WaveEffect + PerspectiveMap
////////////////////////////////////////////////////////////////////////////////
// WaveEffect + PerspectiveMap
//
// 置き換えマップ効果 (3)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=480
// BitmapDataでノイズ生成 (3)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=481
// [AS3.0] PerspectiveMapクラスに挑戦!
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1105
// [AS3.0] PerlinNoiseクラスに挑戦!
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1114
// [AS3.0] WaterEffectクラスに挑戦! (6)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1690
//
// 動作を軽くするための方法 (東京てらこ7 @trick7)
// Bitmap.filters を使わず、BitmapData.applyFilter() を用いる
////////////////////////////////////////////////////////////////////////////////
/**
* Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/mnw0
*/
////////////////////////////////////////////////////////////////////////////////
// WaveEffect + PerspectiveMap
//
// 置き換えマップ効果 (3)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=480
// BitmapDataでノイズ生成 (3)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=481
// [AS3.0] PerspectiveMapクラスに挑戦!
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1105
// [AS3.0] PerlinNoiseクラスに挑戦!
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1114
// [AS3.0] WaterEffectクラスに挑戦! (6)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1690
//
// 動作を軽くするための方法 (東京てらこ7 @trick7)
// Bitmap.filters を使わず、BitmapData.applyFilter() を用いる
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.display.StageScaleMode;
import flash.display.StageAlign;
import flash.events.Event;
import flash.geom.Rectangle;
import flash.display.Bitmap;
[SWF(backgroundColor="#FFFFFF", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
private var loader:ImageLoader;
private var filePath:String = "http://www.project-nya.jp/images/wonderfl/seminarpiyo.png";
private var water:WaterEffect;
private var perspective:PerspectiveMap;
public function Main() {
//Wonderfl.capture_delay(1);
init();
}
private function init():void {
loader = new ImageLoader();
loader.addEventListener(Event.COMPLETE, complete, false, 0, true);
loader.load(filePath, true);
}
private function complete(evt:Event):void {
loader.removeEventListener(Event.COMPLETE, complete);
//
var bitmap:Bitmap = Bitmap(evt.target.content);
//
var rect:Rectangle = new Rectangle(0, 0, bitmap.width, bitmap.height);
water = new WaterEffect(rect);
addChild(water);
water.x = 32;
water.y = 32;
water.initialize(bitmap);
water.setup(20, 3);
water.update();
//
perspective = new PerspectiveMap(water.bitmapData.rect, 2);
perspective.transform(water.bitmapData);
//
addEventListener(Event.ENTER_FRAME, update, false, 0, true);
//
loader = null;
}
private function update(evt:Event):void {
water.update();
perspective.transform(water.bitmapData);
}
}
}
//////////////////////////////////////////////////
// WaveEffectクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.DisplayObject;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.geom.Matrix;
import flash.filters.DisplacementMapFilter;
import flash.display.BitmapDataChannel;
import flash.filters.DisplacementMapFilterMode;
import flash.filters.BlurFilter;
class WaterEffect extends Sprite {
private var rect:Rectangle;
private var noise:PerlinNoise;
private static var octaves:uint = 2;
private static var channel:uint = BitmapDataChannel.RED;
private var speeds:Array;
private static var point:Point = new Point();
private var scale:Number = 10;
private var amplitude:Number = 3;
private var map:DisplacementMapFilter;
private var target:DisplayObject;
private var source:BitmapData;
public var bitmapData:BitmapData;
public function WaterEffect(r:Rectangle) {
rect = r;
init();
}
private function init():void {
noise = new PerlinNoise(rect, 32, 32, octaves, false, channel);
bitmapData = new BitmapData(rect.width, rect.height, true, 0x00000000);
var bitmap:Bitmap = new Bitmap(bitmapData);
addChild(bitmap);
setup(scale, amplitude);
}
public function initialize(t:DisplayObject, matrix:Matrix = null):void {
target = t;
source = new BitmapData(rect.width, rect.height, true, 0x00000000);
source.lock();
source.draw(target, matrix, null, null, null, true);
source.unlock();
bitmapData.lock();
bitmapData.draw(source);
bitmapData.unlock();
}
public function setup(s:Number, a:Number):void {
scale = s;
amplitude = a;
speeds = new Array();
for (var n:uint = 0; n < octaves; n++) {
var sx:Number = (Math.random() - 0.5)*amplitude;
var sy:Number = (Math.random() - 0.5)*amplitude + 2.5;
speeds.push(new Point(sx, sy));
}
map = new DisplacementMapFilter(noise, point, channel, channel, scale, scale, DisplacementMapFilterMode.CLAMP);
}
public function update():void {
noise.update(speeds);
bitmapData.lock();
bitmapData.applyFilter(source, rect, point, map);
bitmapData.unlock();
}
public function blur(size:Number = NaN, quality:uint = 3):void {
var _blur:BlurFilter = new BlurFilter(size, size, quality);
bitmapData.lock();
bitmapData.applyFilter(bitmapData, rect, point, _blur);
bitmapData.unlock();
}
}
//////////////////////////////////////////////////
// PerlinNoiseクラス
//////////////////////////////////////////////////
import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.geom.ColorTransform;
class PerlinNoise extends BitmapData {
