新されていたら
if (str_s != prev_s)
{
var h:int = date.getHours();
var m:int = date.getMinutes();
var str_h:String = (h < 10)? "0" + h.toString() : h.toString();
var str_m:String = (m < 10)? "0" + m.toString() : m.toString();
// 文字列の更新
update(str_h, str_m, str_s);
}
// 描画の更新
draw();
}
/**
* 文字列の更新
*/
public function update(h:String,m:String,s:String):void
{
tf.text = h + ":" + m + ":" + s;
prev_s = s;
if (int(s) % COUNT != 0) return;
copyBmd = baseBmd.clone();
copyBmd.draw(tf);
p.updateParticles(copyBmd);
}
/**
* 繰り返し描画を更新
*/
public function draw():void
{
// フィルターで滑らかにする
if(!IS_SMOOTH) canvasBmd = baseBmd.clone();
// パーティクルを取得
var particles:Array = p.getParticles();
canvasBmd.lock();
// パーティクルの描画
for (var i:int; i < particles.length; i++)
canvasBmd.setPixel(particles[i].x, particles[i].y + tf.height / 2, particles[i].color);
if (IS_SMOOTH)
{
// 徐々に描画を消す
canvasBmd.applyFilter(canvasBmd, canvasBmd.rect, new Point(), new ColorMatrixFilter([
1, 0, 0, 0, CANVAS_DELAY,
0, 1, 0, 0, CANVAS_DELAY,
0, 0, 1, 0, CANVAS_DELAY,
0, 0, 0, 1, 0
]));
canvasBmd.applyFilter(canvasBmd,canvasBmd.rect,new Point(),new BlurFilter(2,2,10));
}
canvas.bitmapData = canvasBmd;
canvasBmd.unlock();
canvas.x = (stage.stageWidth - canvas.width) / 2;
canvas.y = (stage.stageHeight - canvas.height) / 2;
}
}
}
import flash.display.*;
import org.libspark.betweenas3.*;
import org.libspark.betweenas3.easing.*;
import org.libspark.betweenas3.tweens.*;
class Particle {
public var particles:Array;
public var INTERVAL:int; // パーティクルの間隔
public var IS_SHUFFLE:Boolean; // 更新ごとにパーティクルをシャッフル
public var FONT_COLOR:uint;
public var COUNT:int;
public function Particle(interval:int, isShuffle:Boolean, fontColor:uint,count:int):void
{
INTERVAL = interval;
IS_SHUFFLE = isShuffle;
FONT_COLOR = fontColor;
COUNT = count;
}
/**
* パーティクルを作成
*/
public function createParticles(bmd:BitmapData):void
{
particles = [];
// 文字のピクセル情報を取得
for (var xx:int; xx < bmd.width; xx+=INTERVAL)
{
for (var yy:int = 0; yy < bmd.height; yy+=INTERVAL)
{
var col:uint = bmd.getPixel(xx, yy);
if (col != 0xFFFFFF)
particles.push( { x:xx, y:yy,color:col } );
}
}
}
public function getParticles():Array{return particles}
public function updateParticles(bmd:BitmapData):void
{
var i:int;
if(IS_SHUFFLE) particles.sort(function():int { return int(Math.random() * 3) - 1 } );
for (var xx:int; xx < bmd.width; xx+=INTERVAL)
{
for (var yy:int = 0; yy < bmd.height; yy+=INTERVAL)
{
var col:uint = bmd.getPixel(xx, yy);
if (col != 0xFFFFFF) {
var t:ITween;
if (IS_SHUFFLE)
{
t = BetweenAS3.bezier(
particles[i++],
{ x:xx, y:yy, color:col },
null,
{
x:Math.random() * (bmd.width * 2) - bmd.width / 2,
y:Math.random() * (bmd.height * 2) - bmd.height / 2
},
COUNT * 0.9,
Sine.easeInOut
);
}
else
{
t = BetweenAS3.tween(
particles[i++],
{ x:xx, y:yy, color:col },
null,
COUNT * 0.9,
Sine.easeInOut
);
}
t.play();
if (i >= particles.length)
particles.push( { x:xx, y:yy, color:col } );
}
}
}
// 余ったパーティクルの処理
for (var n:int = particles.length; n > i; n--)
particles.pop();
}
}