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Dead Code Preservation :: Archived AS3 works from wonderfl.net

Chapter 40 Example 4

/**
 * Copyright actionscriptbible ( http://wonderfl.net/user/actionscriptbible )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/msqt
 */

package {
  import flash.display.*;
  import flash.events.Event;
  import flash.geom.*;
  import flash.net.URLRequest;
  import flash.system.LoaderContext;
  import flash.utils.getTimer;
  [SWF(backgroundColor="#000000")]
  public class ch40ex4 extends Sprite {
    protected var viewMatrix:Matrix3D;
    protected var modelMatrix:Matrix3D;
    protected var model:Plane3D;
    protected var texture:BitmapData;
    protected var projectedPoints:Vector.<Number> = new Vector.<Number>();
    public function ch40ex4() {
      this.x = stage.stageWidth/2;
      this.y = stage.stageHeight/2;
      var perspective:PerspectiveProjection = new PerspectiveProjection();
      perspective.fieldOfView = 50;
      perspective.projectionCenter = new Point(0, 0); 
      viewMatrix = new Matrix3D();
      viewMatrix.appendTranslation(0, 0, 20);
      viewMatrix.append(perspective.toMatrix3D());
      modelMatrix = new Matrix3D();
      model = new Plane3D(new Rectangle(-8, -4.5, 16, 9));
      var l:Loader = new Loader();
      l.load(new URLRequest("http://actionscriptbible.com/files/texture-approved.jpg"), new LoaderContext(true));
      l.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoad);
    }
    protected function onLoad(event:Event):void {
      texture = Bitmap(LoaderInfo(event.target).content).bitmapData;
      addEventListener(Event.ENTER_FRAME, onEnterFrame);
    }
    protected function onEnterFrame(event:Event):void {
      modelMatrix.identity();
      modelMatrix.appendRotation(45*Math.cos(getTimer()/582), Vector3D.Y_AXIS);
      modelMatrix.appendRotation(45*Math.sin(getTimer()/900), Vector3D.X_AXIS);
      var concatenatedMatrix:Matrix3D = modelMatrix.clone();
      concatenatedMatrix.append(viewMatrix);
      Utils3D.projectVectors(
        concatenatedMatrix, model.vertices, projectedPoints, model.uvt);
      graphics.clear();
      graphics.beginBitmapFill(texture, null, false, true);
      graphics.drawTriangles(projectedPoints, model.indices, model.uvt);
    }
  }
}
import flash.geom.Rectangle;
import flash.geom.Vector3D;
class Plane3D {
  public var vertices:Vector.<Number> = new Vector.<Number>();
  public var uvt:Vector.<Number> = new Vector.<Number>();
  public var indices:Vector.<int> = new Vector.<int>();
  public function Plane3D(r:Rectangle):void {
    vertices.push(
      r.left, r.bottom, 0, //bottom left = 0
      r.left, r.top, 0,  //top left = 1
      r.right, r.top, 0, //top right = 2
      r.right, r.bottom, 0 //bottom right = 3
    );
    uvt.push(
      0, 1, 0, //bottom left
      0, 0, 0, //top left
      1, 0, 0, //top right
      1, 1, 0 //bottom right
    );
    indices.push(
      0, 2, 1, //left-side triangle BL->TR->TL
      0, 3, 2 //right-side triangle BL->BR->TR
    );
  }
}