private var bx:uint;
private var by:uint;
private var octaves:uint;
private var seed:uint;
private var stitch:Boolean = true;
private var fractalNoise:Boolean = true;
private var channel:uint = 0;
private var grayScale:Boolean = true;
private var offsets:Array = new Array();
public function PerlinNoise(rect:Rectangle, x:uint, y:uint, o:uint = 1, g:Boolean = true, c:uint = 0, s:uint = 1, st:Boolean = false, f:Boolean = true) {
super(rect.width, rect.height, false, 0xFF000000);
bx = x;
by = y;
octaves = o;
grayScale = g;
channel = c;
if (grayScale) channel = 0;
for (var n:uint = 0; n < octaves; n++) {
var point:Point = new Point();
offsets.push(point);
}
stitch = st;
fractalNoise = f;
create(s, offsets);
}
private function create(s:uint, o:Array = null):void {
seed = s;
offsets = o;
if (offsets == null) offsets = [new Point()];
perlin();
}
public function update(speeds:Array):void {
for (var n:uint = 0; n < octaves; n++) {
var offset:Point = offsets[n];
var speed:Point = speeds[n];
offset.x += speed.x;
offset.y += speed.y;
}
perlin();
}
private function perlin():void {
lock();
perlinNoise(bx, by, octaves, seed, stitch, fractalNoise, channel, grayScale, offsets);
draw(this);
unlock();
}
}
//////////////////////////////////////////////////
// PerspectiveMapクラス
//////////////////////////////////////////////////
import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.filters.DisplacementMapFilter;
import flash.filters.DisplacementMapFilterMode;
class PerspectiveMap {
private var rect:Rectangle;
private var scale:Number;
private var perspective:DisplacementMapFilter;
public function PerspectiveMap(r:Rectangle, s:Number) {
rect = r;
scale = s;
if (scale > 1) init();
}
private function init():void {
var map:BitmapData = new BitmapData(rect.width, rect.height, false);
var n:Number = 1/(scale - 1);
var t:Number = n + 1;
var mx:Number = 0;
var my:Number = 0;
for (var py:uint = 0; py < rect.height; py++) {
var pr:Number = (py + 1)/rect.height;
var pf:Number = pr/(pr + n);
var pdx:Number = pf/2;
var pdy:Number = pf*t - pr;
mx = Math.max(mx, pdx);
my = Math.max(my, pdy);
}
var xscale:Number = 127/256/mx;
var yscale:Number = 127/256/ my;
for (var y:uint = 0; y < rect.height; y++) {
var r:Number = (y + 1)/rect.height;
var f:Number = r/(r + n);
var dy:Number = f*t - r;
var cy:uint = Math.round(256*dy*yscale + 128) << 8;
for (var x:uint = 0; x < rect.width; x++) {
var dx:Number = (0.5 - x/rect.width)*f;
var cx:uint = Math.round(256*dx*xscale + 128) | cy;
map.setPixel(x, y, cx);
}
}
perspective = new DisplacementMapFilter(map, null, 4, 2, rect.width/xscale, rect.height/yscale, DisplacementMapFilterMode.IGNORE);
}
public function transform(bd:BitmapData):void {
if (scale == 1) return;
bd.applyFilter(bd, rect, new Point(), perspective);
}
}
//////////////////////////////////////////////////
// ImageLoaderクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.Loader;
import flash.display.LoaderInfo;
import flash.net.URLRequest;
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.events.HTTPStatusEvent;
import flash.events.SecurityErrorEvent;
import flash.display.Bitmap;
import flash.system.LoaderContext;
class ImageLoader extends Sprite {
private var loader:Loader;
private var info:LoaderInfo;
public var content:Bitmap;
private var smoothing:Boolean;
public static const IO_ERROR:String = IOErrorEvent.IO_ERROR;
public static const HTTP_STATUS:String = HTTPStatusEvent.HTTP_STATUS;
public static const SECURITY_ERROR:String = SecurityErrorEvent.SECURITY_ERROR;
public static const INIT:String = Event.INIT;
public static const COMPLETE:String = Event.COMPLETE;
public function ImageLoader() {
loader = new Loader();
info = loader.contentLoaderInfo;
}
public function load(file:String, s:Boolean = false):void {
smoothing = s;
info.addEventListener(IOErrorEvent.IO_ERROR, ioerror, false, 0, true);
info.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpstatus, false, 0, true);
info.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityerror, false, 0, true);
info.addEventListener(Event.INIT, initialize, false, 0, true);
info.addEventListener(Event.COMPLETE, complete, false, 0, true);
try {
loader.load(new URLRequest(file), new LoaderContext(true));
} catch (err:Error) {
trace(err.message);
}
}
public function unload():void {
loader.unload();
}
private function ioerror(evt:IOErrorEvent):void {
loader.unload();
dispatchEvent(new Event(ImageLoader.IO_ERROR));
}
private function httpstatus(evt:HTTPStatusEvent):void {
dispatchEvent(new Event(ImageLoader.HTTP_STATUS));
}
private function securityerror(evt:SecurityErrorEvent):void {
dispatchEvent(new Event(ImageLoader.SECURITY_ERROR));
}
private function initialize(evt:Event):void {
content = Bitmap(info.content);
if (smoothing) content.smoothing = true;
dispatchEvent(new Event(ImageLoader.INIT));
}
private function complete(evt:Event):void {
info.removeEventListener(IOErrorEvent.IO_ERROR, ioerror);
info.removeEventListener(HTTPStatusEvent.HTTP_STATUS, httpstatus);
info.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, securityerror);
info.removeEventListener(Event.INIT, initialize);
info.removeEventListener(Event.COMPLETE, complete);
addChild(loader);
dispatchEvent(new Event(ImageLoader.COMPLETE));
}
}