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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: [Stardust] Fireflies

Stardust Particle Engine

Homepage
http://code.google.com/p/stardust-particle-engine/

PDF Manual
http://stardust-particle-engine.googlecode.com/svn/trunk/manual/Stardust%20Particle%20Engine%20Manual.pdf
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by 3.14 14 Nov 2010
/**
 * Copyright 3.14 ( http://wonderfl.net/user/3.14 )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/msDQ
 */

// forked from cjcat2266's [Stardust] Fireflies
/**
 * Stardust Particle Engine
 * 
 * Homepage
 *     http://code.google.com/p/stardust-particle-engine/
 * 
 * PDF Manual
 *     http://stardust-particle-engine.googlecode.com/svn/trunk/manual/Stardust%20Particle%20Engine%20Manual.pdf
 */

package {
    import com.bit101.components.PushButton;
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.filters.GlowFilter;
    import flash.geom.Matrix;
    import flash.geom.Point;
    import idv.cjcat.stardust.common.clocks.SteadyClock;
    import idv.cjcat.stardust.twoD.renderers.DisplayObjectRenderer;
    
    [SWF(backgroundColor="#000000", frameRate=60)]
    
    public class Main extends Sprite {
        
        public static const RATE:Number = 1;
        
        private var container:Sprite;
        private var emitter:FireflyEmitter;
        
        private var canvasBMP:Bitmap;
        private var canvasBMPD:BitmapData;
        private var glow:GlowFilter = new GlowFilter(0xFFCC00, 1, 8, 8, 5, 2, false, true);
        
        public function Main():void {
            
            //Stardust
            //------------------------------------------------------------------------------------------------
                
                //container
                container = new Sprite();
                addChild(container);
                
                //emitter & renderer
                emitter = new FireflyEmitter(new SteadyClock(RATE));
                var renderer:DisplayObjectRenderer = new DisplayObjectRenderer(container);
                renderer.addEmitter(emitter);
                
            //------------------------------------------------------------------------------------------------
            
            //canvas BMP
            //------------------------------------------------------------------------------------------------
                
                canvasBMPD = new BitmapData(233, 233, false, 0);
                canvasBMP = new Bitmap(canvasBMPD);
                canvasBMP.scaleX = canvasBMP.scaleY = 2;
                addChildAt(canvasBMP, 0);
                
            //------------------------------------------------------------------------------------------------
            
            //UI
            //------------------------------------------------------------------------------------------------
                
                //speed buttons
                new PushButton(this, 10, 10, "0.25X", changeSpeed).setSize(60, 20);
                new PushButton(this, 10, 30, "0.5X", changeSpeed).setSize(60, 20);
                new PushButton(this, 10, 50, "1X", changeSpeed).setSize(60, 20);
                new PushButton(this, 10, 70, "2X", changeSpeed).setSize(60, 20);
                new PushButton(this, 10, 90, "4X", changeSpeed).setSize(60, 20);
                new PushButton(this, 10, 110, "100X", changeSpeed).setSize(60, 20);
                addEventListener(Event.ENTER_FRAME, mainLoop);
                
            //------------------------------------------------------------------------------------------------
        }
        
        private var point:Point = new Point(0, 0);
        private var matrix:Matrix = new Matrix(0.5, 0, 0, 0.5);
        private function mainLoop(e:Event):void {
            container.filters = [glow];
            canvasBMPD.lock();
            canvasBMPD.fillRect(canvasBMPD.rect, 0);
            canvasBMPD.draw(container, matrix);
            canvasBMPD.unlock();
            container.filters = [];
            emitter.step();
        }
        
        private function changeSpeed(e:Event):void {
            var btn:PushButton = e.target as PushButton;
            
            switch (btn.label) {
                case "0.25X":
                    emitter.stepTimeInterval = 0.25;
                    break;
                case "0.5X":
                    emitter.stepTimeInterval = 0.5;
                    break;
                case "1X":
                    emitter.stepTimeInterval = 1;
                    break;
                case "2X":
                    emitter.stepTimeInterval = 2;
                    break;
                case "4X":
                    emitter.stepTimeInterval = 4;
                    break;
                case "100X":
                    emitter.stepTimeInterval = 100;
                    break;    
            }            
        }
    }
}

//------------------------------------------------------------------------------------------------

import flash.display.Shape;
import idv.cjcat.stardust.common.actions.Age;
import idv.cjcat.stardust.common.actions.AlphaCurve;
import idv.cjcat.stardust.common.actions.DeathLife;
import idv.cjcat.stardust.common.clocks.Clock;
import idv.cjcat.stardust.common.initializers.Life;
import idv.cjcat.stardust.common.initializers.Scale;
import idv.cjcat.stardust.common.math.UniformRandom;
import idv.cjcat.stardust.twoD.actions.DeathZone;
import idv.cjcat.stardust.twoD.actions.Move;
import idv.cjcat.stardust.twoD.actions.RandomDrift;
import idv.cjcat.stardust.twoD.actions.SpeedLimit;
import idv.cjcat.stardust.twoD.emitters.Emitter2D;
import idv.cjcat.stardust.twoD.initializers.DisplayObjectClass;
import idv.cjcat.stardust.twoD.initializers.Position;
import idv.cjcat.stardust.twoD.initializers.Velocity;
import idv.cjcat.stardust.twoD.zones.LazySectorZone;
import idv.cjcat.stardust.twoD.zones.RectZone;

//------------------------------------------------------------------------------------------------

const FIREFLY_COLOR:uint = 0xFFcc00;
const FIREFLY_SPEED_AVG:Number = 0.7;
const FIREFLY_SPEED_VAR:Number = 0.6;
const FIREFLY_MAX_SPEED:Number = 15;
const FIREFLY_RANDOM_DRIFT:Number = 10.2;
const FIREFLY_LIFE_AVG:Number = 150;
const FIREFLY_LIFE_VAR:Number = 30;
const FIREFLY_SCALE_VAR:Number = 0.3;
const FIREFLY_RADIUS_AVG:Number = 2;

//------------------------------------------------------------------------------------------------

class FireflyEmitter extends Emitter2D {
    
    public function FireflyEmitter(clock:Clock) {
        super(clock);
        
        //initializers
        addInitializer(new DisplayObjectClass(Firefly));
        addInitializer(new Life(new UniformRandom(FIREFLY_LIFE_AVG, FIREFLY_LIFE_VAR)));
        addInitializer(new Position(new RectZone(0, 0, 465, 465)));
        addInitializer(new Velocity(new LazySectorZone(FIREFLY_SPEED_AVG, FIREFLY_SPEED_VAR)));
        addInitializer(new Scale(new UniformRandom(1, FIREFLY_SCALE_VAR)));
        
        //actions
        addAction(new Age());
        addAction(new DeathLife());
        addAction(new Move());
        addAction(new AlphaCurve(40, 40));
        addAction(new RandomDrift(FIREFLY_RANDOM_DRIFT, FIREFLY_RANDOM_DRIFT));
        addAction(new SpeedLimit(FIREFLY_MAX_SPEED));
        addAction(new DeathZone(new RectZone( -60, -60, 585, 585), true));
    }
}

//------------------------------------------------------------------------------------------------

class Firefly extends Shape {
    
    public function Firefly() {
        graphics.beginFill(0xFFFFFF);
        graphics.drawCircle(0, 0, FIREFLY_RADIUS_AVG);
    }
}